Cool (condition)

(Redirected from Cool Contest)
Cool redirects here. For the Trainer class formerly known as Cooltrainer, see Ace Trainer.

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different Contest conditions.

Contents

Characteristics

A Pokémon will have its Cool condition raised when fed Pokéblocks or Poffins made with Berries that have a spicy flavor. Pokémon with Natures that boost Attack—Lonely, Brave, Adamant, and Naughty—get the most benefit from spicy-tasting Berries, as a result, they are the easiest to raise for a Coolness Contest.

When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Red Scarf. Many Fighting-, Flying-, Electric-, and Dragon-type moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.

During a Coolness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Excitement
Beautiful move Indifference
Cute move Discontent
Clever move Discontent
Tough move Indifference

Awards

At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Cool Ribbon Hoenn.png Cool Ribbon Super.png Cool Ribbon Hyper.png Cool Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Cool Ribbon Sinnoh.png Cool Ribbon Great.png Cool Ribbon Ultra.png Cool Ribbon Master Sinnoh.png
Accessory Red Barrette Sprite.png Accessory Red Balloons Sprite.png Accessory Top Hat Sprite.png Accessory Gold Pedestal Sprite.png

Hoenn Contest Spectaculars

Master Rank
Coolness Master Ribbon.png

Moves

Gen Move Type Category Appeal Jam Description
V Acrobatics Flying Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up.
IV Acupressure Normal Status IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
III Aerial Ace Flying Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
II Aeroblast Flying Special III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last.
I Agility Psychic Status III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made earlier next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
III Air Cutter Flying Special III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Air Slash Flying Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Aqua Jet Water Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
IV Avalanche Ice Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Points doubles if last to appeal.
I Barrier Psychic Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Blaze Kick Fire Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Brave Bird Flying Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Brick Break Fighting Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
III Bulk Up Fighting Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Bullet Seed Grass Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
V Circle Throw Fighting Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn.
IV Copycat Normal Status VI
0 ♥♥♥♥
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
III Cosmic Power Psychic Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
II Cross Chop Fighting Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
IV Cross Poison Poison Physical IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
III Crush Claw Normal Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user.
I Cut Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Dark Pulse Dark Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Defog Flying Status VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
II Detect Fighting Status III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Discharge Electric Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Dizzy Punch Normal Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
III Doom Desire Steel Special III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Double Hit Normal Physical VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
I Double Kick Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
I Double Team Normal Status III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Dragon Breath Dragon Special III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user.
III Dragon Claw Dragon Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
III Dragon Dance Dragon Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
I Dragon Rage Dragon Special III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Dragon Rush Dragon Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Drill Peck Flying Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
II Dynamic Punch Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
V Electro Ball Electric Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first.
III Extrasensory Psychic Special III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Extreme Speed Normal Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made earlier next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
II False Swipe Normal Physical III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
VI Fell Stinger Bug Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited.
IV Fire Fang Fire Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
V Flame Charge Fire Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up.
IV Flare Blitz Fire Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Focus Blast Fighting Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Focus Energy Normal Status III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Force Palm Fighting Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
III Frenzy Plant Grass Special III
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
I Fury Attack Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
II Fury Cutter Bug Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can be repeatedly used without boring the judge.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Fusion Bolt Electric Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn.
I Guillotine Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Gunk Shot Poison Physical IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Gyro Ball Steel Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn.
IV Hammer Arm Fighting Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
IV Heart Swap Psychic Status IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I High Jump Kick Fighting Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Hold Back Normal Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
I Horn Attack Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Horn Drill Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
III Howl Normal Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
I Hyper Beam Normal Special III
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
I Hyper Fang Normal Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Hyper Voice Normal Special III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user.
IV Ice Fang Ice Physical IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
II Iron Tail Steel Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Jump Kick Fighting Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
VI King's Shield Steel Status VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Leaf Blade Grass Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Leaf Tornado Grass Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Leer Normal Status III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles the Pokémon that the audience has high expectations of.
II Mach Punch Fighting Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made earlier next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
IV Magnet Bomb Steel Physical IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
VI Mat Block Fighting Status VI
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user.
I Mega Kick Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited.
II Megahorn Bug Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Metal Burst Steel Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
II Metal Claw Steel Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
III Meteor Mash Steel Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Natural Gift Normal Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
V Night Daze Dark Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Night Slash Dark Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
VI Oblivion Wing Flying Special VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
II Outrage Dragon Physical III
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Parting Shot Dark Status VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last.
IV Payback Dark Physical IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
I Peck Flying Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
VI Phantom Force Ghost Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
I Pin Missile Bug Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Power Trick Psychic Status IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
VI Precipice Blades Ground Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last.
IV Psycho Cut Psychic Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Psycho Shift Psychic Status IV
0 ♥♥♥♥
♥♥♥♥
N/A
Raises the score if the Voltage is low.
V Psystrike Psychic Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Punishment Dark Physical VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
I Quick Attack Normal Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made earlier next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
V Quick Guard Fighting Status VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
I Rage Normal Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can be repeatedly used without boring the judge.
IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn double the score in the next turn.
II Rapid Spin Normal Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited.
I Razor Leaf Grass Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
V Razor Shell Water Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Razor Wind Normal Special III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Retaliate Normal Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
II Reversal Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earns double the score on the final performance.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn.
I Roar Normal Status III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn.
IV Roar of Time Dragon Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
IV Rock Climb Normal Physical IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Rolling Kick Fighting Physical III
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Roost Flying Status IV
0 ♥♥♥♥
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
V Sacred Sword Fighting Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest.
V Searing Shot Fire Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Seed Flare Grass Special IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
IV Shadow Claw Ghost Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV Shadow Force Ghost Physical VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Shock Wave Electric Special III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
I Sky Attack Flying Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
III Sky Uppercut Fighting Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
I Slash Normal Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Solar Beam Grass Special III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
1 ♥♥♥
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Sonic Boom Normal Special III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Spark Electric Physical III
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Spike Cannon Normal Physical III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Stealth Rock Rock Status IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous.
II Steel Wing Steel Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Storm Throw Fighting Physical VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest.
I Struggle Normal Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Submission Fighting Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
I Swift Normal Special III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn.
IV Switcheroo Dark Status IV
0 ♥♥♥♥
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
IV Tailwind Flying Status VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
V Techno Blast Normal Special VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up.
I Teleport Psychic Status III
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends.
I Thunder Electric Special III
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all Pokémon that have done their appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited.
IV Thunder Fang Electric Physical VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Thunder Punch Electric Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Thunder Shock Electric Special III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
I Thunder Wave Electric Status III
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user.
I Thunderbolt Electric Special III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
II Triple Kick Fighting Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Trump Card Normal Special IV
0 ♥♥♥♥
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
VI
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn.
I Twineedle Bug Physical III
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Twister Dragon Special III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
V V-create Fire Physical VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Vacuum Wave Fighting Special VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
I Vine Whip Grass Physical III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
II Vital Throw Fighting Physical III
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
VI
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn.
V Volt Switch Electric Special VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
III Volt Tackle Electric Physical III
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled.
IV
3 ♥♥♥
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
VI
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Water Shuriken Water Physical VI
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn.
I Wing Attack Flying Physical III
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before.
IV
3 ♥♥♥
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move.
IV X-Scissor Bug Physical VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Zap Cannon Electric Special III
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move.
IV
2 ♥♥♥♥
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
VI
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
For a detailed description of a move's Contest effect, see its article.

Trivia

  • While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the Fire type.

In other languages

Language Title
Mandarin Chinese 帥氣組 / 帅气组 Shuàiqì Zǔ
France Flag.png French Sang-froid
Germany Flag.png German Coolness
Italy Flag.png Italian Classe
South Korea Flag.png Korean 근사함 Geunsaham
Spain Flag.png Spanish Carisma
Vietnam Flag.png Vietnamese Oai phong


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Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper Contest
CoordinatorContest HallContest Pass
Grand Festivals
KantoHoennSinnoh
Others
Combinations • Opponents (IIIIVVI) • Double PerformanceJamming
Ribbons (List) • Ribbon CupSealsBall CapsulesRanks

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.
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