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Dark (type)

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Revision as of 19:44, 4 October 2008 by Pazusalmon (Talk | contribs)

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Template:ElementalTypes Template:TypeNotice Some notable trainers of Dark-types include Karen of the Johto Elite Four and Sidney of the Hoenn Elite Four. Notably, the Dark-type is the only type that has not had at least one Pokémon Gym dedicated to it.

Statistical averages

Stat Range
At Lv. 50 At Lv. 100
HP: 66
126 - 173 242 - 336
Attack: 93
88 - 159 171 - 313
Defense: 59
57 - 122 110 - 238
Sp.Atk: 76
72 - 140 141 - 276
Sp.Def: 60
58 - 123 112 - 240
Speed: 71
68 - 135 132 - 265
Total: 425   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Battle properties

Dark-type moves:

  • Are super-effective against: Ghost, Psychic
  • Are not very effective against: Dark, Fighting, Steel
  • Have no effect against: None

Dark-type Pokémon:


Dark-type Pokémon were added in Generation II.

Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers), but usually have relatively poor defenses, with the exception of Umbreon and Tyranitar (the second is probably due to Template:T2). Just the same, Pokémon that are both Dark-type and Template:Type2 have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to Template:Type2s.

Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; Crunch lowers Defense (an already low stat among Psychic-types), Bite causes Flinching, and Faint Attack never misses. Pursuit hits a Pokémon on a switch. Many Dark-type moves also involve stealing or deception, such as moves like Thief, which steals an opponent's held item, and Snatch, which steals the beneficial effects of an opponent's moves. This helps explain what "Dark" means, since it could easily be misconstrued that Dark refers to nighttime and darkness (despite the evolutionary trigger for Umbreon).

Interestingly, despite the fact that in generations prior to Generation IV, all Dark-type moves were special moves, there is only one special Dark-type move in Generation IV (Dark Pulse), which itself was actually introduced in that generation, meaning all Dark-type moves from before are actually considered physical moves.

In total, there are 23 Pokémon with the Dark-type.


Pure Dark-type Pokémon

# Name
197 File:197MS.gif Umbreon
261 File:261MS.gif Poochyena
262 File:262MS.gif Mightyena
359 File:359MS.gif Absol
491 491MS.png Darkrai

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
198 File:198MS.gif Murkrow DarkIC.gif FlyingIC.gif
215 File:215MS.gif Sneasel DarkIC.gif IceIC.gif
228 File:228MS.gif Houndour DarkIC.gif FireIC.gif
229 File:229MS.gif Houndoom DarkIC.gif FireIC.gif
302 File:302MS.gif Sableye DarkIC.gif GhostIC.gif
430 430MS.png Honchkrow DarkIC.gif FlyingIC.gif
461 461MS.png Weavile DarkIC.gif IceIC.gif

Secondary Dark-type Pokémon

# Name Type 1 Type 2
248 File:248MS.gif Tyranitar RockIC.gif DarkIC.gif
274 File:274MS.gif Nuzleaf GrassIC.gif DarkIC.gif
275 File:275MS.gif Shiftry GrassIC.gif DarkIC.gif
318 File:318MS.gif Carvanha WaterIC.gif DarkIC.gif
319 File:319MS.gif Sharpedo WaterIC.gif DarkIC.gif
332 File:332MS.gif Cacturne GrassIC.gif DarkIC.gif
342 File:342MS.gif Crawdaunt WaterIC.gif DarkIC.gif
434 434MS.png Stunky PoisonIC.gif DarkIC.gif
435 435MS.png Skuntank PoisonIC.gif DarkIC.gif
442 442MS.png Spiritomb GhostIC.gif DarkIC.gif
452 452MS.png Drapion PoisonIC.gif DarkIC.gif


Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Assurance Physical Beauty 50 100% 10 One foe If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up Physical Smart 10 100% 10 One foe Does more damage the more Pokémon are in the user's party.
Bite Physical Tough 60 100% 25 One foe Has a 10% chance of causing the opponent to flinch.
Crunch Physical Tough 80 100% 15 One foe Has a 20% chance of lowering target's Defense.
Dark Pulse Special Cool 80 100% 15 One foe Has a 20% chance of making the target flinch.
Faint Attack Physical Smart 60 —% 20 One foe Never misses.
Fling Physical Tough Varies 100% 10 One foe Throws held item, power and effects depend on held item.
Knock Off Physical Smart 20 100% 20 One foe Prevents the target from using its held item.
Night Slash Physical Beauty 70 100% 15 One foe Has a high critical hit ratio.
Payback Physical Cool 50 100% 10 One foe Power doubles if used after opponent attacks.
Punishment Physical Smart Varies 100% 5 One foe Power increases the more the target has powered up with stat changes.
Pursuit Physical Smart 40 100% 20 One foe Deals double damage if target is switching out of battle.
Sucker Punch Physical Smart 80 100% 5 One foe Attacks first. Fails if target is not preparing an attack.
Thief Physical Tough 40 100% 10 One foe Steals target's held item if user has no held item.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Dark Void Status Smart 80% 10 Both foes Puts the target to sleep.
Embargo Status Cute 100% 15 One foe Prevents the target from using its held item. Also prevents Trainers from using items on it.
Fake Tears Status Smart 100% 20 One foe Sharply lowers the target's Special Defense.
Flatter Status Smart 100% 15 One foe Confuses the target. However, it also raises the target's Special Attack.
Memento Status Tough 100% 10 One foe The user faints. In return, it sharply lowers the target's Attack and Special Attack.
Nasty Plot Status Cute —% 20 User Sharply raises the user's Special Attack.
Snatch Status Smart —% 10 Reaction Steals the effects of any healing or status-changing move the target attempts to use.
Switcheroo Status Cool 100% 10 One foe The user trades held items with the target.
Taunt Status Smart 100% 20 One foe The target can only use attack moves for two to four turns.
Torment Status Smart 100% 15 One foe The target can't use the same move twice in a row.


  • Dark Void is the only Dark-type move that does not have 100% accuracy.
  • There are no Dark-type moves with a base power more than 80, and is the only elemental type without a single move with a base power of 100 or more.
  • None of the main characters of the anime own a Dark-type Pokémon. However, Ash, James and May own or have owned Pokémon that can evolve into a Dark-type; Larvitar, Corphish, Cacnea and Eevee respectively.
  • Before Diamond and Pearl damaging Dark-type moves were all considered Special, but since then all damaging Dark-type moves are Physical, except for Dark Pulse.
  • The Dark-type is the last of the 17 types to appear in National Pokédex order, at number 197.

In other languages

  • French: Ténèbres
  • German: Unlicht
  • Italian: Buio
  • Spanish: Siniestro
  • Korean: ak
  • Hebrew. אפל affel