Cute (condition): Difference between revisions

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m (r2.7.6) (Robot: Modifying zh:可爱组 to zh:可爱)
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==Moves==
==Moves==
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}}
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}}
{{movelist/contest-head|Cute}}
{{movelist/contest-header|Cute}}
{{movelist/contest|5|After You|Normal|Status||||}}
{{movelist/contest-move|V|After You|Normal|Status}}
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|I|Amnesia|Psychic|Status|3}}
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest|6|Baby-Doll Eyes|Fairy|Status||||}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest-move|IV|Aqua Tail|Water|Physical}} <!--Beautiful move in Gen VI-->
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest|5|Bestow|Normal|Status||||}}
{{movelist/contest-move|III|Assist|Normal|Status|3}}
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|III|1|0|desc=The appeal's quality depends on its timing.}}
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest-move|II|Attract|Normal|Status|3}}
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|6|Celebrate|Normal|Status||||}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|6|Confide|Normal|Status||||}}
{{movelist/contest-move|VI|Baby-Doll Eyes|Fairy|Status}}
{{movelist/contest|5|Cotton Guard|Grass|Status||||}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-move|I|Barrage|Normal|Status}} <!--Previously a Tough move-->
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|6|Disarming Voice|Fairy|Special||||}}
{{movelist/contest-move|II|Baton Pass|Normal|Status|3}}
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest|5|Entrainment|Normal|Status||||}}
{{movelist/contest-move|II|Belly Drum|Normal|Status|3}}
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|V|Bestow|Normal|Status}}
{{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|III|Block|Normal|Status|3}}
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|6|Happy Hour|Normal|Status||||}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|III|Bounce|Flying|Physical|3}}
{{movelist/contest|5|Heart Stamp|Psychic|Physical||||}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest|6|Hold Hands|Normal|Status||||}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|5|Hone Claws|Dark|Status||||}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest|6|Infestation|Bug|Special||||}}
{{movelist/contest-move|IV|Brave Bird|Flying|Physical}} <!--Cool move in Gen VI-->
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Bubble|Water|Special|3}}
{{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Previously a Tough move-->
{{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|IV|Bug Buzz|Bug|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|VI|Celebrate|Normal|Special}}
{{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|N/A|desc=Excites the audience in any kind of contest.}}
{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|II|Charm|Fairy|Status|3}}
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest|6|Nuzzle|Electric|Physical||||}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|6|Play Nice|Normal|Status|||||}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|6|Play Rough|Fairy|Physical|||||}}
{{movelist/contest-move|VI|Confide|Normal|Status}}
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Cotton Guard|Grass|Status}}
{{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|II|Covet|Normal|Physical|3}}
{{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|I|Defense Curl|Normal|Status|3}}
{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|5|Simple Beam|Normal|Status||||}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|VI|Disarming Voice|Fairy|Special}}
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Dizzy Punch|Normal|Special}}  <!--Previously a Cool move-->
{{movelist/contest|5|Soak|Water|Status||||}}
{{movelist/contest-effect|VI|2|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Double Slap|Normal|Physical|2}} <!--Previously a Tough move-->
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|5|Struggle Bug|Bug|Special||||}}
{{movelist/contest-move|VI|Draining Kiss|Fairy|Special}}
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|I|Egg Bomb|Normal|Physical|2}} <!--Previously a Tough move-->
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Embargo|Dark|Status}} <!--Clever move in Gen VI-->
{{movelist/contest|5|Tail Slap|Normal|Physical||||}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|II|Encore|Normal|Status|3}}
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|6|Trick-or-Treat|Ghost|Status|||||}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Entrainment|Normal|Status}}
{{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|III|Facade|Normal|Physical|3}}
{{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|III|Fake Out|Normal|Physical|3}}
{{movelist/contest-foot|Cute}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Flail|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Fling|Dark|Physical}} <!--Cute move in Gen VI-->
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|III|Follow Me|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|III|Frustration|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Growl|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Guard Swap|Psychic|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|VI|Happy Hour|Normal|Status}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|IV|Healing Wish|Psychic|Status}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|V|Heart Stamp|Psychic|Physical}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Last Resort|Normal|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|IV|Leaf Storm|Grass|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|I|Lick|Ghost|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Low Kick|Fighting|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Lucky Chant|Normal|Status|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Magnet Rise|Electric|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|IV|Me First|Normal|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-move|I|Metronome|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Milk Drink|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Mimic|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as the one before it.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|I|Minimize|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until turn ends.}}
{{movelist/contest-move|IV|Magnet Rise|Electric|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-move|IV|Mirror Shot|Steel|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|III|Mud Sport|Ground|Status|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|II|Mud-Slap|Ground|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Nasty Plot|Dark|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|VI|Nuzzle|Electric|Physical}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|VI|Play Nice|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|VI|Play Rough|Fairy|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Pluck|Flying|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Present|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Protect|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Refresh|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Rest|Psychic|Status|3}}
{{movelist/contest-effect|III|2|0|Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|II|Return|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Role Play|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|II|Rollout|Rock|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Sand Attack|Ground|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Shadow Claw|Ghost|Physical}} <!--Cool move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Sharpen|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|V|Simple Beam|Normal|Status}}
{{movelist/contest-effect|VI|3|N/A|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|I|Sing|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Slack Off|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|II|Sleep Talk|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|V|Soak|Water|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|II|Snore|Normal|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Struggle Bug|Bug|Special}}
{{movelist/contest-effect|VI|4|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|II|Swagger|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Sweet Kiss|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|II|Sweet Scent|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Tail Whip|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|V|Tail Whip|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|III|Teeter Dance|Normal|Status|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|III|Tickle|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Trick Room|Ghost|Status}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|VI|Trick-or-Treat|Ghost|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|III|Uproar|Normal|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|III|Water Gun|Water|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Water Sport|Water|Status|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|III|Wish|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|I|Withdraw|Water|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Yawn|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-footer|Cute}}


==In other languages==
==In other languages==

Revision as of 18:26, 4 June 2016

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with Berries that have a sweet flavor. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.

When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.

During a Cuteness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Discontent
Beautiful move Indifference
Cute move Excitement
Clever move Indifference
Tough move Discontent


Awards

At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Cute Ribbon Hoenn.png Cute Ribbon Super.png Cute Ribbon Hyper.png Cute Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Cute Ribbon Sinnoh.png Cute Ribbon Great.png Cute Ribbon Ultra.png Cute Ribbon Master Sinnoh.png
Accessory Pink Barrette Sprite.png Accessory Pink Balloon Sprite.png Accessory Lace Headress Sprite.png Accessory Flower Stage Sprite.png

Hoenn Contest Spectaculars

Master Rank
Cuteness Master Ribbon.png

Moves

140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.
Reason: contest moves from Omega Ruby and Alpha Sapphire.
Gen Move Type Category Appeal Jamming Description
V After You Normal Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn.
I Amnesia Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
IV Aqua Tail Water Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
III Assist Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal's quality depends on its timing.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Attract Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
VI Baby-Doll Eyes Fairy Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
I Barrage Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Baton Pass Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
II Belly Drum Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
V Bestow Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
III Block Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
III Bounce Flying Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
IV Brave Bird Flying Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
I Bubble Water Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all Pokémon that have done their appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform last in the next turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Bug Bite Bug Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Bug Buzz Bug Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up.
VI Celebrate Normal Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Excites the audience in any kind of contest.
II Charm Fairy Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
VI Confide Normal Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
V Cotton Guard Grass Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
II Covet Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as those before it.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it.
I Defense Curl Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
VI Disarming Voice Fairy Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Dizzy Punch Normal Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
I Double Slap Normal Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
VI Draining Kiss Fairy Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
I Egg Bomb Normal Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Embargo Dark Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
II Encore Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
V Entrainment Normal Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
III Facade Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
III Fake Out Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
III Flail Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
IV Fling Dark Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
III Follow Me Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
III Frustration Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appeal that excites the audience in any contest.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
I Growl Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
IV Guard Swap Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI Happy Hour Normal Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
IV Healing Wish Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
V Heart Stamp Psychic Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Last Resort Normal Physical IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
IV Leaf Storm Grass Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
I Lick Ghost Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
I Low Kick Fighting Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
IV Lucky Chant Normal Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Magnet Rise Electric Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
IV Me First Normal Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
I Metronome Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Milk Drink Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Mimic Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as the one before it.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it.
I Minimize Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until turn ends.
IV Magnet Rise Electric Status IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row.
IV Mirror Shot Steel Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
III Mud Sport Ground Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
II Mud-Slap Ground Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Nasty Plot Dark Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI Nuzzle Electric Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
VI Play Nice Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
VI Play Rough Fairy Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Pluck Flying Physical IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
II Present Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
II Protect Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
III Refresh Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
I Rest Psychic Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
II Return Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appeal that excites the audience in any contest.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Role Play Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as those before it.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it.
II Rollout Rock Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
I Sand Attack Ground Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
IV Shadow Claw Ghost Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
I Sharpen Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
V Simple Beam Normal Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
I Sing Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
III Slack Off Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
II Sleep Talk Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
V Soak Water Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
II Snore Normal Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
V Struggle Bug Bug Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
II Swagger Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
II Sweet Kiss Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
II Sweet Scent Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
I Tail Whip Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
V Tail Whip Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
III Teeter Dance Normal Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
III Tickle Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Worsens the condition of those that made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Trick Room Ghost Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI Trick-or-Treat Ghost Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
III Uproar Normal Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
III Water Gun Water Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Water Sport Water Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
III Wish Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
I Withdraw Water Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
III Yawn Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
For a detailed description of a move's Contest effect, see its article.

In other languages

Language Title
Mandarin Chinese 可愛組 / 可爱组 Kě'ài Zǔ
France Flag.png French Grâce
Germany Flag.png German Putzigkeit*
Anmut*
Italy Flag.png Italian Grazia
South Korea Flag.png Korean 귀여움 Gwiyeo-um
Spain Flag.png Spanish Dulzura


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.