Cosmic Power (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=322 |
n=322 |
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jtrans=Cosmo Power |
jtrans=Cosmo Power |
jtranslit=Kosumo Pawā |
jtranslit=Kosumo Pawā |
gameimage=Cosmic Power.png |
gameimage=Cosmic Power V.png |
type=Psychic |
type=Psychic |
damagecategory=Status |
damagecategory=Status |
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appealsc=0 |
appealsc=0 |
scdesc=Earn double the score in the next turn. |
scdesc=Earn double the score in the next turn. |
category6=Beautiful |
appeal6=1 |
jam6=0 |
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness too. |
pokefordex=Cosmic%20Power |
pokefordex=Cosmic%20Power |
touches=no |
touches=no |
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target=self |
target=self |
footnotes= }}
footnotes= }}
'''Cosmic Power''' (Japanese: '''コスモパワー''' ''Cosmos Power'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation III]].
'''Cosmic Power''' (Japanese: '''コスモパワー''' ''Cosmo Power'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation III]].


==Effect==
==Effect==
Cosmic Power boosts the {{stat|Defense}} and {{stat|Special Defense}} of the user by one stage each.
Cosmic Power boosts the {{stat|Defense}} and {{stat|Special Defense}} of the user by one stage each.
==Description==
==Description==
{{incomplete|section|Colo and XD description}}
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|RSE|Raises <sc>Defense</sc> and <sc>Sp. Def</sc> with a mystic power.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises <sc>Defense</sc> and <sc>Sp. Def</sc> with a mystic power.}}
{{movedescentry|FRLG|The user absorbs a mystic power to raise its <sc>Defense</sc> and <sc>Sp. Def</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user absorbs a mystic power to raise its <sc>Defense</sc> and <sc>Sp. Def</sc>.}}
{{movedescentry|DPPtHGSSBW|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br/>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
==Learnset==
==Learnset==


===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|3}}
{{Moveheader/Level|Psychic|3}}
{{Moveentry/Level3|035|Clefairy|1|Normal|Normal|33|25|28|B2W2=34}}
{{Moveentry/Level3|035|Clefairy|1|Fairy|Fairy|33|25|28|B2W2=34|34}}
{{Moveentry/Level3|120|Staryu|1|Water|Water|42|51|55|B2W2=48}}
{{Moveentry/Level3|120|Staryu|1|Water|Water|42|51|55|B2W2=48|{{tt|48|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level3|337|Lunatone|2|Rock|Psychic|31|34|34|B2W2=29}}
{{Moveentry/Level3|337|Lunatone|2|Rock|Psychic|31|34|34|B2W2=29|{{tt|29|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level3|338|Solrock|2|Rock|Psychic|31|34|34|B2W2=29}}
{{Moveentry/Level3|338|Solrock|2|Rock|Psychic|31|34|34|B2W2=29|{{tt|29|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|37|45|37|B2W2=31}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|37|45|37|B2W2=31|{{tt|31|XY}}<br>{{tt|22|ORAS}}}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|42|51|47|B2W2=31}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|42|51|47|B2W2=31|{{tt|31|XY}}<br>{{tt|22|ORAS}}}}
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|45|60|60}}
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|45|60|60|60}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73||Normal}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73|{{tt|73|XY}}<br>{{tt|55|ORAS}}|form=Normal}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73||Attack}}
{{Moveentry/Level3|386|Deoxys|1|Psychic|Psychic|35|73|73|{{tt|73|XY}}<br>{{tt|55|ORAS}}|form=Attack}}
{{Moveentry/Level3|493|Arceus|1|Normal|Normal|no|--|--}}
{{Moveentry/Level3|493|Arceus|1|Normal|Normal|no|--|--|--}}
{{Moveentry/Level3|561|Sigilyph|2|Psychic|Flying|no|no|48}}
{{Moveentry/Level3|561|Sigilyph|2|Psychic|Flying|no|no|48|48}}
{{Movefooter|Psychic|3}}
 
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Psychic|3}}
{{Moveentry/Breed3|300|Skitty|1|Normal|Normal|no|no|no|{{MSP|035|Clefairy}}}}
{{Moveentry/Breed3|351|Castform|1|Normal|Normal|no|no|no|{{MSP|035|Clefairy}}}}
{{Moveentry/Breed3|358|Chimecho|1|Psychic|Psychic|no|no|no|{{MSP|351|Castform}}|note=Chain breed}}
{{Moveentry/Breed3|427|Buneary|1|Normal|Normal|no|no|no|{{MSP|300|Skitty}}|note=Chain breed}}
{{Moveentry/Breed3|433|Chingling|1|Psychic|Psychic|no|no|no|{{MSP|351|Castform}}|note=Chain breed}}
{{Moveentry/Breed3|605|Elgyem|1|Psychic|Psychic|no|no|no|{{MSP|427|Buneary}}|note=Chain breed}}
{{Movefooter|Psychic|3}}
{{Movefooter|Psychic|3}}
===By {{pkmn2|event}}===
====[[Generation V]]====
{{Learnlistspecial|Psychic}}
{{Moveentryspecial|385|Jirachi|2|Steel|Psychic|{{DL|List of local Korean event Pokémon distributions in Generation V|Character Fair Jirachi}}||||50}}
{{Learnlist/footer}}


==In the manga==
==In the manga==
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{{movemanga|type=psychic|exp=yes|gen=The user focuses their energy and starts to glow, gaining defensive power.|image1=Tate Solrock Liza Lunatone Cosmic Power Adventures.png|image1p=Lunatone and Solrock}}
{{movemanga|type=psychic|exp=yes|gen=The user focuses their energy and starts to glow, gaining defensive power.|image1=Tate Solrock Liza Lunatone Cosmic Power Adventures.png|image1p=Lunatone and Solrock}}
{{movep|type=psychic|ms=338|pkmn=Solrock|method=Solrock focuses its energy and its body starts to glow brightly as it gains defense power.}}
{{movep|type=psychic|ms=338|pkmn=Solrock|method=Solrock focuses its energy and its body starts to glow brightly as it gains defense power.}}
{{movemid|type=psychic|user=Tate and Liza|user1=Tate's Solrock|startcode=PS229|startname=VS. Lunatone & Solrock|notes=Debut}}
{{movemid|type=psychic|user=Tate and Liza|user1=Tate's Solrock|startcode=PS229|startname=You Can Fight Day or Night With Lunatone & Solrock|notes=Debut}}
{{movep|type=psychic|ms=337|pkmn=Lunatone|method=Lunatone focuses its energy and its body starts to glow brightly as it gains defense power.}}
{{movep|type=psychic|ms=337|pkmn=Lunatone|method=Lunatone focuses its energy and its body starts to glow brightly as it gains defense power.}}
{{movebtmManga|type=psychic|user=Tate and Liza|user1=Liza's Lunatone|startcode=PS229|startname=VS. Lunatone & Solrock|notes=Debut}}
{{movebtmManga|type=psychic|user=Tate and Liza|user1=Liza's Lunatone|startcode=PS229|startname=You Can Fight Day or Night With Lunatone & Solrock|notes=Debut}}


==In other generations==
==In other generations==
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genIV=Cosmic Power IV|
genIV=Cosmic Power IV|
}}
}}
 
{{Movegen|
==Trivia==
type=Psychic|
* Most of the Pokémon that learn this move are either related to stars or outer space.
PMDRB=Cosmic Power PMD RB|
* Staryu is the only Pokémon able to learn Cosmic Power that isn't {{t|Normal}} or {{type|Psychic}}.
}}
**However, it does evolve into a Pokémon that is part {{t|Psychic}} type.
{{Movegen|
type=Psychic|
Colo=Cosmic Power Colo|
}}


==In other languages==
==In other languages==
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|it=Cosmoforza
|it=Cosmoforza
|ko=코스믹파워 ''Cosmic Power''
|ko=코스믹파워 ''Cosmic Power''
|pt_br=Poder Cósmico
|es=Masa Cósmica
|es=Masa Cósmica
|sr=Kosmička Moć}}
|sr=Kosmička Moć}}


{{Bulk Up|psychic}}
{{Bulk Up|psychic}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that can raise the user's Defense]]
[[Category:Moves that can raise the user's Special Defense]]


[[de:Kosmik-Kraft]]
[[de:Kosmik-Kraft]]
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[[pl:Cosmic Power]]
[[pl:Cosmic Power]]
[[pt:Cosmic Power]]
[[pt:Cosmic Power]]
[[zh:无限能量(技能)]]

Revision as of 20:01, 8 August 2015

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Cosmic Power
コスモパワー Cosmo Power
Cosmic Power V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Beautiful
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness too.

Cosmic Power (Japanese: コスモパワー Cosmo Power) is a non-damaging Psychic-type move introduced in Generation III.

Effect

Cosmic Power boosts the Defense and Special Defense of the user by one stage each.

Description

Games Description
RSE Raises Defense and Sp. Def with a mystic power.
FRLG The user absorbs a mystic power to raise its Defense and Sp. Def.


The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035 Clefairy Clefairy Fairy Fairy 33 25 28 34 34
120 Staryu Staryu Water Water 42 51 55 48 48
49
337 Lunatone Lunatone Rock Psychic 31 34 34 29 29
25
338 Solrock Solrock Rock Psychic 31 34 34 29 29
25
343 Baltoy Baltoy Ground Psychic 37 45 37 31 31
22
344 Claydol Claydol Ground Psychic 42 51 47 31 31
22
385 Jirachi Jirachi Steel Psychic 45 60 60 60
386 Deoxys Deoxys
Normal Forme
Psychic Psychic 35 73 73 73
55
386 Deoxys Deoxys
Attack Forme
Psychic Psychic 35 73 73 73
55
493 Arceus Arceus Normal Normal   -- -- --
561 Sigilyph Sigilyph Psychic Flying     48 48
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
300 Skitty Skitty Normal Normal       Clefairy
351 Castform Castform Normal Normal       Clefairy
358 Chimecho Chimecho* Psychic Psychic       Castform
427 Buneary Buneary* Normal Normal       Skitty
433 Chingling Chingling* Psychic Psychic       Castform
605 Elgyem Elgyem* Psychic Psychic       Buneary
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0385 385 JirachiLv.50 Steel Psychic Character Fair Jirachi
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 無限能量 Wúxiàn Néngliàng
France Flag.png French Force Cosmik
Germany Flag.png German Kosmik-Kraft
Greece Flag.png Greek Κοσμική Ενέργεια
Italy Flag.png Italian Cosmoforza
South Korea Flag.png Korean 코스믹파워 Cosmic Power
Brazil Flag.png Brazilian Portuguese Poder Cósmico
Serbia Flag.png Serbian Kosmička Moć
Spain Flag.png Spanish Masa Cósmica


Variations of the move Bulk Up
StatusIC HOME.png Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.