Dive glitch: Difference between revisions

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Resurfacing from the entrance to [[Seafloor Cavern]] or the {{rt|104|Hoenn}} entrance to [[Marine Cave]] will cause the player to resurface on a rock tile instead of a [[water tile]]. The player can then walk on the water, but cannot go back on land this way. While walking on water, [[wild Pokémon]] can appear. It is not possible to mount {{m|waterfall}}s or [[Fishing|fish]]. Using {{m|Dive}} then resurfacing normally, or {{m|Fly}}ing or {{m|Teleport}}ing to any location will fix the glitch.
Resurfacing from the entrance to [[Seafloor Cavern]] or the {{rt|104|Hoenn}} entrance to [[Marine Cave]] will cause the player to resurface on a rock tile instead of a [[water tile]]. The player can then walk on the water, but cannot go back on land this way. While walking on water, [[wild Pokémon]] can appear. It is not possible to mount {{m|waterfall}}s or [[Fishing|fish]]. Using {{m|Dive}} then resurfacing normally, or {{m|Fly}}ing or {{m|Teleport}}ing to any location will fix the glitch.


{{youtubevid|l2GKKACPLps|Wooggle}}
{{youtubevid|l2GKKACPLps|Wooggle|Water}}


===Saving on a door tile===
===Saving on a door tile===
By using this glitch to land on a door tile, then cancelling instead of surfacing, it is possible to save on a door tile. If the game is saved and reset from a door tile, the player will be sent forward one tile in the direction they were facing upon saving the game. Saving on a wall tile does not yield any similar effects.
By using this glitch to land on a door tile, then cancelling instead of surfacing, it is possible to save on a door tile. If the game is saved and reset from a door tile, the player will be sent forward one tile in the direction they were facing upon saving the game. Saving on a wall tile does not yield any similar effects.


{{youtubevid|DnomrGx0QnA|Wooggle}}
{{youtubevid|DnomrGx0QnA|Wooggle|Water}}


===Leaving boundary===
===Leaving boundary===

Revision as of 17:31, 29 August 2014

The Dive glitch is present in Pokémon Ruby, Sapphire, and Emerald.

Performing the glitch

While entering an underwater cave, if the player presses the B button at the right time, the game will ask the player if he/she wants to resurface while on top of the entrance.

Walking on water

Resurfacing from the entrance to Seafloor Cavern or the Route 104 entrance to Marine Cave will cause the player to resurface on a rock tile instead of a water tile. The player can then walk on the water, but cannot go back on land this way. While walking on water, wild Pokémon can appear. It is not possible to mount waterfalls or fish. Using Dive then resurfacing normally, or Flying or Teleporting to any location will fix the glitch.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Saving on a door tile

By using this glitch to land on a door tile, then cancelling instead of surfacing, it is possible to save on a door tile. If the game is saved and reset from a door tile, the player will be sent forward one tile in the direction they were facing upon saving the game. Saving on a wall tile does not yield any similar effects.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Leaving boundary

By performing this glitch on the entrance to Marine Cave on Route 129, it is possible to access an area normally behind rocks. An invisible wall at the edge of the map prevents players from leaving the map.

By VaePomegGlitch
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.



Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.