Cute (condition): Difference between revisions

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{{redirect|Cute|Pokémon Musical Category|Pokémon Musical#Categories}}
{{conditions}}
The '''Cute Contest''' is one of five different [[Pokémon Contest]] categories, the other four being [[Beauty Contest|Beauty]], [[Smart Contest|Smart]], [[Cool Contest|Cool]], and [[Tough Contest|Tough]]. Pokémon that are fed Sweet [[Pokéblock]]s or [[Poffin]] will have an enhanced Cute condition; this can be assisted with the {{DL|Scarf|Pink Scarf}}. Most Cute moves are {{t|Normal}}, {{t|Psychic}}, and {{type2|Water}}s, but many other types of moves are Cute as well. Cute moves often involve moves that Pokémon learn early in their movesets and/or are not effective in battle, such as {{m|Tail Whip}}, {{m|Assist}}, {{m|Water Gun}}, and {{m|Growl}}. During a Cute Contest, the following moves will excite the crowd:
The '''Cute condition''', also called '''Cuteness''' (Japanese: '''かわいさ''' ''Cuteness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


*'''[[Beauty Contest|Beauty moves]]''' - Average
==Characteristics==
*'''[[Smart Contest|Smart moves]]''' - Average
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.
*'''[[Cool Contest|Cool moves]]''' - Poor
*'''[[Tough Contest|Tough moves]]''' - Poor
*'''Cute moves''' - High


The Cute [[condition]] is raised by [[Poffin]] or [[Pokéblock]]s made with sweet-flavored [[Berry|Berries]]. Pokémon with [[nature]]s that boost Speed - Timid, Hasty, Jolly, and Naïve - get the most benefit from sweet Berries, so they will be the easiest to raise for the Cute Contest.
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Pink Scarf}}. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}.


==Cute moves==
During a Cuteness Contest, the audience will react as follows:
{| {| class="roundy" align="center" width="100%" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px"
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Discontent
|- style="background:#{{Beautiful color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Indifference
|- style="background:#{{cute color}}"
| Cute move
| Excitement
|- style="background:#{{clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Indifference
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Discontent
|-
|-
|  
| class="roundybottom" style="background: #{{cute color light}}" colspan="2" height="2px" |
{| border=1 width="100%" align="center" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{cute color}}; border-collapse:collapse;"
|}{{-}}
|-
 
! Move
==Awards==
! <small>Hoenn Appeal</small>
At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
! <small>Hoenn Jam</small>
 
! <small>Hoenn Description</small>
===Hoenn Contests===
! <small>Sinnoh Appeal</small>
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
|-
| {{m|Amnesia}}
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
| 1 <font color=pink>♥
! style="background: #{{cute color light}};" | Super Rank
| 0
! style="background: #{{cute color light}};" | Hyper Rank
| <small>The user gains a star if their condition is good, and they receive the number of stars in appeal points next round. Every star they have (up to three) lessens the chance of the Pokémon becoming nervous. </small>
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
| 0
| <small>Earn double the score in the next turn. </small>
{{typetable|Psychic}}
|-
|-
| {{m|Assist}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png‎]]
| 1 <font color=pink>♥
| style="background: #FFF" | [[File:Cute Ribbon Super.png]]
| 0
| style="background: #FFF" | [[File:Cute Ribbon Hyper.png]]
| <small>Changes the appeal points to 1, 2, 4, 6, or 8. </small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]]
| 2 <font color=pink>♥♥
|}
| <small>Makes the order of contestants random in the next turn. </small>
 
{{typetable|Normal}}
===Sinnoh Super Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}};  border: 3px solid #{{cute color}}"
|-
|-
| {{m|Attract}}
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
| 2 <font color=pink>♥♥
! style="background: #{{cute color light}};" | Great Rank
| 0
! style="background: #{{cute color light}};" | Ultra Rank
| <small>Makes the Pokémon who appeal after the user's turn nervous. </small>
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
| 2 <font color=pink>♥♥
|- style="background: #FFF"
| <small>Prevents the Voltage from going down in the same turn. </small>
| [[File:Cute Ribbon Sinnoh.png‎]]
{{typetable|Normal}}
| [[File:Cute Ribbon Great.png]]
| [[File:Cute Ribbon Ultra.png]]
| [[File:Cute Ribbon Master Sinnoh.png]]
|-
|-
| {{m|Aqua Tail}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png‎]]
| align=center | N/A
| style="background: #FFF" | [[File:Accessory Pink Balloon Sprite.png]]
| align=center | N/A
| style="background: #FFF" | [[File:Accessory Lace Headress Sprite.png]]
| align=center | N/A
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]]
| 3 <font color=pink>♥♥♥
|}
| <small>A basic performance using a move known by the Pokémon. </small>
 
{{typetable|Water}}
===Hoenn Contest Spectaculars===
|-
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
| {{m|Baton Pass}}
| 2 <font color=pink>♥♥
| 0
| <small>Makes the Pokémon who appealed after the user's turn nervous. </small>
| 0
| <small>Raises the score if the Voltage is low. </small>
{{typetable|Normal}}
|-
| {{m|Belly Drum}}
| 1 <font color=pink>♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Earn double the score in the next turn. </small>
{{typetable|Normal}}
|-
| {{m|Block}}
| 2 <font color=pink>♥♥
| 0
| <small>Makes all Pokémon after the user nervous. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Bounce}}
| 1 <font color=pink>♥
| 0
| <small>Can avoid being startled by others. </small>
| 1 <font color=pink>♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
{{typetable|Flying}}
|-
| {{m|Brave Bird}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
{{typetable|Flying}}
|-
| {{m|Bubble}}
| 2 <font color=pink>♥♥
| 2 ♥♥
| <small>Startles all Pokémon that have made their appeals for this turn. </small>
| 2 <font color=pink>♥♥
| <small>Enables the user to perform last in the next turn. </small>
{{typetable|Water}}
|-
| {{m|Bug Buzz}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up.</small>
{{typetable|Bug}}
|-
| {{m|Charm}}
| 2 <font color=pink>♥♥
| 1♥
| <small>Subtract 4 appeal points from any Pokémon who appealed before the user who used the same type of move. Subtract 1 point from any who did not use the same type of move. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Covet}}
| 1 <font color=pink>♥
| 0
| <small>The appeal works as well as the ones in front. </small>
| 0
| <small>Steals the Voltage of the Pokémon that just went. </small>
{{typetable|Normal}}
|-
| {{m|Defense Curl}}
| 2 <font color=pink>♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Normal}}
|-
| {{m|Embargo}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Dark}}
|-
| {{m|Encore}}
| 2 <font color=pink>♥♥
| 0
| <small>Makes all Pokémon after the user nervous. </small>
| 1 <font color=pink>♥
| <small>Earn +3 if two Pokémon raise the Voltage in a row. </small>
{{typetable|Normal}}
|-
| {{m|Facade}}
| 2 <font color=pink>♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 2 <font color=pink>♥♥
| <small>Earns double the score on the final performance. </small>
{{typetable|Normal}}
|-
| {{m|Fake Out}}
| 2 <font color=pink>♥♥
| 1 ♥
| <small>Startles Pokémon that made Cute appeals earlier in the same round. </small>
| 2 <font color=pink>♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
{{typetable|Normal}}
|-
| {{m|Flail}}
| 1 <font color=pink>♥
| 0
| <small>The appeal works better the later it is performed </small>
| 2 <font color=pink>♥♥
| <small>Earns double the score on the final performance. </small>
{{typetable|Normal}}
|-
| {{m|Follow Me}}
| 3 <font color=pink>♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited. </small>
| 2 <font color=pink>♥♥
| <small>Makes the order of contestants random in the next turn. </small>
{{typetable|Normal}}
|-
| {{m|Frustration}}
| 1 <font color=pink>♥
| 0
| <small>An appeal that excites the audience in any Contest. </small>
| 2 <font color=pink>♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
{{typetable|Normal}}
|-
| {{m|Growl}}
| 2 <font color=pink>♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Guard Swap}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Raises the score if the Voltage is low.</small>
{{typetable|Psychic}}
|-
| {{m|Heal Block}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Psychic}}
|-
| {{m|Healing Wish}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Increased Voltage is added to the performance score.</small>
{{typetable|Psychic}}
|-
| {{m|Heart Swap}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Raises the score if the Voltage is low.</small>
{{typetable|Psychic}}
|-
| {{m|Last Resort}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Earn a higher score the later the Pokémon performs.</small>
{{typetable|Normal}}
|-
| {{m|Lucky Chant}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Normal}}
|-
| {{m|Magnet Rise}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Electric}}
|-
| {{m|Me First}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn.</small>
{{typetable|Normal}}
|-
| {{m|Metronome}}
| 3 <font color=pink>♥♥♥
| 0
| <small>Can be repeatedly used without boring the judge. </small>
| 2 <font color=pink>♥♥
| <small>Makes the order of contestants random in the next turn. </small>
{{typetable|Normal}}
|-
| {{m|Milk Drink}}
| 2 <font color=pink>♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 0 <font color=pink>
| <small>Increased Voltage is added to the performance score. </small>
{{typetable|Normal}}
|-
| {{m|Mimic}}
| 1 <font color=pink>♥
| 0
| <small>Makes the appeal as good as the before it.</small>
| 0
| <small>Steals the Voltage of the Pokémon that just went. </small>
{{typetable|Normal}}
|-
| {{m|Minimize}}
| 2 <font color=pink>♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Miracle Eye}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 1 <font color=pink>♥
| <small>Earn +3 if two Pokémon raise the Voltage in a row. </small>
{{typetable|Psychic}}
|-
| {{m|Mirror Shot}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Steel}}
|-
| {{m|Mud Sport}}
| 4 <font color=pink>♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
{{typetable|Ground}}
|-
| {{m|Mud-Slap}}
| 2 <font color=pink>♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 3 <font color=pink>♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
{{typetable|Ground}}
|-
| {{m|Nasty Plot}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Earn double the score in the next turn.</small>
{{typetable|Dark}}
|-
| {{m|Pluck}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Steals the Voltage of the Pokémon that just went.</small>
{{typetable|Flying}}
|-
| {{m|Present}}
| 3 <font color=pink>♥♥♥
| 0
| <small>Can be repeatedly used without boring the Judge. </small>
| 0
| <small>Raises the score if the Voltage is low. </small>
{{typetable|Normal}}
|-
| {{m|Protect}}
| 1 <font color=pink>♥
| 0
| <small>Can avoid being startled by others. </small>
| 0
| <small>Raises the score if the Voltage is low. </small>
{{typetable|Normal}}
|-
| {{m|Refresh}}
| 1 <font color=pink>♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
{{typetable|Normal}}
|-
| {{m|Rest}}
| 2 <font color=pink>♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
{{typetable|Psychic}}
|-
| {{m|Return}}
| 1 <font color=pink>♥
| 0
| <small>Excites the audience in any contest. </small>
| 2 <font color=pink>♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
{{typetable|Normal}}
|-
| {{m|Role Play}}
| 1 <font color=pink>♥
| 0
| <small>The appeal works best the more the crowd is excited. </small>
| 1 <font color=pink>♥
| <small>Earn +3 if the Pokémon gets the lowest score.</small>
{{typetable|Psychic}}
|-
| {{m|Sand-Attack}}
| 2 <font color=pink>♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color=pink>♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Ground}}
|-
| {{m|Shadow Claw}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Ghost}}
|-
| {{m|Sharpen}}
| 1 <font color=pink>♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness.</small>
| 0
| <small>Earn double the score in the next turn. </small>
{{typetable|Normal}}
|-
| {{m|Sing}}
| 2 <font color=pink>♥♥
| 0
| <small>Makes all Pokémon after the user nervous. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Slack Off}}
| 1 <font color=pink>♥
| 0
| <small>It works better the later it is performed. </small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
{{typetable|Normal}}
|-
| {{m|Sleep Talk}}
| 2 <font color=pink>♥♥
| 0
| <small>Can be repeatedly used without boring the Judge.</small>
| 3 <font color=pink>♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
{{typetable|Normal}}
|-
| {{m|Snore}}
| 4 <font color=pink>♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color=pink>♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
{{typetable|Normal}}
|-
| {{m|Splash}}
| 2 <font color=pink>♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
{{typetable|Normal}}
|-
| {{m|Swagger}}
| 2 <font color=pink>♥♥
| 0
| <small>The appeal works great if performed first.</small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Sweet Kiss}}
| 2 <font color=pink>♥♥
| 0
| <small>Makes all Pokémon after the user nervous. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Sweet Scent}}
| 1 <font color=pink>♥
| 3 ♥♥♥
| <small>Badly startles those that have made their appeals for this turn. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
{{typetable|Normal}}
|-
| {{m|Tail Whip}}
| 2 <font color=pink>♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn.  </small>
{{typetable|Normal}}
|-
| {{m|Teeter Dance}}
| 4 <font color=pink>♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals. </small>
| 2 <font color=pink>♥♥
| <small>Makes the order of contestants random in the next turn. </small>
{{typetable|Normal}}
|-
| {{m|Tickle}}
| 3 <font color=pink>♥♥♥
| 0
| <small>Worsens the condition of those that made appeals. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn. 
{{typetable|Normal}}
|-
| {{m|Trick Room}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Makes the order of contestants random in the next turn.</small>
{{typetable|Psychic}}
|-
|-
| {{m|U-turn}}
! style="background: #{{cute color light}}; {{roundytop|5px}}" | Master Rank
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Raises the score if the Voltage is low.</small>
{{typetable|Bug}}
|-
|-
| {{m|Uproar}}
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Cuteness Master Ribbon.png‎]]
| 3 <font color=pink>♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn. </small>
| 2 <font color=pink>♥♥
| <small>Lowers the Voltage of all Judges by one each.
{{typetable|Normal}}
|-
| {{m|Water Gun}}
| 4 <font color=pink>♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color=pink>♥♥♥
| <small>A basic performance using a move known by the Pokémon.
{{typetable|Water}}
|-
| {{m|Water Sport}}
| 4 <font color=pink>♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going up in the same turn.
{{typetable|Water}}
|-
| {{m|Wish}}
| 3 <font color=pink>♥♥♥
| 0
| <small>A highly appealing move. </small>
| 0
| <small>Increased Voltage is added to the performance score. 
{{typetable|Normal}}
|-
| {{m|Withdraw}}
| 1 <font color=pink>♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going up in the same turn.
{{typetable|Water}}
|-
| {{m|Yawn}}
| 2 <font color=pink>♥♥
| 0
| <small>Makes all after Pokémon the user nervous.  </small>
| 2 <font color=pink>♥♥
| <small>Prevents the Voltage from going down in the same turn.
{{typetable|Normal}}
|}
|}
|}


==Moves==
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}}
{{movelist/contest-head|Cute}}
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}}
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}}
{{movelist/contest|6|Play Nice|Normal|Status|||||}}
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}}
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-foot|Cute}}
==In other languages==
{{langtable|color={{cute color light}}|bordercolor={{cute color}}
|de=Putzigkeit{{tt|*|Omega Ruby and Alpha Sapphire}}<br>Anmut{{tt|*|Prior to Omega Ruby and Alpha Sapphire}}
|fr=Grâce
|it=Grazia
|ko=귀여움 ''Gwiyeo-um''
|es=Dulzura
|zh_cmn=可爱组}}
{{contest}}<br>
{{Project Games notice|game mechanic}}


{{contest}}
[[Category:Game mechanics]]


[[de:Anmut]]
[[de:Putzigkeit (Wettbewerb)]]
[[it:Grazia (gara)]]
[[it:Grazia (virtù)]]
[[zh:可爱组]]

Revision as of 00:27, 25 August 2015

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with Berries that have a sweet flavor. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.

When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.

During a Cuteness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Discontent
Beautiful move Indifference
Cute move Excitement
Clever move Indifference
Tough move Discontent


Awards

At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Cute Ribbon Hoenn.png Cute Ribbon Super.png Cute Ribbon Hyper.png Cute Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Cute Ribbon Sinnoh.png Cute Ribbon Great.png Cute Ribbon Ultra.png Cute Ribbon Master Sinnoh.png
Accessory Pink Barrette Sprite.png Accessory Pink Balloon Sprite.png Accessory Lace Headress Sprite.png Accessory Flower Stage Sprite.png

Hoenn Contest Spectaculars

Master Rank
Cuteness Master Ribbon.png

Moves

140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.
Reason: contest moves from Omega Ruby and Alpha Sapphire.
Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
I Amnesia Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
III Assist Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal's quality depends on its timing.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
II Attract Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Aqua Tail Water Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Baton Pass Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
II Belly Drum Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
III Block Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Bounce Flying Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
IV Brave Bird Flying Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Bubble Water Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 2
♥♥♥♥
N/A
Startles all Pokémon that have done their appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
IV Bug Buzz Bug Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
II Charm Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Covet Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as those before it.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
I Defense Curl Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI Draining Kiss Fairy Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Embargo Dark Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Encore Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
III Facade Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Fake Out Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
II Flail Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Follow Me Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
II Frustration Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
An appeal that excites the audience in any contest.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Growl Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Guard Swap Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
IV Heal Block Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Healing Wish Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
IV Last Resort Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
IV Lucky Chant Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Magnet Rise Electric Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Me First Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
I Metronome Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can be repeatedly used without boring the judge.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
II Milk Drink Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Mimic Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as the one before it.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
I Minimize Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Miracle Eye Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
IV Mirror Shot Steel Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Mud Sport Ground Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Mud-Slap Ground Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Nasty Plot Dark Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
VI Play Nice Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Pluck Flying Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
II Present Normal Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can be repeatedly used without boring the judge.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
II Protect Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
III Refresh Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Rest Psychic Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
II Return Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
An appeal that excites the audience in any contest.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Role Play Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as those before it.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
I Sand-Attack Ground Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Shadow Claw Ghost Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Sharpen Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
I Sing Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Slack Off Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
II Sleep Talk Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can be repeatedly used without boring the judge.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
II Snore Normal Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Splash Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Raises the score if the Voltage is low.
II Swagger Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed first.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
II Sweet Kiss Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
II Sweet Scent Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
I Tail Whip Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Teeter Dance Normal Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
III Tickle Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Worsens the condition of those that made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Trick Room Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
IV U-turn Bug Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
III Uproar Normal Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles up the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
I Water Gun Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Water Sport Water Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Wish Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Withdraw Water Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Yawn Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
For a detailed description of a move's Contest effect, see its page.

In other languages

Language Title
Mandarin Chinese 可爱组
France Flag.png French Grâce
Germany Flag.png German Putzigkeit*
Anmut*
Italy Flag.png Italian Grazia
South Korea Flag.png Korean 귀여움 Gwiyeo-um
Spain Flag.png Spanish Dulzura


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.