Differences between the Pokémon games and anime: Difference between revisions

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The [[Pokémon anime]] can often differ to the [[Pokémon games]]. While the games tend to dictate the venues and main events that occur within the anime, and tend to correspond on basic information, there are many noticeable differences or contradictions that can be seen between the two media.
The [[Pokémon anime]] often differs from the [[Pokémon games]]. While the games tend to dictate the venues and main events that occur within the anime, and tend to correspond on basic information, there are many noticeable differences or contradictions that can be seen between the two media.


==Most notable differences==
==Most notable differences==
* Pokémon with colors different from their normal or {{Shiny}} ones appear in the anime, though Pokémon with the official Shiny colors do appear.
===Pokémon===
* {{pkmn|Egg}}s have a different appearance depending on the Pokémon species that is inside of the Egg. An example of this would be {{TP|Misty|Togepi}}'s Egg's blue and red triangles, mimicking {{p|Togepi}}'s physical appearance.
[[File:Pink Butterfree.png|thumb|220px|The [[pink Butterfree]] in the {{pkmn|anime}}]]
[[File:Buneary Heart Seal.png|thumb|200px|Contests are different in the anime and in the games.]]
{{OBP|Pokémon|species}} differ in various ways between the {{pkmn|games}} and {{pkmn|anime}}. Pokémon with [[List of alternately colored Pokémon (anime)|different colors]] from their normal or {{Shiny}} ones appear, though Pokémon with the official Shiny colors do appear as well. Additionally, the [[Cry|cries]] of Pokémon in the [[core series]] games differ significantly from the cries in the anime. An exception is {{p|Pikachu}} in {{game|Yellow}} and from [[Generation VI]] to {{g|Brilliant Diamond and Shining Pearl}}, as well as {{p|Eevee}} in {{LGPE}} and in [[Generation VIII]], both of which actually [[Voice acting in the Pokémon games|say their names]] when interacted with or when called into {{pkmn|battle}}. Both Pokémon, as well as {{p|Meowth}}, also have unique cries for their [[Gigantamax]] forms.
* In the anime, [[Pokémon Trainer]]s are not forced to wait for the other Pokémon to make a move. However, most Trainers usually wait for the opponent to finish talking.
* Pokémon can have more than four moves in the anime, and are not required to forget an old move in order to learn a new one (although some of the moves a Pokémon is shown using when first introduced will generally fall into disuse as the Pokémon learns more powerful moves as the series continues). Later series are more likely to have Pokémon stick to the four-move limit, however.
* [[Egg Move]]s, which a Pokémon knows upon hatching in the games, are able to be picked up naturally as the Pokémon grows (one example being [[Ash's Pikachu]] learning {{m|Volt Tackle}} 424 episodes after its first appearance).
* The [[Pokémon League]]s feature a [[Pokémon League Conference|tournament]] rather than just battling five Trainers straight to become Champion. Trainers may just also challenge the current Champion, as seen in several of [[Cynthia]]'s battles in the anime.
* In the anime, there can be more than the 8 usual [[Gym]]s in each [[region]]. However, Ash only ever faces the ones from the games, with the others challenged by the rivals.
* Multiples of each [[legendary Pokémon]] have been sighted. In the games, only one can be found per game. This also states that the legendary Pokémon in the anime have the ability to {{pkmn|breeding|breed}}, contrary to the games.
** However, game canon seems to imply that more exist, but the player only ever encounters one.
* [[Starter Pokémon]] can be found in the wild in the anime. In the games, players can only receive one from the regional professor. They must [[trade]] to obtain others. An exception occurs in {{g|X and Y}}, where both Kanto and Kalos starters can be found and caught in a [[Friend Safari]] (in their second evolutionary stage).
* In battles in the anime, moves can be used together to make a totally [[Moves not in the Pokémon games|new move]].
* In the anime, characters change their clothes when they go swimming. However, when a player {{m|dive}}s underwater in the games, the player is still wearing their normal outfit.
* In the anime, [[Pokémon Contests]] have an appeal round where Contestants show off a combination of moves, while in the games, there isn't one. The second round is different as well. Contestants battle each other in the anime while in the games, Contestants show off only one move to the judge and are able to affect the other Contestants' Pokémon (Hoenn Contest only).
* In the anime, the Trainer can order their Pokémon to dodge attacks, regardless of the accuracy of that move in the games. Additionally moves that normally cannot miss in the games, such as {{m|Swift}}, {{m|Shock Wave}} and {{m|Aerial Ace}}, can miss.
* [[HM]]s are shown as regular moves in the anime, yet they are not used as tools for certain situations like in the games.
* [[TM]]s do not seem to exist. Instead, TM-exclusive moves must be taught to the Pokémon over a period of time.
* Locations are not the same between the anime and the game. Multiple locations are added to [[region]]s to carry out plots in the anime.
** Some towns and other locations also differ between the anime and the games. In the anime, the [[Whirl Islands]] are populated, but in the games they are just a series of caves. Also, [[Littleroot Town]] is shown to be a coastal town in the anime; in the games, it is surrounded by woodland on all sides. In addition, the [[Seafoam Islands]] in the anime are depicted as a beach resort town with a warm climate, while in the games, the Seafoam Islands are depicted as a location of icy caverns.
* Regular [[Poké Ball]]s are generally used to catch Pokémon. In the games, Pokémon Trainers use different kinds of Poké Balls to catch Pokémon. The only other Poké Ball types seen in the anime were the {{ball|Safari}}, {{ball|Lure}}, {{ball|Fast}}, {{ball|Heavy}}, {{ball|Net}}, {{ball|Nest}}, {{ball|Dusk}}, {{ball|Dive}}, {{ball|Repeat}}, {{ball|Premier}}, {{ball|Heal}}, and [[Master Ball]].
[[File:Jessie Dustox Stun Spore.png|thumb|200px|{{p|Dustox}} cannot learn {{m|Stun Spore}} in the games.]]
* Occasionally the anime shows [[Anime move errors|Pokémon using moves they cannot learn in the games]].
**However, some of these cases may be attributed to a translation error or a misinterpretation. Examples include Ash telling Pikachu to use "electric attack" when he could just mean to use ''an'' electric attack, or Pokémon using basic attacks like Tackle or Headbutt simply because they are just simple attacks.
* Pokémon can sometimes use a technique that normally would not affect the enemy in the games, notably with {{AP|Pikachu}} who has been able to affect {{t|Ground}} types with Electric attacks, which it can't do in the games.
* Like people, Pokémon can be worn out from constant battling and eventually collapse from exhaustion. However, in the games, a Pokémon that runs out of {{PP}} in every move can faint from the [[recoil]] damage of {{m|Struggle}}.
* Official Gym and League battles set limits on how many Pokémon a Trainer can use to fight with, whereas in the games only facilities like the [[Battle Tower]] set limits.
* All official Pokémon Trainer battles in the anime have a [[Battle judge|judge]], who sets the rules and referees the battle, and is able to declare when a Pokémon is unable to battle which would eliminate that Pokémon from the match. In the games, however, aside from a battle facility match, any Pokémon that has fainted can be revived and used again in battle as long as the Trainer has at least one Pokémon left.
* Pokémon have the right to decide if they want to evolve in the anime, and can choose if they don't want to evolve. However, in the games, the Pokémon only evolves when the player wants it to and the requirement has been met. Notable examples are [[Ash's Pikachu]] and {{AP|Bulbasaur}}, {{MTR}} of [[Team Rocket]], and [[Dawn's Piplup]]. An exception is {{game|Yellow}}, where [[Red's Pikachu]] refuses to evolve.
* Pokémon in the anime occasionally undergo changes in their personality when they evolve. In the games, their [[Nature|personality]] remains the same after evolution.
* In the anime, some Pokémon that have been recently captured or evolved disobey their Trainer until that Trainer is able to find a way to get through to them, with the prime example being [[Ash's Charizard]]. In the games, only traded Pokémon disobey their Trainer until Badges that can neutralize this problem are acquired.
* It is possible in the anime to render moves harmless in an unorthodox way that is not possible in the games. Sometimes this is used to counter type disadvantages. One example is with [[Ash's Pikachu]] during its battle against [[Winona]]'s {{p|Pelipper}}, where Pelipper used {{m|Steel Wing}} to attract Pikachu's electricity and divert it into the ground to render it useless.
* Occasionally there have been cases where move or status mechanics have been ignored or altered in the anime that contradicts the games. One example of this is {{m|Volt Tackle}} causing [[recoil]] damage when blocked with {{m|Protect}} instead of being caused from a small amount based on the damage inflicted. Another example is {{m|Toxic Spikes}} poisoning Ash's Pokémon when they touched the ground instead of when they were switched out. This affected his {{AP|Staraptor}} and {{AP|Gliscor}}, which would be immune to the move in the games due to being {{t|Flying}} types.
** Sometimes the anime contradicts its own rules. For example, when Ash asks his {{AP|Aipom}} to dodge and counter with {{m|Focus Punch}} when it's been explained before that the Pokémon needs to concentrate a moment without being disturbed to be able to use the attack.
* The [[Cry|cries]] in the regular games differ significantly from the cries in the anime. An exception is {{p|Pikachu}} in {{game|Yellow}} and the Generation VI games, which actually says its name when interacted with or when called into battle.
* In the games, evolutionary methods revolving around leveling up usually occur after a battle, while in the anime these kinds of evolution can occur during a battle or a serious situation. One example is when Ash's Chikorita evolved into {{AP|Bayleef}} to protect him from Team Rocket.
* Move effects differ as well. For example, {{m|Will-O-Wisp}} acts more like {{m|Ember}} and does direct damage, whereas in the game it only inflicts a burn. Confusion and Psychic deal direct damage in the game but in the anime it has a psychokinesis-like effect, able to move the target to the user's will. Hypnosis puts a Pokémon to sleep in game, but in the anime, while it can be used to inflict sleep, it also has effects similar to the alleged effects of real-life {{wp|hypnosis}}—-putting the target into a trance or suggestible state.


==Related articles==
Multiples of various species of {{pkmn2|Legendary}} and [[Mythical Pokémon]] are sighted throughout the series. In the games, usually only one can be found per game, though it is implied that more exist. Legendary and Mythical Pokémon are also able to {{pkmn|breeding|breed}} in the anime, contrary to the core series games.
*[[Anime physics]]
*[[Size discrepancies in the Pokémon anime]]


The [[Pokédex]] can show the data of any {{OBP|Pokémon|species}} in the anime without needing it to be {{pkmn2|caught}} first.
[[Pokémon Egg]]s have a different appearance depending on the Pokémon species that is inside of the Egg, although in ''[[Pokémon Journeys: The Series]]'', the design is more standardized to match the appearance of Eggs in the games, with only the color of the spots differing between species.
====Evolution====
Pokémon have the right to decide if they want to [[Evolution|evolve]], and can choose if they don't want to evolve. However, in the games, the Pokémon only evolves if and when the player wants it to and the requirements have been met. Notable examples are [[Ash's Pikachu]] and {{AP|Bulbasaur}}, {{MTR}} of {{TRT}}, and [[Dawn's Piplup]]. The exceptions are {{game|Yellow}} and {{LGPE}}, where the Pokémon the player receives from Oak ({{ga|Red's Pikachu|the player's Pikachu}} or {{ga|partner Pokémon}}) refuses to evolve.
In the games, evolutionary methods revolving around leveling up usually occur after a battle, while in the anime these kinds of evolution can occur during a battle or a serious situation. One example is when {{Ash}}'s Chikorita evolved into {{AP|Bayleef}} to protect him from {{TRT}}.
===Battling and moves===
====Battle dynamics and rules====
In the {{pkmn|anime}}, [[Pokémon battle]]s take place in real-time as opposed to being turn-based. This means that [[Pokémon Trainer]]s are not forced to wait for the other {{OBP|Pokémon|species}} to make a [[move]]. However, most Trainers usually wait for the opponent to finish issuing commands. Additionally, Trainers (particularly {{Ash}}) often use improvised moves and techniques that are not possible in the {{pkmn|games}}. For example, moves can be used together to make a totally [[Moves not in the Pokémon games|new move]], or a move can be rendered harmless in an unorthodox way, such as in ''[[AG085|Sky High Gym Battle!]]'', when [[Winona]]'s Pelipper used {{m|Steel Wing}} to attract Ash's Pikachu's electricity and divert it into the ground to render it useless. Trainers can also order their Pokémon to dodge attacks, regardless of the [[accuracy]] of that move in the games, though starting from [[Generation VI]], Pokémon with high [[affection]] can occasionally dodge moves that would usually hit. Furthermore, moves that normally cannot miss in the games, such as {{m|Swift}}, {{m|Shock Wave}}, and {{m|Aerial Ace}}, can still occasionally miss in the anime.
All official Pokémon Trainer battles in the anime have a [[Battle judge|judge]], who sets the rules and referees the battle, and is able to declare when a Pokémon is unable to battle, which would eliminate that Pokémon from the match. In the games, however, aside from a [[battle facility]] match, any Pokémon that has fainted can be revived and used again in battle as long as the Trainer has at least one Pokémon left.
====Disobedience====
Some Pokémon that have been recently [[Caught Pokémon|captured]] or [[Evolution|evolved]] [[Obedience|disobey]] their Trainer until that Trainer is able to find a way to get through to them, with the prime example being [[Ash's Charizard]]. In the games, only [[trade]]d Pokémon disobey their Trainer until [[Badge]]s that can neutralize this problem are acquired.
====Move mechanics====
Pokémon can have more than four moves in the anime, and are not required to forget an old move in order to learn a new one (although some of the moves a Pokémon is shown using when first introduced will generally fall into disuse as the Pokémon learns more powerful moves as the series continues). Later series are usually more likely to have Pokémon stick to the four-move limit, however.
Additionally, the concept of [[physical move|physical]] and [[special move]]s is rarely mentioned in the anime.
[[PP]] also does not seem to exist in the anime. However, like [[Human|people]], Pokémon can be worn out from constant battling and eventually collapse from exhaustion. Although, in the games, a Pokémon that runs out of PP in every move can faint from the [[recoil]] damage of {{m|Struggle}}.
[[TM]]s do not seem to exist either. Instead, TM-exclusive moves must be taught to the Pokémon over a period of time. Additionally, [[HM]] moves are shown as regular moves; they are not used as tools for certain situations like in the games. Instead, Pokémon's natural abilities or moves can be used to similar effect, such as characters riding on the back of {{p|Lapras}} to cross bodies of water akin to {{m|Surf}}, or using moves such as {{m|Vine Whip}} to cut down trees or vines like the move {{m|Cut}}.
Furthermore, [[Egg Move]]s, which a Pokémon knows upon hatching in the games, are able to be picked up naturally as the Pokémon grows (one example being [[Ash's Pikachu]] learning {{m|Volt Tackle}} 424 episodes after its first appearance).
====Move errors and discrepancies====
Pokémon can sometimes use a move that normally would not affect the target in the games, notably with {{AP|Pikachu}}, who has been able to affect {{type|Ground}}s with Electric attacks, which it cannot do in the games.
[[File:Jessie Dustox Stun Spore.png|thumb|220px|{{p|Dustox}} cannot learn {{m|Stun Spore}} in the {{pkmn|games}}]]
Occasionally, the anime also shows [[Anime move errors|Pokémon using moves they cannot learn in the games]]. However, some of these cases may be attributed to a translation error or a misinterpretation. Examples include {{Ash}} telling Pikachu to use "electric attack" when he could just mean to use ''an'' electric attack, or Pokémon using basic attacks like {{m|Tackle}} or {{m|Headbutt}} simply because they are just basic attacks.
There have also been cases where move or status mechanics have been ignored or altered in the anime that contradicts the games. One example of this is {{m|Volt Tackle}} causing [[recoil]] damage when blocked with {{m|Protect}} instead of being caused from a small amount based on the damage inflicted. Another example is {{m|Toxic Spikes}} poisoning Ash's Pokémon when they touched the ground instead of when they were switched out. This affected his {{AP|Staraptor}} and {{AP|Gliscor}}, which would be immune to the move in the games due to being {{t|Flying}} types. However, the anime sometimes contradicts its own rules. For example, when Ash asks his {{AP|Aipom}} to dodge and counter with {{m|Focus Punch}} when it's been explained before that the Pokémon needs to concentrate a moment without being disturbed to be able to use the attack.
Move effects differ as well. For example, {{m|Will-O-Wisp}} acts more like {{m|Ember}} and does direct damage, whereas in the games it only inflicts a {{status|burn}}. {{m|Confusion}} and {{m|Psychic}} deal direct damage in the game but in the anime it has a psychokinesis-like effect, able to move the target to the user's will. {{m|Hypnosis}} puts a Pokémon to sleep in game, but in the anime, while it can be used to inflict sleep, it also has effects similar to the alleged effects of real-life {{wp|hypnosis}} - putting the target into a trance or suggestible state.
===Pokémon League===
In the {{pkmn|anime}}, there can be more than the eight usual [[Gym]]s in each [[region]]. However, {{Ash}} only ever faces the ones from the {{pkmn|games}}, with the others challenged by [[Rival#Ash's rivals|his rivals]].
Official Gym and League battles also set limits on how many {{OBP|Pokémon|species}} a {{pkmn|Trainer}} can use to fight with, whereas in the games, only [[Battle facility|facilities]] like the [[Battle Tower]] set limits.
All Trainers who collect at least eight [[Badge]]s compete in a [[Pokémon League Conference]]. In the games, only Trainers who manage to collect all the specific regional Badges are qualified to challenge the [[Elite Four]] and the current {{pkmn|Champion}}. In the anime, Trainers may directly challenge the current Champion without additional requirements, as seen with several of {{an|Cynthia}}'s battles.
===Contests===
[[File:Buneary Heart Seal.png|thumb|220px|Contests are different between the {{pkmn|games}} and {{pkmn|anime}}]]
In the {{pkmn|anime}}, [[Pokémon Contest]] rounds work very differently. In the first one, called the [[Appeal|Performance Stage]], {{pkmn|Coordinator}}s display an array of [[move]]s and skills to showcase their {{OBP|Pokémon|species}}, while in the {{pkmn|games}}, the player simply presents their Pokémon so its [[Contest condition|condition]] can be evaluated. The second round is different as well. In the anime, contestants face each other in a [[Contest Battle]], while in the games all the participants take turns showing off one move at a time.
===Locations===
Locations are not all the same between the {{pkmn|anime}} and the {{pkmn|games}}. Multiple [[List of anime-exclusive locations|locations]] are added to [[region]]s to carry out plots in the anime, and in addition to the [[core series]] regions, there are two regions exclusive to the anime: the [[Orange Archipelago]] and the [[Decolore Islands]].
Some towns and other locations are also depicted differently in the anime compared to the games. For example, the [[Whirl Islands]] are shown to be populated, but in the games they are just a series of caves. [[Littleroot Town]] is shown to be a coastal town, while in the games it is surrounded by woodland on all sides. Additionally, [[Ultra Ruin]] in the anime is an alternate dimension of [[Alola]], rather than a part of [[Ultra Space]].
{{-}}
==See also==
* [[Anime physics]]
* [[Size discrepancies (anime)]]
{{-}}
{{DoubleProjectTag|Anime|Games}}
[[Category:Anime]]
[[Category:Pokémon meta]]
[[Category:Pokémon meta]]
[[it:Differenze tra i videogiochi e la serie animata]]

Latest revision as of 12:01, 9 March 2024

The Pokémon anime often differs from the Pokémon games. While the games tend to dictate the venues and main events that occur within the anime, and tend to correspond on basic information, there are many noticeable differences or contradictions that can be seen between the two media.

Most notable differences

Pokémon

Pokémon differ in various ways between the games and anime. Pokémon with different colors from their normal or Shiny ones appear, though Pokémon with the official Shiny colors do appear as well. Additionally, the cries of Pokémon in the core series games differ significantly from the cries in the anime. An exception is Pikachu in Pokémon Yellow and from Generation VI to Pokémon Brilliant Diamond and Shining Pearl, as well as Eevee in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and in Generation VIII, both of which actually say their names when interacted with or when called into battle. Both Pokémon, as well as Meowth, also have unique cries for their Gigantamax forms.

Multiples of various species of Legendary and Mythical Pokémon are sighted throughout the series. In the games, usually only one can be found per game, though it is implied that more exist. Legendary and Mythical Pokémon are also able to breed in the anime, contrary to the core series games.

The Pokédex can show the data of any Pokémon in the anime without needing it to be caught first.

Pokémon Eggs have a different appearance depending on the Pokémon species that is inside of the Egg, although in Pokémon Journeys: The Series, the design is more standardized to match the appearance of Eggs in the games, with only the color of the spots differing between species.

Evolution

Pokémon have the right to decide if they want to evolve, and can choose if they don't want to evolve. However, in the games, the Pokémon only evolves if and when the player wants it to and the requirements have been met. Notable examples are Ash's Pikachu and Bulbasaur, Meowth of Team Rocket, and Dawn's Piplup. The exceptions are Pokémon Yellow and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, where the Pokémon the player receives from Oak (the player's Pikachu or partner Pokémon) refuses to evolve.

In the games, evolutionary methods revolving around leveling up usually occur after a battle, while in the anime these kinds of evolution can occur during a battle or a serious situation. One example is when Ash's Chikorita evolved into Bayleef to protect him from Team Rocket.

Battling and moves

Battle dynamics and rules

In the anime, Pokémon battles take place in real-time as opposed to being turn-based. This means that Pokémon Trainers are not forced to wait for the other Pokémon to make a move. However, most Trainers usually wait for the opponent to finish issuing commands. Additionally, Trainers (particularly Ash) often use improvised moves and techniques that are not possible in the games. For example, moves can be used together to make a totally new move, or a move can be rendered harmless in an unorthodox way, such as in Sky High Gym Battle!, when Winona's Pelipper used Steel Wing to attract Ash's Pikachu's electricity and divert it into the ground to render it useless. Trainers can also order their Pokémon to dodge attacks, regardless of the accuracy of that move in the games, though starting from Generation VI, Pokémon with high affection can occasionally dodge moves that would usually hit. Furthermore, moves that normally cannot miss in the games, such as Swift, Shock Wave, and Aerial Ace, can still occasionally miss in the anime.

All official Pokémon Trainer battles in the anime have a judge, who sets the rules and referees the battle, and is able to declare when a Pokémon is unable to battle, which would eliminate that Pokémon from the match. In the games, however, aside from a battle facility match, any Pokémon that has fainted can be revived and used again in battle as long as the Trainer has at least one Pokémon left.

Disobedience

Some Pokémon that have been recently captured or evolved disobey their Trainer until that Trainer is able to find a way to get through to them, with the prime example being Ash's Charizard. In the games, only traded Pokémon disobey their Trainer until Badges that can neutralize this problem are acquired.

Move mechanics

Pokémon can have more than four moves in the anime, and are not required to forget an old move in order to learn a new one (although some of the moves a Pokémon is shown using when first introduced will generally fall into disuse as the Pokémon learns more powerful moves as the series continues). Later series are usually more likely to have Pokémon stick to the four-move limit, however.

Additionally, the concept of physical and special moves is rarely mentioned in the anime.

PP also does not seem to exist in the anime. However, like people, Pokémon can be worn out from constant battling and eventually collapse from exhaustion. Although, in the games, a Pokémon that runs out of PP in every move can faint from the recoil damage of Struggle.

TMs do not seem to exist either. Instead, TM-exclusive moves must be taught to the Pokémon over a period of time. Additionally, HM moves are shown as regular moves; they are not used as tools for certain situations like in the games. Instead, Pokémon's natural abilities or moves can be used to similar effect, such as characters riding on the back of Lapras to cross bodies of water akin to Surf, or using moves such as Vine Whip to cut down trees or vines like the move Cut.

Furthermore, Egg Moves, which a Pokémon knows upon hatching in the games, are able to be picked up naturally as the Pokémon grows (one example being Ash's Pikachu learning Volt Tackle 424 episodes after its first appearance).

Move errors and discrepancies

Pokémon can sometimes use a move that normally would not affect the target in the games, notably with Pikachu, who has been able to affect Ground-types with Electric attacks, which it cannot do in the games.

Dustox cannot learn Stun Spore in the games

Occasionally, the anime also shows Pokémon using moves they cannot learn in the games. However, some of these cases may be attributed to a translation error or a misinterpretation. Examples include Ash telling Pikachu to use "electric attack" when he could just mean to use an electric attack, or Pokémon using basic attacks like Tackle or Headbutt simply because they are just basic attacks.

There have also been cases where move or status mechanics have been ignored or altered in the anime that contradicts the games. One example of this is Volt Tackle causing recoil damage when blocked with Protect instead of being caused from a small amount based on the damage inflicted. Another example is Toxic Spikes poisoning Ash's Pokémon when they touched the ground instead of when they were switched out. This affected his Staraptor and Gliscor, which would be immune to the move in the games due to being Flying types. However, the anime sometimes contradicts its own rules. For example, when Ash asks his Aipom to dodge and counter with Focus Punch when it's been explained before that the Pokémon needs to concentrate a moment without being disturbed to be able to use the attack.

Move effects differ as well. For example, Will-O-Wisp acts more like Ember and does direct damage, whereas in the games it only inflicts a burn. Confusion and Psychic deal direct damage in the game but in the anime it has a psychokinesis-like effect, able to move the target to the user's will. Hypnosis puts a Pokémon to sleep in game, but in the anime, while it can be used to inflict sleep, it also has effects similar to the alleged effects of real-life hypnosis - putting the target into a trance or suggestible state.

Pokémon League

In the anime, there can be more than the eight usual Gyms in each region. However, Ash only ever faces the ones from the games, with the others challenged by his rivals.

Official Gym and League battles also set limits on how many Pokémon a Trainer can use to fight with, whereas in the games, only facilities like the Battle Tower set limits.

All Trainers who collect at least eight Badges compete in a Pokémon League Conference. In the games, only Trainers who manage to collect all the specific regional Badges are qualified to challenge the Elite Four and the current Champion. In the anime, Trainers may directly challenge the current Champion without additional requirements, as seen with several of Cynthia's battles.

Contests

Contests are different between the games and anime

In the anime, Pokémon Contest rounds work very differently. In the first one, called the Performance Stage, Coordinators display an array of moves and skills to showcase their Pokémon, while in the games, the player simply presents their Pokémon so its condition can be evaluated. The second round is different as well. In the anime, contestants face each other in a Contest Battle, while in the games all the participants take turns showing off one move at a time.

Locations

Locations are not all the same between the anime and the games. Multiple locations are added to regions to carry out plots in the anime, and in addition to the core series regions, there are two regions exclusive to the anime: the Orange Archipelago and the Decolore Islands.

Some towns and other locations are also depicted differently in the anime compared to the games. For example, the Whirl Islands are shown to be populated, but in the games they are just a series of caves. Littleroot Town is shown to be a coastal town, while in the games it is surrounded by woodland on all sides. Additionally, Ultra Ruin in the anime is an alternate dimension of Alola, rather than a part of Ultra Space.

See also


Project Anime logo.png This article is part of both Project Anime and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Anime and Games, respectively. Project Games logo.png