Crabhammer (move)

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Crabhammer
クラブハンマー Crab Hammer
[[File:|center]]
Type  Water
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
?
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Crabhammer (Japanese: クラブハンマー Crab Hammer) is a damage-dealing Template:Type2 move introduced in Generation I. Prior to Generation III, it was the signature move of the Krabby evolution family.

Effect

Crabhammer deals damage and has an increased critical hit ratio.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0098 Krabby Krabby
Water 35
0099 Kingler Kingler
Water 42
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0098 Krabby Krabby
Water 41
0099 Kingler Kingler
Water 49
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0098 Krabby Krabby
Water 45
0099 Kingler Kingler
Water 57
0341 Corphish Corphish
Water 35
0341 Corphish Corphish
Water 34
0342 Crawdaunt Crawdaunt
Water Dark 39
0342 Crawdaunt Crawdaunt
Water Dark 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0098 Krabby Krabby
Water 41
0099 Kingler Kingler
Water 56
0341 Corphish Corphish
Water 38
0342 Crawdaunt Crawdaunt
Water Dark 44
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

#   Pokémon Type Obtained with
0098 Krabby Krabby
Water Pokéwalker -
Blue Lake
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The foe is hammered with a large pincer.
Pokémon Method
User First Used In Notes
Kingler Kingler slams its pincer onto its opponent, or Kingler slams its claw into the ground and a round white energy ball slams into the opponent.
Giovanni's Kingler The Battle of the Badge Debut
Ash's Kingler Round One - Begin! None
Crawdaunt Crawdaunt hits the opponent with its claws. Sometimes they glow white before hitting it.
Team Aqua grunt's Crawdaunt Stairway to Devon None
Brodie's Ditto in the form of Crawdaunt Unfair-Weather Friends None
Mr. Saridakis's Crawdaunt On Olden Pond None
Kyle's Crawdaunt Strategy with a Smile! None
Corphish One or both of Corphish's pincer glows white and it hits its opponent with one of them, or Corphish's pincers glow white and it hits the ground, sending an invisible shockwave at the opponent.
A wild Corphish Which Wurmple's Which? None
Ash's Corphish Gone Corphishin' None
A wild Corphish Cheers on Castaways Isle! None


Trivia

  • All Pokémon that can learn this move receive STAB from it.
  • Based on their Japanese names, Octazooka and this are the only moves so far that have a name of a Pokémon in them.

In other languages

  • French: Pince-Masse
  • German: Krabbhammer
  • Italian: Martellata
  • Norwegian: Krabbehammer
  • Dutch: Krabhamer

Template:Project MoveDex notice