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The '''Cool Contest''' is one of five different [[Pokémon Contest]] categories, the other four being [[Beauty Contest|Beauty]], [[Smart Contest|Smart]], [[Cute Contest|Cute]] and [[Tough Contest|Tough]]. Pokémon that are fed Spicy [[Pokéblock]]s or [[Poffin]] will have an enhanced Cool condition; this can be assisted with the {{DL|Scarf|Red Scarf}}. Many Cool moves are {{t|Dragon}}, {{t|Electric}}, {{t|Flying}} or {{type2|Fighting}}s, but many other types of moves are Cool as well. During a Cool Contest, the following moves will excite the crowd:
{{redirect|Cool|the Trainer class formerly known as Cooltrainer|Ace Trainer (Trainer class)|Ace Trainer}}
{{conditions}}
The '''Cool condition''', also called '''Coolness''' (Japanese: '''かっこよさ''' ''Coolness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]].


*'''[[Beauty Contest|Beauty moves]]''' - Average
==Characteristics==
*'''[[Cute Contest|Cute moves]]''' - Poor
A {{OBP|Pokémon|species}} will have its Cool condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a spicy [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Attack}}—Lonely, Brave, Adamant, and Naughty—get the most benefit from spicy-tasting Berries, as a result, they are the easiest to raise for a Coolness Contest.
*'''[[Smart Contest|Smart moves]]''' - Poor
*'''Cool moves''' - High
*'''[[Tough Contest|Tough moves]]''' - Average


The Cool [[condition]] is raised by [[Poffin]] or [[Pokéblock]]s made with spicy-flavored [[Berry|Berries]]. Pokémon with [[natures]] that boost physical Attack - Lonely, Brave, Adamant, and Naughty - get the most benefit from spicy Berries, so they will be the easiest to raise for a Cool Contest.
When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Red Scarf}}. Many {{t|Fighting}}-, {{t|Flying}}-, {{t|Electric}}-, and {{type|Dragon}} [[move]]s will become Cool moves when used in Contests, but moves from other [[type]]s may display Coolness as well.


==Cool moves==
During a Coolness Contest, the audience will react as follows:
{| {| align="center" width="100%" style="background: #{{cool color}}; -moz-border-radius: 1em; border: 5px solid #{{cool color light}};"
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{cool color light}}; border: 3px solid #{{cool color dark}}" width="300px" cellpadding="2px"
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| Cool move
| Excitement
|- style="background:#{{beautiful color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Indifference
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| Discontent
|- style="background:#{{Clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Discontent
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Indifference
|-
|-
|  
| class="roundybottom" style="background: #{{cool color light}}" colspan="2" height="2px" |
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{cool color}}; border-collapse:collapse;"
|}{{-}}
|-
 
! Move
==Awards==
! <small>Hoenn Appeal</small>
At the end of a Coolness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
! <small>Hoenn Jam</small>
 
! <small>Hoenn Description</small>
===Hoenn Contests===
! <small>Sinnoh Appeal</small>
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color dark}}; border: 3px solid #{{cool color}}"
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
|-
| {{m|Acupressure}}
! style="background: #{{cool color light}}; {{roundytl|5px}}" | Normal Rank
| <small>--</small>
! style="background: #{{cool color light}};" | Super Rank
| <small>--</small>
! style="background: #{{cool color light}};" | Hyper Rank
| <small>--</small>
! style="background: #{{cool color light}}; {{roundytr|5px}}" | Master Rank
| 0 <font color="pink">
| <small>Earn double the score in the next turn.</small>
| align=center | {{ic|Normal}}
|-
|-
| {{m|Aerial Ace}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cool Ribbon Hoenn.png‎]]
| 2 <font color="pink">♥♥
| style="background: #FFF" | [[File:Cool Ribbon Super.png]]
| 0
| style="background: #FFF" | [[File:Cool Ribbon Hyper.png]]
| <small>The user gains triple the appeal points in the first round only.</small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Cool Ribbon Master Hoenn.png]]
| 2 <font color="pink">♥♥
|}
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
 
| align="center" | {{ic|Flying}}
===Sinnoh Super Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color dark}}; border: 3px solid #{{cool color}}"
|-
|-
| {{m|Aeroblast}}
! style="background: #{{cool color light}}; {{roundytl|5px}}" | Normal Rank
| 3 <font color="pink">♥♥♥
! style="background: #{{cool color light}};" | Great Rank
| 0
! style="background: #{{cool color light}};" | Ultra Rank
| <small>Affected by how well the appeal in front goes. </small>
! style="background: #{{cool color light}}; {{roundytr|5px}}" | Master Rank
| 2 <font color="pink">♥♥
|- style="background: #FFF"
| <small>Earn +3 if the Pokémon that just went hit max Voltage. </small>
| [[File:Cool Ribbon Sinnoh.png‎]]
| align="center" | {{ic|Flying}}
| [[File:Cool Ribbon Great.png]]
| [[File:Cool Ribbon Ultra.png]]
| [[File:Cool Ribbon Master Sinnoh.png]]
|-
|-
| {{m|Agility}}
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Red Barrette Sprite.png‎]]
| 3 <font color="pink">♥♥♥
| style="background: #FFF" | [[File:Accessory Red Balloons Sprite.png]]
| 0
| style="background: #FFF" | [[File:Accessory Top Hat Sprite.png]]
| <small>Turns the next round to the first round of appeals </small>
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Gold Pedestal Sprite.png]]
| 2 <font color="pink">♥♥
|}
| <small>Enables the user to perform first in the next turn. </small>
 
| align="center" | {{ic|Psychic}}
===Hoenn Contest Spectaculars===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color dark}}; border: 3px solid #{{cool color}}"
|-
|-
| {{m|Air Cutter}}
! style="background: #{{cool color light}}; {{roundytop|5px}}" | Master Rank
|  2 <font color="pink">♥♥
| 1 ♥
| <small>Subtracts 4 appeal points from any Pokémon that appealed before you using the same type of move. Subtracts 1 appeal point from anyone who did not use the same type. </small>
|  3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Flying}}
|-
|-
| {{m|Air Slash}}
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Coolness Master Ribbon.png‎]]
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Flying}}
|-
| {{m|Avalanche}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Points doubles if last to appeal.</small>
| align=center | {{ic|Ice}}
|-
| {{m|Barrier}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by the others. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn. </small>
| align="center" | {{ic|Psychic}}
|-
| {{m|Brick Break}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Bullet Seed}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Badly startles all Pokémon that made good appeals. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Grass}}
|-
| {{m|Copycat}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Steals the Voltage of the Pokémon that just went.</small>
| align=center | {{ic|Normal}}
|-
| {{m|Cosmic Power}}
| 1 <font color="pink">♥
| 0
| <small>User gains a star if their condition is good, and they receive the number of stars in appeal points after the next round. Every star they have (up to 3) lessens the probability of their Pokémon becoming nervous. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align="center" | {{ic|Psychic}}
|-
| {{m|Cross Chop}}
| 3 <font color="pink">♥♥♥
| 0
| <small>If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.) </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Cross Poison}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Poison}}
|-
| {{m|Crush Claw}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Subtract 4 appeal points from the Pokémon who appealed right before the user. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Cut}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Badly startles all Pokémon that made good appeals. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Dark Pulse}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Dark}}
|-
| {{m|Detect}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once. </small>
|  0
| <small>Raises the score if the Voltage is low. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Dizzy Punch}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 0
| <small>Raises the score if the Voltage is low. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Doom Desire}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Steel}}
|-
| {{m|Double Kick}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 2 <font color="pink">♥♥
| <small> Allows performance of the same move twice in a row. </small>
| align="center" |{{ic|Fighting}}
|-
| {{m|Double Team}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
| align="center" | {{ic|Normal}}
|-
| {{m|Dragon Claw}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same-type appeal. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Dragon}}
|-
| {{m|Dragon Dance}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align="center" | {{ic|Dragon}}
|-
| {{m|Dragon Rage}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Dragon}}
|-
| {{m|Dragon Rush}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Dragon}}
|-
| {{m|DragonBreath}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Dragon}}
|-
| {{m|Drill Peck}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Flying}}
|-
| {{m|DynamicPunch}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Extrasensory}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Psychic}}
|-
| {{m|ExtremeSpeed}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeal can be made earlier next turn.</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|False Swipe}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 0
| <small>Raises the score if the Voltage is low.</small>
| align="center" | {{ic|Normal}}
|-
| {{m|Focus Blast}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Fighting}}
|-
| {{m|Focus Energy}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals earlier in the same turn. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Force Palm}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Fighting}}
|-
| {{m|Frenzy Plant}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage. </small>
| align="center" | {{ic|Grass}}
|-
| {{m|Fury Attack}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Fury Cutter}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Can be repeatedly used without boring the judge. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Bug}}
|-
| {{m|Guillotine}}
| 2 <font color="pink">♥♥
| 0
| <small>Badly startles all Pokémon that made good appeals. </small>
| 0 <font color="pink">
| <small>Earn +15 if all the Pokémon choose the same Judge. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Gunk Shot}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Poison}}
|-
| {{m|Hammer Arm}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn.</small>
| align=center | {{ic|Fighting}}
|-
| {{m|Hi Jump Kick}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move the user is more easily startled. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Horn Attack}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Horn Drill}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Badly startles all Pokémon that made good appeals. </small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Howl}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Hyper Beam}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals. </small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Hyper Fang}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Hyper Voice}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Ice Fang}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Ice}}
|-
| {{m|Iron Tail}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Steel}}
|-
| {{m|Jump Kick}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Leaf Blade}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Grass}}
|-
| {{m|Leer}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Mach Punch}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The next appeal can be made earlier next turn. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Magnet Bomb}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align=center | {{ic|Steel}}
|-
| {{m|Mega Kick}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Megahorn}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Bug}}
|-
| {{m|Metal Claw}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Steel}}
|-
| {{m|Meteor Mash}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn. </small>
| align="center" | {{ic|Steel}}
|-
| {{m|Natural Gift}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Normal}}
|-
| {{m|Outrage}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Dragon}}
|-
| {{m|Payback}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 1 <font color="pink">♥
| <small>Earn +3 if No other Pokémon has chosen the same Judge.</small>
| align=center | {{ic|Dark}}
|-
| {{m|Peck}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Flying}}
|-
| {{m|Pin Missile}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Bug}}
|-
| {{m|Power Trick}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Psychic}}
|-
| {{m|Psycho Cut}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Psychic}}
|-
| {{m|Psycho Shift}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Raises the score if the Voltage is low.</small>
| align=center | {{ic|Psychic}}
|-
| {{m|Quick Attack}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The user's appeal can be made earlier on the next turn. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Rage}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Can be repeatedly used without boring the judge. </small>
| 0
| <small>Earn double the score in the next turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Rapid Spin}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Razor Leaf}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align="center" | {{ic|Grass}}
|-
| {{m|Razor Wind}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Reversal}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last.</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Roar}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of appeals on the next turn. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Roar of Time}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
| align=center | {{ic|Dragon}}
|-
| {{m|Rock Climb}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn.</small>
| align=center | {{ic|Normal}}
|-
| {{m|Rolling Kick}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Roost}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0
| <small>Increased Voltage is added to the performance score. </small>
| align="center"|{{ic|Flying}}
|-
| {{m|Seed Flare}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
| align=center | {{ic|Grass}}
|-
| {{m|Shock Wave}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed first. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|Sky Attack}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
| align="center" | {{ic|Flying}}
|-
| {{m|Sky Uppercut}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same-type appeal. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Slash}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Affected by how well the appeal in front goes. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
| align="center" | {{ic|Normal}}
|-
| {{m|SolarBeam}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge. </small>
| align="center" | {{ic|Grass}}
|-
| {{m|SonicBoom}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Spark}}
| 1 <font color="pink">♥
| 4 ♥♥♥♥
| <small>Badly startles the Pokémon in front. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|Spike Cannon}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokémon that has the Judge's attention.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Stealth Rock}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
| align=center | {{ic|Rock}}
|-
| {{m|Steel Wing}}
| 2 <font color="pink">♥♥
| 0
| <small>Works better if the previous appealer also used a Cool move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Steel}}
|-
| {{m|Struggle}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Submission}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>After this move, the user is more easily startled. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Swift}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed first. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Normal}}
|-
| {{m|Switcheroo}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Steals the Voltage of the Pokémon that just went.</small>
| align=center | {{ic|Dark}}
|-
| {{m|Teleport}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn. </small>
| align="center" | {{ic|Psychic}}
|-
| {{m|Thunder}}
| 2 <font color="pink">♥♥
| 2 ♥♥
| <small>Startles all Pokémon that have already appealed</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|Thunder Wave}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Badly startles all Pokémon that made good appeals. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|Thunderbolt}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|ThunderPunch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
| align="center" | {{ic|Electric}}
|-
| {{m|ThunderShock}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|Triple Kick}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Trump Card}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Earn +1 if the Pokémon performs first in the turn.</small>
| align=center | {{ic|Normal}}
|-
| {{m|Twineedle}}
| 2 <font color="pink">♥♥
| 3 ♥♥♥
| <small>Startles the Pokémon that appealed before the user.</small>
| 2 <font color="pink">♥♥
| <small>{{tt|Allows performance of the same move twice in a row.|needs to be checked in game}}</small>
| align="center" | {{ic|Bug}}
|-
| {{m|Twister}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Scrambles the order of the appeals on the next turn.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Dragon}}
|-
| {{m|Vine Whip}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Grass}}
|-
| {{m|Vital Throw}}
| 3 <font color="pink">♥♥♥
| 0
| <small>The user will appeal later in the next turn. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn. </small>
| align="center" | {{ic|Fighting}}
|-
| {{m|Volt Tackle}}
| 6 <font color="pink">♥♥♥♥♥♥
| 0
| <small>User will be more easily startled afterwards. </small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage. </small>
| align="center" | {{ic|Electric}}
|-
| {{m|Wing Attack}}
| 2 <font color="pink">♥♥
| 0
| <small>Works better if the previous appealer also used a Cool move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon. </small>
| align="center" | {{ic|Flying}}
|-
| {{m|Zap Cannon}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Judge's Voltage goes up. </small>
| align="center" | {{ic|Electric}}
|}
|}
|}


==Prizes in {{3v2|Diamond|Pearl|Platinum}}==
==Moves==
* Red Barrette (Normal)
{{movelist/contest-header|Cool}}
* Red Balloons (Super)
{{movelist/contest-move|V|Acrobatics|Flying|Physical|1}}
* Top Hat (Ultra)
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
* Gold Pedestal (Master)
{{movelist/contest-move|IV|Acupressure|Normal|Status|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|III|Aerial Ace|Flying|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Aeroblast|Flying|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|I|Agility|Psychic|Status|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|III|Air Cutter|Flying|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Air Slash|Flying|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}
{{movelist/contest-effect|IV|2|N/A|desc=Points doubles if last to appeal.}}
{{movelist/contest-move|I|Barrier|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Blaze Kick|Fire|Physical|1}}<!--Beauty move in Generations III-IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Brave Bird|Flying|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Brick Break|Fighting|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Bulk Up|Fighting|Status|1}}<!--Beauty move in Generations III-IV-->
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Bullet Seed|Grass|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|V|Circle Throw|Fighting|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|IV|Copycat|Normal|Status|1}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|VI|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-move|III|Cosmic Power|Psychic|Status|2}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Cross Chop|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|IV|Cross Poison|Poison|Physical|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|III|Crush Claw|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Cut|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Dark Pulse|Dark|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Detect|Fighting|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Dizzy Punch|Normal|Physical|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|III|Doom Desire|Steel|Special|2}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Double Hit|Normal|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Double Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Double Team|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|II|Dragon Breath|Dragon|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Dragon Claw|Dragon|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Dragon Dance|Dragon|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|I|Dragon Rage|Dragon|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Dragon Rush|Dragon|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|I|Drill Peck|Flying|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|II|Dynamic Punch|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|V|Electro Ball|Electric|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|III|Extrasensory|Psychic|Special|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|II|Extreme Speed|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|II|False Swipe|Normal|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|VI|Fell Stinger|Bug|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Flame Charge|Fire|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|IV|Flare Blitz|Fire|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Focus Blast|Fighting|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Focus Energy|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Force Palm|Fighting|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Frenzy Plant|Grass|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Fury Attack|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Fury Cutter|Bug|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Fusion Bolt|Electric|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Guillotine|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|IV|Gunk Shot|Poison|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Hammer Arm|Fighting|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-move|IV|Heart Swap|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|I|High Jump Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Hold Back|Normal|Physical|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|I|Horn Attack|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Horn Drill|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|III|Howl|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|I|Hyper Beam|Normal|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Hyper Fang|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|III|Hyper Voice|Normal|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|IV|Ice Fang|Ice|Physical|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Iron Tail|Steel|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Jump Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-move|VI|King's Shield|Steel|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Leaf Blade|Grass|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Leaf Tornado|Grass|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Leer|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles the Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|II|Mach Punch|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|IV|Magnet Bomb|Steel|Physical|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|VI|Mat Block|Fighting|Status|1}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Mega Kick|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|II|Megahorn|Bug|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|II|Metal Claw|Steel|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Meteor Mash|Steel|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Natural Gift|Normal|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|V|Night Daze|Dark|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|VI|Oblivion Wing|Flying|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest-move|II|Outrage|Dragon|Physical|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Parting Shot|Dark|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|IV|Payback|Dark|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-move|I|Peck|Flying|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|VI|Phantom Force|Ghost|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|I|Pin Missile|Bug|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Power Trick|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|VI|Precipice Blades|Ground|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|IV|Psycho Cut|Psychic|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Psycho Shift|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Psystrike|Psychic|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Punishment|Dark|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Quick Attack|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Quick Guard|Fighting|Status|1}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Rage|Normal|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Rapid Spin|Normal|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Razor Leaf|Grass|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Razor Shell|Water|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Razor Wind|Normal|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Retaliate|Normal|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|II|Reversal|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Roar|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|IV|Rock Climb|Normal|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|I|Rolling Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Roost|Flying|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|V|Sacred Sword|Fighting|Physical|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|V|Searing Shot|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|IV|Shadow Claw|Ghost|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Shadow Force|Ghost|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Shock Wave|Electric|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Sky Attack|Flying|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|III|Sky Uppercut|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Slash|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Solar Beam|Grass|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Sonic Boom|Normal|Special|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Spark|Electric|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Spike Cannon|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Stealth Rock|Rock|Status|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|II|Steel Wing|Steel|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Storm Throw|Fighting|Physical|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|I|Struggle|Normal|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Submission|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Swift|Normal|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|IV|Switcheroo|Dark|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-move|IV|Tailwind|Flying|Status|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Techno Blast|Normal|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|I|Teleport|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|I|Thunder|Electric|Special|3}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Thunder Fang|Electric|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Thunder Punch|Electric|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Thunder Shock|Electric|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Thunder Wave|Electric|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|I|Thunderbolt|Electric|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Triple Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Trump Card|Normal|Special|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Twineedle|Bug|Physical|3}}
{{movelist/contest-effect|III|2|3|desc=Startles the Pokémon that appealed before the user.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|II|Twister|Dragon|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|V-create|Fire|Physical|1}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Vacuum Wave|Fighting|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|I|Vine Whip|Grass|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Vital Throw|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made later next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|V|Volt Switch|Electric|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|III|Volt Tackle|Electric|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Water Shuriken|Water|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|I|Wing Attack|Flying|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|II|Zap Cannon|Electric|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-footer|Cool}}
 
==Trivia==
* While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the {{t|Fire}} [[type]].
 
==In other languages==
{{langtable|color={{cool color light}}|bordercolor={{cool color}}
|zh_cmn=帥氣組 / 帅气组 ''Shuàiqì Zǔ''
|de=Coolness
|fr=Sang-froid
|it=Classe
|ko=근사함 ''Geunsaham''
|es=Carisma
|vi=Oai phong
}}
 
{{contest}}<br>
{{Project Games notice|game mechanic}}


These prizes are Accessories and can be only won the first time the rank is beaten.
[[Category:Game mechanics]]
[[Category:Cool moves|*]]


{{contest}}
[[de:Coolness (Wettbewerb)]]
[[de:Coolness]]
[[it:Classe (virtù)]]
[[zh:帅气]]

Revision as of 11:12, 24 September 2016

Cool redirects here. For the Trainer class formerly known as Cooltrainer, see Ace Trainer.
Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Cool condition raised when fed Pokéblocks or Poffins made with Berries that have a spicy flavor. Pokémon with Natures that boost Attack—Lonely, Brave, Adamant, and Naughty—get the most benefit from spicy-tasting Berries, as a result, they are the easiest to raise for a Coolness Contest.

When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Red Scarf. Many Fighting-, Flying-, Electric-, and Dragon-type moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.

During a Coolness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Excitement
Beautiful move Indifference
Cute move Discontent
Clever move Discontent
Tough move Indifference


Awards

At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Cool Ribbon Hoenn.png Cool Ribbon Super.png Cool Ribbon Hyper.png Cool Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Cool Ribbon Sinnoh.png Cool Ribbon Great.png Cool Ribbon Ultra.png Cool Ribbon Master Sinnoh.png
Accessory Red Barrette Sprite.png Accessory Red Balloons Sprite.png Accessory Top Hat Sprite.png Accessory Gold Pedestal Sprite.png

Hoenn Contest Spectaculars

Master Rank
Coolness Master Ribbon.png

Moves

Gen Move Type Category Appeal Jamming Description
V Acrobatics Flying Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
IV Acupressure Normal Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
III Aerial Ace Flying Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
II Aeroblast Flying Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
I Agility Psychic Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
III Air Cutter Flying Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Air Slash Flying Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
IV Aqua Jet Water Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
IV Avalanche Ice Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Points doubles if last to appeal.
I Barrier Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
III Blaze Kick Fire Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Brave Bird Flying Physical VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
III Brick Break Fighting Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Bulk Up Fighting Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Bullet Seed Grass Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
V Circle Throw Fighting Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn.
IV Copycat Normal Status VI
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
III Cosmic Power Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
II Cross Chop Fighting Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
IV Cross Poison Poison Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
III Crush Claw Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user.
I Cut Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Dark Pulse Dark Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Defog Flying Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
II Detect Fighting Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
IV Discharge Electric Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
I Dizzy Punch Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
III Doom Desire Steel Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
IV Double Hit Normal Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
I Double Kick Fighting Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
I Double Team Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Dragon Breath Dragon Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
III Dragon Claw Dragon Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Dragon Dance Dragon Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
I Dragon Rage Dragon Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Dragon Rush Dragon Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
I Drill Peck Flying Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
II Dynamic Punch Fighting Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
V Electro Ball Electric Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first.
III Extrasensory Psychic Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
II Extreme Speed Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
II False Swipe Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
VI Fell Stinger Bug Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
IV Fire Fang Fire Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
V Flame Charge Fire Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
IV Flare Blitz Fire Physical VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
IV Focus Blast Fighting Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Focus Energy Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Force Palm Fighting Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Frenzy Plant Grass Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
I Fury Attack Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Fury Cutter Bug Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
V Fusion Bolt Electric Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
I Guillotine Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
IV Gunk Shot Poison Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
IV Gyro Ball Steel Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
IV Hammer Arm Fighting Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform last in the next turn.
IV Heart Swap Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
I High Jump Kick Fighting Physical III
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
VI Hold Back Normal Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
I Horn Attack Normal Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Horn Drill Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
III Howl Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
I Hyper Beam Normal Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
I Hyper Fang Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
III Hyper Voice Normal Special III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user.
IV Ice Fang Ice Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
II Iron Tail Steel Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Jump Kick Fighting Physical III
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled.
VI King's Shield Steel Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
III Leaf Blade Grass Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
V Leaf Tornado Grass Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
I Leer Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles the Pokémon that the audience has high expectations of.
II Mach Punch Fighting Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
IV Magnet Bomb Steel Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
VI Mat Block Fighting Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user.
I Mega Kick Normal Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
II Megahorn Bug Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Metal Burst Steel Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
II Metal Claw Steel Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Meteor Mash Steel Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Natural Gift Normal Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
V Night Daze Dark Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Night Slash Dark Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
VI Oblivion Wing Flying Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
II Outrage Dragon Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
VI Parting Shot Dark Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
IV Payback Dark Physical IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
I Peck Flying Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
VI Phantom Force Ghost Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
I Pin Missile Bug Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
IV Power Trick Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI Precipice Blades Ground Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
IV Psycho Cut Psychic Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Psycho Shift Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
V Psystrike Psychic Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Punishment Dark Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
I Quick Attack Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
V Quick Guard Fighting Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Rage Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
II Rapid Spin Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
I Razor Leaf Grass Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
V Razor Shell Water Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
I Razor Wind Normal Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
V Retaliate Normal Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
II Reversal Fighting Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
I Roar Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn.
IV Roar of Time Dragon Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
IV Rock Climb Normal Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
I Rolling Kick Fighting Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Roost Flying Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
V Sacred Sword Fighting Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
V Searing Shot Fire Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Seed Flare Grass Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
IV Shadow Claw Ghost Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Shadow Force Ghost Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
III Shock Wave Electric Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Sky Attack Flying Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
III Sky Uppercut Fighting Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
I Slash Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Solar Beam Grass Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
I Sonic Boom Normal Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
II Spark Electric Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Spike Cannon Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
IV Stealth Rock Rock Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
II Steel Wing Steel Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went.
V Storm Throw Fighting Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
I Struggle Normal Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
I Submission Fighting Physical III
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
I Swift Normal Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
IV Switcheroo Dark Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
IV Tailwind Flying Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
V Techno Blast Normal Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
I Teleport Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
I Thunder Electric Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all Pokémon that have done their appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
IV Thunder Fang Electric Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Thunder Punch Electric Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Thunder Shock Electric Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
I Thunder Wave Electric Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user.
I Thunderbolt Electric Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
II Triple Kick Fighting Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
IV Trump Card Normal Special IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
I Twineedle Bug Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the Pokémon that appealed before the user.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Allows performance of the same move twice in a row.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
II Twister Dragon Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
V V-create Fire Physical VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
IV Vacuum Wave Fighting Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
I Vine Whip Grass Physical III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
II Vital Throw Fighting Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made later next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform last in the next turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
V Volt Switch Electric Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
III Volt Tackle Electric Physical III
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
VI Water Shuriken Water Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
I Wing Attack Flying Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV X-Scissor Bug Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
II Zap Cannon Electric Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
For a detailed description of a move's Contest effect, see its article.

Trivia

  • While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the Fire type.

In other languages

Language Title
Mandarin Chinese 帥氣組 / 帅气组 Shuàiqì Zǔ
France Flag.png French Sang-froid
Germany Flag.png German Coolness
Italy Flag.png Italian Classe
South Korea Flag.png Korean 근사함 Geunsaham
Spain Flag.png Spanish Carisma
Vietnam Flag.png Vietnamese Oai phong


DawnChallenge.png Pokémon Contests VSJasmine.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.