Conversion 2 (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (fails against stellar)
 
(167 intermediate revisions by 77 users not shown)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=176 |
|n=176
name=Conversion 2 |
|name=Conversion 2
jname=テクスチャー2 |
|jname=テクスチャー2
jtrans=Texture 2 |
|jtrans=Texture 2
jtranslit=Tekusuchā 2 |
|jtranslit=Tekusuchā 2
gameimage=Conversion 2.png |
|gameimage=Conversion 2 IX.png
type=Normal |
|gameimage2=Conversion 2 IX 2.png
damagecategory=Status |
|gameimagewidth=300
basepp=30 |
|type=Normal
maxpp=48 |
|damagecategory=Status
power=— |
|basepp=30
accuracy=— |
|maxpp=48
bdesc=??? |
|power=—
gen=II |
|accuracy=—
category=Beauty |
|gen=II
appeal=2 |
|category=Beauty
jam=0 |
|appeal=2
cdesc=Works well if it's the same type as the one before. |
|jam=0
appealsc=1 |
|cdesc=Works well if it's the same type as the one before.
scdesc=Earn +3 if the Pokémon gets the lowest score. |
|appealsc=1
pokefordex=Conversion%202 |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
touches=no |
|category6=Beautiful
protect=no |
|appeal6=2
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.
brightpowder=no |
|touches=no
kingsrock=no |
|protect=no
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=no
target=anyadjacent |
|kingsrock=no
footnotes= }}
|sound=no
'''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It is a [[signature move]] of the {{p|Porygon}} [[evolution family]].
|target=anyadjacent
}}
'''Conversion 2''' (Japanese: '''テクスチャー2''' ''Texture 2''), formatted as '''Conversion2''' prior to [[Pokémon Stadium 2]], is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[List_of_Pokémon_by_evolution_family|evolutionary line]].


==Effect==
==Effect==
===Generation II-IV===
{{MoveResearch|How does it interact with Struggle prior to Generation IV and Weather Ball in shadowy aura?}}
Conversion 2 will change the user's current [[type]] to a type that either resists or is immune to the type of the last damaging move it was hit by. An example would be if the foe's Pokémon used [[Thunderbolt (move)|Thunderbolt]] in which is an {{type|Electric}} move that was the last attack to hit the user's Pokémon, then that Pokémon will change to a {{type|Ground}} Pokémon.  
===Generations II to III===
<!--We need a table to show the types it will change to depending on the type of move it took.-->
Conversion 2 will randomly [[type change|change the user's type]] to any type that either resists or is immune to the type of the last damaging move it was hit by.
 
For example, if the last move the user was hit by was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.
 
If the last move the target used was a move that calls another move (such as {{m|Metronome}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that changes type}} (such as {{m|Hidden Power}}), the type it was changed to will be considered.
 
Conversion 2 targets the user.
 
===Generation IV===
Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.
 
If the last move that hit the user was affected by {{a|Normalize}}, it will be considered as {{type|Normal}}. {{m|Struggle}} is considered a Normal-type move, even though it deals typeless damage.
 
===Generations V to VII===
Conversion 2 now targets an adjacent Pokémon and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. It will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the move last used by the target, including [[status move]]s. Conversion 2 will not change the user to any of its current types. In an [[Inverse Battle]], Conversion 2 considers resistances based on inverse type matchups.
 
For example, if the last move the target used was an {{type|Electric}} move, the user may become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.
 
If the last move the target used was a move that calls another move (such as {{m|Metronome}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that changes type}} (such as {{m|Hidden Power}}), the type it was changed to will be considered. If the last move the target used had its type changed, such as with {{m|Electrify}} or {{a|Normalize}}, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was {{m|Struggle}}, typeless {{m|Revelation Dance}}, or if there is no type that resists that move (i.e., a {{type|Normal}} move in an Inverse Battle).
 
Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}.
 
If powered up by a [[Normalium Z]] into Z-Conversion 2, the user regains all of its HP.
 
===Generation VIII===
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Conversion 2 could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.
 
===Generation IX===
Conversion 2 will fail if the last move the target used was {{type|Stellar}}.


===Generation V===
Conversion 2 now changes the user's type to make it resist the last move the target used.
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|A move that changes the user's type into one that is resistant to the opponent's last move.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A move that changes the user's type into one that is resistant to the opponent's last move.}}
{{movedescentry|{{gameabbrev3|GSC}}|The user's type is made resistant.}}
{{movedescentry|{{gameabbrev2|GSC}}|The user's type is made resistant.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|Makes the user resistant to the last attack’s type.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user resistant to the last attack's type.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user changes its type to make itself resistant to the type of the attack it last took.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user changes its type to make itself resistant to the type of the attack it last took.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|The user changes its type to make itself resistant to the type of the attack the target used last.}}
{{movedescentry|{{gameabbrev9|SV}}|The user changes its type to make itself resistant to the type of the move the target used last.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 55: Line 84:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level2|137|Porygon|1|Normal|Normal|--|--|--|--}}
{{Moveentry/9|0137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|25|25|25}}
{{Moveentry/Level2|233|Porygon2|1|Normal|Normal|--|--|--|--}}
{{Moveentry/9|0233|Porygon2|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|25|25|25}}
{{Moveentry/Level2|474|Porygon-Z|1|Normal|Normal|no|no|--|--}}
{{Moveentry/9|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|||1|1|1|1|25|25|25}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|9}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Conversion 2 causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Conversion 2}} status for 11 turns. If the user is hit by a move, it will turn into a type that has the best matchup against it (even if it is a non-damaging move). The effect will trigger in the middle of moves that hit multiple times. It accounts for the actual type of {{m|Hidden Power}}, {{m|Natural Gift}} and {{m|Weather Ball}} (except in the Rescue Team series where Weather Ball is treated as a {{type|Normal}} move).
 
In {{pkmn|Super Mystery Dungeon}}, Conversion 2 no longer results in a separate status condition, but will change the user's type to a random type that is advantageous to the target's last move.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=Front|target=All|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Conversion 2 status. It changes the user's type to one that is strong against the move type it took last.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを テクスチャー2じょうたいにかえる テクスチャー2じょうたいちゅうは うけたわざの ききにくいタイプに じぶんのタイプが かわる|Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes your type to the type that is advantageous to a target's last move. The type returns to normal when you go to the next floor or faint.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It changes your type to the type that is advantageous to a target's last move. You return to your original type when you go to the next floor or faint.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Phantom Thief Pokémon 7 manga===
===Phantom Thief Pokémon 7===
{{movemanga|type=normal|exp=yes|gen=The user changes its type to take less damage from enemy moves.|image1=Io PorygonZ Conversion 2.png|image1p=Porygon-Z}}
{{movemanga|type=normal|exp=yes|gen=The user changes its type to make itself resistant to the type of the move the target used last.|image1=Io PorygonZ Conversion 2.png|image1p=Porygon-Z}}
{{movep|type=normal|ms=474|pkmn=Porygon-Z|method=Porygon-Z glows brightly, changing its type so that it takes less damage from attacks.}}
{{movep|type=normal|ms=474|pkmn=Porygon-Z|method=Porygon-Z glows brightly, changing its type to make itself resistant to the type of the move the target used last.}}
{{movebtmManga|type=normal|user=Io|user1=Io's Porygon-Z|startcode=P7-11|startname=Into The Hands Of Evil?!|notes=Debut}}
{{movebtmManga|type=normal|user=Io|user1=Io's Porygon-Z|startcode=P7-11|startname=Into The Hands Of Evil?!|notes=Debut}}


===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user changes its type to the type of the last attack that hit it.|image1=Blue Porygon2 Conversion 2.png|image1p=Porygon2}}
{{movemanga|type=normal|exp=yes|gen=The user changes its type to a type that resists the type of the last attack that hit it.|image1=Blue Porygon2 Conversion 2.png|image1p=Porygon2}}
{{movep|type=normal|ms=233|pkmn=Porygon2|method=When Porygon2 gets hit with an attack, it changes its type to the same type as the attack that hit it.}}
{{movep|type=normal|ms=233|pkmn=Porygon2|method=When Porygon2 gets hit with an attack, it changes its type to a type that resists the type of the attack that hit it.}}
{{movebtmManga|type=normal|user=Blue's Porygon2|startcode=PS160|startname=Playful Porygon2|notes=Debut}}
{{movebtmManga|type=normal|user=Blue's Porygon2|startcode=PS160|startname=Playful Porygon2|notes=Debut}}


==In other generations==
==In other generations==
{{movegen|
===Core series games===
{{movegen
|type=Normal
|genII=Conversion2 II
|genIII=Conversion 2 III
|genIV=Conversion 2 IV
|genV=Conversion 2 V
}}
{{Movegen|
type=Normal|
type=Normal|
genII=Conversion2 II|
genVI=Conversion 2 VI|
genIII=Conversion 2 III|
genVII=Conversion 2 VII|
genIV=Conversion 2 IV|
genVIII=Conversion 2 VIII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad2=Conversion 2 Stad2
|Colo=Conversion 2 Colo
|XD=Conversion 2 XD
|PBR=Conversion 2 PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Conversion 2 PMD RB
|PSMD=Conversion 2 PSMD
}}
}}


==Trivia==
==Trivia==
*Conversion 2 is the only non-glitch move that has a number in its name.  
* This move [[Porygon (Base Set 39)|originated]] as a {{PTCG}} {{TCG|attack}}.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=變性II ''{{tt|Biànxìng II|Denature II}}''{{tt|*|DP Complete Pokédex Guidebook}}<br>變性2  ''{{tt|Biànxìng 2|Denature 2}}''{{tt|*|Emerald Guidebook}}
|zh_yue=紋理2 ''{{tt|Màhnléih Yih|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Binsing II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}
|fr=Adaptation2
|zh_cmn=紋理2 / 纹理2 ''{{tt|Wénlǐ Èr|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Biànxìng II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}<br>變性2 ''{{tt|Biànxìng Èr|Variability 2}}'' {{tt|*|Emerald Guidebook}}
|de=Umwandlung2
|fr=Conversion2<sup>{{gen|III}}+</sup><br>Adaptation2<sup>{{gen|II}}</sup>
|el=Μετατροπή 2
|de=Umwandlung 2<sup>{{gen|IX}}+</sup><br>Umwandlung2<sup>{{gen|II}}–{{gen|VIII}}</sup>
|it=Conversione 2
|el=Μετατροπή 2 ''Metatropí 2''
|ko=텍스쳐2 ''Texture 2''
|it=Conversione2
|pt_br=Conversão 2
|ko=텍스처2 ''{{tt|Tekseucheo 2|Texture 2}}''
|pt_eu=Conversão 2
|pt_br=Conversão2
|sr=Konverzija 2
|sr=Konverzija 2
|es=Conversión 2}}
|es=Conversión2
|vi=Biến Hóa 2
}}
{{-}}
{{-}}


{{Conversion}}
{{Conversion}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Signature moves]]
[[Category:Signature moves]]
[[de:Umwandlung2]]
[[Category:Moves that cannot miss]]
[[es:Conversión 2]]
[[Category:Moves that change a Pokémon's type]]
[[fr:Conversion2]]
[[Category:Moves that can target any adjacent Pokémon]]
[[it:Conversione2 (mossa)]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
 
[[de:Umwandlung 2]]
[[es:Conversión2]]
[[fr:Conversion 2]]
[[it:Conversione2]]
[[ja:テクスチャー2]]
[[ja:テクスチャー2]]
[[pt:Conversion 2]]
[[zh:纹理2(招式)]]

Latest revision as of 06:04, 21 March 2024

Conversion 2
テクスチャー2 Texture 2
Conversion 2 IX.png
Conversion 2 IX 2.png
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Beauty
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Conversion 2 (Japanese: テクスチャー2 Texture 2), formatted as Conversion2 prior to Pokémon Stadium 2, is a non-damaging Normal-type move introduced in Generation II. It is one of the signature moves of Porygon's evolutionary line.

Effect

151Mew.png This move effect may be in need of research.
Reason: How does it interact with Struggle prior to Generation IV and Weather Ball in shadowy aura?
You can discuss this on the talk page.

Generations II to III

Conversion 2 will randomly change the user's type to any type that either resists or is immune to the type of the last damaging move it was hit by.

For example, if the last move the user was hit by was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered.

Conversion 2 targets the user.

Generation IV

Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.

If the last move that hit the user was affected by Normalize, it will be considered as Normal-type. Struggle is considered a Normal-type move, even though it deals typeless damage.

Generations V to VII

Conversion 2 now targets an adjacent Pokémon and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will randomly change the user's current type to a type that either resists or is immune to the type of the move last used by the target, including status moves. Conversion 2 will not change the user to any of its current types. In an Inverse Battle, Conversion 2 considers resistances based on inverse type matchups.

For example, if the last move the target used was an Electric-type move, the user may become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered. If the last move the target used had its type changed, such as with Electrify or Normalize, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was Struggle, typeless Revelation Dance, or if there is no type that resists that move (i.e., a Normal-type move in an Inverse Battle).

Conversion 2 is not affected by Substitute, Protect, Detect, or Spiky Shield, but it is blocked by Crafty Shield.

If powered up by a Normalium Z into Z-Conversion 2, the user regains all of its HP.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Conversion 2 could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.

Generation IX

Conversion 2 will fail if the last move the target used was Stellar-type.

Description

Games Description
Stad2 A move that changes the user's type into one that is resistant to the opponent's last move.
GSC The user's type is made resistant.
RSEColoXD Makes the user resistant to the last attack's type.
FRLG The user changes type to make itself resistant to the last attack it took.
DPPtHGSSPBR The user changes its type to make itself resistant to the type of the attack it last took.
BWB2W2
XYORAS
SMUSUM
The user changes its type to make itself resistant to the type of the attack the opponent used last.
SwShBDSPLA The user changes its type to make itself resistant to the type of the attack the target used last.
SV The user changes its type to make itself resistant to the type of the move the target used last.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0137 Porygon NormalIC Big.png Mineral Mineral 1 1 1 1 1 1 25 25 25
0233 Porygon2 NormalIC Big.png Mineral Mineral 1 1 1 1 1 1 25 25 25
0474 Porygon-Z NormalIC Big.png Mineral Mineral 1 1 1 1 25 25 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers and Adventure Squad series, Conversion 2 causes the user to gain the Conversion 2 status for 11 turns. If the user is hit by a move, it will turn into a type that has the best matchup against it (even if it is a non-damaging move). The effect will trigger in the middle of moves that hit multiple times. It accounts for the actual type of Hidden Power, Natural Gift and Weather Ball (except in the Rescue Team series where Weather Ball is treated as a Normal-type move).

In Super Mystery Dungeon, Conversion 2 no longer results in a separate status condition, but will change the user's type to a random type that is advantageous to the target's last move.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 15 30 —% - Front All No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB The user gains the Conversion 2 status. It changes the user's type to one that is strong against the move type it took last.
MDTDS Gives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.
BSL じぶんを テクスチャー2じょうたいにかえる テクスチャー2じょうたいちゅうは うけたわざの ききにくいタイプに じぶんのタイプが かわる
MDGtI IconKanji2MD.pngUNUSED
SMD It changes your type to the type that is advantageous to a target's last move. The type returns to normal when you go to the next floor or faint.
MDRTDX It changes your type to the type that is advantageous to a target's last move. You return to your original type when you go to the next floor or faint.


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as a TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 紋理2 Màhnléih Yih *
變性Ⅱ Binsing II *
Mandarin 紋理2 / 纹理2 Wénlǐ Èr *
變性Ⅱ Biànxìng II *
變性2 Biànxìng Èr *
France Flag.png French Conversion2III+
Adaptation2II
Germany Flag.png German Umwandlung 2IX+
Umwandlung2IIVIII
Greece Flag.png Greek Μετατροπή 2 Metatropí 2
Italy Flag.png Italian Conversione2
South Korea Flag.png Korean 텍스처2 Tekseucheo 2
Brazil Flag.png Brazilian Portuguese Conversão2
Serbia Flag.png Serbian Konverzija 2
Spain Flag.png Spanish Conversión2
Vietnam Flag.png Vietnamese Biến Hóa 2



Variations of the move Conversion
StatusIC HOME.png ConversionConversion 2


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.