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Double-Edge (move)

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Revision as of 17:37, 12 March 2008 by Matkin22 (Talk | contribs) (Pokémon: spelling)

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すてみタックル Life-Risking Tackle
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jam  0  
If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
Condition  Tough
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Tough
Appeal  0  
Jamming  0  

Double-Edge is a very highly-damaging Normal-type move introduced in Generation I.


Generation I

Double-Edge does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.

If the user of Double-Edge attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the opponent does not make a move on the following turn. If Double-Edge breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Double-Edge knocks out an opponent.

Double-Edge has a power of 100 in Generation I.

In the anime


Pidgeotto. The user flies towards its opponent and slams into it at full force.

Bonsly and Sudowoodo. The user tackles the opponent at a great speed.


Generation I

By leveling up

By TM10

Generation II

By leveling up

Generation III

By leveling up

By move tutor

In Pokémon FireRed and LeafGreen and Emerald

Generation IV

By leveling up

In other languages

  • Spanish: Doble Filo
  • French: Damoclès
  • German: Risikotackle
  • Italian: Sdoppiatore

Template:Project MoveDex notice

Variations of the move Double-Edge
Physical Double-EdgeVolt TackleBrave BirdFlare BlitzWood Hammer

Generation I TMs
Generation I HMs