Cool (condition): Difference between revisions

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:''Cool is also the name given to the {{tc|Cooltrainer}} Trainer class in {{eng|Pokémon Stadium}}.
:''Cool is also the name given to the {{tc|Cooltrainer}} Trainer class in {{eng|Pokémon Stadium}}.
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{{conditions}}
The '''Cool Contest''' is one of five different [[Pokémon Contest]] categories, the other four being [[Beauty Contest|Beauty]], [[Smart Contest|Smart]], [[Cute Contest|Cute]] and [[Tough Contest|Tough]]. Pokémon that are fed Spicy [[Pokéblock]]s or [[Poffin]] will have an enhanced Cool condition; this can be assisted with the {{DL|Scarf|Red Scarf}}. Many Cool moves are {{t|Dragon}}, {{t|Electric}}, {{t|Flying}}, or {{type2|Fighting}}s, but many other types of moves are Cool as well. During a Cool Contest, the following moves will excite the crowd:
The '''Cool Contest''' is one of five different [[Pokémon Contest]] categories, the other four being [[Beauty Contest|Beauty]], [[Smart Contest|Smart]], [[Cute Contest|Cute]] and [[Tough Contest|Tough]]. Pokémon that are fed Spicy [[Pokéblock]]s or [[Poffin]] will have an enhanced Cool condition; this can be assisted with the {{DL|Scarf|Red Scarf}}. Many Cool moves are {{t|Dragon}}, {{t|Electric}}, {{t|Flying}}, or {{type2|Fighting}}s, but many other types of moves are Cool as well. During a Cool Contest, the following moves will excite the crowd:



Revision as of 17:01, 12 October 2011

Cool redirects here. For Pokémon Musical Category, see Pokémon Musical#Categories.
Cool is also the name given to the Cooltrainer Trainer class in Pokémon Stadium.

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cool Contest is one of five different Pokémon Contest categories, the other four being Beauty, Smart, Cute and Tough. Pokémon that are fed Spicy Pokéblocks or Poffin will have an enhanced Cool condition; this can be assisted with the Red Scarf. Many Cool moves are Dragon, Electric, Flying, or Template:Type2s, but many other types of moves are Cool as well. During a Cool Contest, the following moves will excite the crowd:

The Cool condition is raised by Poffin or Pokéblocks made with spicy-flavored Berries. Pokémon with natures that boost physical Attack - Lonely, Brave, Adamant, and Naughty - get the most benefit from spicy Berries, so they will be the easiest to raise for a Cool Contest.

Cool moves

Move Hoenn Appeal Hoenn Jam Hoenn Description Sinnoh Appeal Sinnoh Description Combat Type
Acupressure -- -- -- 0 Earn double the score in the next turn. Normal
Aerial Ace 2 ♥♥ 0 The user gains triple the appeal points in the first round only. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Flying
Aeroblast 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Flying
Agility 3 ♥♥♥ 0 Turns the next round to the first round of appeals 2 ♥♥ Enables the user to perform first in the next turn. Psychic
Air Cutter 2 ♥♥ 1 ♥ Subtracts 4 appeal points from any Pokémon that appealed before you using the same type of move. Subtracts 1 appeal point from anyone who did not use the same type. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Flying
Air Slash -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Flying
Avalanche -- -- -- 2 ♥♥ Points doubles if last to appeal. Ice
Barrier 1 0 Can avoid being startled by the others. 2 ♥♥ Prevents the Voltage from going up in the same turn. Psychic
Brick Break 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Fighting
Bullet Seed 2 ♥♥ 1 ♥ Badly startles all Pokémon that made good appeals. 2 ♥♥ Allows performance of the same move twice in a row. Grass
Copycat -- -- -- 0 Steals the Voltage of the Pokémon that just went. Normal
Cosmic Power 1 0 User gains a star if their condition is good, and they receive the number of stars in appeal points after the next round. Every star they have (up to 3) lessens the probability of their Pokémon becoming nervous. 0 Earn double the score in the next turn. Psychic
Cross Chop 3 ♥♥♥ 0 If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.) 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Fighting
Cross Poison -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Poison
Crush Claw 1 4 ♥♥♥♥ Subtract 4 appeal points from the Pokémon who appealed right before the user. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Cut 2 ♥♥ 1 ♥ Badly startles all Pokémon that made good appeals. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Dark Pulse -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Dark
Detect 2 ♥♥ 0 Can avoid being startled by others once. 0 Raises the score if the Voltage is low. Fighting
Dizzy Punch 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 0 Raises the score if the Voltage is low. Normal
Doom Desire 3 ♥♥♥ 0 Temporarily stops the crowd from growing excited. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Steel
Double Kick 2 ♥♥ 0 Works well if it's the same type as the one before. 2 ♥♥ Allows performance of the same move twice in a row. Fighting
Double Team 2 ♥♥ 0 Works well if it's the same type as the one before. 2 ♥♥ Allows performance of the same move twice in a row. Normal
Dragon Claw 2 ♥♥ 1 ♥ Startles Pokémon that made a same-type appeal. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Dragon
Dragon Dance 1 0 Ups the user's condition. Helps prevent nervousness. 0 Earn double the score in the next turn. Dragon
Dragon Rage 1 0 The appeal works better the later it is performed 3 ♥♥♥ A basic performance using a move known by the Pokémon. Dragon
Dragon Rush -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Dragon
DragonBreath 1 3 ♥♥♥ Badly startles those that have made appeals. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Dragon
Drill Peck 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Flying
DynamicPunch 2 ♥♥ 1 ♥ Startles the Pokémon that has the Judge's attention. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Fighting
Extrasensory 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Psychic
ExtremeSpeed 3 ♥♥♥ 0 The next appeal can be made earlier next turn. 2 ♥♥ Enables the user to perform first in the next turn. Normal
False Swipe 1 3 ♥♥♥ Badly startles those that have made appeals. 0 Raises the score if the Voltage is low. Normal
Focus Blast -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Fighting
Focus Energy 1 3 ♥♥♥ Badly startles those that have made appeals earlier in the same turn. 0 Earn double the score in the next turn. Normal
Force Palm -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Fighting
Frenzy Plant 4 ♥♥♥♥ 4 ♥♥♥♥ Jams the others, and misses one turn of appeals. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Grass
Fury Attack 2 ♥♥ 1 ♥ Startles the Pokémon that has the judge's attention. 2 ♥♥ Allows performance of the same move twice in a row. Normal
Fury Cutter 3 ♥♥♥ 0 Can be repeatedly used without boring the judge. 2 ♥♥ Allows performance of the same move twice in a row. Bug
Guillotine 2 ♥♥ 0 Badly startles all Pokémon that made good appeals. 0 Earn +15 if all the Pokémon choose the same Judge. Normal
Gunk Shot -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Poison
Hammer Arm -- -- -- 2 ♥♥ Enables the user to perform last in the next turn. Fighting
Hi Jump Kick 6 ♥♥♥♥♥♥ 0 After this move the user is more easily startled. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Fighting
Horn Attack 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Horn Drill 2 ♥♥ 1 ♥ Badly startles all Pokémon that made good appeals. 0 Earn +15 if all the Pokémon choose the same Judge. Normal
Howl 1 0 Ups the user's condition. Helps prevent nervousness. 0 Earn double the score in the next turn. Normal
Hyper Beam 4 ♥♥♥♥ 4 ♥♥♥♥ Jams the others, and misses one turn of appeals. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Normal
Hyper Fang 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Normal
Hyper Voice 1 3 ♥♥♥ Badly startles those that have made appeals. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Ice Fang -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Ice
Iron Tail 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Steel
Jump Kick 6 ♥♥♥♥♥♥ 0 After this move, the user is more easily startled. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Fighting
Leaf Blade 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Grass
Leer 3 ♥♥♥ 0 Temporarily stops the crowd from growing excited. 2 ♥♥ Prevents the Voltage from going down in the same turn. Normal
Mach Punch 3 ♥♥♥ 0 The next appeal can be made earlier next turn. 2 ♥♥ Enables the user to perform first in the next turn. Fighting
Magnet Bomb -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Steel
Mega Kick 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Normal
Megahorn 2 ♥♥ 0 Works well if it's the same type as the one before. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Bug
Metal Claw 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Steel
Meteor Mash 2 ♥♥ 0 Works well if it's the same type as the one before. 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Steel
Natural Gift -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Normal
Outrage 4 ♥♥♥♥ 4 ♥♥♥♥ Jams the others, and misses one turn of appeals. 2 ♥♥ Allows performance of the same move twice in a row. Dragon
Payback -- -- -- 1 Earn +3 if No other Pokémon has chosen the same Judge. Dark
Peck 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Flying
Pin Missile 2 ♥♥ 1 ♥ Startles the Pokémon that has the Judge's attention. 2 ♥♥ Allows performance of the same move twice in a row. Bug
Power Trick -- -- -- 0 Raises the score if the Voltage is low. Psychic
Psycho Cut -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Psychic
Psycho Shift -- -- -- 0 Raises the score if the Voltage is low. Psychic
Quick Attack 3 ♥♥♥ 0 The user's appeal can be made earlier on the next turn. 2 ♥♥ Enables the user to perform first in the next turn. Normal
Rage 3 ♥♥♥ 0 Can be repeatedly used without boring the judge. 0 Earn double the score in the next turn. Normal
Rapid Spin 2 ♥♥ 0 Can avoid being startled by others once. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Normal
Razor Leaf 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Grass
Razor Wind 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 1 Earn +3 if no other Pokémon has chosen the same Judge. Normal
Reversal 2 ♥♥ 0 The appeal works great if performed last. 2 ♥♥ Earns double the score on the final performance. Fighting
Roar 3 ♥♥♥ 0 Scrambles the order of appeals on the next turn. 2 ♥♥ Prevents the Voltage from going down in the same turn. Normal
Roar of Time -- -- -- 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Dragon
Rock Climb -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Normal
Rolling Kick 1 3 ♥♥♥ Badly startles those that have made appeals. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Fighting
Roost -- -- -- 0 Increased Voltage is added to the performance score. Flying
Seed Flare -- -- -- 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Grass
Shock Wave 2 ♥♥ 0 The appeal works great if performed first. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Electric
Sky Attack 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 1 Earn +3 if no other Pokémon has chosen the same Judge. Flying
Sky Uppercut 2 ♥♥ 1 ♥ Startles Pokémon that made a same-type appeal. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Fighting
Slash 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
SolarBeam 4 ♥♥♥♥ 0 A highly appealing move. 1 Earn +3 if no other Pokémon has chosen the same Judge. Grass
SonicBoom 2 ♥♥ 0 Works well if it's the same type as the one before. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Spark 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Electric
Spike Cannon 2 ♥♥ 1 ♥ Startles the Pokémon that has the Judge's attention. 2 ♥♥ Allows performance of the same move twice in a row. Normal
Stealth Rock -- -- -- 2 ♥♥ Prevents the Voltage from going up in the same turn. Rock
Steel Wing 2 ♥♥ 0 Works better if the previous appealer also used a Cool move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Steel
Struggle 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Submission 6 ♥♥♥♥♥♥ 0 After this move, the user is more easily startled. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Fighting
Swift 2 ♥♥ 0 The appeal works great if performed first. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Normal
Switcheroo -- -- -- 0 Steals the Voltage of the Pokémon that just went. Dark
Teleport 1 0 Can avoid being startled by others. 2 ♥♥ Enables the user to perform first in the next turn. Psychic
Thunder 2 ♥♥ 2 ♥♥ Startles all Pokémon that have already appealed 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Electric
Thunder Wave 2 ♥♥ 1 ♥ Badly startles all Pokémon that made good appeals. 2 ♥♥ Prevents the Voltage from going down in the same turn. Electric
Thunderbolt 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Electric
ThunderPunch 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Electric
ThunderShock 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Electric
Triple Kick 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Allows performance of the same move twice in a row. Fighting
Trump Card -- -- -- 0 Earn +1 if the Pokémon performs first in the turn. Normal
Twineedle 2 ♥♥ 3 ♥♥♥ Startles the Pokémon that appealed before the user. 2 ♥♥ Allows performance of the same move twice in a row. Bug
Twister 3 ♥♥♥ 0 Scrambles the order of the appeals on the next turn. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Dragon
Vine Whip 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Grass
Vital Throw 3 ♥♥♥ 0 The user will appeal later in the next turn. 2 ♥♥ Enables the user to perform last in the next turn. Fighting
Volt Tackle 6 ♥♥♥♥♥♥ 0 User will be more easily startled afterwards. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Electric
Wing Attack 2 ♥♥ 0 Works better if the previous appealer also used a Cool move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Flying
Zap Cannon 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Earn +2 if the Judge's Voltage goes up. Electric

Prizes in Diamond, Pearl, and Platinum

  • Red Barrette (Normal)
  • Red Balloons (Super)
  • Top Hat (Ultra)
  • Gold Pedestal (Master)

These prizes are Accessories and can be only won the first time the rank is beaten.


LucasChallenge.png Pokémon Contests VSJasmine.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup