Conversion (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox
n=160 |
|n=160
name=Conversion |
|name=Conversion
jname=テクスチャー |
|jname=テクスチャー
jtrans=Texture |
|jtrans=Texture
jtranslit=Tekusuchā |
|jtranslit=Tekusuchā
gameimage=Conversion V.png |
|gameimage=Conversion V.png
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=30 |
|basepp=30
maxpp=48 |
|maxpp=48
power=— |
|power=—
accuracy=— |
|accuracy=—
bdesc=??? |
|gen=I
gen=I |
|category=Beauty
category=Beauty |
|appeal=2
appeal=2 |
|jam=0
jam=0 |
|cdesc=Works well if it's the same type as the one before.
cdesc=Works well if it's the same type as the one before. |
|appealsc=1
appealsc=1 |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
scdesc=Earn +3 if the Pokémon gets the lowest score. |
|category6=Beautiful
category6=Beautiful |
|appeal6=2
appeal6=2 |
|jam6=0
jam6=0 |
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.
cdesc6=Works well if it is the same type as the move used by the last Pokémon. |
|touches=no
pokefordex=conversion |
|protect=no
touches=no |
|magiccoat=no
protect=no |
|snatch=yes
magiccoat=no |
|mirrormove=no
snatch=yes |
|kingsrock=no
brightpowder=no |
|sound=no
kingsrock=no |
|target=self
flag7=yes |
}}
flag8=no |
sound=no |
target=self |
footnotes= }}
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family]].
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family]].


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Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move.
Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move.


===Generation VI===
===Generation VI onward===
Conversion now changes the user's current type to match the type of the first of the user's moves.
Conversion now changes the user's current type to match the type of the first of the user's moves.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Conversion, all of the user's [[statistic|stats]] raise one stage.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}|A special move that switches the user's elemental type to that of the target.}}
{{movedescentry|{{gameabbrevss|Stad}}|A special move that switches the user's elemental type to that of the target.}}
{{movedescentry|{{gameabbrev3|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrev3|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev3|RSE}}|Changes the user’s type into a known move’s type.}}
{{movedescentry|{{gameabbrev3|RS}}|Changes the user's type into an own move's type.}}
{{movedescentry|{{gameabbrev3|E}}|Changes the user's type into a known move's type.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Changes the user’s type into its own move’s type.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|The user changes its type to become the same type as one of its moves. }}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves. }}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user changes its type to become the same type as the move at the top of the list of moves it knows. }}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to become the same type as the move at the top of the list of moves it knows. }}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|137|Porygon|1|Normal|Normal|1|1|1|1|1|1}}
{{Moveentry/7|137|Porygon|1|Mineral|Mineral|1|1|1|1|1|1|1}}
{{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no|1|1|1|1|1}}
{{Moveentry/7|233|Porygon2|1|Mineral|Mineral||1|1|1|1|1|1}}
{{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no|1|1|1}}
{{Moveentry/7|474|Porygon-Z|1|Mineral|Mineral||||1|1|1|1}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Changes the user's type into the same type as one of its moves.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}}
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}}
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==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genI=Conversion I|
|genI=Conversion I
genII=Conversion II|
|genII=Conversion II
genIII=Conversion III|
|genIII=Conversion III
genIV=Conversion IV|
|genIV=Conversion IV
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Conversion PMD RB|
|PMDRB=Conversion PMD RB
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Conversion Stad|
|Stad=Conversion Stad
Stad2=Conversion Stad2|
|Stad2=Conversion Stad2
Colo=Conversion Colo|
|Colo=Conversion Colo
|XD=Conversion XD
}}
}}


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==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=變性 ''{{tt|Biànxìng|Denature}}''
|zh_cmn=變性 ''{{tt|Biànxìng|Denature}}''<br>纹理 ''{{tt|Wénlǐ|Texture}}''{{tt|*|Generation VII}}
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook-->
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Omzetting
|nl=Omzetting
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|pt_eu=Conversão
|pt_eu=Conversão
|sr=Konverzija
|sr=Konverzija
|es=Conversión}}
|es=Conversión
|vi=Chuyển Hệ
}}
{{-}}
{{-}}


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[[de:Umwandlung]]
[[de:Umwandlung]]
[[es:Conversión]]
[[fr:Conversion]]
[[fr:Conversion]]
[[it:Conversione (mossa)]]
[[it:Conversione (mossa)]]
[[ja:テクスチャー]]
[[ja:テクスチャー]]
[[pl:Conversion]]
[[pl:Conversion]]
[[pt:Conversion]]
[[zh:纹理(招式)]]
[[zh:变性(技能)]]

Revision as of 03:30, 4 December 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Conversion
テクスチャー Texture
Conversion V.png
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Beauty
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Conversion (Japanese: テクスチャー Texture) is a non-damaging Normal-type move introduced in Generation I. It is one of the signature moves of Porygon's evolution family.

Effect

Generation I

Conversion changes the user's current type(s) to the target's current type(s).

Generations II to IV

Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on Curse in order to turn into a ???-type Pokémon.

Generation V

Conversion can now be stolen by Snatch.

Conversion can now be used on Curse, which is now a Ghost-type move.

Generation VI onward

Conversion now changes the user's current type to match the type of the first of the user's moves.

If powered up by a Normalium Z into Z-Conversion, all of the user's stats raise one stage.

Description

Games Description
Stad A special move that switches the user's elemental type to that of the target.
Stad2 A special move that switches the user's elemental type into one of the user's attack types.
GSC Change user's type to a move's type.
RS Changes the user's type into an own move's type.
E Changes the user's type into a known move's type.
FRLG The user changes its type to match the type of one of its moves.
ColoXD Changes the user's type into its own move's type.
DPPtHGSS
BWB2W2
The user changes its type to become the same type as one of its moves.
XYORAS
SM
The user changes its type to become the same type as the move at the top of the list of moves it knows.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0137 Porygon GrassIC Big.png Mineral Mineral 1 1 1 1 1 1 1
0233 Porygon2 GrassIC Big.png Mineral Mineral 1 1 1 1 1 1
0474 Porygon-Z GrassIC Big.png Mineral Mineral 1 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Changes the user's type into the same type as one of its moves.


In the anime

Porygon Conversion.png
Porygon
Porygon Conversion Revert.png
Reverting back
The user scans the opponent and coverts into it.
Pokémon Method
User First Used In Notes
Porygon Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.
Dr. Akihabara's Porygon EP038 Debut


In the manga

In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 變性 Biànxìng
纹理 Wénlǐ*
Denmark Flag.png Danish Konvertering
The Netherlands Flag.png Dutch Omzetting
France Flag.png French Conversion*
Adaptation*
Germany Flag.png German Umwandlung
Greece Flag.png Greek Μετατροπή
Italy Flag.png Italian Conversione
South Korea Flag.png Korean 텍스처 Texture
Portuguese Brazil Flag.png Brazil Conversão
Portugal Flag.png Portugal Conversão
Serbia Flag.png Serbian Konverzija
Spain Flag.png Spanish Conversión
Vietnam Flag.png Vietnamese Chuyển Hệ



Variations of the move Conversion
StatusIC HOME.png ConversionConversion 2


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.