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Difference between revisions of "Detect (move)"

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m (Trivia)
(Wording change regarding the Diamond/Pearl bug.)
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Additionally, Feint lifts Detect's protection for the rest of the turn.
 
Additionally, Feint lifts Detect's protection for the rest of the turn.
   
In {{game|Diamond and Pearl|s}}, {{m|Lock-On}}, {{m|Mind Reader}}, and {{a|No Guard}} give moves a <code>(100 - move {{stat|accuracy}})%</code> chance to hit through Detect. {{m|Thunder}} during rain and {{m|Blizzard}} during hail have a 30% chance to hit. [[One-hit knockout move]]s always fail when Detect is successful, even if Lock-On, Mind Reader, or No Guard is in use.
+
In {{2v2|Diamond|Pearl}}, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit_knockout_move|OHKO]] moves are unaffected, and will never hit through Detect.
   
 
==Learnset==
 
==Learnset==

Revision as of 22:16, 22 October 2011

Detect
みきり All-Seeing
Detect.png
[[File:|center]]
Type  Fighting
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Detect (Japanese: みきり All-Seeing) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Generation II - III

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.

Generation IV - V

Detect now has a 50% chance of success on the current turn if Detect, Protect, Endure, Quick Guard, or Wide Guard was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.

The following moves cannot be stopped by Detect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}}
Curse  Ghost  Status {{{3}}}
Doom Desire  Steel  Special {{{3}}}
Feint  Normal  Physical {{{3}}}
Future Sight  Psychic  Special {{{3}}}
Imprison  Psychic  Status {{{3}}}
Perish Song  Normal  Status {{{3}}}
Psych Up  Normal  Status {{{3}}}
Role Play  Psychic  Status {{{3}}}
Shadow Force  Ghost  Physical {{{3}}}
Transform  Normal  Status {{{3}}}


Additionally, Feint lifts Detect's protection for the rest of the turn.

In Diamond and Pearl, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an ability (No Guard), it has a chance to hit through Detect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Detect.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting 44 44 46 51 '
145 Zapdos Zapdos Electric Flying 35 37 15 15 '
193 Yanma Yanma Bug Flying 25 25 28 17 17 '
237 Hitmontop Hitmontop Fighting Fighting 43 43 46 51 '
252 Treecko Treecko Grass Grass   41 41 41 '
253 Grovyle Grovyle Grass Grass   47 47 47 '
254 Sceptile Sceptile Grass Grass   51 51 51 '
302 Sableye Sableye Dark Ghost   25 22 22 '
307 Meditite Meditite Fighting Psychic   12 11 11 '
308 Medicham Medicham Fighting Psychic   --,

12

--, 11 --, 11 '
335 Zangoose Zangoose Normal Normal   46 40 40 '
359 Absol Absol Dark Dark     49 49 '
448 Lucario Lucario Fighting Steel     -- -- '
469 Yanmega Yanmega Bug Flying     17 17 '
482 Azelf Azelf Psychic Psychic     49 16 '
504 Patrat Patrat Normal Normal       11 '
505 Watchog Watchog Normal Normal       11 '
519 Pidove Pidove Normal Flying       22 '
520 Tranquill Tranquill Normal Flying       23 '
521 Unfezant Unfezant Normal Flying       23 '
619 Mienfoo Mienfoo Fighting Fighting       9 '
620 Mienshao Mienshao Fighting Fighting       --, 9 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
--
II
TM43
III
--
IV
--
V
--
VI
TM08
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
029 Nidoran♀ Nidoran♀ Poison Poison
030 Nidorina Nidorina Poison Poison
031 Nidoqueen Nidoqueen Poison Ground
032 Nidoran♂ Nidoran♂ Poison Poison
033 Nidorino Nidorino Poison Poison
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
041 Zubat Zubat Poison Flying
042 Golbat Golbat Poison Flying
052 Meowth Meowth Normal Normal
053 Persian Persian Normal Normal
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
083 Farfetch'd Farfetch'd Normal Flying
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
123 Scyther Scyther Bug Flying
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
133 Eevee Eevee Normal Normal
134 Vaporeon Vaporeon Water Water
135 Jolteon Jolteon Electric Electric
136 Flareon Flareon Fire Fire
142 Aerodactyl Aerodactyl Rock Flying
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
147 Dratini Dratini Dragon Dragon
148 Dragonair Dragonair Dragon Dragon
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
152 Chikorita Chikorita Grass Grass
153 Bayleef Bayleef Grass Grass
154 Meganium Meganium Grass Grass
155 Cyndaquil Cyndaquil Fire Fire
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
169 Crobat Crobat Poison Flying
172 Pichu Pichu Electric Electric
173 Cleffa Cleffa Normal Normal
174 Igglybuff Igglybuff Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
186 Politoed Politoed Water Water
190 Aipom Aipom Normal Normal
193 Yanma Yanma Bug Flying
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
198 Murkrow Murkrow Dark Flying
207 Gligar Gligar Ground Flying
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
212 Scizor Scizor Bug Steel
214 Heracross Heracross Bug Fighting
215 Sneasel Sneasel Dark Ice
220 Swinub Swinub Ice Ground
221 Piloswine Piloswine Ice Ground
225 Delibird Delibird Ice Flying
227 Skarmory Skarmory Steel Flying
228 Houndour Houndour Fire Dark
229 Houndoom Houndoom Fire Dark
234 Stantler Stantler Normal Normal
236 Tyrogue Tyrogue Fighting Fighting
237 Hitmontop Hitmontop Fighting Fighting
239 Elekid Elekid Electric Electric
240 Magby Magby Fire Fire
243 Raikou Raikou Electric Electric
244 Entei Entei Fire Fire
245 Suicune Suicune Water Water
246 Larvitar Larvitar Rock Ground
247 Pupitar Pupitar Rock Ground
248 Tyranitar Tyranitar Rock Dark
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
251 Celebi Celebi Grass Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
104 Cubone Cubone Ground Ground     TreeckoGrovyleSceptile TreeckoGrovyleSceptile
133 Eevee Eevee Normal Normal     ZangooseAbsolLucario ZangooseAbsolLucarioPatratWatchogMienfooMienshao
296 Makuhita Makuhita Fighting Fighting   HitmonchanHitmontopSableyeMedititeMedicham HitmonchanHitmontopSableyeMedititeMedichamLucario HitmonchanHitmontopSableyeMedititeMedichamLucarioMienfooMienshao
396 Starly Starly Normal Flying       PidoveTranquillUnfezant
447 Riolu Riolu Fighting Fighting     HitmonchanHitmontopSableyeMedititeMedicham HitmonchanHitmontopSableyeMedititeMedichamZangooseAbsolLucarioPatratWatchogMienfoo
501 Oshawott Oshawott Water Water       ZangooseAbsolLucarioPatratWatchogMienfooMienshao
532 Timburr Timburr Fighting Fighting       HitmonchanHitmontopSableyeMedititeMedichamMienfooMienshao
559 Scraggy Scraggy Dark Fighting       TreeckoGrovyleSceptileZangooseAbsolLucarioPatratWatchogMienfooMienshao
570 Zorua Zorua Dark Dark       ZangooseAbsolLucarioPatratWatchogMienfooMienshao
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation IV

#   Pokémon Type Obtained with
386 386D Deoxys
Defense Forme
Psychic Pokémon Ranger: Guardian Signs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

150px 150px 150px None.png
Sceptile dodging Meditite Sceptile
It enables the user to evade all attacks.
Pokémon Method
User First Used In Notes
307 Meditite Meditite dodges the opponent's attacks. Sometimes, its eyes glow green.
Shauna's Meditite A Meditite Fight! Debut
Maylene's Meditite Crossing the Battle Line! None
254 Sceptile Sceptile's eyes glow light blue and it dodges all of the opponent's attacks.
Tyson's Sceptile Shocks and Bonds None
448 Lucario Lucario closes its eyes and senses the aura of the opponent, dodging its attacks.
Lucario (movie 8) Lucario and the Mystery of Mew None

In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure


Trivia

  • In Generation II, after the appearance of the "[Pokémon's name] PROTECTING itself!" message, another message saying that the opponent's Pokémon missed the move was transmitted. The second message was removed in Generation III, likely to avoid redundancy.
  • The description for this move's capability isn't entirely true. The only moves it will never block are Shadow Force and Feint.
  • Due to the fact that Protect has the exact same effect, a higher PP and that all Pokémon capable of learning Detect can learn Protect, Detect is almost completely redundant compared to Protect.

In other languages

Language Title
Mandarin Chinese 见切
The Netherlands Flag.png Dutch Opsporing
Finland Flag.png Finnish Härnäys
France Flag.png French Détection
Germany Flag.png German Scanner
Greece Flag.png Greek Ανίχνευση
India Flag.png Hindi Dhoondo
Indonesia Flag.png Indonesian Deteksi
Italy Flag.png Italian Individua
South Korea Flag.png Korean 선찰 Seonchal
Serbia Flag.png Serbian Otkrivanje
Spain Flag.png Spanish Detección


Variations of the move Detect
Status DetectProtectKing's ShieldSpiky Shield


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.