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Contest combination

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Revision as of 20:52, 4 August 2009 by FromCrimsonToWool (Talk | contribs) (Combinations usable in Pokémon Contests)

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A Contest combination is a group of several moves, which, when used in Contests and Super Contests, will form a specially recognized combination with another move used afterwards, gaining the user more appeal points.

Several of these combinations were actually introduced in Generation II before Contests as "combination attacks" which offered beneficial bonuses when used in battle, such as Defense Curl and Rollout.

Many moves are both a follow-up move for one combination while themselves able to be followed up by another move. This, however, is not allowed, and if a move is used as a follow-up move, it will not set up another move to follow it.

Combinations usable in Pokémon Contests

When the second move of any of the below are used it will receive double the appeal points it would have earned otherwise.



Order Attack Category Appeal Jam Description
First Turn Belly Drum Cute 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up Rest Cute 2 0 Can avoid being startled by others once.



Order Attack Category Appeal Jam Description


First Turn Calm Mind Smart 2 0 Prevents the user from receiving counter appeal points once during the current round.
Follow Up Confusion Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Dream Eater Smart 2 2 Startles all Pokémon that have done their appeals.
Follow Up Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Light Screen Beauty 1 0 Can avoid being startled by others.
Follow Up Luster Purge Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Meditate Beauty 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up Mist Ball Smart 1 4 Badly startles the Pokémon in front.
Follow Up Psybeam Beauty 3 0 Scrambles the order of appeals on the next turn.
Follow Up Psychic Smart 1 3 Badly startles those that have made appeals.
Follow Up Psywave Smart 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Reflect Smart 1 0 Can avoid being startled by others.



Order Attack Category Appeal Jam Description
First Turn Charge Smart 2 0 If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points.
Follow Up Shock Wave Cool 2 0 The appeal works great if performed first.
Follow Up Spark Cool 1 4 Badly startles the Pokémon in front.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Thunder Wave Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Thunderbolt Cool 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.
Follow Up ThunderShock Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Charm Cute 2 1 Subtract 4 appeal points from any Pokémon who appealed before the user who used the same type of move. Subtract 1 point from any who did not use the same type of move.
Follow Up Flatter Smart 2 0 Makes all Pokémon after the user nervous.
Follow Up Growl Cute 2 0 The appeal works great if performed last.
Follow Up Rest Cute 2 0 Can avoid being startled by others once.
Follow Up Sweet Kiss Cute 2 0 Makes all Pokémon after the user nervous.
Follow Up Tail Whip Cute 2 0 The appeal works great if used last



Order Attack Category Appeal Jam Description
First Turn Confusion Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.
Follow Up Shock Wave Cool 2 0 The appeal works great if performed first.
Follow Up Spark Cool 1 4 Badly startles the Pokémon in front.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Thunder Wave Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Thunderbolt Cool 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.
Follow Up ThunderShock Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Curse Tough 3 0 The next appeal can be made later next turn.
Follow Up Destiny Bond Smart 8 0 Makes a great appeal, but allows no more to the end.
Follow Up Grudge Tough 1 0 The appeal works better the later it is performed.
Follow Up Mean Look Beauty 2 0 Makes all Pokémon after the user nervous.
Follow Up Spite Tough 1 0 The appeal works better the later it is performed.



Order Attack Category Appeal Jam Description
First Turn Defense Curl Cute 2 0 Can avoid being startled by others once.
Follow Up Rollout Tough 3 0 Temporarily stops the crowd from growing excited.
Follow Up Tackle Tough 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Dive Beauty 2 0 Can avoid being startled by others once.
Follow Up Surf Beauty 3 0 Affected by how well the appeal in front goes.



Order Attack Category Appeal Jam Description
First Turn Double Team Cool 2 0 Can avoid being startled by other once.
Follow Up Agility Cool 3 0 Turns the next round to the first round of appeals.
Follow Up Quick Attack Cool 3 0 The user's appeal can be made earlier on the next turn.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.



Order Attack Category Appeal Jam Description
First Turn Dragon Dance Cool 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up DragonBreath Cool 1 3 Badly startles those that have made appeals.
Follow Up Dragon Claw Cool 2 1 Startles Pokémon that made a same-type appeal.
Follow Up Dragon Rage Cool 1 0 The appeal works better the later it is performed.



Order Attack Category Appeal Jam Description
First Turn Dragon Rage Cool 1 0 The appeal works better the later it is performed.
Follow Up DragonBreath Cool 1 3 Badly startles those that have made appeals.
Follow Up Dragon Claw Cool 2 1 Startles Pokémon that made a same-type appeal.
Follow Up Dragon Dance Cool 1 0 Ups the user's condition. Helps prevent nervousness.



Order Attack Category Appeal Jam Description
First Turn Earthquake Tough 1 3 Badly startles those that have made appeals.
Follow Up Eruption Beauty 1 0 The appeal works better the later it is performed.
Follow Up Fissure Tough 2 1 Cuts in half the appeal points of all Pokémon that appealed before the user.



Order Attack Category Appeal Jam Description
First Turn Endure Tough 2 0 Avoids being startled once.
Follow Up Flail Cute 1 0 The appeal works better the later it is performed.
Follow Up Reversal Cool 2 0 The appeal works great if performed last.



Order Attack Category Appeal Jam Description
First Turn Fake Out Cute 2 1 Startles Pokémon that made Cute appeals earlier in the same round.
Follow Up Arm Thrust Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Faint Attack Smart 2 0 The appeal works great if performed first.
Follow Up Knock Off Smart 1 4 Badly startles the Pokémon in front.
Follow Up Seismic Toss Tough 2 1 Startles Pokémon that made a Tough-type appeal earlier in the same turn.
Follow Up Vital Throw Cool 3 0 The user will appeal later in the next turn.



Order Attack Category Appeal Jam Description
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up Ice Punch Beauty 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Focus Energy Cool 1 3 Badly startles those that have made appeals earlier in the same turn.
Follow Up Arm Thrust Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Brick Break Cool 1 4 Badly startles the Pokémon in front.
Follow Up Cross Chop Cool 3 0 If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)
Follow Up Double-Edge Tough 6 0 If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
Follow Up DynamicPunch Cool 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Focus Punch Tough 3 0 ???
Follow Up Headbutt Tough 2 3 Startles the Pokémon that appealed before the user.
Follow Up Karate Chop Tough 3 0 Affected by how well the appeal in front goes.
Follow Up Sky Uppercut Cool 2 1 Startles Pokémon that made a same-type appeal.
Follow Up Take Down Tough 6 0 After this move, the user is more easily startled.



Order Attack Category Appeal Jam Description
First Turn Growth Beauty 1 0 Ups the user's condition and helps prevent nervousness.
Follow Up Absorb Smart 2 3 Subtracts 3 appeal points from the preceeding Pokémon.
Follow Up Bullet Seed Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Giga Drain Smart 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Magical Leaf Beauty 2 0 The appeal works great if performed first.
Follow Up Mega Drain Smart 1 4 ???
Follow Up Petal Dance Beauty 4 4 Jams the others, and misses one turn of appeals.
Follow Up Razor Leaf Cool 3 0 Affected by how well the appeal in front goes.
Follow Up SolarBeam Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Hail Beauty 1 3 Badly startles those that have made appeals.
Follow Up Blizzard Beauty 4 0 A highly appealing move.
Follow Up Powder Snow Beauty 4 0 A highly appealing move.
Follow Up Weather Ball Smart 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Harden Tough 2 0 Can avoid being startled by other once.
Follow Up Double-Edge Tough 6 0 If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
Follow Up Protect Cute 1 0 Can avoid being startled by others.
Follow Up Rollout Tough 3 0 Temporarily stops the crowd from growing excited.
Follow Up Tackle Tough 4 0 A highly appealing move.
Follow Up Take Down Tough 6 0 After this move, the user is more easily startled.



Order Attack Category Appeal Jam Description
First Turn Horn Attack Cool 4 0 A highly appealing move.
Follow Up Fury Attack Cool 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Horn Drill Cool 2 1 Badly startles all Pokémon that made good appeals.



Order Attack Category Appeal Jam Description
First Turn Hypnosis Smart 1 3 Badly startles those that have made appeals.
Follow Up Dream Eater Smart 2 2 Startles all Pokémon that have done their appeals.



Order Attack Category Appeal Jam Description
Follow Up Ice Punch Beauty 4 0 A highly appealing move.
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Kinesis Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Confusion Smart 2 3 Startles the Pokémon that appealed before the user. Follow Up
Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Psychic Smart 1 3 Badly startles those that have made appeals.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.



Order Attack Category Appeal Jam Description
First Turn Leer Cool 3 0 Temporarily stops the crowd from growing excited.
Follow Up Bite Tough 1 3 Badly startles those that have made appeals.
Follow Up Faint Attack Smart 2 0 The appeal works great if performed first.
Follow Up Glare Tough 1 3 ???
Follow Up Horn Attack Cool 4 0 A highly appealing move.
Follow Up Scary Face Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Scratch Tough 4 0 A highly appealing move.
Follow Up Stomp Tough 1 4 Badly startles the Pokémon in front.
Follow Up Tackle Tough 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Lock-On Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Superpower Tough 6 0 After this move, the user is more easily startled.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Tri Attack Beauty 2 2 Startles all Pokémon that have done their appeals.
Follow Up Zap Cannon Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Mean Look Beauty 2 0 Makes all Pokémon after the user nervous.
Follow Up Destiny Bond Smart 8 0 Makes a great appeal, but allows no more to the end.
Follow Up Perish Song Beauty 2 1 Badly startles all Pokémon that made good appeals.



Order Attack Category Appeal Jam Description
First Turn Metal Sound Smart 1 3 Badly startles those that have made appeals.
Follow Up Metal Claw Cool 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Mind Reader Smart 3 0 Temporarily stops the crowd from getting excited.
Follow Up DynamicPunch Cool 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Hi Jump Kick Cool 6 0 After this move the user is more easily startled.
Follow Up Submission Cool 6 0 After this move, the user is more easily startled.
Follow Up Superpower Tough 6 0 After this move, the user is more easily startled.



Order Attack Category Appeal Jam Description
First Turn Mud Sport Cute 4 0 A highly appealing move.
Follow Up Mud-Slap Cute 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Water Gun Cute 4 0 A highly appealing move.
Follow Up Water Sport Cute 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Mud-Slap Cute 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Mud Sport Cute 4 0 A highly appealing move.
Follow Up Sand-Attack Cute 2 1 Startles the Pokémon that has the judge's attention.



Order Attack Category Appeal Jam Description
First Turn Peck Cool 4 0 A highly appealing move.
Follow Up Drill Peck Cool 4 0 A highly appealing move.
Follow Up Fury Attack Cool 2 1 Startles the Pokémon that has the judge's attention.



Order Attack Category Appeal Jam Description
First Turn Pound Tough 4 0 No additional effect.
Follow Up DoubleSlap Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Faint Attack Smart 2 0 The appeal works great if performed first.
Follow Up Slam Tough 2 1 ???



Order Attack Category Appeal Jam Description
First Turn Powder Snow Beauty 4 0 A highly appealing move.
Follow Up Blizzard Beauty 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Psychic Smart 1 3 Badly startles those that have made appeals.
Follow Up Confusion Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Kinesis Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.



Order Attack Category Appeal Jam Description
First Turn Rage Cool 3 0 Can be repeatedly used without boring the judge.
Follow Up Leer Cool 3 0 Temporarily stops the crowd from growing excited.
Follow Up Scary Face Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Thrash Tough 4 4 ???



Order Attack Category Appeal Jam Description
First Turn Rain Dance Tough 1 0 Works best if the crowd is excited.
Follow Up Bubble Cute 2 2 Startles all Pokémon that have made their appeals for this turn.
Follow Up BubbleBeam Beauty 1 3 Badly startles those who have made appeals.
Follow Up Clamp Tough 3 0 When the user makes the appeal, the crowd's excitement continues until the end of the round.
Follow Up Crabhammer Tough 3 0 ?
Follow Up Dive Beauty 2 0 Can avoid being startled by others once.
Follow Up Hydro Pump Beauty 4 0 A highly appealing move.
Follow Up Muddy Water Tough 2 1 ???
Follow Up Surf Beauty 3 0 Affected by how well the appeal in front goes.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Water Gun Cute 4 0 A highly appealing move.
Follow Up Water Pulse
Follow Up Water Sport Cute 4 0 A highly appealing move.
Follow Up Water Spout Beauty 1 0 The appeal works better the later it is performed.
Follow Up Waterfall Tough 2 0 The appeal works great if performed last.
Follow Up Weather Ball Smart 4 0 A highly appealing move.
Follow Up Whirlpool Beauty 3 0 Temporarily stops the crowd from growing excited.



Order Attack Category Appeal Jam Description
First Turn Rest Cute 2 0 Can avoid being startled by others once.
Follow Up Sleep Talk Cute 3 0 Can be repeatedly used without boring the Judge.
Follow Up Snore Cute 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Rock Throw Tough 2 0 Works well if it's the same type as the one before.
Follow Up Rock Slide Tough 1 3 ???
Follow Up Rock Tomb Smart 3 0 Temporarily stops the crowd from growing excited.



Order Attack Category Appeal Jam Description
First Turn Sand-Attack Cute 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Mud-Slap Cute 2 1 Startles the Pokémon that has the Judge's attention.



Order Attack Category Appeal Jam Description
First Turn Sandstorm Tough 3 0 Scrambles the order of appeals on the next turn.
Follow Up Mud-Slap Cute 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Sand Tomb Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Sand-Attack Cute 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Weather Ball Smart 4 0 A highly appealing move.



Order Attack Category Appeal Jam Description
First Turn Scary Face Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Bite Tough 1 3 Badly startles those that have made appeals.
Follow Up Crunch Tough 1 4 Badly startles the Pokémon in front.
Follow Up Leer Cool 3 0 Temporarily stops the crowd from growing excited.



Order Attack Category Appeal Jam Description
First Turn Scratch Tough 4 0 A highly appealing move.
Follow Up Fury Swipes Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Slash Cool 3 0 Affected by how well the appeal in front goes.



Order Attack Category Appeal Jam Description
First Turn Sing Cute 2 0 Makes all Pokémon after the user nervous.
Follow Up Perish Song Beauty 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Refresh Cute 1 0 Ups the user's condition. Helps prevent nervousness.



Order Attack Category Appeal Jam Description
First Turn Sludge Tough 1 4 Badly startles the Pokémon in front.
Follow Up Sludge Bomb Tough 2 1 Startles the Pokémon that has the Judge's attention.



Order Attack Category Appeal Jam Description
First Turn Sludge Bomb Tough 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Sludge Tough 1 4 Badly startles the Pokémon in front.



Order Attack Category Appeal Jam Description
First Turn Smog Tough 1 3 Badly startles those that have made appeals.
Follow Up SmokeScreen Smart 3 0 Shift the judge's attention from others.



Order Attack Category Appeal Jam Description
First Turn Stockpile Tough 2 0 Can avoid being startled by others once.
Follow Up Spit Up Tough 4 0 A highly appealing move.
Follow Up Swallow Tough 1 0 Ups the user's condition. Helps prevent nervousness.



Order Attack Category Appeal Jam Description
First Turn Sunny Day Beauty 1 0 The appeal works the best the more the crowd is excited.
Follow Up Blaze Kick Beauty 4 0 A highly appealing move.
Follow Up Ember Beauty 4 0 A highly appealing move.
Follow Up Eruption Beauty 1 0 The appeal works better the later it is performed.
Follow Up Fire Blast Beauty 4 0 A highly appealing move.
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up Fire Spin Beauty 3 0 Temporarily stops the crowd from growing excited.
Follow Up Flamethrower Beauty 4 0 A highly appealing move.
Follow Up Heat Wave Beauty 4 0 A highly appealing move.
Follow Up Moonlight Beauty 1 0 The appeal's quality varies depending on its timing.
Follow Up Morning Sun Beauty 1 0 The appeal's quality varies depending on its timing.
Follow Up Overheat Beauty 6 0 After this move, the user is more easily startled.
Follow Up SolarBeam Cool 4 0 A highly appealing move.
Follow Up Synthesis Smart 1 0 Changes the appeal points to 1, 2, 4, 6 or 8.
Follow Up Weather Ball Smart 4 0 A highly appealing move.
Follow Up Will-O-Wisp Beauty 1 4 Badly startles the Pokémon in front.



Order Attack Category Appeal Jam Description
First Turn Surf Beauty 3 0 Affected by how well the appeal in front goes.
Follow Up Dive Beauty 2 0 Can avoid being startled by others once.



Order Attack Category Appeal Jam Description
First Turn Sweet Scent Cute 1 3 Badly startles those that have made their appeals for this turn.
Follow Up PoisonPowder Smart 3 0 Worsens the condition of those that made appeals.
Follow Up Sleep Powder Smart 1 3 Badly startles those that have made appeals.
Follow Up Stun Spore Smart 2 1 Badly startles all Pokémon that made good appeals.



Order Attack Category Appeal Jam Description
First Turn Swords Dance Beauty 1 0 Ups the user's condition and helps prevent nervousness.
Follow Up Crabhammer Tough 3 0 ?
Follow Up Crush Claw Cool 1 4 Subtract 4 appeal points from the Pokémon who appealed right before the user.
Follow Up Cut Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up False Swipe Cool 1 3 Badly startles those that have made appeals.
Follow Up Fury Cutter Cool 3 0 Can be repeatedly used without boring the judge.
Follow Up Slash Cool 3 0 Affected by how well the appeal in front goes.


Order Attack Category Appeal Jam Description
First Turn Taunt Smart 2 0 Makes all Pokémon after the user nervous.
Follow Up Counter Tough 2 0 Prevents user from receiving counter appeal points once during the current round.
Follow Up Detect Cool 2 0 Can avoid being startled by others once.
Follow Up Mirror Coat Beauty 2 0 Can avoid being startled by others once.


Order Attack Category Appeal Jam Description
First Turn ThunderPunch Cool 4 0 A highly appealing move.
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up Ice Punch Beauty 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn ViceGrip Tough 4 0 A highly appealing move.
Follow Up Bind Tough 3 0 Temporarily stops the crowd from getting excited.
Follow Up Guillotine Cool 2 1 Badly startles all Pokémon that made good appeals.


Order Attack Category Appeal Jam Description
First Turn Water Sport Cute 4 0 A highly appealing move.
Follow Up Mud Sport Cute 4 0 A highly appealing move.
Follow Up Refresh Cute 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up Water Gun Cute 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Yawn Cute 2 0 Makes all after Pokémon the user nervous.
Follow Up Rest Cute 2 0 Can avoid being startled by others once.
Follow Up Slack Off Cute 1 0 It works better the later it is performed.

Combinations in Super Contests

Unlike in Hoenn region contests, Super Contest combos do not double the amount of appeal points of the second move, but instead add some amount. Additionally, many combos legal in Hoenn contests do nothing in Super Contests.

The following is a list of combinations in Sinnoh Super Contests:

First Turn: Charge
Follow Up: Thunder Fang


First Turn: Defense Curl
Follow Up: Rollout


First Turn: Focus Energy
Follow Up: Night Slash


First Turn: Growth
Follow Up: Magical Leaf


First Turn: Meditate
Follow Up: Hi Jump Kick


First Turn: Psych Up
Follow Up: Hydro Pump



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