DexNav: Difference between revisions

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(→‎Mark of completion: For several game mechanics, fishing is land-based. Also, Rock Smash is ignored by DexNav, as are special encounters like invisible Kecleon. "Land-based" alone does not make this clear.)
(→‎Mark of completion: calling them "DexNav-exclusive" is misleading, since you don't use DexNav at all to find them the first time (although you can analyze them with it))
Line 25: Line 25:
*[[Fishing]] (with no distinction between rods)
*[[Fishing]] (with no distinction between rods)
*{{m|Surf}}ing
*{{m|Surf}}ing
*DexNav-exclusive encounters only findable after the game legendary is captured
*Hidden Pokémon-exclusive encounters (which only appear after defeating or capturing Groudon/Kyogre)
The crown shown will have different colors depending on the number of encounter types in the area the player has completed. These colors are (in order) bronze, silver, gold, and platinum. If the player has not completed one of the methods above, the crown will be gold; if the player has not completed two methods, it will be silver; and if the player has not completed three, the crown will be bronze. If the player has completed all available methods in an area and {{p|Groudon}}/{{p|Kyogre}} has been defeated or captured, the crown will be platinum. However, prior to defeating or capturing Groudon/Kyogre, the highest color the player's crown can be is gold, even if the player has captured all Pokémon that can possibly appear in the area.
The crown shown will have different colors depending on the number of encounter types in the area the player has completed. These colors are (in order) bronze, silver, gold, and platinum. If the player has not completed one of the methods above, the crown will be gold; if the player has not completed two methods, it will be silver; and if the player has not completed three, the crown will be bronze. If the player has completed all available methods in an area and {{p|Groudon}}/{{p|Kyogre}} has been defeated or captured, the crown will be platinum. However, prior to defeating or capturing Groudon/Kyogre, the highest color the player's crown can be is gold, even if the player has captured all Pokémon that can possibly appear in the area.



Revision as of 07:43, 27 December 2014

DexNav artwork

The DexNav (Japanese: ずかんナビ Dex Navi) is an application on the PokéNav Plus in Pokémon Omega Ruby and Alpha Sapphire. It is used to analyze wild Pokémon in the player's current location.

Catching progress view

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effect of seaweed Pokémon of AreaNav's completion tracking
The catching progress view, with some Pokémon owned and some Pokémon only seen

The catching progress view is the default view of the DexNav. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.

This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using Generation III tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a cave or building are considered separate areas by the DexNav.

Each Pokémon's sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via fishing distinguished from those encountered by Surfing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the Balance Badge. No distinction is made between tall grass and long grass, and tall grass will be displayed on the DexNav even if there is exclusively long grass on the route (but not vice versa); if there is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border between the two).

If no wild Pokémon appear in a particular location, a red background with an image of a Poké Ball logo and a Pikachu menu sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area."

When there are wild Pokémon, tapping anywhere on the progress view's map (other than the parts covered by owned Pokémon's sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates hidden Pokémon-exclusive encounters after the player defeats or captures Groudon/Kyogre. The default message is: "There are still Pokémon in this area that you have not caught!" If the player is only missing one Pokémon, the message will be, "Nearly complete!" If the player is missing no Pokémon, then the message, "Good job! You've caught them all!" will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed if the player has.

The Pokémon tab of the AreaNav shows a view very similar to the DexNav's progress view, except that where a location has multiple areas (such as the rooms of a cave), its view condenses all different areas into one; Pokémon encountered in seaweed are displayed as if they were Surf encounters.

After defeating or capturing Groudon/Kyogre, Pokémon not in the Hoenn Pokédex will begin showing up on the catching progress view of the DexNav. These Pokémon will not be recognized as appearing in that area in the Pokédex's habitat view.

Mark of completion

A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass

For areas in which wild Pokémon appear, if the player has owned all wild Pokémon that appear in an area by one or more methods, its progress view will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to four different types of encounters possible.

The crown shown will have different colors depending on the number of encounter types in the area the player has completed. These colors are (in order) bronze, silver, gold, and platinum. If the player has not completed one of the methods above, the crown will be gold; if the player has not completed two methods, it will be silver; and if the player has not completed three, the crown will be bronze. If the player has completed all available methods in an area and Groudon/Kyogre has been defeated or captured, the crown will be platinum. However, prior to defeating or capturing Groudon/Kyogre, the highest color the player's crown can be is gold, even if the player has captured all Pokémon that can possibly appear in the area.

Pokémon view

The Pokémon views are a collections of views of the DexNav. These views fill the entire touch screen, so the tabs for the other applications are not present, preventing the player from switching to the other applications.

These views display information about a particular Pokémon species or individual Pokémon, rather than displaying all the wild Pokémon that can appear in the area at once.

Nearby Pokémon

If a Pokémon is near the player in the overworld and there is no nearby hidden Pokémon, the DexNav will react. If the DexNav is in the Found Pokémon view, it will automatically change to the Nearby Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a blue circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a blue circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Nearby Pokémon view.

If the player enters the Nearby Pokémon view, the Pokémon will be registered as seen in the Pokédex (if it isn't already). This also increases player's Search Level by 1. Specific overworld Pokémon such as Peeko will only increase the Search Level the first time they are registered, but generic overworld Pokémon such as the wild Wingull on Route 104 will increase the Search Level each time the player returns to the location.

This view displays the Pokémon's name, an image of the Pokémon, its type, and the player's Search Level for that Pokémon. This view also includes a button that takes to player directly to the Pokémon's Pokédex entry.

Found Pokémon

The Found Pokémon view of a Pikachu

If the player taps a Pokémon's menu sprite on the DexNav while in the catching progress view, the DexNav will enter the Found Pokémon view.

This view displays the Pokémon's name, an image of the Pokémon, its type, and the player's Search Level for that Pokémon. This view also includes a button that takes to player directly to the Pokémon's Pokédex entry.

Additionally, a Search button appears below the Pokémon's image. Pressing this button activates the search function.

Search function

The search function is a feature used to force specific Pokémon species that the player has owned to appear as hidden Pokémon. If the player presses the Search button on the Found Pokémon view, the DexNav may cause that species of Pokémon to appear nearby as a hidden Pokémon. If it does so, the player will immediately enter the Hidden Pokémon view; if it fails, it will display the message "It couldn't be found nearby. Try looking in a different spot!"

The search function is the only way to cause Pokémon that are normally found via fishing only to appear on water tiles as hidden Pokémon, and Pokémon that are normally exclusive to Horde Encounters to appear as Hidden Pokémon on the applicable tiles.

Hidden Pokémon

A hidden Skitty appearing while the DexNav is in the catching progress view

Hidden Pokémon occasionally appear while the player is walking; these Pokémon can be selected from any of the Pokémon that can be found outside of Horde Encounters in tall grass normally. This is represented by the Pokémon making its cry while rustling around in a grass patch, cave tile, sand tile, or water tile; there is also typically one of the Pokémon's appendages sticking out of the tile (often shadowed), although some hidden Pokémon are marked by other visual appearances (such as Voltorb appearing as a yellow glow, or Kecleon being completely invisible). Pokémon which normally only appear in Horde Encounters in that location will not appear at random. The player can also force hidden Pokémon to appear with the search function.

Hidden Pokémon that appear in tall grass, long grass and seaweed will remain stationary; these kinds of hidden Pokémon will begin appearing as soon as the player obtains the DexNav. Hidden Pokémon that appear in the water, in deep sand, and on cave tiles will warp around the location, but in a set area and only on those same kinds of tiles; these kinds of hidden Pokémon will begin appearing without the Search function after the player obtains the Balance Badge. Pokémon in water must be encountered by Surf; fishing will ignore any appearance of a hidden Pokémon. If an NPC attempts to move through a hidden Pokémon, they will be stuck against it until the Pokémon moves.

Hidden Pokémon will never appear on the ice tiles of the ice room in Shoal Cave; the search button does not appear on the DexNav while the player is in this location.

If a hidden Pokémon appears near the player, the DexNav will react. If the DexNav is in the Nearby Pokémon view or the Found Pokémon view, it will automatically change to the Hidden Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a red circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a red circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Hidden Pokémon view.

This view displays the Pokémon's type and the player's Search Level for that Pokémon. If the player gets close enough to the hidden Pokémon, it will also display the Pokémon's silhouette. Other information, such as the Pokémon's level, first move, Ability, held item and potential may also be displayed, depending on the player's Search Level. If the Pokémon has a special move, Hidden Ability, high level, or high potential, an exclamation mark will appear next to that datum on the view. More information about the Pokémon will be displayed when the player's Search Level is higher for that particular Pokémon species.

Approaching

In order to approach a Pokémon without scaring it off, the player must sneak towards it; this is done by pushing the circle pad without pushing it all the way to the edge. It is not possible to sneak while cycling, running, using the Dowsing Machine, or using the D-pad. If the player is too close to the hidden Pokémon and mounts or dismounts a Surfing Pokémon, jumps down a ledge, walks or runs, the Pokémon will be scared off. If the player enters a battle with a Trainer or Pokémon other than the hidden Pokémon, it will no longer be there after the battle.

Special qualities

The Hidden Pokémon view of a Skitty that has a special move and high potential

Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.

  • Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the Egg moves of the first Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading.
    • For example, Marill's special moves are only selected from Azurill's Egg moves, not its own.
  • Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
  • Hidden Pokémon can be up to 30 levels higher than the level otherwise possible in that area.
    • Hidden Pokémon can be 10 levels higher than the level otherwise possible as a standard bonus, even without chaining. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level.
    • As the player continues to chain with the DexNav, hidden Pokémon will gain a bonus of one extra level per five encounters, until they are 20 levels higher than normal. Every 100 encounters, the level bonus starts over from zero.
  • Hidden Pokémon can have held items they would not normally have.
  • Hidden Pokémon can have some number of perfect IVs (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The Pokémon may have more than three perfect IVs, but this is still be shown as three stars. If a Pokémon has three or more perfect IVs, the DexNav will display an exclamation mark next to the stars.

As the player's chain increases, wild Pokémon are more likely to have these traits.

Search Level

The player has a separate Search Level for each different species of Pokémon. In the Pokédex, it is referred to as the "times encountered" for that species.

The background of the Hidden Pokémon view for a species of Pokémon changes color depending on the Search Level for that species. At higher Search Levels, the player is given more details about hidden Pokémon of that species.

There are two ways to increase the Search Level:

  • Encountering a specimen of that species (either in the wild or in a Trainer battle)
    • Link battles do not affect this
    • If multiple instances of the same species of Pokémon are encountered at once, such as in a Horde Encounter, they all count individually
  • Using the Nearby Pokémon view of the DexNav

Benefits

At Search Levels 5, 10, 20, 50, and 100, the chances of a hidden Pokémon of that species having high IVs, knowing an Egg move, or having its Hidden Ability increase.

Chaining

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm whether moves like Roar break a chain

Similarly to the Poké Radar, hidden Pokémon can also be chained, though chaining with hidden Pokémon is easier than with the Poké Radar.

A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player does not capture or defeat the Pokémon (whether the player chooses or is forced to flee, such as by Roar, or the Pokémon escapes, such as by Teleport), the chain breaks. A chain will also break if, outside of battle, a hidden Pokémon appeared and is not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function, and the message "The Pokémon couldn't be found. Try looking in a different area!" does not break the chain if received when the Search function is used.

As a chain increases, the Pokémon have a greater chance of having the special attributes that hidden Pokémon can have. The chance of encountering a Shiny Pokémon also increases, estimated to reach a maximum of 0.5% per encounter after 40 chained encounters. There is thus a 50% chance of encountering a Shiny Pokémon in approximately the first 130 encounters of a chain.

The level that hidden Pokémon appear at increases by one for each five successive encounters. Every 100 encounters, this level bonus resets to 0.

In other languages

Language Title
The Netherlands Flag.png Dutch DexNav
France Flag.png French Navi-Dex
Germany Flag.png German Pokédex-Navi
Italy Flag.png Italian NaviDex
South Korea Flag.png Korean 도감내비
Portugal Flag.png European Portuguese DexNav
Spain Flag.png Spanish DexNav

External links

Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.