Conversion (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=160 | | n=160 | | ||
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jtrans=Texture | | jtrans=Texture | | ||
jtranslit=Tekusuchā | | jtranslit=Tekusuchā | | ||
gameimage=Conversion V.png | | |||
gameimage=Conversion.png | | |||
type=Normal | | type=Normal | | ||
damagecategory=Status | | damagecategory=Status | | ||
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appealsc=1 | | appealsc=1 | | ||
scdesc=Earn +3 if the Pokémon gets the lowest score. | | scdesc=Earn +3 if the Pokémon gets the lowest score. | | ||
category6=Beautiful | | |||
appeal6=2 | | |||
jam6=0 | | |||
cdesc6=Works well if it is the same type as the move used by the last Pokémon. | | |||
pokefordex=conversion | | pokefordex=conversion | | ||
touches=no | | touches=no | | ||
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target=self | | target=self | | ||
footnotes= }} | footnotes= }} | ||
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is | '''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family]]. | ||
==Effect== | ==Effect== | ||
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Conversion changes the user's current type(s) to the target's current type(s). | Conversion changes the user's current type(s) to the target's current type(s). | ||
=== | ===Generations II to IV=== | ||
Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon. | Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon. | ||
===Generation V=== | ===Generation V=== | ||
Conversion can now be stolen by {{m|Snatch}}. | |||
Conversion can now used on {{m|Curse}}, which is now a {{type|Ghost}} move. | |||
===Generation VI=== | |||
Conversion now changes the user's current type to match the type of the first of the user's moves. | |||
==Description== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrev3|Stad}}|A special move that switches the user's elemental type to that of the target.}} | |||
{{movedescentry|{{gameabbrev3|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}} | |||
{{movedescentry|{{gameabbrev3|GSC}}|Change user's type to a move's type.}} | |||
{{movedescentry|{{gameabbrev3|RSE}}|Changes the user’s type into a known move’s type.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}} | |||
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Changes the user’s type into its own move’s type.}} | |||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|The user changes its type to become the same type as one of its moves. }} | |||
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user changes its type to become the same type as the move at the top of the list of moves it knows. }} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Normal|1}} | {{Moveheader/Level|Normal|1}} | ||
{{Moveentry/Level1|137|Porygon|1|Normal|Normal|--|--|--|--|--}} | {{Moveentry/Level1|137|Porygon|1|Normal|Normal|--|--|--|--|--|--}} | ||
{{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no|--|--|--|--}} | {{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no|--|--|--|--|--}} | ||
{{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no|--|--}} | {{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no|--|--|--}} | ||
{{Movefooter|Normal|1}} | {{Movefooter|Normal|1}} | ||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion | {{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}} | ||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar | {{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}} | ||
{{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}} | {{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
===Pokémon Adventures=== | ===In the How I Became a Pokémon Card manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user's becomes transparent.|image1=Porygon Conversion HIBAPC.png|image1p=Porygon}} | |||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body becomes transparent and camouflages with its surroundings.}} | |||
{{movebtmManga|type=normal|user=Porygon (Pokémon)|user1=A wild Porygon|startcode=PW25|notes=Debut}} | |||
===In the Pokémon Adventures manga=== | |||
{{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}} | {{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}} | ||
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent.}} | {{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent.}} | ||
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genIII=Conversion III| | genIII=Conversion III| | ||
genIV=Conversion IV| | genIV=Conversion IV| | ||
}} | |||
{{Movegen| | |||
type=Normal| | |||
PMDRB=Conversion PMD RB| | |||
}} | |||
{{Movegen| | |||
type=Normal| | |||
Stad=Conversion Stad| | |||
Stad2=Conversion Stad2| | |||
}} | }} | ||
==Trivia== | |||
* The [[Generation V]] move {{m|Reflect Type}} has the same effect Conversion has in [[Generation I]]. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=變性 ''{{tt|Biànxìng|Denature}}'' | |||
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook--> | |||
|nl=Omzetting | |nl=Omzetting | ||
|fr=Adaptation | |fr=Conversion{{tt|*|Generation VI onwards}}<br />Adaptation{{tt|*|Generations I-V}} | ||
|de=Umwandlung | |de=Umwandlung | ||
|el=Μετατροπή | |el=Μετατροπή | ||
|it=Conversione | |it=Conversione | ||
|ko= | |ko=텍스처 ''Texture'' | ||
| | |pt_br=Conversão | ||
|pt_eu=Conversão | |||
|sr=Konverzija | |sr=Konverzija | ||
|es=Conversión}} | |es=Conversión}} | ||
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{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Signature moves]] | |||
[[Category:Moves that change a Pokémon's type]] | |||
[[de:Umwandlung]] | [[de:Umwandlung]] | ||
[[es:Conversión]] | [[es:Conversión]] | ||
[[fr: | [[fr:Conversion]] | ||
[[it:Conversione (mossa)]] | [[it:Conversione (mossa)]] | ||
[[ja:テクスチャー]] | [[ja:テクスチャー]] | ||
[[pl:Conversion]] | [[pl:Conversion]] | ||
[[pt:Conversion]] | [[pt:Conversion]] | ||
[[zh:变性(技能)]] |
Revision as of 10:49, 11 January 2015
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Conversion テクスチャー Texture | ||||||||||||
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Conversion (Japanese: テクスチャー Texture) is a non-damaging Normal-type move introduced in Generation I. It is one of the signature moves of Porygon's evolution family.
Effect
Generation I
Conversion changes the user's current type(s) to the target's current type(s).
Generations II to IV
Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on Curse in order to turn into a ???-type Pokémon.
Generation V
Conversion can now be stolen by Snatch.
Conversion can now used on Curse, which is now a Ghost-type move.
Generation VI
Conversion now changes the user's current type to match the type of the first of the user's moves.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
137 | Porygon | Normal | -- | -- | -- | -- | -- | -- | ||||||||
233 | Porygon2 | Normal | -- | -- | -- | -- | -- | |||||||||
474 | Porygon-Z | Normal | -- | -- | -- | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user scans the opponent and coverts into it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface. | |||
Dr. Akihabara's Porygon | EP038 | Debut |
In the manga
In the How I Became a Pokémon Card manga
The user's becomes transparent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon's body becomes transparent and camouflages with its surroundings. | |||
A wild Porygon | PW25 | Debut |
In the Pokémon Adventures manga
The user's body glows and it becomes the opponent's type. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon's body glows, and its type becomes the same as the opponent. | |||
Blue's Porygon | Striking Golduck | Debut |
In other generations
Trivia
- The Generation V move Reflect Type has the same effect Conversion has in Generation I.
In other languages
|
Variations of the move Conversion | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |