Dark (type): Difference between revisions

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{{movelist/battle|4|Night Slash|Physical|Beauty|70|100|15|anyadjacent|The user slashes the target the instant an opportunity arises. Critical hits land more easily.}}
{{movelist/battle|4|Night Slash|Physical|Beauty|70|100|15|anyadjacent|The user slashes the target the instant an opportunity arises. Critical hits land more easily.}}
{{movelist/battle|4|Payback|Physical|Cool|50|100|10|anyadjacent|If the user moves after the target, this attack's power will be doubled.}}
{{movelist/battle|4|Payback|Physical|Cool|50|100|10|anyadjacent|If the user moves after the target, this attack's power will be doubled.}}
{{movelist/battle|4|Punishment|Physical|Smart|Varies|100|5|anyadjacent|This attack's power increases the more the target has powered up with stat changes.}}{{movelist/battle|3|Pursuit|Physical|Smart|40|100|20|anyadjacent|An attack move that inflicts double damage if used on a target that is switching out of battle.}}
{{movelist/battle|4|Punishment|Physical|Smart|Varies|100|5|anyadjacent|This attack's power increases the more the target has powered up with stat changes.}}{{movelist/battle|2|Pursuit|Physical|Smart|40|100|20|anyadjacent|An attack move that inflicts double damage if used on a target that is switching out of battle.}}
{{movelist/battle|5|Quash|Status||—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}}
{{movelist/battle|5|Quash|Status||—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}}
{{movelist/battle|5|Snarl|Physical||55|95|15|adjacentfoes|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.}}
{{movelist/battle|5|Snarl|Physical||55|95|15|adjacentfoes|The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.}}

Revision as of 21:40, 25 November 2011

If you were looking for the moves known as Dark moves in Japanese, see Shadow move.

Template:ElementalTypes The Dark type (Japanese: あくタイプ Evil type) is one of the seventeen elemental types. Notable Trainers that specialize in Dark-type Pokémon are Karen of the Johto Elite Four, Sidney of the Hoenn Elite Four, and Grimsley of the Unova Elite Four. Notably, the Dark-type is the only type that has never had a Pokémon Gym specialize in it. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Dark-type moves were special.

Statistical averages

Overall

Stat
HP: 67.05
Attack: 89.64
Defense: 65.72
Sp.Atk: 70.69
Sp.Def: 63.62
Speed: 73.95
Total: 430.67


Fully evolved

Stat
HP: 76.61
Attack: 101.91
Defense: 78.35
Sp.Atk: 83.52
Sp.Def: 75.26
Speed: 80.22
Total: 495.87


Battle properties

Offensive Dark Defensive
Power Types   Power Types
Ghost
Psychic
½× Dark
Ghost
½× Dark
Fighting
Steel
Bug
Fighting
None Psychic


Characteristics

Dark-type Pokémon were added in Generation II.

Defense

Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of Umbreon, Spiritomb, Drapion, Scrafty, Mandibuzz and Tyranitar. On the plus side, Dark-types have an immunity to Template:Type2 moves. Additionally, Pokémon that are both Dark-type and Template:Type2 have no weaknesses to any moves of any type (excluding Template:Type2 moves used under immunity-negating conditions such as Ring Target or Scrappy), as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. Meanwhile, if a Pokémon with the types Psychic and Dark were to exist, then it would have no resistances while having a double weakness to Bug-type and an immunity to Psychic.

Offense

Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; Crunch lowers Defense (an already low stat among Psychic-types), Bite causes Flinching, Faint Attack never misses, Night Slash has a high critical hit ratio while Pursuit hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like Thief, which steals an opponent's held item, and Snatch, which steals the beneficial effects of an opponent's moves.

Even though the Dark type was considered a special type prior to Generation IV, the three Dark-type moves that are currently special (Dark Pulse, Snarl and Night Daze) were introduced after Generation III, meaning that all Dark-type moves that were once special moves are now all Physical moves, which helps many dark types since most of them are physical attackers.

Contest Properties

When used in contests, Dark-type moves typically are of the Smart category, but can also fall in any of the other four Contest categories.

Pokémon

As of Generation V, there are 39 Dark-type Pokémon or 6.01% of all Pokémon, making it tied with the Electric type as the twelfth most common elemental type.

Pure Dark-type Pokémon

# Name
197 Umbreon Umbreon
261 Poochyena Poochyena
262 Mightyena Mightyena
359 Absol Absol
491 Darkrai Darkrai
509 Purrloin Purrloin
510 Liepard Liepard
570 Zorua Zorua
571 Zoroark Zoroark

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
198 Murkrow Murkrow Dark Flying
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
302 Sableye Sableye Dark Ghost
430 Honchkrow Honchkrow Dark Flying
461 Weavile Weavile Dark Ice
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
624 Pawniard Pawniard Dark Steel
625 Bisharp Bisharp Dark Steel
629 Vullaby Vullaby Dark Flying
630 Mandibuzz Mandibuzz Dark Flying
633 Deino Deino Dark Dragon
634 Zweilous Zweilous Dark Dragon
635 Hydreigon Hydreigon Dark Dragon

Secondary Dark-type Pokémon

# Name Type 1 Type 2
248 Tyranitar Tyranitar Rock Dark
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
332 Cacturne Cacturne Grass Dark
342 Crawdaunt Crawdaunt Water Dark
434 Stunky Stunky Poison Dark
435 Skuntank Skuntank Poison Dark
442 Spiritomb Spiritomb Ghost Dark
452 Drapion Drapion Poison Dark
551 Sandile Sandile Ground Dark
552 Krokorok Krokorok Ground Dark
553 Krookodile Krookodile Ground Dark

Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Assurance Physical Beauty 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target has already taken some damage in the same turn, this attack's power is doubled.
II Beat Up Physical Smart Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
I Bite Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is bitten with viciously sharp fangs. It may make the target flinch.
II Crunch Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
IV Dark Pulse Special Cool 80 100% 15 (max 24)
     
     
Anyone
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
IV Dark Void Status Smart 80% 10 (max 16)
     
     
All adjacent foes
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
IV Embargo Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
II Faint Attack Physical Smart 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
III Fake Tears Status Smart 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
III Flatter Status Smart 100% 15 (max 24)
     
     
Any adjacent Pokémon
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
IV Fling Physical Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user flings its held item at the target to attack. Its power and effects depend on the item.
V Foul Play Physical 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
V Hone Claws Status % 15 (max 24)
     
     
Self
The user sharpens its claws to boost its Attack stat and accuracy.
III Knock Off Physical Smart 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user slaps down the target's held item, preventing that item from being used in the battle.
III Memento Status Tough % 10 (max 16)
     
     
Any adjacent Pokémon
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
IV Nasty Plot Status Cute % 20 (max 32)
     
     
Self
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
V Night Daze Special 85 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
IV Night Slash Physical Beauty 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
IV Payback Physical Cool 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the user moves after the target, this attack's power will be doubled.
IV Punishment Physical Smart Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
This attack's power increases the more the target has powered up with stat changes.
II Pursuit Physical Smart 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
An attack move that inflicts double damage if used on a target that is switching out of battle.
V Quash Status 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user suppresses the target and makes its move go last.
V Snarl Physical 55 95% 15 (max 24)
     
     
All adjacent foes
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
III Snatch Status Smart % 10 (max 16)
     
     
Self
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
IV Sucker Punch Physical Smart 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move enables the user to attack first. It fails if the target is not readying an attack, however.
IV Switcheroo Status Cool 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user trades held items with the target faster than the eye can follow.
III Taunt Status Smart 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is taunted into a rage that allows it to use only attack moves for three turns.
II Thief Physical Tough 40 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
III Torment Status Smart 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user torments and enrages the target, making it incapable of using the same move twice in a row.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • Officially, this type's Brazilian Portuguese translation is "Noturno" (nocturnal), but at times it is named as "Sombrio" or "Trevas" (darkness) as well. However, Sombrio means Shadow, another type.
  • Because of Bite's change to Dark from the Normal-type in Generation II, there has been at least one Dark-type move introduced in each generation. Despite this, there is not a Dark-type Pokémon from each generation; Dark is the only type not assigned to a Pokémon introduced in Generation I. This is the opposite situation to the other type introduced in Generation II, Steel.
  • There has yet to be a Pokémon Gym that specializes in the Dark type. Despite this, there have been three Elite Four members who specialize in Dark-type Pokémon.
  • Generation V introduced the most Dark-type Pokémon, introducing 16 of the 39.
  • So far, only 9 Dark-type moves have been shown in the anime, the least of all elemental types.

In other languages

Language Title
Japan Flag.png Japanese あく (悪) Aku
Mandarin Chinese 惡 / 恶 È
邪惡 / 邪恶 Xié'è
Denmark Flag.png Danish Mørke
The Netherlands Flag.png Dutch Duister
Finland Flag.png Finnish Pimeys
Pimeä
France Flag.png French Ténèbres
Germany Flag.png German Unlicht
Greece Flag.png Greek Σκοταδιού Skotadiou
Ερέβους Erebus
Israel Flag.png Hebrew אופל Offel
Italy Flag.png Italian Buio
South Korea Flag.png Korean Ak
Norway Flag.png Norwegian Mørk
Poland Flag.png Polish Mroczny
Brazil Flag.png Brazilian Portuguese Escuro
Noturno
Russia Flag.png Russian Тёмный Tyomnii
Spain Flag.png Spanish Siniestro