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Dive (move)

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Revision as of 08:30, 13 March 2013 by MetalMetroid997 (Talk | contribs) (Trivia)

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Dive
ダイビング Diving
Dive V.png
Dive V OW.png
Type  Water
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Beauty
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Dive (Japanese: ダイビング Diving) is a damage-dealing Water-type move introduced in Generation III as HM08. It lost this status in Generation IV, but regained it in Generation V as HM06.

Effect

In battle

Generation III

On the first turn, the user will dive down for one turn and become invulnerable to most attacks, with the exception of Surf and Whirlpool, which will do twice the damage to the submerged Pokémon. The user can also be hit underwater if it was previously targeted by Lock-On or Mind Reader. Sandstorm, Hail, and Shadow Sky will not cause damage during the semi-invulnerable turn.

Dive's base power is 60.

In the Pokémon Mystery Dungeon series, Dive cannot be used unless the user is standing on water.

Generation IV

Dive's base power was raised to 80. All other effects are the same.

The user may now be hit while underwater if it is attacked by a Pokémon with No Guard, or if the user has No Guard themselves.

Due to the lack of diving areas in Sinnoh, Johto and Kanto, this move has been relieved of its HM status.

If a Power Herb is held by the user, Dive can be executed in one turn.

Generation V

Dive has returned to HM status, this time as HM06.

Outside of battle

Dive allows players to go underwater in dark patches of water while they are Surfing. The only regions in which these spots (and the HM itself) have been seen are Hoenn and Unova.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description.
Games Description
RSE Dives underwater the first turn and strikes next turn.*
Dives underwater the 1st turn, then attacks next turn.*
FRLG The user dives underwater on the first turn and strikes next turn.
DPPtHGSS A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
BWB2W2 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
086 Seel Seel Water Water   41 41 ''''
087 Dewgong Dewgong Water Ice   41 45 ''''
320 Wailmer Wailmer Water Water   41 41 ''''
321 Wailord Wailord Water Water   46 46 ''''
367 Huntail Huntail Water Water   37 37 ''''
368 Gorebyss Gorebyss Water Water   37 37 ''''
369 Relicanth Relicanth Water Rock   57 57 ''''
489 Phione Phione Water Water   61 61 ''''
490 Manaphy Manaphy Water Water   61 61 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By HM

# Pokémon Type Machine
I
[[|]]
II
[[|]]
III
HM08
IV
--
V
HM06
VI
TM08
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
060 Poliwag Poliwag Water Water
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
072 Tentacool Tentacool Water Poison
073 Tentacruel Tentacruel Water Poison
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
098 Krabby Krabby Water Water
099 Kingler Kingler Water Water
116 Horsea Horsea Water Water
117 Seadra Seadra Water Water
118 Goldeen Goldeen Water Water
119 Seaking Seaking Water Water
120 Staryu Staryu Water Water
121 Starmie Starmie Water Psychic
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
134 Vaporeon Vaporeon Water Water
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
141 Kabutops Kabutops Rock Water
149 Dragonite Dragonite Dragon Flying
151 Mew Mew Psychic Psychic
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
186 Politoed Politoed Water Water
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
211 Qwilfish Qwilfish Water Poison
223 Remoraid Remoraid Water Water
224 Octillery Octillery Water Water
226 Mantine Mantine Water Flying
230 Kingdra Kingdra Water Dragon
245 Suicune Suicune Water Water
249 Lugia Lugia Psychic Flying
258 Mudkip Mudkip Water Water
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
342 Crawdaunt Crawdaunt Water Dark
349 Feebas Feebas Water Water
350 Milotic Milotic Water Water
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
366 Clamperl Clamperl Water Water
367 Huntail Huntail Water Water
368 Gorebyss Gorebyss Water Water
369 Relicanth Relicanth Water Rock
370 Luvdisc Luvdisc Water Water
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
382 Kyogre Kyogre Water Water
384 Rayquaza Rayquaza Dragon Flying
393 Piplup Piplup Water Water
394 Prinplup Prinplup Water Water
395 Empoleon Empoleon Water Steel
400 Bibarel Bibarel Normal Water
418 Buizel Buizel Water Water
419 Floatzel Floatzel Water Water
422 Shellos Shellos Water Water
423 Gastrodon Gastrodon Water Ground
456 Finneon Finneon Water Water
457 Lumineon Lumineon Water Water
458 Mantyke Mantyke Water Flying
484 Palkia Palkia Water Dragon
489 Phione Phione Water Water
490 Manaphy Manaphy Water Water
501 Oshawott Oshawott Water Water
502 Dewott Dewott Water Water
503 Samurott Samurott Water Water
515 Panpour Panpour Water Water
516 Simipour Simipour Water Water
550 Basculin Basculin Water Water
564 Tirtouga Tirtouga Water Rock
565 Carracosta Carracosta Water Rock
580 Ducklett Ducklett Water Flying
581 Swanna Swanna Water Flying
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
594 Alomomola Alomomola Water Water
614 Beartic Beartic Ice Ice
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Type Game
DP Pt HGSS
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
060 Poliwag Poliwag Water Water
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
072 Tentacool Tentacool Water Poison
073 Tentacruel Tentacruel Water Poison
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
098 Krabby Krabby Water Water
099 Kingler Kingler Water Water
116 Horsea Horsea Water Water
117 Seadra Seadra Water Water
118 Goldeen Goldeen Water Water
119 Seaking Seaking Water Water
120 Staryu Staryu Water Water
121 Starmie Starmie Water Psychic
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
134 Vaporeon Vaporeon Water Water
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
141 Kabutops Kabutops Rock Water
149 Dragonite Dragonite Dragon Flying
151 Mew Mew Psychic Psychic
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
186 Politoed Politoed Water Water
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
211 Qwilfish Qwilfish Water Poison
223 Remoraid Remoraid Water Water
224 Octillery Octillery Water Water
226 Mantine Mantine Water Flying
230 Kingdra Kingdra Water Dragon
245 Suicune Suicune Water Water
249 Lugia Lugia Psychic Flying
258 Mudkip Mudkip Water Water
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
342 Crawdaunt Crawdaunt Water Dark
349 Feebas Feebas Water Water
350 Milotic Milotic Water Water
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
366 Clamperl Clamperl Water Water
367 Huntail Huntail Water Water
368 Gorebyss Gorebyss Water Water
369 Relicanth Relicanth Water Rock
370 Luvdisc Luvdisc Water Water
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
382 Kyogre Kyogre Water Water
384 Rayquaza Rayquaza Dragon Flying
393 Piplup Piplup Water Water
394 Prinplup Prinplup Water Water
395 Empoleon Empoleon Water Steel
400 Bibarel Bibarel Normal Water
418 Buizel Buizel Water Water
419 Floatzel Floatzel Water Water
422 Shellos Shellos Water Water
423 Gastrodon Gastrodon Water Ground
456 Finneon Finneon Water Water
457 Lumineon Lumineon Water Water
458 Mantyke Mantyke Water Flying
484 Palkia Palkia Water Dragon
489 Phione Phione Water Water
490 Manaphy Manaphy Water Water
493 Arceus Arceus Normal Normal
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the manga

In the Pokémon Adventures manga


In other generations

Dive III.png Dive IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Outside of battle

Dive III OW.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast


RSE
RSE Dive M.png RSE Dive F.png


Trivia

  • Unlike Whirlpool and Defog, which can be freely known by a Pokémon sent forward to Generation V when said Pokémon is transferred from a game they are not an HM in, a Pokémon with Dive will be prevented from being migrated to Generation IV even in Pokémon FireRed and LeafGreen, where Dive is neither usable, required, nor legitimately available to the player without trading.
    • Because of this, few Pokémon learn it in Diamond and Pearl; therefore, Dive can only be obtained by leveling up certain Pokémon. This changed in Platinum with the inclusion of a Move Tutor capable of teaching the move to certain Pokémon, including all who could have it in Generation III.
  • Although the HM itself is not obtainable in FireRed and LeafGreen, it can be obtained via cheating and functions like a normal HM.
    • Lorelei's Cloyster knows this move, despite the fact that the only way for a Cloyster in FireRed or LeafGreen to know the move legitimately would be to trade one from Ruby, Sapphire or Emerald which knows it.
  • Dive is the second former HM move to regain HM status at a later generation, after Whirlpool.
    • Dive is also the second HM move to be learned through two separate HMs: HM08 in Ruby, Sapphire, and Emerald, and HM06 in Black and White.
  • Arceus can learn Dive as a Move Tutor in Generation IV, but can't learn it as an HM in Generation V.
  • Dragonite and Beartic are the only non-legendary Pokémon able to learn Dive that are not Water-type.
  • Dive is the only HM move not to be used in the anime.
  • Dive is the only HM move in Generation V that cannot be obtained during the main game.

In other languages

Language Title
Mandarin Chinese 潛水 Qián​shuǐ​
The Netherlands Flag.png Dutch Duik
France Flag.png French Plongée
Germany Flag.png German Taucher
Greece Flag.png Greek Κατάδυση
India Flag.png Hindi दूब जाओ Duub jao
Italy Flag.png Italian Sub
South Korea Flag.png Korean 다이빙 Diving
Portugal Flag.png Portuguese Mergulho
Portuguese Brazil Flag.png Brazil Mergulho
Portugal Flag.png Portugal Mergulhar
Serbia Flag.png Serbian Ronjenje
Spain Flag.png Spanish Buceo


Variations of the move Dig
Physical DigDive
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation V TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192939495
Generation V HMs
010203040506
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.