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Difference between revisions of "Dive (move)"

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(Trivia)
Line 389: Line 389:
 
* Since Dive has only been used in the anime when there have been convenient lakes or pools of water, it is unknown how the Pokémon can dive underwater when there is no water around.
 
* Since Dive has only been used in the anime when there have been convenient lakes or pools of water, it is unknown how the Pokémon can dive underwater when there is no water around.
 
**Furthermore, in the {{g|Mystery Dungeon}} series, Dive cannot be used unless the user is standing on water.
 
**Furthermore, in the {{g|Mystery Dungeon}} series, Dive cannot be used unless the user is standing on water.
* Because Dive was not included as an HM in [[Generation IV]], few Pokémon learn it in {{2v2|Diamond|Pearl}}, since [[Pal Park|migrated]] Pokémon cannot be transferred whilst knowing an [[HM]]. Therefore, Dive can only be obtained by leveling up certain Pokémon. This changed in {{v2|Platinum}} with the inclusion of a [[move tutor]] capable of teaching the move to certain Pokémon.
+
* Because Dive was not included as an HM in [[Generation IV]], few Pokémon learn it in {{2v2|Diamond|Pearl}}, since [[Pal Park|migrated]] Pokémon cannot be transferred whilst knowing an [[HM]]. Therefore, Dive can only be obtained by leveling up certain Pokémon. This changed in {{v2|Platinum}} with the inclusion of a [[move tutor]] capable of teaching the move to certain Pokémon, including all who could have it in Generation III.
 
* Although the HM itself is not obtainable in FireRed and LeafGreen, cheating can make the HM accessible. In addition, it functions normally, being able to actually teach the move Dive.
 
* Although the HM itself is not obtainable in FireRed and LeafGreen, cheating can make the HM accessible. In addition, it functions normally, being able to actually teach the move Dive.
 
** Curiously, [[Lorelei]]'s {{p|Cloyster}} knows this move, although the HM doesn't exist in the game.
 
** Curiously, [[Lorelei]]'s {{p|Cloyster}} knows this move, although the HM doesn't exist in the game.
* Dive is the second former HM move to regain status at a later generation, after {{m|Whirlpool}}.
+
* Dive is the second former HM move to regain HM status at a later generation, after {{m|Whirlpool}}.
** Dive is also the second HM move to be learned through two separate HMs: HM08 in Ruby, Sapphire and Emerald, and HM06 in Black and White.
+
** Dive is also the second HM move to be learned through two separate HMs: HM08 in Ruby, Sapphire, and Emerald, and HM06 in Black and White.
   
 
==In other languages==
 
==In other languages==

Revision as of 19:26, 6 December 2010

Dive
ダイビング Diving
Dive V.png
[[File:|center]]
Type  Water
Category  Physical
PP  10 (max. 16)
Power  80*
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Beauty
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Dive (Japanese: ダイビング Diving) is a damage-dealing Template:Type2 move introduced in Generation III as HM08. It lost this status in Generation IV, but regained it in Generation V as HM06.

Effect

In battle

Generation III

On the first turn, the user will dive down for one turn to become invulnerable to any attack with the exception of Surf and Whirlpool, which have doubled power, and Low Kick, which will cause regular damage. The user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader, then struck the following turn. Sandstorm, Hail, and Shadow Sky will not cause damage during the semi-invulnerable turn.

Dive's base power is 60.

Generation IV

Dive's base power was raised to 80. All other effects are the same.

Due to the lack of diving areas in Sinnoh, Johto and Kanto, this move has been relieved of its HM status.

Generation V

Dive has returned to HM status, this time as HM06.

Outside of battle

File:Dive Hm Lucas.jpg
Dive in the games

Allows players to go underwater in specific spots when they are Surfing. The only regions in which these spots (and the HM itself) have been found so far are Hoenn and Unova.

Learnset

Generation III

By HM08

#   Pokémon Type
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
054 054 Psyduck Water
055 055 Golduck Water
060 060 Poliwag Water
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
072 072 Tentacool Water Poison
073 073 Tentacruel Water Poison
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
090 090 Shellder Water
091 091 Cloyster Water Ice
098 098 Krabby Water
099 099 Kingler Water
116 116 Horsea Water
117 117 Seadra Water
118 118 Goldeen Water
119 119 Seaking Water
120 120 Staryu Water
121 121 Starmie Water Psychic
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
138 138 Omanyte Rock Water
139 139 Omastar Rock Water
141 141 Kabutops Rock Water
149 149 Dragonite Dragon Flying
151 151 Mew Psychic
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
170 170 Chinchou Water Electric
171 171 Lanturn Water Electric
183 183 Marill Water
184 184 Azumarill Water
186 186 Politoed Water
194 194 Wooper Water Ground
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
211 211 Qwilfish Water Poison
223 223 Remoraid Water
224 224 Octillery Water
226 226 Mantine Water Flying
230 230 Kingdra Water Dragon
245 245 Suicune Water
249 249 Lugia Psychic Flying
258 258 Mudkip Water
259 259 Marshtomp Water Ground
260 260 Swampert Water Ground
271 271 Lombre Water Grass
272 272 Ludicolo Water Grass
318 318 Carvanha Water Dark
319 319 Sharpedo Water Dark
320 320 Wailmer Water
321 321 Wailord Water
339 339 Barboach Water Ground
340 340 Whiscash Water Ground
342 342 Crawdaunt Water Dark
349 349 Feebas Water
350 350 Milotic Water
363 363 Spheal Ice Water
364 364 Sealeo Ice Water
365 365 Walrein Ice Water
366 366 Clamperl Water
367 367 Huntail Water
368 368 Gorebyss Water
369 369 Relicanth Water Rock
370 370 Luvdisc Water
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
382 382 Kyogre Water
384 384 Rayquaza Dragon Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
086 086 Seel Water 41
087 087 Dewgong Water Ice 41
320 320 Wailmer Water 41
321 321 Wailord Water 46
367 367 Huntail Water 37
368 368 Gorebyss Water 37
369 369 Relicanth Water Rock 57
489 489 Phione Water 61
490 490 Manaphy Water 61
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By move tutor

In Pokémon Platinum, HeartGold and SoulSilver
#   Pokémon Type
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
054 054 Psyduck Water
055 055 Golduck Water
060 060 Poliwag Water
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
072 072 Tentacool Water Poison
073 073 Tentacruel Water Poison
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
090 090 Shellder Water
091 091 Cloyster Water Ice
098 098 Krabby Water
099 099 Kingler Water
116 116 Horsea Water
117 117 Seadra Water
118 118 Goldeen Water
119 119 Seaking Water
120 120 Staryu Water
121 121 Starmie Water Psychic
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
138 138 Omanyte Rock Water
139 139 Omastar Rock Water
141 141 Kabutops Rock Water
149 149 Dragonite Dragon Flying
151 151 Mew Psychic
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
170 170 Chinchou Water Electric
171 171 Lanturn Water Electric
183 183 Marill Water
184 184 Azumarill Water
186 186 Politoed Water
194 194 Wooper Water Ground
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
211 211 Qwilfish Water Poison
223 223 Remoraid Water
224 224 Octillery Water
226 226 Mantine Water Flying
230 230 Kingdra Water Dragon
245 245 Suicune Water
249 249 Lugia Psychic Flying
258 258 Mudkip Water
259 259 Marshtomp Water Ground
260 260 Swampert Water Ground
271 271 Lombre Water Grass
272 272 Ludicolo Water Grass
318 318 Carvanha Water Dark
319 319 Sharpedo Water Dark
320 320 Wailmer Water
321 321 Wailord Water
339 339 Barboach Water Ground
340 340 Whiscash Water Ground
342 342 Crawdaunt Water Dark
349 349 Feebas Water
350 350 Milotic Water
363 363 Spheal Ice Water
364 364 Sealeo Ice Water
365 365 Walrein Ice Water
366 366 Clamperl Water
367 367 Huntail Water
368 368 Gorebyss Water
369 369 Relicanth Water Rock
370 370 Luvdisc Water
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
382 382 Kyogre Water
384 384 Rayquaza Dragon Flying
393 393 Piplup Water
394 394 Prinplup Water
395 395 Empoleon Water Steel
400 400 Bibarel Normal Water
418 418 Buizel Water
419 419 Floatzel Water
422 422 Shellos
West Sea
Water
422 422E Shellos
East Sea
Water
423 423 Gastrodon
West Sea
Water Ground
423 423E Gastrodon
East Sea
Water Ground
456 456 Finneon Water
457 457 Lumineon Water
458 458 Mantyke Water Flying
484 484 Palkia Water Dragon
489 489 Phione Water
490 490 Manaphy Water
493 493 Arceus Ghost
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation V

By leveling up

#   Pokémon Type Level
086 086 Seel Water 41
087 087 Dewgong Water Ice 45
320 320 Wailmer Water 41
321 321 Wailord Water 46
367 367 Huntail Water 37
368 368 Gorebyss Water 37
369 369 Relicanth Water Rock 57
489 489 Phione Water 61
490 490 Manaphy Water 61
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By HM06

#   Pokémon Type
007 007 Squirtle Water
008 008 Wartortle Water
009 009 Blastoise Water
054 054 Psyduck Water
055 055 Golduck Water
060 060 Poliwag Water
061 061 Poliwhirl Water
062 062 Poliwrath Water Fighting
072 072 Tentacool Water Poison
073 073 Tentacruel Water Poison
079 079 Slowpoke Water Psychic
080 080 Slowbro Water Psychic
086 086 Seel Water
087 087 Dewgong Water Ice
090 090 Shellder Water
091 091 Cloyster Water Ice
098 098 Krabby Water
099 099 Kingler Water
116 116 Horsea Water
117 117 Seadra Water
118 118 Goldeen Water
119 119 Seaking Water
120 120 Staryu Water
121 121 Starmie Water Psychic
130 130 Gyarados Water Flying
131 131 Lapras Water Ice
134 134 Vaporeon Water
138 138 Omanyte Rock Water
139 139 Omastar Rock Water
141 141 Kabutops Rock Water
149 149 Dragonite Dragon Flying
151 151 Mew Psychic
158 158 Totodile Water
159 159 Croconaw Water
160 160 Feraligatr Water
170 170 Chinchou Water Electric
171 171 Lanturn Water Electric
183 183 Marill Water
184 184 Azumarill Water
186 186 Politoed Water
194 194 Wooper Water Ground
195 195 Quagsire Water Ground
199 199 Slowking Water Psychic
211 211 Qwilfish Water Poison
223 223 Remoraid Water
224 224 Octillery Water
226 226 Mantine Water Flying
230 230 Kingdra Water Dragon
245 245 Suicune Water
249 249 Lugia Psychic Flying
258 258 Mudkip Water
259 259 Marshtomp Water Ground
260 260 Swampert Water Ground
271 271 Lombre Water Grass
272 272 Ludicolo Water Grass
318 318 Carvanha Water Dark
319 319 Sharpedo Water Dark
320 320 Wailmer Water
321 321 Wailord Water
339 339 Barboach Water Ground
340 340 Whiscash Water Ground
342 342 Crawdaunt Water Dark
349 349 Feebas Water
350 350 Milotic Water
363 363 Spheal Ice Water
364 364 Sealeo Ice Water
365 365 Walrein Ice Water
366 366 Clamperl Water
367 367 Huntail Water
368 368 Gorebyss Water
369 369 Relicanth Water Rock
370 370 Luvdisc Water
380 380 Latias Dragon Psychic
381 381 Latios Dragon Psychic
382 382 Kyogre Water
384 384 Rayquaza Dragon Flying
393 393 Piplup Water
394 394 Prinplup Water
395 395 Empoleon Water Steel
400 400 Bibarel Normal Water
418 418 Buizel Water
419 419 Floatzel Water
422 422 Shellos
West Sea
Water
422 422E Shellos
East Sea
Water
423 423 Gastrodon
West Sea
Water Ground
423 423E Gastrodon
East Sea
Water Ground
456 456 Finneon Water
457 457 Lumineon Water
458 458 Mantyke Water Flying
484 484 Palkia Water Dragon
489 489 Phione Water
490 490 Manaphy Water
501 501 Oshawott Water
502 502 Futachimaru Water
503 503 Daikenki Water
515 515 Hiyappu Water
516 516 Hiyakkie Water
550 550 Basslao
Red-Striped
Water
550 550B Basslao
Blue-Striped
Water
564 564 Purotoga Water Rock
565 565 Abagoura Water Rock
580 580 Koaruhie Water Flying
581 581 Swanna Water Flying
592 592 Pururiru Water Ghost
593 593 Burungel Water Ghost
594 594 Mamanbou Water
614 614 Tsunbear Ice
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

None.png None.png None.png None.png
The user dives underwater.
Pokémon Method
User First Used In Notes
419 Floatzel Floatzel and its trainer dive underwater.
Floatzel temporary used by Conway One Team, Two Team, Red Team Blue Team! Debut
226 Mantine Mantine and its trainer dive underwater.
A Mantine befriended by Buck Bucking the Treasure Trend! Flashback

Trivia

  • Since Dive has only been used in the anime when there have been convenient lakes or pools of water, it is unknown how the Pokémon can dive underwater when there is no water around.
  • Because Dive was not included as an HM in Generation IV, few Pokémon learn it in Diamond and Pearl, since migrated Pokémon cannot be transferred whilst knowing an HM. Therefore, Dive can only be obtained by leveling up certain Pokémon. This changed in Platinum with the inclusion of a move tutor capable of teaching the move to certain Pokémon, including all who could have it in Generation III.
  • Although the HM itself is not obtainable in FireRed and LeafGreen, cheating can make the HM accessible. In addition, it functions normally, being able to actually teach the move Dive.
    • Curiously, Lorelei's Cloyster knows this move, although the HM doesn't exist in the game.
  • Dive is the second former HM move to regain HM status at a later generation, after Whirlpool.
    • Dive is also the second HM move to be learned through two separate HMs: HM08 in Ruby, Sapphire, and Emerald, and HM06 in Black and White.

In other languages

  • Dutch: Duik
  • French: Plongée
  • German: Taucher
  • Greek: Κατάδυση
  • Hindi: Duubjao
  • Italian: Sub
  • Korean: 다이빙 Diving
  • Portuguese: Mergulhar
  • Spanish: Buceo


Variations of the move Dig
Physical DigDive
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation V TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192939495
Generation V HMs
010203040506
Template:Project MoveDex notice