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Darmanitan (Pokémon)

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Darumaka #554: Darumaka
Pokémon
#556: Maractus Maractus


Darmanitan
ヒヒダルマ Hihidaruma
#555
555Darmanitan.png
Art by Ken Sugimori from Black and White
Type
Fire Unknown
Category
Blazing Pokémon
Abilities
Sheer Force Zen Mode
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Unova
#061
Regional Browser numbers
Height
4'03"
Imperial
1.3 m
Metric
Weight
204.8 lbs.
Imperial
92.9 kg
Metric
Dex color
Red
Catch rate
60 (7.8%)
Body style
Body08.png
Footprint
 F555.png 
Gender ratio
50% male, 50% female
Breeding
Ground group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
Base Exp.: 168 Battle Exp.: Unknown

Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Template:Type2 Pokémon introduced in Generation V.

It evolves from Darumaka starting at level 35.

Biology

Physiology

Darmanitan is a mainly red, squat ape-like Pokémon. Darmanitan has long, bushy flame-colored eyebrows, curled at the beginning portions, and round, black-ringed eyes. The upper portion of its tan-colored face is separated from the lower portion by a diagonal stripe of red, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Darmanitan's head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan-colored hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan's underside sports a patterning of three tan-colored ovals.

Gender differences

None.

Special abilities

Under normal circumstances, Darmanitan are immensely strong physically; a single punch can destroy a dump truck. The ability Sheer Force, the ability these Pokémon normally have, makes their attacks even stronger at the cost of not having beneficial effects occurring.

Darmanitan with the ability Zen Mode have access to a second Form, when they have less than half of their health left. In this form, they turn blue and become more like a Daruma doll that's hard as a rock. They also gain Psychic as a secondary type. They experience an exchange in their Special Attack and Attack stats, their Defense and Special Defense almost double, and their Speed sharply drops. In "Zen Mode" they fight using their spiritual and emotional strength, but they're completely physically immobile. However, they can still use physical moves.

Behavior

These Pokémon are normally very active and fight using both physical and emotional strength.

A Darmanitan in Zen Mode is completely immobile, so it uses its psychic powers in place of its arms in order to do things such as gather and eat food.

Habitat

Diet

Main article: Pokémon food

In the anime

Darmanitan in the anime

Major appearances

Darmanitan in Zen Mode

A Darmanitan with Zen Mode along with two of its pre-evolved form Darumaka appeared in Saving Darmanitan From the Bell!. Darmanitan and the Darumaka lived in a Clock Tower. When the tower started to break, Darmanitan stopped the loose bell from collapsing. However, due to fatigue, it transformed into its Zen Mode and used its Psychic to keep the bell in midair, while the Darumaka stole food to keep its energy up.

Minor appearances

In BW022, an unnamed Trainer in Castelia City used a Darmanitan to try and stop a swarm of Venipede.

Pokédex entries

Episode Pokémon Source Entry
BW008 Darmanitan Ash's Pokédex Darmanitan, the Blazing Pokémon, and the evolved form of Darumaka. Darmanitan switches from Standard Mode to Zen Mode when it has little energy left.
This concludes the entries from the Best Wishes series.

In the manga

In the TCG

Main article: Darmanitan (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black Its internal fire burns at 2,500º F, making enough power that it can destroy a dump truck with one punch.
White When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Five Desert Resort (always have Zen Mode)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade


In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 140
130 - 211 256 - 416
Defense: 55
54 - 117 103 - 229
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Zen Mode
Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 30
31 - 90 58 - 174
Defense: 105
99 - 172 193 - 339
Sp.Atk: 140
130 - 211 256 - 416
Sp.Def: 105
99 - 172 193 - 339
Speed: 55
54 - 117 103 - 229
Total: 540   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Zen Mode
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
00Start Rollout Rock Physical 03030 09090% 20
00Start Incinerate Fire Special 03030 100100% 15
00Start Rage Normal Physical 02020 100100% 20
033 Rollout Rock Physical 03030 09090% 20
066 Incinerate Fire Special 03030 100100% 15
099 Rage Normal Physical 02020 100100% 20
1111 Fire Fang Fire Physical 06565 09595% 15
1414 Headbutt Normal Physical 07070 100100% 15
1717 Swagger Normal Status 0000 09090% 15
1919 Facade Normal Physical 07070 100100% 20
2222 Fire Punch Fire Physical 07575 100100% 15
2525 Work Up Normal Status 0000 —% 30
2727 Thrash Normal Physical 120120 100100% 10
3030 Belly Drum Normal Status 0000 —% 10
3333 Flare Blitz Fire Physical 120120 100100% 15
3535 Hammer Arm Fighting Physical 100100 09090% 10
3939 Taunt Dark Status 0000 100100% 20
4747 Superpower Fighting Physical 120120 100100% 5
5454 Overheat Fire Special 140140 09090% 5
  • A level of "Start" indicates a move that will be known by a Darmanitan obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Fire Sprite.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM50 Overheat Fire Special 140140 090}}90% 5
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 —}}—% 30
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan

By breeding

Generation V
Other generations:
VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SeelDewgongSlakothSlakingSphealSealeo
WalreinOshawottDewottSamurottMinccinoEmolga
Encore Normal Status —% 5
SwinubPiloswineMamoswinePhanpyVigorothPachirisu
BunearyLopunnyCubchooBeartic
Endure Normal Status —% 10
GrowlithePonytaRapidashCyndaquilQuilavaTyphlosion
ChimcharMonfernoInfernape
Flame Wheel Fire Physical 60 100% 25
RattataRaticateNidoran♂NidorinoNidokingMankey
PrimeapeTorchicCombuskenBlazikenVigorothNumel
CameruptStunkySkuntankOshawottDewottSamurott
Bouffalant
Focus Energy Normal Status —% 30
VigorothScraggyScrafty Focus Punch Fighting Physical 150 100% 20
RhydonRhyperiorUrsaringSlakingEmboarDarmanitan Hammer Arm Fighting Physical 100 90% 10
WhismurLoudredExploud Sleep Talk Normal Status —% 10
GrowlithePonytaRapidashSeelDewgongRhyhorn
RhydonRhyperiorTaurosEeveeDunsparceSnubbull
GranbullSwinubPiloswineMamoswinePhanpyDonphan
StantlerPoochyenaMightyenaNumelCameruptBidoof
BibarelHippopotasHippowdonTepigPigniteEmboar
LillipupHerdierStoutlandDeerlingSawsbuck
Take Down Normal Physical 90 85% 20
WooperQuagsireDunsparceSlakothSlakingBidoof
BibarelHippopotasHippowdonPansearMunna
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Darmanitan in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Darmanitan in that game.
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan

By tutoring

Generation V
Other generations:
VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Darmanitan can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Darmanitan cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan

By a prior evolution

Generation V
Other generations:
VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
554 Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Darmanitan
  • Click on the generation numbers at the top to see moves from other generations

Special moves

TCG-only moves

Side game data

Evolution


Darumaka
Unevolved
Darumaka
 Fire 
Rare Candy
Level 35


Zen Mode
Darmanitan
First evolution
Darmanitan
 Fire  Psychic 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
Spr 5b 555.png Spr 5b 555.png Spr b 5b 555.png
Spr 5b 555Z.png Spr 5b 555Z.png Spr b 5b 555Z.png
Spr 5b 555 s.png Spr 5b 555 s.png Spr b 5b 555 s.png
Spr 5b 555Z s.png Spr 5b 555Z s.png Spr b 5b 555Z s.png
DarmanitanDarmanitan For other sprites and images, please see Darmanitan images on Bulbagarden Archives.

Trivia

  • Darmanitan's Standard Mode has the highest base Attack of all Template:Type2 Pokémon.
  • Darmanitan's Zen Mode has the highest base Special Attack of all non-legendary Template:Type2 Pokémon.
  • Darmanitan is the one of two Pokémon able to change into an alternative form, while its pre-evolutionary form cannot. The other is Cherrim, which is also part of a two stage evolutionary line.
  • Despite the fact that Darmanitan's body is turned to stone during Zen Mode, it does not become part Template:Type2.

Origin

Darmanitan's physical appearance is based on an ape and the Daruma doll. It is also likely based on the the adage of the three wise monkeys "See no evil, hear no evil, speak no evil" when in its Zen Mode where its eyes become blank, its mouth is shut tight and has its ears covered, sitting patiently in contrast to its bold posture in Standard Mode. Its Zen Mode form may also be a reference to Bodhidharma, achieving enlightenment.

Name origin

Darmanitan is derived from "dharma" (an alternate spelling of daruma, shortened to darma by name constraints) and "orangutan", and possibly "titan". Hihidaruma comes from words ヒヒ hihi meaning baboon, and "Daruma", and is a pun on 火達磨 hidaruma, which roughly translates to "the state of being on fire".

In other languages

Language Name Name Origin
German Flampivian From Flamme and Pavian.
French Darumacho From Daruma, chaud, and macho.
Korean 불비달마 Bulbidarma From bul and Daruma.
Chinese 達摩狒狒 Dá Mó Fèi Fèi From 達摩 Dámó and 狒狒 fèifèi.


Darumaka #554: Darumaka
Pokémon
#556: Maractus Maractus