Damage: Difference between revisions

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Revision as of 08:25, 4 May 2013

Damage is the name for the affliction caused when a Pokémon uses an offensive move against the foe. It cuts down the foe's Hit Points by varying amounts.

Damage modification

Main article: Damage modification

The damage that a move does varies heavily by the stats of the Pokémon as well as by certain items.

Stats can be adjusted using in-battle stat enhancers, such as X Attack and X Defend, or moves, such as Swords Dance or Acid Armor.

The type of an attack can also be a factor. Certain types of attacks are either "super effective" or "not very effective" against a Pokémon of another type. A full table of these effectiveness variables is given in the type chart.

Many held items and Berries can increase or decrease damage inflicted. For example, the NeverMeltIce will boost Ice-type moves by 20% in Generation III onward, but only by 10% in Generation II.

Some moves, such as Grass Knot or Night Shade, depend on other factors. There are also one-hit KO moves like Sheer Cold that will do the maximum amount of damage and knock the opponent out in one hit.

Links

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.