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Contest combination

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Revision as of 12:19, 4 August 2009 by FromCrimsonToWool (Talk | contribs) (Combinations usable in Pokémon Contests)

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A Contest combination is a group of several moves, which, when used in Contests and Super Contests, will form a specially recognized combination with another move used afterwards, gaining the user more appeal points.

Several of these combinations were actually introduced in Generation II before Contests as "combination attacks" which offered beneficial bonuses when used in battle, such as Defense Curl and Rollout.

Many moves are both a follow-up move for one combination while themselves able to be followed up by another move. This, however, is not allowed, and if a move is used as a follow-up move, it will not set up another move to follow it.

Combinations usable in Pokémon Contests

When the second move of any of the below are used it will receive double the appeal points it would have earned otherwise.

Order Attack Category Appeal Jam Description
First Turn Belly Drum Cute 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up Rest Cute 2 0 Can avoid being startled by others once.


Order Attack Category Appeal Jam Description
First Turn Calm Mind Smart 2 0 Prevents the user from receiving counter appeal points once during the current round.
Follow Up Confusion Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Dream Eater Smart 2 2 Startles all Pokémon that have done their appeals.
Follow Up Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Light Screen Beauty 1 0 Can avoid being startled by others.
Follow Up Luster Purge Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Meditate Beauty 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up Mist Ball Smart 1 4 Badly startles the Pokémon in front.
Follow Up Psybeam Beauty 3 0 Scrambles the order of appeals on the next turn.
Follow Up Psychic Smart 1 3 Badly startles those that have made appeals.
Follow Up Psywave Smart 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Reflect Smart 1 0 Can avoid being startled by others.


Order Attack Category Appeal Jam Description
First Turn Charge Smart 2 0 If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points.
Follow Up Shock Wave Cool 2 0 The appeal works great if performed first.
Follow Up Spark Cool 1 4 Badly startles the Pokémon in front.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Thunder Wave Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Thunderbolt Cool 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.
Follow Up ThunderShock Cool 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Charm Cute 2 1 Subtract 4 appeal points from any Pokémon who appealed before the user who used the same type of move. Subtract 1 point from any who did not use the same type of move.
Follow Up Flatter Smart 2 0 Makes all Pokémon after the user nervous.
Follow Up Growl Cute 2 0 The appeal works great if performed last.
Follow Up Rest Cute 2 0 Can avoid being startled by others once.
Follow Up Sweet Kiss Cute 2 0 Makes all Pokémon after the user nervous.
Follow Up Tail Whip Cute 2 0 The appeal works great if used last


Order Attack Category Appeal Jam Description
First Turn Confusion Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.
Follow Up Shock Wave Cool 2 0 The appeal works great if performed first.
Follow Up Spark Cool 1 4 Badly startles the Pokémon in front.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Thunder Wave Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Thunderbolt Cool 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.
Follow Up ThunderShock Cool 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Curse Tough 3 0 The next appeal can be made later next turn.
Follow Up Destiny Bond Smart 8 0 Makes a great appeal, but allows no more to the end.
Follow Up Grudge Tough 1 0 The appeal works better the later it is performed.
Follow Up Mean Look Beauty 2 0 Makes all Pokémon after the user nervous.
Follow Up Spite Tough 1 0 The appeal works better the later it is performed.


Order Attack Category Appeal Jam Description
First Turn Defense Curl Cute 2 0 Can avoid being startled by others once.
Follow Up Rollout Tough 3 0 Temporarily stops the crowd from growing excited.
Follow Up Tackle Tough 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Dive Beauty 2 0 Can avoid being startled by others once.
Follow Up Surf Beauty 3 0 Affected by how well the appeal in front goes.


Order Attack Category Appeal Jam Description
First Turn Double Team Cool 2 0 Can avoid being startled by other once.
Follow Up Agility Cool 3 0 Turns the next round to the first round of appeals.
Follow Up Quick Attack Cool 3 0 The user's appeal can be made earlier on the next turn.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.


Order Attack Category Appeal Jam Description
First Turn Dragon Dance Cool 1 0 Ups the user's condition. Helps prevent nervousness.
Follow Up DragonBreath Cool 1 3 Badly startles those that have made appeals.
Follow Up Dragon Claw Cool 2 1 Startles Pokémon that made a same-type appeal.
Follow Up Dragon Rage Cool 1 0 The appeal works better the later it is performed.


Order Attack Category Appeal Jam Description
First Turn Dragon Rage Cool 1 0 The appeal works better the later it is performed.
Follow Up DragonBreath Cool 1 3 Badly startles those that have made appeals.
Follow Up Dragon Claw Cool 2 1 Startles Pokémon that made a same-type appeal.
Follow Up Dragon Dance Cool 1 0 Ups the user's condition. Helps prevent nervousness.


Order Attack Category Appeal Jam Description
First Turn Earthquake Tough 1 3 Badly startles those that have made appeals.
Follow Up Eruption Beauty 1 0 The appeal works better the later it is performed.
Follow Up Fissure Tough 2 1 Cuts in half the appeal points of all Pokémon that appealed before the user.


Order Attack Category Appeal Jam Description
First Turn Endure Tough 2 0 Avoids being startled once.
Follow Up Flail Cute 1 0 The appeal works better the later it is performed.
Follow Up Reversal Cool 2 0 The appeal works great if performed last.


Order Attack Category Appeal Jam Description
First Turn Fake Out Cute 2 1 Startles Pokémon that made Cute appeals earlier in the same round.
Follow Up Arm Thrust Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Faint Attack Smart 2 0 The appeal works great if performed first.
Follow Up Knock Off Smart 1 4 Badly startles the Pokémon in front.
Follow Up Seismic Toss Tough 2 1 Startles Pokémon that made a Tough-type appeal earlier in the same turn.
Follow Up Vital Throw Cool 3 0 The user will appeal later in the next turn.


Order Attack Category Appeal Jam Description
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up Ice Punch Beauty 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Focus Energy Cool 1 3 Badly startles those that have made appeals earlier in the same turn.
Follow Up Arm Thrust Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Brick Break Cool 1 4 Badly startles the Pokémon in front.
Follow Up Cross Chop Cool 3 0 If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)
Follow Up Double-Edge Tough 6 0 If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
Follow Up DynamicPunch Cool 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Focus Punch Tough 3 0 ???
Follow Up Headbutt Tough 2 3 Startles the Pokémon that appealed before the user.
Follow Up Karate Chop Tough 3 0 Affected by how well the appeal in front goes.
Follow Up Sky Uppercut Cool 2 1 Startles Pokémon that made a same-type appeal.
Follow Up Take Down Tough 6 0 After this move, the user is more easily startled.


Order Attack Category Appeal Jam Description
First Turn Growth Beauty 1 0 Ups the user's condition and helps prevent nervousness.
Follow Up Absorb Smart 2 3 Subtracts 3 appeal points from the preceeding Pokémon.
Follow Up Bullet Seed Cool 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Giga Drain Smart 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Magical Leaf Beauty 2 0 The appeal works great if performed first.
Follow Up Mega Drain Smart 1 4 ???
Follow Up Petal Dance Beauty 4 4 Jams the others, and misses one turn of appeals.
Follow Up Razor Leaf Cool 3 0 Affected by how well the appeal in front goes.
Follow Up SolarBeam Cool 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Hail Beauty 1 3 Badly startles those that have made appeals.
Follow Up Blizzard Beauty 4 0 A highly appealing move.
Follow Up Powder Snow Beauty 4 0 A highly appealing move.
Follow Up Weather Ball Smart 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Harden Tough 2 0 Can avoid being startled by other once.
Follow Up Double-Edge Tough 6 0 If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
Follow Up Protect Cute 1 0 Can avoid being startled by others.
Follow Up Rollout Tough 3 0 Temporarily stops the crowd from growing excited.
Follow Up Tackle Tough 4 0 A highly appealing move.
Follow Up Take Down Tough 6 0 After this move, the user is more easily startled.


Order Attack Category Appeal Jam Description
First Turn Horn Attack Cool 4 0 A highly appealing move.
Follow Up Fury Attack Cool 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Horn Drill Cool 2 1 Badly startles all Pokémon that made good appeals.


Order Attack Category Appeal Jam Description
First Turn Hypnosis Smart 1 3 Badly startles those that have made appeals.
Follow Up Dream Eater Smart 2 2 Startles all Pokémon that have done their appeals.


Order Attack Category Appeal Jam Description
Follow Up Ice Punch Beauty 4 0 A highly appealing move.
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up ThunderPunch Cool 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Kinesis Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Confusion Smart 2 3 Startles the Pokémon that appealed before the user. Follow Up
Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Psychic Smart 1 3 Badly startles those that have made appeals.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.


Order Attack Category Appeal Jam Description
First Turn Leer Cool 3 0 Temporarily stops the crowd from growing excited.
Follow Up Bite Tough 1 3 Badly startles those that have made appeals.
Follow Up Faint Attack Smart 2 0 The appeal works great if performed first.
Follow Up Glare Tough 1 3 ???
Follow Up Horn Attack Cool 4 0 A highly appealing move.
Follow Up Scary Face Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Scratch Tough 4 0 A highly appealing move.
Follow Up Stomp Tough 1 4 Badly startles the Pokémon in front.
Follow Up Tackle Tough 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Lock-On Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Superpower Tough 6 0 After this move, the user is more easily startled.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Tri Attack Beauty 2 2 Startles all Pokémon that have done their appeals.
Follow Up Zap Cannon Cool 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Mean Look Beauty 2 0 Makes all Pokémon after the user nervous.
Follow Up Destiny Bond Smart 8 0 Makes a great appeal, but allows no more to the end.
Follow Up Perish Song Beauty 2 1 Badly startles all Pokémon that made good appeals.


Order Attack Category Appeal Jam Description
First Turn Metal Sound Smart 1 3 Badly startles those that have made appeals.
Follow Up Metal Claw


Order Attack Category Appeal Jam Description
First Turn Mind Reader
Follow Up DynamicPunch Cool 2 1 Startles the Pokémon that has the Judge's attention.
Follow Up Hi Jump Kick
Follow Up Submission
Follow Up Superpower Tough 6 0 After this move, the user is more easily startled.


Order Attack Category Appeal Jam Description
First Turn Mud Sport
Follow Up Mud-Slap
Follow Up Water Gun
Follow Up Water Sport


Order Attack Category Appeal Jam Description
First Turn Mud-Slap
Follow Up Mud Sport
Follow Up Sand-Attack


Order Attack Category Appeal Jam Description
First Turn Peck
Follow Up Drill Peck
Follow Up Fury Attack


Order Attack Category Appeal Jam Description
First Turn Pound
Follow Up DoubleSlap
Follow Up Faint Attack Smart 2 0 The appeal works great if performed first.
Follow Up Slam


Order Attack Category Appeal Jam Description
First Turn Powder Snow Beauty 4 0 A highly appealing move.
Follow Up Blizzard Beauty 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Psychic Smart 1 3 Badly startles those that have made appeals.
Follow Up Confusion Smart 2 3 Startles the Pokémon that appealed before the user.
Follow Up Future Sight Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Kinesis Smart 3 0 Temporarily stops the crowd from growing excited.
Follow Up Teleport Cool 1 0 Can avoid being startled by others.


Order Attack Category Appeal Jam Description
First Turn Rage
Follow Up Leer Cool 3 0 Temporarily stops the crowd from growing excited.
Follow Up Scary Face Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Thrash


Order Attack Category Appeal Jam Description
First Turn Rain Dance
Follow Up Bubble
Follow Up BubbleBeam
Follow Up Clamp
Follow Up Crabhammer
Follow Up Dive Beauty 2 0 Can avoid being startled by others once.
Follow Up Hydro Pump
Follow Up Muddy Water
Follow Up Surf Beauty 3 0 Affected by how well the appeal in front goes.
Follow Up Thunder Cool 2 2 Startles all Pokémon that have already appealed.
Follow Up Water Gun
Follow Up Water Pulse
Follow Up Water Sport
Follow Up Water Spout
Follow Up Waterfall
Follow Up Weather Ball Smart 4 0 A highly appealing move.
Follow Up Whirlpool


Order Attack Category Appeal Jam Description
First Turn Rest Cute 2 0 Can avoid being startled by others once.
Follow Up Sleep Talk
Follow Up Snore


Order Attack Category Appeal Jam Description
First Turn Rock Throw
Follow Up Rock Slide
Follow Up Rock Tomb


Order Attack Category Appeal Jam Description
First Turn Sand-Attack
Follow Up Mud-Slap


Order Attack Category Appeal Jam Description
First Turn Sandstorm
Follow Up Mud-Slap
Follow Up Sand Tomb
Follow Up Sand-Attack
Follow Up Weather Ball Smart 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn Scary Face Tough 2 1 Startles the Pokémon that has the judge's attention.
Follow Up Bite
Follow Up Crunch
Follow Up Leer Cool 3 0 Temporarily stops the crowd from growing excited.


Order Attack Category Appeal Jam Description
First Turn Scratch Tough 4 0 A highly appealing move.
Follow Up Fury Swipes
Follow Up Slash


Order Attack Category Appeal Jam Description
First Turn Sing
Follow Up Perish Song Beauty 2 1 Badly startles all Pokémon that made good appeals.
Follow Up Refresh


Order Attack Category Appeal Jam Description
First Turn Sludge
Follow Up Sludge Bomb


Order Attack Category Appeal Jam Description
First Turn Sludge Bomb
Follow Up Sludge


Order Attack Category Appeal Jam Description
First Turn Smog
Follow Up SmokeScreen


Order Attack Category Appeal Jam Description
First Turn Stockpile
Follow Up Spit Up
Follow Up Swallow


Order Attack Category Appeal Jam Description
First Turn Sunny Day
Follow Up Blaze Kick
Follow Up Ember
Follow Up Eruption Beauty 1 0 The appeal works better the later it is performed.
Follow Up Fire Blast
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up Fire Spin
Follow Up Flamethrower
Follow Up Heat Wave
Follow Up Moonlight
Follow Up Morning Sun
Follow Up Overheat
Follow Up SolarBeam Cool 4 0 A highly appealing move.
Follow Up Synthesis
Follow Up Weather Ball Smart 4 0 A highly appealing move.
Follow Up Will-O-Wisp


Order Attack Category Appeal Jam Description
First Turn Surf Beauty 3 0 Affected by how well the appeal in front goes.
Follow Up Dive Beauty 2 0 Can avoid being startled by others once.


Order Attack Category Appeal Jam Description
First Turn Sweet Scent
Follow Up PoisonPowder
Follow Up Sleep Powder
Follow Up Stun Spore


Order Attack Category Appeal Jam Description
First Turn Swords Dance
Follow Up Crabhammer
Follow Up Crush Claw
Follow Up Cut
Follow Up False Swipe
Follow Up Fury Cutter
Follow Up Slash


Order Attack Category Appeal Jam Description
First Turn Taunt
Follow Up Counter
Follow Up Detect
Follow Up Mirror Coat


Order Attack Category Appeal Jam Description
First Turn ThunderPunch Cool 4 0 A highly appealing move.
First Turn Fire Punch Beauty 4 0 A highly appealing move.
Follow Up Ice Punch Beauty 4 0 A highly appealing move.


Order Attack Category Appeal Jam Description
First Turn ViceGrip
Follow Up Bind
Follow Up Guillotine


Order Attack Category Appeal Jam Description
First Turn Water Sport
Follow Up Mud Sport
Follow Up Refresh
Follow Up Water Gun


Order Attack Category Appeal Jam Description
First Turn Yawn
Follow Up Rest Cute 2 0 Can avoid being startled by others once.
Follow Up Slack Off

Combinations in Super Contests

Unlike in Hoenn region contests, Super Contest combos do not double the amount of appeal points of the second move, but instead add some amount. Additionally, many combos legal in Hoenn contests do nothing in Super Contests.

The following is a list of combinations in Sinnoh Super Contests:

First Turn: Charge
Follow Up: Thunder Fang


First Turn: Defense Curl
Follow Up: Rollout


First Turn: Focus Energy
Follow Up: Night Slash


First Turn: Growth
Follow Up: Magical Leaf


First Turn: Meditate
Follow Up: Hi Jump Kick


First Turn: Psych Up
Follow Up: Hydro Pump



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