Cosmic Power (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=322 |
n=322 |
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appealsc=0 |
appealsc=0 |
scdesc=Earn double the score in the next turn. |
scdesc=Earn double the score in the next turn. |
category6=Beautiful |
appeal6=1 |
jam6=0 |
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness too. |
pokefordex=Cosmic%20Power |
pokefordex=Cosmic%20Power |
touches=no |
touches=no |
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises <sc>Defense</sc> and <sc>Sp. Def</sc> with a mystic power.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises <sc>Defense</sc> and <sc>Sp. Def</sc> with a mystic power.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user absorbs a mystic power to raise its <sc>Defense</sc> and <sc>Sp. Def</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user absorbs a mystic power to raise its <sc>Defense</sc> and <sc>Sp. Def</sc>.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br/>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br/>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveheader/Level|Psychic|3}}
{{Moveheader/Level|Psychic|3}}
{{Moveentry/Level3|035|Clefairy|1|Fairy|Fairy|33|25|28|B2W2=34|34}}
{{Moveentry/Level3|035|Clefairy|1|Fairy|Fairy|33|25|28|B2W2=34|34}}
{{Moveentry/Level3|120|Staryu|1|Water|Water|42|51|55|B2W2=48|48}}
{{Moveentry/Level3|120|Staryu|1|Water|Water|42|51|55|B2W2=48|{{tt|48|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level3|337|Lunatone|2|Rock|Psychic|31|34|34|B2W2=29|29}}
{{Moveentry/Level3|337|Lunatone|2|Rock|Psychic|31|34|34|B2W2=29|{{tt|29|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level3|338|Solrock|2|Rock|Psychic|31|34|34|B2W2=29|29}}
{{Moveentry/Level3|338|Solrock|2|Rock|Psychic|31|34|34|B2W2=29|{{tt|29|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|37|45|37|B2W2=31|31}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|37|45|37|B2W2=31|{{tt|31|XY}}<br>{{tt|22|ORAS}}}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|42|51|47|B2W2=31|31}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|42|51|47|B2W2=31|{{tt|31|XY}}<br>{{tt|22|ORAS}}}}
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|45|60|60|60}}
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|45|60|60|60}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73|73|form=Normal}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73|{{tt|73|XY}}<br>{{tt|55|ORAS}}|form=Normal}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73|73|form=Attack}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73|{{tt|73|XY}}<br>{{tt|55|ORAS}}|form=Attack}}
{{Moveentry/Level3|493|Arceus|1|Normal|Normal|no|--|--|--}}
{{Moveentry/Level3|493|Arceus|1|Normal|Normal|no|--|--|--}}
{{Moveentry/Level3|561|Sigilyph|2|Psychic|Flying|no|no|48|48}}
{{Moveentry/Level3|561|Sigilyph|2|Psychic|Flying|no|no|48|48}}
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genIII=Cosmic Power III|
genIII=Cosmic Power III|
genIV=Cosmic Power IV|
genIV=Cosmic Power IV|
}}
{{Movegen|
type=Psychic|
PMDRB=Cosmic Power PMD RB|
}}
{{Movegen|
type=Psychic|
Colo=Cosmic Power Colo|
}}
}}



Revision as of 20:01, 8 August 2015

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Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Cosmic Power
コスモパワー Cosmo Power
Cosmic Power V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Beautiful
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness too.

Cosmic Power (Japanese: コスモパワー Cosmo Power) is a non-damaging Psychic-type move introduced in Generation III.

Effect

Cosmic Power boosts the Defense and Special Defense of the user by one stage each.

Description

Games Description
RSE Raises Defense and Sp. Def with a mystic power.
FRLG The user absorbs a mystic power to raise its Defense and Sp. Def.


The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035 Clefairy Clefairy Fairy Fairy 33 25 28 34 34
120 Staryu Staryu Water Water 42 51 55 48 48
49
337 Lunatone Lunatone Rock Psychic 31 34 34 29 29
25
338 Solrock Solrock Rock Psychic 31 34 34 29 29
25
343 Baltoy Baltoy Ground Psychic 37 45 37 31 31
22
344 Claydol Claydol Ground Psychic 42 51 47 31 31
22
385 Jirachi Jirachi Steel Psychic 45 60 60 60
386 Deoxys Deoxys
Normal Forme
Psychic Psychic 35 73 73 73
55
386 Deoxys Deoxys
Attack Forme
Psychic Psychic 35 73 73 73
55
493 Arceus Arceus Normal Normal   -- -- --
561 Sigilyph Sigilyph Psychic Flying     48 48
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
300 Skitty Skitty Normal Normal       Clefairy
351 Castform Castform Normal Normal       Clefairy
358 Chimecho Chimecho* Psychic Psychic       Castform
427 Buneary Buneary* Normal Normal       Skitty
433 Chingling Chingling* Psychic Psychic       Castform
605 Elgyem Elgyem* Psychic Psychic       Buneary
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0385 385 JirachiLv.50 Steel Psychic Character Fair Jirachi
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 無限能量 Wúxiàn Néngliàng
France Flag.png French Force Cosmik
Germany Flag.png German Kosmik-Kraft
Greece Flag.png Greek Κοσμική Ενέργεια
Italy Flag.png Italian Cosmoforza
South Korea Flag.png Korean 코스믹파워 Cosmic Power
Brazil Flag.png Brazilian Portuguese Poder Cósmico
Serbia Flag.png Serbian Kosmička Moć
Spain Flag.png Spanish Masa Cósmica


Variations of the move Bulk Up
StatusIC HOME.png Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.