Damage

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Revision as of 22:03, 17 May 2011 by Pastamasta (talk | contribs) (→‎Intro: added actual formula)
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Damage is the name for the affliction caused when a Pokémon uses an offensive move against the foe. It cuts down the foe's Hit Points.

The amount of damage can be caluculated like this: (Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Weather) + 2) × Critical × Item × [random number between 85 and 100] ÷ 100) × STAB × [enemy]Type1 × [enemy]Type2 × [enemy]Item)

Some moves, such as Grass Knot or Night Shade, depend on other factors. There are also one-hit KO moves like Sheer Cold that will do the maximum amount of damage and knock the opponent out in one hit.

Damage modification

Main article: Damage modification

The damage that a move does varies heavily by the stats of the Pokémon as well as by certain items.

Stats can be adjusted using in-battle stat enhancers, such as X Attack and X Defend, or moves, such as Swords Dance or Acid Armor.

The type of an attack can also be a factor. Certain types of attacks are either "super effective" or "not very effective" against a Pokémon of another type. A full table of these effectiveness variables is given in the type chart.

Many held items and berries can increase or decrease damage inflicted. For example, the NeverMeltIce will boost Template:Type2 moves by 20% in Generation III and Generation IV, but only by 10% in Generation II.

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