Cute (condition): Difference between revisions
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{{conditions}} | {{conditions}} | ||
The '''Cute condition''', also called '''Cuteness''' (Japanese: '''かわいさ''' ''Cuteness''), is one of the five different {{pkmn|Contest}} [[condition]] | The '''Cute condition''', also called '''Cuteness''' (Japanese: '''かわいさ''' ''Cuteness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]]. | ||
==Characteristics== | ==Characteristics== | ||
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a | A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest. | ||
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Pink Scarf}}. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}. | When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Pink Scarf}}. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}. | ||
During a | During a Cuteness Contest, the audience will react as follows: | ||
{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px" | {| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px" | ||
Line 14: | Line 13: | ||
! width="50%" | Audience reaction | ! width="50%" | Audience reaction | ||
|- style="background:#{{cool color}}" | |- style="background:#{{cool color}}" | ||
| {{color2|000|Cool | | {{color2|000|Cool (condition)|Cool move}} | ||
| Discontent | | Discontent | ||
|- style="background:#{{ | |- style="background:#{{Beautiful color}}" | ||
| {{color2|000| | | {{color2|000|Beautiful (condition)|Beautiful move}} | ||
| Indifference | | Indifference | ||
|- style="background:#{{cute color}}" | |- style="background:#{{cute color}}" | ||
| Cute move | | Cute move | ||
| Excitement | | Excitement | ||
|- style="background:#{{ | |- style="background:#{{clever color}}" | ||
| {{color2|000| | | {{color2|000|Clever (condition)|Clever move}} | ||
| Indifference | | Indifference | ||
|- style="background:#{{tough color}}" | |- style="background:#{{tough color}}" | ||
| {{color2|000|Tough | | {{color2|000|Tough (condition)|Tough move}} | ||
| Discontent | | Discontent | ||
|- | |- | ||
Line 33: | Line 32: | ||
==Awards== | ==Awards== | ||
At the end of a | At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. | ||
===Hoenn Contests=== | ===Hoenn Contests=== | ||
{| class="roundy" | {| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}" | ||
|- | |- | ||
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank | ! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank | ||
! style="background: #{{cute color light}};" | Super Rank | ! style="background: #{{cute color light}};" | Super Rank | ||
! style="background: #{{cute color light}};" | Hyper Rank | ! style="background: #{{cute color light}};" | Hyper Rank | ||
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank | ! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank | ||
|- style=" | |- | ||
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png]] | |||
| [[File:Cute Ribbon Super.png]] | | style="background: #FFF" | [[File:Cute Ribbon Super.png]] | ||
| [[File:Cute Ribbon Hyper.png]] | | style="background: #FFF" | [[File:Cute Ribbon Hyper.png]] | ||
| style="{{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]] | | style="background: #FFF; {{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]] | ||
|} | |} | ||
===Sinnoh Super Contests=== | ===Sinnoh Super Contests=== | ||
{| class="roundy" | {| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}" | ||
|- | |- | ||
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank | ! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank | ||
! style="background: #{{cute color light}};" | Great Rank | ! style="background: #{{cute color light}};" | Great Rank | ||
! style="background: #{{cute color light}};" | Ultra Rank | ! style="background: #{{cute color light}};" | Ultra Rank | ||
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank | ! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank | ||
|- style=" | |- style="background: #FFF" | ||
| [[File:Cute Ribbon Sinnoh.png]] | | [[File:Cute Ribbon Sinnoh.png]] | ||
| [[File:Cute Ribbon Great.png]] | | [[File:Cute Ribbon Great.png]] | ||
| [[File:Cute Ribbon Ultra.png]] | | [[File:Cute Ribbon Ultra.png]] | ||
| [[File:Cute Ribbon Master Sinnoh.png]] | | [[File:Cute Ribbon Master Sinnoh.png]] | ||
|- style=" | |- | ||
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png]] | |||
| [[File:Accessory Pink Balloon Sprite.png]] | | style="background: #FFF" | [[File:Accessory Pink Balloon Sprite.png]] | ||
| [[File:Accessory Lace Headress Sprite.png]] | | style="background: #FFF" | [[File:Accessory Lace Headress Sprite.png]] | ||
| style="{{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]] | | style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]] | ||
|} | |||
===Hoenn Contest Spectaculars=== | |||
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}" | |||
|- | |||
! style="background: #{{cute color light}}; {{roundytop|5px}}" | Master Rank | |||
|- | |||
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Cuteness Master Ribbon.png]] | |||
|} | |} | ||
==Moves== | ==Moves== | ||
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}} | |||
{{movelist/contest-head|Cute}} | {{movelist/contest-head|Cute}} | ||
{{movelist/contest|5|After You|Normal|Status||||}} | |||
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | {{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | ||
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}} | {{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}} | ||
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}} | {{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest|6|Baby-Doll Eyes|Fairy|Status||||}} | |||
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}} | {{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}} | ||
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | {{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | ||
{{movelist/contest|5|Bestow|Normal|Status||||}} | |||
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}} | {{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}} | {{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}} | ||
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{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}} | {{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}} | ||
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}} | {{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}} | ||
{{movelist/contest|6|Celebrate|Normal|Status||||}} | |||
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|6|Confide|Normal|Status||||}} | |||
{{movelist/contest|5|Cotton Guard|Grass|Status||||}} | |||
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}} | {{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}} | ||
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}} | {{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}} | ||
{{movelist/contest|6|Disarming Voice|Fairy|Special||||}} | |||
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}} | |||
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}} | {{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}} | {{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}} | ||
{{movelist/contest|5|Entrainment|Normal|Status||||}} | |||
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}} | {{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}} | ||
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}} | {{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}} | ||
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}} | {{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}} | ||
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}} | {{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}} | ||
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{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}} | {{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}} | ||
{{movelist/contest|6|Happy Hour|Normal|Status||||}} | |||
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}} | {{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}} | {{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}} | ||
{{movelist/contest|5|Heart Stamp|Psychic|Physical||||}} | |||
{{movelist/contest|6|Hold Hands|Normal|Status||||}} | |||
{{movelist/contest|5|Hone Claws|Dark|Status||||}} | |||
{{movelist/contest|6|Infestation|Bug|Special||||}} | |||
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}} | {{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}} | ||
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}} | {{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}} | ||
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{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}} | {{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}} | {{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}} | ||
{{movelist/contest|6|Nuzzle|Electric|Physical||||}} | |||
{{movelist/contest|6|Play Nice|Normal|Status|||||}} | |||
{{movelist/contest|6|Play Rough|Fairy|Physical|||||}} | |||
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}} | {{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}} | ||
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}} | {{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}} | ||
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{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}} | {{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}} | ||
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | {{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}} | ||
{{movelist/contest|5|Simple Beam|Normal|Status||||}} | |||
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}} | {{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}} | ||
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}} | {{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest|5|Soak|Water|Status||||}} | |||
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}} | {{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}} | ||
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}} | {{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}} | ||
{{movelist/contest|5|Struggle Bug|Bug|Special||||}} | |||
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|5|Tail Slap|Normal|Physical||||}} | |||
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}} | {{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}} | ||
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}} | {{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}} | ||
{{movelist/contest|6|Trick-or-Treat|Ghost|Status|||||}} | |||
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}} | {{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}} | ||
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}} | {{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}} | ||
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==In other languages== | ==In other languages== | ||
{{langtable|color={{cute color light}}|bordercolor={{cute color}} | {{langtable|color={{cute color light}}|bordercolor={{cute color}} | ||
|de=Anmut | |zh_cmn=可愛組 / 可爱组 ''Kě'ài Zǔ'' | ||
|de=Putzigkeit{{tt|*|Omega Ruby and Alpha Sapphire}}<br>Anmut{{tt|*|Prior to Omega Ruby and Alpha Sapphire}} | |||
|fr=Grâce | |fr=Grâce | ||
|it=Grazia | |it=Grazia | ||
| | |ko=귀여움 ''Gwiyeo-um'' | ||
| | |es=Dulzura}} | ||
{{contest}}<br> | {{contest}}<br> | ||
Line 152: | Line 183: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de: | [[de:Putzigkeit (Wettbewerb)]] | ||
[[it:Grazia ( | [[it:Grazia (virtù)]] | ||
[[zh: | [[zh:可爱]] |
Revision as of 08:07, 11 April 2016
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.
Characteristics
A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with Berries that have a sweet flavor. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.
During a Cuteness Contest, the audience will react as follows:
Move performed | Audience reaction |
---|---|
Cool move | Discontent |
Beautiful move | Indifference |
Cute move | Excitement |
Clever move | Indifference |
Tough move | Discontent |
Awards
At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.
Hoenn Contests
Normal Rank | Super Rank | Hyper Rank | Master Rank |
---|---|---|---|
Sinnoh Super Contests
Normal Rank | Great Rank | Ultra Rank | Master Rank |
---|---|---|---|
Hoenn Contest Spectaculars
Master Rank |
---|
Moves
Gen | Move | Type | Category | Generation III | Generation IV | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Appeal | Jamming | Description | Appeal | Description | |||||||||||||
V | After You | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
I | Amnesia | Psychic | Status |
|
|
Ups the user's condition. Helps prevent nervousness. |
|
Earn double the score in the next turn. | |||||||||
III | Assist | Normal | Status |
|
|
The appeal's quality depends on its timing. |
|
Makes the order of contestants random in the next turn. | |||||||||
II | Attract | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
IV | Aqua Tail | Water | Physical |
|
|
Did not exist. |
|
A basic performance using a move known by the Pokémon. | |||||||||
VI | Baby-Doll Eyes | Fairy | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
II | Baton Pass | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Raises the score if the Voltage is low. | |||||||||
II | Belly Drum | Normal | Status |
|
|
Ups the user's condition. Helps prevent nervousness. |
|
Earn double the score in the next turn. | |||||||||
V | Bestow | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
III | Block | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
III | Bounce | Flying | Physical |
|
|
Can avoid being startled by others. |
|
Earn +3 if no other Pokémon has chosen the same Judge. | |||||||||
IV | Brave Bird | Flying | Physical |
|
|
Did not exist. |
|
Earn +2 if the Pokémon performs last in the turn. | |||||||||
I | Bubble | Water | Special |
|
|
Startles all Pokémon that have done their appeals. |
|
Enables the user to perform last in the next turn. | |||||||||
IV | Bug Buzz | Bug | Special |
|
|
Did not exist. |
|
Earn +2 if the Judge's Voltage goes up. | |||||||||
VI | Celebrate | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
II | Charm | Normal | Status |
|
|
Startles Pokémon that made a same-type appeal. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
VI | Confide | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
V | Cotton Guard | Grass | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
III | Covet | Normal | Physical |
|
|
Makes the appeal as good as those before it. |
|
Steals the Voltage of the Pokémon that just went. | |||||||||
I | Defense Curl | Normal | Status |
|
|
Can avoid being startled by others once. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
VI | Disarming Voice | Fairy | Special |
|
|
Did not exist. |
|
Did not exist. | |||||||||
VI | Draining Kiss | Fairy | Special |
|
|
Did not exist. |
|
Did not exist. | |||||||||
IV | Embargo | Dark | Status |
|
|
Did not exist. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
II | Encore | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Earn +3 if two Pokémon raise the Voltage in a row. | |||||||||
V | Entrainment | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
III | Facade | Normal | Physical |
|
|
The appeal works great if performed last. |
|
Earns double the score on the final performance. | |||||||||
III | Fake Out | Normal | Physical |
|
|
Startles Pokémon that made a same-type appeal. |
|
Earn +2 if the Pokémon performs first in the turn. | |||||||||
II | Flail | Normal | Physical |
|
|
The appeal works better the later it is performed. |
|
Earns double the score on the final performance. | |||||||||
III | Follow Me | Normal | Status |
|
|
Temporarily stops the crowd from getting excited. |
|
Makes the order of contestants random in the next turn. | |||||||||
II | Frustration | Normal | Physical |
|
|
An appeal that excites the audience in any contest. |
|
Earn +2 if the Pokémon performs last in the turn. | |||||||||
I | Growl | Normal | Status |
|
|
The appeal works great if performed last. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
IV | Guard Swap | Psychic | Status |
|
|
Did not exist. |
|
Raises the score if the Voltage is low. | |||||||||
VI | Happy Hour | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
IV | Heal Block | Psychic | Status |
|
|
Did not exist. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
IV | Healing Wish | Psychic | Status |
|
|
Did not exist. |
|
Increased Voltage is added to the performance score. | |||||||||
V | Heart Stamp | Psychic | Physical |
|
|
Did not exist. |
|
Did not exist. | |||||||||
VI | Hold Hands | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
V | Hone Claws | Dark | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
VI | Infestation | Bug | Special |
|
|
Did not exist. |
|
Did not exist. | |||||||||
IV | Last Resort | Normal | Physical |
|
|
Did not exist. |
|
Earn a higher score the later the Pokémon performs. | |||||||||
IV | Lucky Chant | Normal | Status |
|
|
Did not exist. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
IV | Magnet Rise | Electric | Status |
|
|
Did not exist. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
IV | Me First | Normal | Status |
|
|
Did not exist. |
|
Enables the user to perform first in the next turn. | |||||||||
I | Metronome | Normal | Status |
|
|
Can be repeatedly used without boring the judge. |
|
Makes the order of contestants random in the next turn. | |||||||||
II | Milk Drink | Normal | Status |
|
|
Works well if it's the same type as the one before. |
|
Increased Voltage is added to the performance score. | |||||||||
I | Mimic | Normal | Status |
|
|
Makes the appeal as good as the one before it. |
|
Steals the Voltage of the Pokémon that just went. | |||||||||
I | Minimize | Normal | Status |
|
|
Can avoid being startled by others once. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
IV | Miracle Eye | Psychic | Status |
|
|
Did not exist. |
|
Earn +3 if two Pokémon raise the Voltage in a row. | |||||||||
IV | Mirror Shot | Steel | Special |
|
|
Did not exist. |
|
Earn +2 if the Pokémon performs first in the turn. | |||||||||
III | Mud Sport | Ground | Status |
|
|
A highly appealing move. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
II | Mud-Slap | Ground | Special |
|
|
Startles the Pokémon that has the judge's attention. |
|
A basic performance using a move known by the Pokémon. | |||||||||
IV | Nasty Plot | Dark | Status |
|
|
Did not exist. |
|
Earn double the score in the next turn. | |||||||||
VI | Nuzzle | Electric | Physical |
|
|
Did not exist. |
|
Did not exist. | |||||||||
VI | Play Nice | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
VI | Play Rough | Fairy | Physical |
|
|
Did not exist. |
|
Did not exist. | |||||||||
IV | Pluck | Flying | Physical |
|
|
Did not exist. |
|
Steals the Voltage of the Pokémon that just went. | |||||||||
II | Present | Normal | Physical |
|
|
Can be repeatedly used without boring the judge. |
|
Raises the score if the Voltage is low. | |||||||||
II | Protect | Normal | Status |
|
|
Can avoid being startled by others. |
|
Raises the score if the Voltage is low. | |||||||||
III | Refresh | Normal | Status |
|
|
Ups the user's condition. Helps prevent nervousness. |
|
Increased Voltage is added to the performance score. | |||||||||
I | Rest | Psychic | Status |
|
|
Can avoid being startled by others once. |
|
Increased Voltage is added to the performance score. | |||||||||
II | Return | Normal | Physical |
|
|
An appeal that excites the audience in any contest. |
|
Earn +2 if the Pokémon performs first in the turn. | |||||||||
III | Role Play | Psychic | Status |
|
|
Makes the appeal as good as those before it. |
|
Earn +3 if the Pokémon gets the lowest score. | |||||||||
I | Sand-Attack | Ground | Status |
|
|
Startles the Pokémon that has the judge's attention. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
IV | Shadow Claw | Ghost | Physical |
|
|
Did not exist. |
|
Earn +2 if the Pokémon performs first in the turn. | |||||||||
I | Sharpen | Normal | Status |
|
|
Ups the user's condition. Helps prevent nervousness. |
|
Earn double the score in the next turn. | |||||||||
V | Simple Beam | Normal | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
I | Sing | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
III | Slack Off | Normal | Status |
|
|
The appeal works better the later it is performed. |
|
Increased Voltage is added to the performance score. | |||||||||
II | Sleep Talk | Normal | Status |
|
|
Can be repeatedly used without boring the judge. |
|
A basic performance using a move known by the Pokémon. | |||||||||
V | Soak | Water | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
II | Snore | Normal | Special |
|
|
A highly appealing move. |
|
A basic performance using a move known by the Pokémon. | |||||||||
I | Splash | Normal | Status |
|
|
The appeal works great if performed last. |
|
Raises the score if the Voltage is low. | |||||||||
V | Struggle Bug | Bug | Special |
|
|
Did not exist. |
|
Did not exist. | |||||||||
II | Swagger | Normal | Status |
|
|
The appeal works great if performed first. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
II | Sweet Kiss | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
II | Sweet Scent | Normal | Status |
|
|
Badly startles those that have made appeals. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
I | Tail Whip | Normal | Status |
|
|
The appeal works great if performed last. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
V | Tail Slap | Normal | Physical |
|
|
Did not exist. |
|
Did not exist. | |||||||||
III | Teeter Dance | Normal | Status |
|
|
Jams the others, and misses one turn of appeals. |
|
Makes the order of contestants random in the next turn. | |||||||||
III | Tickle | Normal | Status |
|
|
Worsens the condition of those that made appeals. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
VI | Trick-or-Treat | Ghost | Status |
|
|
Did not exist. |
|
Did not exist. | |||||||||
IV | Trick Room | Psychic | Status |
|
|
Did not exist. |
|
Makes the order of contestants random in the next turn. | |||||||||
IV | U-turn | Bug | Physical |
|
|
Did not exist. |
|
Raises the score if the Voltage is low. | |||||||||
III | Uproar | Normal | Special |
|
|
Scrambles up the order of appeals on the next turn. |
|
Lowers the Voltage of all Judges by one each. | |||||||||
I | Water Gun | Water | Special |
|
|
A highly appealing move. |
|
A basic performance using a move known by the Pokémon. | |||||||||
III | Water Sport | Water | Status |
|
|
A highly appealing move. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
III | Wish | Normal | Status |
|
|
Temporarily stops the crowd from getting excited. |
|
Increased Voltage is added to the performance score. | |||||||||
I | Withdraw | Water | Status |
|
|
Can avoid being startled by others. |
|
Prevents the Voltage from going up in the same turn. | |||||||||
III | Yawn | Normal | Status |
|
|
Makes all Pokémon after the user nervous. |
|
Prevents the Voltage from going down in the same turn. | |||||||||
For a detailed description of a move's Contest effect, see its page. |
In other languages
|
Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |