Conversion 2 (move): Difference between revisions

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m (→‎Effect: Easier to just say the type of the move and not the name, if you're gonna worry about that type changing.)
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==Effect==
==Effect==
===Generations II to IV===
===Generations II to IV===
Conversion 2 will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the last damaging move it was hit by. Conversion 2 will not change the user to either of its current type(s).
Conversion 2 will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the last damaging move it was hit by. Conversion 2 will not change the user to either of its current types.


For example, if the last move the user was hit by was {{m|Thunderbolt}} (and Thunderbolt's type was not changed), the user will become {{type|Ground}}, {{type|Electric}}, {{type|Grass}}, or {{type|Dragon}}.
For example, if the last move the user was hit by was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.


Conversion 2 targets the user.
Conversion 2 targets the user.


===Generation V on===
===Generation V on===
Conversion 2 will now randomly change the user's current [[type]] to a type that either resists or is immune to the type of the move used by the target, including [[status move]]s. Conversion 2 will not change the user to its current type<!--either of its current type(s)-->. This is affected by [[Inverse Battle]]s.
Conversion 2 now targets an adjacent Pokémon. It will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the move last used by the target, including [[status move]]s. Conversion 2 will not change the user to its current type<!--either of its current types-->. In an [[Inverse Battle]], Conversion 2 considers resistances based on inverse type matchups.


For example, if the last move the target used was {{m|Thunderbolt}} (and Thunderbolt's type was not changed), the user will become {{type|Ground}}, {{type|Electric}}, {{type|Grass}}, or {{type|Dragon}}.
For example, if the last move the target used was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.


If the last move the target used was a move that calls another move (such as {{m|Nature Power}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that can change type}}, the type it was changed to will be considered. If the last move the target used had its type changed, such as with {{m|Electrify}} or {{a|Normalize}}, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was {{m|Struggle}} or if there is no type that resists that move (such as a {{type|Normal}} move in an Inverse Battle).
If the last move the target used was a move that calls another move (such as {{m|Nature Power}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that can change type}}, the type it was changed to will be considered. If the last move the target used had its type changed, such as with {{m|Electrify}} or {{a|Normalize}}, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was {{m|Struggle}} or if there is no type that resists that move (such as a {{type|Normal}} move in an Inverse Battle).


Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}} or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}.
Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}} or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}.
Conversion 2 targets one adjacent Pokémon.


==Description==
==Description==

Revision as of 09:17, 19 January 2015

151Mew.png This move effect may be in need of research.
Reason: If the user has 2 types, can the user become one of those two types?
You can discuss this on the talk page.
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Conversion 2
テクスチャー2 Texture 2
Conversion 2 V.png
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Beauty
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Conversion 2 (Japanese: テクスチャー2 Texture 2), formatted as Conversion2 prior to Pokémon Ruby and Sapphire, is a non-damaging Normal-type move introduced in Generation II. It is one of the signature moves of Porygon's evolution family.

Effect

Generations II to IV

Conversion 2 will randomly change the user's current type to a type that either resists or is immune to the type of the last damaging move it was hit by. Conversion 2 will not change the user to either of its current types.

For example, if the last move the user was hit by was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.

Conversion 2 targets the user.

Generation V on

Conversion 2 now targets an adjacent Pokémon. It will randomly change the user's current type to a type that either resists or is immune to the type of the move last used by the target, including status moves. Conversion 2 will not change the user to its current type. In an Inverse Battle, Conversion 2 considers resistances based on inverse type matchups.

For example, if the last move the target used was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Nature Power), the type of the called move will be considered. If the last move the target used is a move that can change type, the type it was changed to will be considered. If the last move the target used had its type changed, such as with Electrify or Normalize, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was Struggle or if there is no type that resists that move (such as a Normal-type move in an Inverse Battle).

Conversion 2 is not affected by Substitute, Protect, Detect or Spiky Shield, but it is blocked by Crafty Shield.

Description

Games Description
A move that changes the user's type into one that is resistant to the opponent's last move.
The user's type is made resistant.
RSE Makes the user resistant to the last attack’s type.
FRLG The user changes type to make itself resistant to the last attack it took.
The user changes its type to make itself resistant to the type of the attack it last took.

The user changes its type to make itself resistant to the type of the attack the opponent used last.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
137 Porygon Porygon Normal Normal -- -- -- -- --
233 Porygon2 Porygon2 Normal Normal -- -- -- -- --
474 Porygon-Z Porygon-Z Normal Normal     -- -- --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In other generations

Trivia

  • Conversion 2 is the only move that has a number in its name.

In other languages

Language Title
Mandarin Chinese 變性II Biànxìng II*
變性2 Biànxìng 2*
France Flag.png French Conversion2*
Adaptation2*
Germany Flag.png German Umwandlung2
Greece Flag.png Greek Μετατροπή 2
Italy Flag.png Italian Conversione 2
South Korea Flag.png Korean 텍스처2 Texture 2
Portuguese Brazil Flag.png Brazil Conversão 2
Portugal Flag.png Portugal Conversão 2
Serbia Flag.png Serbian Konverzija 2
Spain Flag.png Spanish Conversión 2



Variations of the move Conversion
StatusIC HOME.png ConversionConversion 2


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.