Detect (move): Difference between revisions
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The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist|Curse|???}} | {{movelist|Curse|???}} | ||
{{movelist|Future Sight|Psychic}} | {{movelist|Future Sight|Psychic}} | ||
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The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist|Curse|???}} | {{movelist|Curse|???}} | ||
{{movelist|Doom Desire|Steel}} | {{movelist|Doom Desire|Steel}} | ||
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Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III. | Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III. | ||
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are | In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are | ||
unaffected, and will never hit through Detect. | unaffected, and will never hit through Detect. | ||
The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
! {{color2| | ! {{color2|000|Damage category|Cat.}} | ||
{{movelist|Acupressure|Normal|cat=Status}} | {{movelist|Acupressure|Normal|cat=Status}} | ||
{{movelist|Curse|Ghost|cat=Status}} | {{movelist|Curse|Ghost|cat=Status}} | ||
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The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
! {{color2| | ! {{color2|000|Damage category|Cat.}} | ||
{{movelist|Acupressure|Normal|cat=Status}} | {{movelist|Acupressure|Normal|cat=Status}} | ||
{{movelist|Conversion 2|Normal|cat=Status}} | {{movelist|Conversion 2|Normal|cat=Status}} | ||
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The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
! {{color2| | ! {{color2|000|Damage category|Cat.}} | ||
{{movelist|Acupressure|Normal|cat=Status}} | {{movelist|Acupressure|Normal|cat=Status}} | ||
{{movelist|Aromatic Mist|Fairy|cat=Status}} | {{movelist|Aromatic Mist|Fairy|cat=Status}} | ||
Line 177: | Line 177: | ||
{{movelist|Future Sight|Psychic|cat=Special}} | {{movelist|Future Sight|Psychic|cat=Special}} | ||
{{movelist|Hold Hands|Normal|cat=Status}} | {{movelist|Hold Hands|Normal|cat=Status}} | ||
{{movelist|Hyperspace Fury|Dark|cat=Physical}} | |||
{{movelist|Hyperspace Hole|Psychic|cat=Special}} | |||
{{movelist|Imprison|Psychic|cat=Status}} | {{movelist|Imprison|Psychic|cat=Status}} | ||
{{movelist|Perish Song|Normal|cat=Status}} | {{movelist|Perish Song|Normal|cat=Status}} | ||
Line 195: | Line 197: | ||
==Description== | ==Description== | ||
{{movedesc|Fighting}} | {{movedesc|Fighting}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|Allows user to completely evade attack. If used consecutively, its success rate decreases.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Evades attack that turn. It may fail.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Evades attack, but may fail if used in succession.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 217: | Line 218: | ||
{{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|25|22|22|{{tt|22|XY}}<br>{{tt|14|ORAS}}}} | {{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|25|22|22|{{tt|22|XY}}<br>{{tt|14|ORAS}}}} | ||
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|12|11|11|{{tt|11|XY}}<br>{{tt|9|ORAS}}}} | {{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|12|11|11|{{tt|11|XY}}<br>{{tt|9|ORAS}}}} | ||
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no| | {{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|1, 12|1, 11|1, 11|{{tt|1, 11|XY}}<br>{{tt|1, 9|ORAS}}}} | ||
{{Moveentry/Level2|335|Zangoose|1|Normal|Normal|no|46|40|40|B2W2=33|{{tt|33|XY}}<br>{{tt|36|ORAS}}}} | {{Moveentry/Level2|335|Zangoose|1|Normal|Normal|no|46|40|40|B2W2=33|{{tt|33|XY}}<br>{{tt|36|ORAS}}}} | ||
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|no|49|49|B2W2=44|{{tt| | {{Moveentry/Level2|359|Absol|1|Dark|Dark|no|no|49|49|B2W2=44|{{tt|1, 44|XY}}<br>{{tt|33|ORAS}}}} | ||
{{Moveentry/Level2|448|Lucario|2|Fighting|Steel|no|no| | {{Moveentry/Level2|448|Lucario|2|Fighting|Steel|no|no|1|1|1}} | ||
{{Moveentry/Level2|469|Yanmega|2|Bug|Flying|no|no|17|17|17}} | {{Moveentry/Level2|469|Yanmega|2|Bug|Flying|no|no|17|17|17}} | ||
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|49|16|16}} | {{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|49|16|16}} | ||
Line 229: | Line 230: | ||
{{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|23|23}} | {{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|23|23}} | ||
{{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|9|9}} | {{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|9|9}} | ||
{{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no| | {{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no|1, 9|1, 9}} | ||
{{Moveentry/Level2|701|Hawlucha|2|Fighting|Flying|no|no|no|no| | {{Moveentry/Level2|701|Hawlucha|2|Fighting|Flying|no|no|no|no|1}} | ||
{{Movefooter|Fighting|2}} | {{Movefooter|Fighting|2}} | ||
Line 359: | Line 360: | ||
{{Moveentry|386|Deoxys|1|Psychic|Psychic|[[Pokémon Ranger: Guardian Signs]] - ''[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]''||Defense}} | {{Moveentry|386|Deoxys|1|Psychic|Psychic|[[Pokémon Ranger: Guardian Signs]] - ''[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]''||Defense}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Fighting}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
Line 409: | Line 417: | ||
type=fighting| | type=fighting| | ||
Stad2=Detect Stad2| | Stad2=Detect Stad2| | ||
Colo=Detect Colo| | |||
}} | }} | ||
Line 448: | Line 457: | ||
[[ja:みきり]] | [[ja:みきり]] | ||
[[pl:Detect]] | [[pl:Detect]] | ||
[[zh:先决(技能)]] | [[zh:先决(技能)]] |
Revision as of 23:12, 19 March 2016
Detect みきり All-Seeing | ||||||||||||||
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Target
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Availability
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Detect (Japanese: みきり All-Seeing) is a non-damaging Fighting-type move introduced in Generation II. It was TM43 in Generation II.
Effect
Generation II
Detect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather it is susceptible to, or damage from a status condition that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.
The following moves cannot be stopped by Detect:
|
Generation III
Detect works the same as it did in Generation II.
The following moves cannot be stopped by Detect:
|
Generation IV
Detect now has a 50% chance of success on the current turn if Detect, Protect, or Endure was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.
In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), a Micle Berry, or an Ability (No Guard), it has a chance to hit through Detect equal to (100 - move accuracy)%
. OHKO moves are
unaffected, and will never hit through Detect.
The following moves cannot be stopped by Detect:
Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
Generation V
Detect no longer has a minimum success rate, and still has 50% decay, which now includes Quick Guard and Wide Guard as well.
The following moves cannot be stopped by Detect:
|
Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
Generation VI
The moves King's Shield and Spiky Shield now also decrease the chance of success of Detect. Even though Quick Guard and Wide Guard no longer fail due to consecutive use, they still decrease the chance of success of Detect on consecutive turns.
The following moves cannot be stopped by Detect:
|
Additionally, Feint, Shadow Force, and Phantom Force lift Detect's protection for the rest of the turn.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
107 | Hitmonchan | Fighting | 44 | 44 | 46 | 51 | 50 | |||||||
145 | Zapdos | Electric | Flying | 35 | 37 | 15 | 15 | 15 | ||||||
193 | Yanma | Bug | Flying | 25 | 25 | 28 | 17 | 17 | 17 | |||||
237 | Hitmontop | Fighting | 43 | 43 | 46 | 51 | 50 | |||||||
252 | Treecko | Grass | 41 | 41 | 41 | 41 33 | ||||||||
253 | Grovyle | Grass | 47 | 47 | 47 | 47 38 | ||||||||
254 | Sceptile | Grass | 51 | 51 | 51 | 51 39 | ||||||||
302 | Sableye | Dark | Ghost | 25 | 22 | 22 | 22 14 | |||||||
307 | Meditite | Fighting | Psychic | 12 | 11 | 11 | 11 9 | |||||||
308 | Medicham | Fighting | Psychic | 1, 12 | 1, 11 | 1, 11 | 1, 11 1, 9 | |||||||
335 | Zangoose | Normal | 46 | 40 | 40 | 33 | 33 36 | |||||||
359 | Absol | Dark | 49 | 49 | 44 | 1, 44 33 | ||||||||
448 | Lucario | Fighting | Steel | 1 | 1 | 1 | ||||||||
469 | Yanmega | Bug | Flying | 17 | 17 | 17 | ||||||||
482 | Azelf | Psychic | 49 | 16 | 16 | |||||||||
504 | Patrat | Normal | 11 | 11 | ||||||||||
505 | Watchog | Normal | 11 | 11 | ||||||||||
519 | Pidove | Normal | Flying | 22 | 22 | |||||||||
520 | Tranquill | Normal | Flying | 23 | 23 | |||||||||
521 | Unfezant | Normal | Flying | 23 | 23 | |||||||||
619 | Mienfoo | Fighting | 9 | 9 | ||||||||||
620 | Mienshao | Fighting | 1, 9 | 1, 9 | ||||||||||
701 | Hawlucha | Fighting | Flying | 1 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
104 | Cubone | Ground | ||||||||||||
133 | Eevee | Normal | ||||||||||||
296 | Makuhita | Fighting | ||||||||||||
396 | Starly | Normal | Flying | |||||||||||
447 | Riolu | Fighting | ||||||||||||
501 | Oshawott | Water | ||||||||||||
532 | Timburr | Fighting | ||||||||||||
559 | Scraggy | Dark | Fighting | |||||||||||
570 | Zorua | Dark | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM43 |
III -- |
IV -- |
V -- |
VI -- | ||||||||||
016 | Pidgey | Normal | Flying | ✔ | ||||||||||
017 | Pidgeotto | Normal | Flying | ✔ | ||||||||||
018 | Pidgeot | Normal | Flying | ✔ | ||||||||||
021 | Spearow | Normal | Flying | ✔ | ||||||||||
022 | Fearow | Normal | Flying | ✔ | ||||||||||
025 | Pikachu | Electric | ✔ | |||||||||||
026 | Raichu | Electric | ✔ | |||||||||||
027 | Sandshrew | Ground | ✔ | |||||||||||
028 | Sandslash | Ground | ✔ | |||||||||||
029 | Nidoran♀ | Poison | ✔ | |||||||||||
030 | Nidorina | Poison | ✔ | |||||||||||
031 | Nidoqueen | Poison | Ground | ✔ | ||||||||||
032 | Nidoran♂ | Poison | ✔ | |||||||||||
033 | Nidorino | Poison | ✔ | |||||||||||
034 | Nidoking | Poison | Ground | ✔ | ||||||||||
035 | Clefairy | Normal | ✔ | |||||||||||
036 | Clefable | Normal | ✔ | |||||||||||
039 | Jigglypuff | Normal | ✔ | |||||||||||
040 | Wigglytuff | Normal | ✔ | |||||||||||
041 | Zubat | Poison | Flying | ✔ | ||||||||||
042 | Golbat | Poison | Flying | ✔ | ||||||||||
052 | Meowth | Normal | ✔ | |||||||||||
053 | Persian | Normal | ✔ | |||||||||||
056 | Mankey | Fighting | ✔ | |||||||||||
057 | Primeape | Fighting | ✔ | |||||||||||
061 | Poliwhirl | Water | ✔ | |||||||||||
062 | Poliwrath | Water | Fighting | ✔ | ||||||||||
066 | Machop | Fighting | ✔ | |||||||||||
067 | Machoke | Fighting | ✔ | |||||||||||
068 | Machamp | Fighting | ✔ | |||||||||||
083 | Farfetch'd | Normal | Flying | ✔ | ||||||||||
104 | Cubone | Ground | ✔ | |||||||||||
105 | Marowak | Ground | ✔ | |||||||||||
106 | Hitmonlee | Fighting | ✔ | |||||||||||
107 | Hitmonchan | Fighting | ✔ | |||||||||||
123 | Scyther | Bug | Flying | ✔ | ||||||||||
125 | Electabuzz | Electric | ✔ | |||||||||||
126 | Magmar | Fire | ✔ | |||||||||||
133 | Eevee | Normal | ✔ | |||||||||||
134 | Vaporeon | Water | ✔ | |||||||||||
135 | Jolteon | Electric | ✔ | |||||||||||
136 | Flareon | Fire | ✔ | |||||||||||
142 | Aerodactyl | Rock | Flying | ✔ | ||||||||||
144 | Articuno | Ice | Flying | ✔ | ||||||||||
145 | Zapdos | Electric | Flying | ✔ | ||||||||||
146 | Moltres | Fire | Flying | ✔ | ||||||||||
147 | Dratini | Dragon | ✔ | |||||||||||
148 | Dragonair | Dragon | ✔ | |||||||||||
149 | Dragonite | Dragon | Flying | ✔ | ||||||||||
150 | Mewtwo | Psychic | ✔ | |||||||||||
151 | Mew | Psychic | ✔ | |||||||||||
152 | Chikorita | Grass | ✔ | |||||||||||
153 | Bayleef | Grass | ✔ | |||||||||||
154 | Meganium | Grass | ✔ | |||||||||||
155 | Cyndaquil | Fire | ✔ | |||||||||||
156 | Quilava | Fire | ✔ | |||||||||||
157 | Typhlosion | Fire | ✔ | |||||||||||
158 | Totodile | Water | ✔ | |||||||||||
159 | Croconaw | Water | ✔ | |||||||||||
160 | Feraligatr | Water | ✔ | |||||||||||
161 | Sentret | Normal | ✔ | |||||||||||
162 | Furret | Normal | ✔ | |||||||||||
163 | Hoothoot | Normal | Flying | ✔ | ||||||||||
164 | Noctowl | Normal | Flying | ✔ | ||||||||||
169 | Crobat | Poison | Flying | ✔ | ||||||||||
172 | Pichu | Electric | ✔ | |||||||||||
173 | Cleffa | Normal | ✔ | |||||||||||
174 | Igglybuff | Normal | ✔ | |||||||||||
175 | Togepi | Normal | ✔ | |||||||||||
176 | Togetic | Normal | Flying | ✔ | ||||||||||
177 | Natu | Psychic | Flying | ✔ | ||||||||||
178 | Xatu | Psychic | Flying | ✔ | ||||||||||
186 | Politoed | Water | ✔ | |||||||||||
190 | Aipom | Normal | ✔ | |||||||||||
193 | Yanma | Bug | Flying | ✔ | ||||||||||
196 | Espeon | Psychic | ✔ | |||||||||||
197 | Umbreon | Dark | ✔ | |||||||||||
198 | Murkrow | Dark | Flying | ✔ | ||||||||||
207 | Gligar | Ground | Flying | ✔ | ||||||||||
209 | Snubbull | Normal | ✔ | |||||||||||
210 | Granbull | Normal | ✔ | |||||||||||
212 | Scizor | Bug | Steel | ✔ | ||||||||||
214 | Heracross | Bug | Fighting | ✔ | ||||||||||
215 | Sneasel | Dark | Ice | ✔ | ||||||||||
220 | Swinub | Ice | Ground | ✔ | ||||||||||
221 | Piloswine | Ice | Ground | ✔ | ||||||||||
225 | Delibird | Ice | Flying | ✔ | ||||||||||
227 | Skarmory | Steel | Flying | ✔ | ||||||||||
228 | Houndour | Dark | Fire | ✔ | ||||||||||
229 | Houndoom | Dark | Fire | ✔ | ||||||||||
234 | Stantler | Normal | ✔ | |||||||||||
236 | Tyrogue | Fighting | ✔ | |||||||||||
237 | Hitmontop | Fighting | ✔ | |||||||||||
239 | Elekid | Electric | ✔ | |||||||||||
240 | Magby | Fire | ✔ | |||||||||||
243 | Raikou | Electric | ✔ | |||||||||||
244 | Entei | Fire | ✔ | |||||||||||
245 | Suicune | Water | ✔ | |||||||||||
246 | Larvitar | Rock | Ground | ✔ | ||||||||||
247 | Pupitar | Rock | Ground | ✔ | ||||||||||
248 | Tyranitar | Rock | Dark | ✔ | ||||||||||
249 | Lugia | Psychic | Flying | ✔ | ||||||||||
250 | Ho-Oh | Fire | Flying | ✔ | ||||||||||
251 | Celebi | Psychic | Grass | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
|
In other games
Description
|
In the anime
It enables the user to evade all attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Meditite dodges the opponent's attacks. Sometimes, its eyes glow green. When used multiple times the move may sometimes fail. | |||
Shauna's Meditite | A Meditite Fight! | Debut | |
Maylene's Meditite | Crossing the Battle Line! | None | |
Sceptile's eyes glow light blue and it dodges all of the opponent's attacks. | |||
Tyson's Sceptile | Shocks and Bonds | None |
- In Lucario and the Mystery of Mew, it was mentioned that Lucario (M08) knew Detect. He has never been seen using the move though.
In the manga
In the Phantom Thief Pokémon 7 manga
The user dodges an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Lucario moves back to dodge an attack. | |||
Hiori's Lucario | Challenge From A Rival | Debut |
In the Pokémon Adventures manga
The user jumps out of the way of an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Poliwrath jumps out of the way of the opponent's attack. | |||
Chuck's Poliwrath | Scrappy Skarmory | Debut | |
Before the opponent uses an attack, one of Sceptile's eyes twinkle. When the opponent uses an attack, Sceptile can easily jump out of the way of it. | |||
Emerald's Sceptile | Gotcha Where I Wantcha, Glalie | None | |
Zangoose quickly dodges the opponent's attack when it is about to get hit. | |||
The Battle Castle's Zangoose | Getting the Drop on Gallade I | None |
In the Pokémon Battle Frontier manga
The user moves out of the way of an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Zangoose swiftly dodges an attack from the opponent. | |||
Enta's Zangoose | The Predestined Battle! | Debut |
In the Pokémon Diamond and Pearl Adventure! manga
The user jumps out of the way of an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Absol quickly jumps out of the way before an attack hits. | |||
Koya's Absol | Hareta's Heart Desire | Debut |
In other generations
Trivia
- In Generation II, after the appearance of the "[Pokémon's name] PROTECTING itself!" message, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III.
- The in-game descriptions for this move's capability isn't entirely true. The only moves it will never block are Shadow Force and Feint.
- Detect is the only Fighting-type status move introduced in Generation II.
- Detect is also the first Fighting-type status move ever introduced, due to Generation I having none.
In other languages
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Variations of the move Protect | ||
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |