Conversion (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{MoveInfobox| | {{incomplete|2=Missing Generation VI image}} | ||
n=160 | | {{MoveInfobox | ||
name=Conversion | | |n=160 | ||
jname=テクスチャー | | |name=Conversion | ||
jtrans=Texture | | |jname=テクスチャー | ||
jtranslit=Tekusuchā | | |jtrans=Texture | ||
gameimage=Conversion V.png | | |jtranslit=Tekusuchā | ||
type=Normal | | |gameimage=Conversion V.png | ||
damagecategory=Status | | |type=Normal | ||
basepp=30 | | |damagecategory=Status | ||
maxpp=48 | | |basepp=30 | ||
power=— | | |maxpp=48 | ||
accuracy=— | |power=— | ||
|accuracy=— | |||
gen=I | | |gen=I | ||
category=Beauty | | |category=Beauty | ||
appeal=2 | | |appeal=2 | ||
jam=0 | | |jam=0 | ||
cdesc=Works well if it's the same type as the one before. | | |cdesc=Works well if it's the same type as the one before. | ||
appealsc=1 | | |appealsc=1 | ||
scdesc=Earn +3 if the Pokémon gets the lowest score. | | |scdesc=Earn +3 if the Pokémon gets the lowest score. | ||
category6=Beautiful | | |category6=Beautiful | ||
appeal6=2 | | |appeal6=2 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Works well if it is the same type as the move used by the last Pokémon. | |cdesc6=Works well if it is the same type as the move used by the last Pokémon. | ||
|touches=no | |||
touches=no | | |protect=no | ||
protect=no | | |magiccoat=no | ||
magiccoat=no | | |snatch=yes | ||
snatch=yes | | |mirrormove=no | ||
|kingsrock=no | |||
kingsrock=no | |sound=no | ||
|target=self | |||
}} | |||
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family|evolutionary line]]. | |||
target=self | |||
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family]]. | |||
==Effect== | ==Effect== | ||
{{MoveResearch|What happens if used by a Pokémon that knows a Shadow move?}} | |||
===Generation I=== | ===Generation I=== | ||
Conversion changes the user's current type(s) to the target's current type(s). | Conversion changes the user's current type(s) to the target's current type(s). | ||
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Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move. | Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move. | ||
===Generation VI=== | ===Generation VI onwards=== | ||
Conversion now changes the user's current type to match the type of the first | Conversion now changes the user's current type to match the type of the move the user has in its first move slot. | ||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Conversion, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}|A special move that switches the user's elemental type to that of the target.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}} | ||
{{movedescentry|{{gameabbrev3| | {{movedescentry|{{gameabbrev3|RS}}|Changes the user's type into an own move's type.}} | ||
{{movedescentry|{{gameabbrev3|E}}|Changes the user's type into a known move's type.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to become the same type as the move at the top of the list of moves it knows.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|233|Porygon2|type=Normal|1|Mineral|Mineral||1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|474|Porygon-Z|type=Normal|1|Mineral|Mineral||||1|1|1|1}} | ||
{{ | {{Movefoot|Normal|7}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Changes the user's type into the same type as one of its moves.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}} | {{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}} | ||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | {{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Normal| | {{Movegen | ||
genI=Conversion I| | |type=Normal | ||
genII=Conversion II| | |genI=Conversion I | ||
genIII=Conversion III| | |genII=Conversion II | ||
genIV=Conversion IV| | |genIII=Conversion III | ||
|genIV=Conversion IV | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Normal | |||
|Stad=Conversion Stad | |||
|Stad2=Conversion Stad2 | |||
|Colo=Conversion Colo | |||
|XD=Conversion XD | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
|PBR=Conversion PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal | |type=Normal | ||
|PMDRB=Conversion PMD RB | |||
}} | }} | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=變性 ''{{tt|Biànxìng| | |zh_yue=紋理 ''{{tt|Màhnléih|Texture}}'' {{tt|*|Games}}<br>轉換屬性 ''{{tt|Jyúnwuhn Suhksing|Type Conversion}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=紋理 / 纹理 ''{{tt|Wénlǐ|Texture}}'' {{tt|*|Games}}<br>變性 ''{{tt|Biànxìng|Variability}}'' {{tt|*|Pre-Gen VII Media}} | |||
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook--> | |da=Konvertering<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Omzetting | |nl=Omzetting | ||
|fr=Conversion{{tt|*|Generation VI onwards}}<br | |fr=Conversion{{tt|*|Generation VI onwards}}<br>Adaptation{{tt|*|Generations I-V}} | ||
|de=Umwandlung | |de=Umwandlung | ||
|el=Μετατροπή | |el=Μετατροπή ''Metatropí'' | ||
|it=Conversione | |it=Conversione | ||
|ko=텍스처 ''Texture'' | |ko=텍스처 ''Texture'' | ||
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|pt_eu=Conversão | |pt_eu=Conversão | ||
|sr=Konverzija | |sr=Konverzija | ||
|es=Conversión}} | |es=Conversión | ||
|vi=Chuyển Hệ | |||
}} | |||
{{-}} | {{-}} | ||
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[[de:Umwandlung]] | [[de:Umwandlung]] | ||
[[fr:Conversion]] | [[fr:Conversion]] | ||
[[it:Conversione (mossa)]] | [[it:Conversione (mossa)]] | ||
[[ja:テクスチャー]] | [[ja:テクスチャー]] | ||
[[pl:Conversion]] | [[pl:Conversion]] | ||
[[zh:纹理(招式)]] | |||
[[zh: |
Revision as of 02:19, 29 March 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing Generation VI image |
Conversion テクスチャー Texture | ||||||||||||
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Conversion (Japanese: テクスチャー Texture) is a non-damaging Normal-type move introduced in Generation I. It is one of the signature moves of Porygon's evolutionary line.
Effect
This move effect may be in need of research. Reason: What happens if used by a Pokémon that knows a Shadow move? You can discuss this on the talk page. |
Generation I
Conversion changes the user's current type(s) to the target's current type(s).
Generations II to IV
Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on Curse in order to turn into a ???-type Pokémon.
Generation V
Conversion can now be stolen by Snatch.
Conversion can now be used on Curse, which is now a Ghost-type move.
Generation VI onwards
Conversion now changes the user's current type to match the type of the move the user has in its first move slot.
If powered up by a Normalium Z into Z-Conversion, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0137 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0233 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
0474 | Mineral | 1 | 1 | 1 | 1 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user scans the opponent and coverts into it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface. | |||
Dr. Akihabara's Porygon | EP038 | Debut |
In the manga
In the How I Became a Pokémon Card manga
The user's becomes transparent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon's body becomes transparent and camouflages with its surroundings. | |||
A wild Porygon | PW25 | Debut |
In the Pokémon Adventures manga
The user's body glows and it becomes the opponent's type. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon's body glows, and its type becomes the same as the opponent. | |||
Blue's Porygon | Striking Golduck | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- The Generation V move Reflect Type has the same effect Conversion has in Generation I.
In other languages
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Variations of the move Conversion | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |