Contest combination
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A Contest combination is a group of several moves, which, when used in Contests and Super Contests, will form a specially recognized combination with another move used afterwards, gaining the user more appeal points.
Several of these combinations were actually introduced in Generation II before Contests as "combination attacks" which offered beneficial bonuses when used in battle, such as Defense Curl and Rollout.
Many moves are both a follow-up move for one combination while themselves able to be followed up by another move. This, however, is not allowed, and if a move is used as a follow-up move, it will not set up another move to follow it.
Combinations usable in Pokémon Contests
When the second move of any of the below are used it will receive double the appeal points it would have earned otherwise.
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Belly Drum | Cute | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | Rest | Cute | 2 | 0 | Can avoid being startled by others once. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Calm Mind | Smart | 2 | 0 | Prevents the user from receiving counter appeal points once during the current round. |
Follow Up | Confusion | Smart | 2 | 3 | Startles the Pokémon that appealed before the user. |
Follow Up | Dream Eater | Smart | 2 | 2 | Startles all Pokémon that have done their appeals. |
Follow Up | Future Sight | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Light Screen | Beauty | 1 | 0 | Can avoid being startled by others. |
Follow Up | Luster Purge | Smart | 2 | 3 | Startles the Pokémon that appealed before the user. |
Follow Up | Meditate | Beauty | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | Mist Ball | Smart | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Psybeam | Beauty | 3 | 0 | Scrambles the order of appeals on the next turn. |
Follow Up | Psychic | Smart | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Psywave | Smart | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Follow Up | Reflect | Smart | 1 | 0 | Can avoid being startled by others. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Charge | Smart | 2 | 0 | If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points. |
Follow Up | Shock Wave | Cool | 2 | 0 | The appeal works great if performed first. |
Follow Up | Spark | Cool | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Thunder | Cool | 2 | 2 | Startles all Pokémon that have already appealed. |
Follow Up | Thunder Wave | Cool | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Follow Up | Thunderbolt | Cool | 4 | 0 | A highly appealing move. |
Follow Up | ThunderPunch | Cool | 4 | 0 | A highly appealing move. |
Follow Up | ThunderShock | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Charm | Cute | 2 | 1 | Subtract 4 appeal points from any Pokémon who appealed before the user who used the same type of move. Subtract 1 point from any who did not use the same type of move. |
Follow Up | Flatter | Smart | 2 | 0 | Makes all Pokémon after the user nervous. |
Follow Up | Growl | Cute | 2 | 0 | The appeal works great if performed last. |
Follow Up | Rest | Cute | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Sweet Kiss | Cute | 2 | 0 | Makes all Pokémon after the user nervous. |
Follow Up | Tail Whip | Cute | 2 | 0 | The appeal works great if used last |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Confusion | Smart | 2 | 3 | Startles the Pokémon that appealed before the user. |
Follow Up | Future Sight | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Teleport | Cool | 1 | 0 | Can avoid being startled by others. |
Follow Up | Shock Wave | Cool | 2 | 0 | The appeal works great if performed first. |
Follow Up | Spark | Cool | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Thunder | Cool | 2 | 2 | Startles all Pokémon that have already appealed. |
Follow Up | Thunder Wave | Cool | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Follow Up | Thunderbolt | Cool | 4 | 0 | A highly appealing move. |
Follow Up | ThunderPunch | Cool | 4 | 0 | A highly appealing move. |
Follow Up | ThunderShock | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Curse | Tough | 3 | 0 | The next appeal can be made later next turn. |
Follow Up | Destiny Bond | Smart | 8 | 0 | Makes a great appeal, but allows no more to the end. |
Follow Up | Grudge | Tough | 1 | 0 | The appeal works better the later it is performed. |
Follow Up | Mean Look | Beauty | 2 | 0 | Makes all Pokémon after the user nervous. |
Follow Up | Spite | Tough | 1 | 0 | The appeal works better the later it is performed. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Defense Curl | Cute | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Rollout | Tough | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Tackle | Tough | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Dive | Beauty | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Surf | Beauty | 3 | 0 | Affected by how well the appeal in front goes. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Double Team | Cool | 2 | 0 | Can avoid being startled by other once. |
Follow Up | Agility | Cool | 3 | 0 | Turns the next round to the first round of appeals. |
Follow Up | Quick Attack | Cool | 3 | 0 | The user's appeal can be made earlier on the next turn. |
Follow Up | Teleport | Cool | 1 | 0 | Can avoid being startled by others. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Dragon Dance | Cool | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | DragonBreath | Cool | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Dragon Claw | Cool | 2 | 1 | Startles Pokémon that made a same-type appeal. |
Follow Up | Dragon Rage | Cool | 1 | 0 | The appeal works better the later it is performed. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Dragon Rage | Cool | 1 | 0 | The appeal works better the later it is performed. |
Follow Up | DragonBreath | Cool | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Dragon Claw | Cool | 2 | 1 | Startles Pokémon that made a same-type appeal. |
Follow Up | Dragon Dance | Cool | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Earthquake | Tough | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Eruption | Beauty | 1 | 0 | The appeal works better the later it is performed. |
Follow Up | Fissure | Tough | 2 | 1 | Cuts in half the appeal points of all Pokémon that appealed before the user. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Endure | Tough | 2 | 0 | Avoids being startled once. |
Follow Up | Flail | Cute | 1 | 0 | The appeal works better the later it is performed. |
Follow Up | Reversal | Cool | 2 | 0 | The appeal works great if performed last. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Fake Out | Cute | 2 | 1 | Startles Pokémon that made Cute appeals earlier in the same round. |
Follow Up | Arm Thrust | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Faint Attack | Smart | 2 | 0 | The appeal works great if performed first. |
Follow Up | Knock Off | Smart | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Seismic Toss | Tough | 2 | 1 | Startles Pokémon that made a Tough-type appeal earlier in the same turn. |
Follow Up | Vital Throw | Cool | 3 | 0 | The user will appeal later in the next turn. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
Follow Up | Fire Punch | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Ice Punch | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | ThunderPunch | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Focus Energy | Cool | 1 | 3 | Badly startles those that have made appeals earlier in the same turn. |
Follow Up | Arm Thrust | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Brick Break | Cool | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Cross Chop | Cool | 3 | 0 | If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.) |
Follow Up | Double-Edge | Tough | 6 | 0 | If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual. |
Follow Up | DynamicPunch | Cool | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Follow Up | Focus Punch | Tough | 3 | 0 | ??? |
Follow Up | Headbutt | Tough | 2 | 3 | Startles the Pokémon that appealed before the user. |
Follow Up | Karate Chop | Tough | 3 | 0 | Affected by how well the appeal in front goes. |
Follow Up | Sky Uppercut | Cool | 2 | 1 | Startles Pokémon that made a same-type appeal. |
Follow Up | Take Down | Tough | 6 | 0 | After this move, the user is more easily startled. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Growth | Beauty | 1 | 0 | Ups the user's condition and helps prevent nervousness. |
Follow Up | Absorb | Smart | 2 | 3 | Subtracts 3 appeal points from the preceeding Pokémon. |
Follow Up | Bullet Seed | Cool | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Follow Up | Giga Drain | Smart | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Magical Leaf | Beauty | 2 | 0 | The appeal works great if performed first. |
Follow Up | Mega Drain | Smart | 1 | 4 | ??? |
Follow Up | Petal Dance | Beauty | 4 | 4 | Jams the others, and misses one turn of appeals. |
Follow Up | Razor Leaf | Cool | 3 | 0 | Affected by how well the appeal in front goes. |
Follow Up | SolarBeam | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Hail | Beauty | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Blizzard | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Powder Snow | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Weather Ball | Smart | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Harden | Tough | 2 | 0 | Can avoid being startled by other once. |
Follow Up | Double-Edge | Tough | 6 | 0 | If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual. |
Follow Up | Protect | Cute | 1 | 0 | Can avoid being startled by others. |
Follow Up | Rollout | Tough | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Tackle | Tough | 4 | 0 | A highly appealing move. |
Follow Up | Take Down | Tough | 6 | 0 | After this move, the user is more easily startled. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Horn Attack | Cool | 4 | 0 | A highly appealing move. |
Follow Up | Fury Attack | Cool | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Horn Drill | Cool | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Hypnosis | Smart | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Dream Eater | Smart | 2 | 2 | Startles all Pokémon that have done their appeals. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
Follow Up | Ice Punch | Beauty | 4 | 0 | A highly appealing move. |
First Turn | Fire Punch | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | ThunderPunch | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Kinesis | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Confusion | Smart | 2 | 3 | Startles the Pokémon that appealed before the user. |
Follow Up | Future Sight | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Psychic | Smart | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Teleport | Cool | 1 | 0 | Can avoid being startled by others. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Leer | Cool | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Bite | Tough | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Faint Attack | Smart | 2 | 0 | The appeal works great if performed first. |
Follow Up | Glare | Tough | 1 | 3 | ??? |
Follow Up | Horn Attack | Cool | 4 | 0 | A highly appealing move. |
Follow Up | Scary Face | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Scratch | Tough | 4 | 0 | A highly appealing move. |
Follow Up | Stomp | Tough | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Tackle | Tough | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Lock-On | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Superpower | Tough | 6 | 0 | After this move, the user is more easily startled. |
Follow Up | Thunder | Cool | 2 | 2 | Startles all Pokémon that have already appealed. |
Follow Up | Tri Attack | Beauty | 2 | 2 | Startles all Pokémon that have done their appeals. |
Follow Up | Zap Cannon | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Mean Look | Beauty | 2 | 0 | Makes all Pokémon after the user nervous. |
Follow Up | Destiny Bond | Smart | 8 | 0 | Makes a great appeal, but allows no more to the end. |
Follow Up | Perish Song | Beauty | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Metal Sound | Smart | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Metal Claw | Cool | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Mind Reader | Smart | 3 | 0 | Temporarily stops the crowd from getting excited. |
Follow Up | DynamicPunch | Cool | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Follow Up | Hi Jump Kick | Cool | 6 | 0 | After this move the user is more easily startled. |
Follow Up | Submission | Cool | 6 | 0 | After this move, the user is more easily startled. |
Follow Up | Superpower | Tough | 6 | 0 | After this move, the user is more easily startled. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Mud Sport | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Mud-Slap | Cute | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Follow Up | Water Gun | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Water Sport | Cute | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Mud-Slap | Cute | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Follow Up | Mud Sport | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Sand-Attack | Cute | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Peck | Cool | 4 | 0 | A highly appealing move. |
Follow Up | Drill Peck | Cool | 4 | 0 | A highly appealing move. |
Follow Up | Fury Attack | Cool | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Pound | Tough | 4 | 0 | No additional effect. |
Follow Up | DoubleSlap | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Faint Attack | Smart | 2 | 0 | The appeal works great if performed first. |
Follow Up | Slam | Tough | 2 | 1 | ??? |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Powder Snow | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Blizzard | Beauty | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Psychic | Smart | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Confusion | Smart | 2 | 3 | Startles the Pokémon that appealed before the user. |
Follow Up | Future Sight | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Kinesis | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Teleport | Cool | 1 | 0 | Can avoid being startled by others. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Rage | Cool | 3 | 0 | Can be repeatedly used without boring the judge. |
Follow Up | Leer | Cool | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Scary Face | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Thrash | Tough | 4 | 4 | ??? |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Rain Dance | Tough | 1 | 0 | Works best if the crowd is excited. |
Follow Up | Bubble | Cute | 2 | 2 | Startles all Pokémon that have made their appeals for this turn. |
Follow Up | BubbleBeam | Beauty | 1 | 3 | Badly startles those who have made appeals. |
Follow Up | Clamp | Tough | 3 | 0 | When the user makes the appeal, the crowd's excitement continues until the end of the round. |
Follow Up | Crabhammer | Tough | 3 | 0 | ? |
Follow Up | Dive | Beauty | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Hydro Pump | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Muddy Water | Tough | 2 | 1 | ??? |
Follow Up | Surf | Beauty | 3 | 0 | Affected by how well the appeal in front goes. |
Follow Up | Thunder | Cool | 2 | 2 | Startles all Pokémon that have already appealed. |
Follow Up | Water Gun | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Water Pulse | ||||
Follow Up | Water Sport | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Water Spout | Beauty | 1 | 0 | The appeal works better the later it is performed. |
Follow Up | Waterfall | Tough | 2 | 0 | The appeal works great if performed last. |
Follow Up | Weather Ball | Smart | 4 | 0 | A highly appealing move. |
Follow Up | Whirlpool | Beauty | 3 | 0 | Temporarily stops the crowd from growing excited. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Rest | Cute | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Sleep Talk | Cute | 3 | 0 | Can be repeatedly used without boring the Judge. |
Follow Up | Snore | Cute | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Rock Throw | Tough | 2 | 0 | Works well if it's the same type as the one before. |
Follow Up | Rock Slide | Tough | 1 | 3 | ??? |
Follow Up | Rock Tomb | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sand-Attack | Cute | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Mud-Slap | Cute | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sandstorm | Tough | 3 | 0 | Scrambles the order of appeals on the next turn. |
Follow Up | Mud-Slap | Cute | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Follow Up | Sand Tomb | Smart | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Sand-Attack | Cute | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Weather Ball | Smart | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Scary Face | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Bite | Tough | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Crunch | Tough | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Leer | Cool | 3 | 0 | Temporarily stops the crowd from growing excited. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Scratch | Tough | 4 | 0 | A highly appealing move. |
Follow Up | Fury Swipes | Tough | 2 | 1 | Startles the Pokémon that has the judge's attention. |
Follow Up | Slash | Cool | 3 | 0 | Affected by how well the appeal in front goes. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sing | Cute | 2 | 0 | Makes all Pokémon after the user nervous. |
Follow Up | Perish Song | Beauty | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Follow Up | Refresh | Cute | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sludge | Tough | 1 | 4 | Badly startles the Pokémon in front. |
Follow Up | Sludge Bomb | Tough | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sludge Bomb | Tough | 2 | 1 | Startles the Pokémon that has the Judge's attention. |
Follow Up | Sludge | Tough | 1 | 4 | Badly startles the Pokémon in front. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Smog | Tough | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | SmokeScreen | Smart | 3 | 0 | Shift the judge's attention from others. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Stockpile | Tough | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Spit Up | Tough | 4 | 0 | A highly appealing move. |
Follow Up | Swallow | Tough | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sunny Day | Beauty | 1 | 0 | The appeal works the best the more the crowd is excited. |
Follow Up | Blaze Kick | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Ember | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Eruption | Beauty | 1 | 0 | The appeal works better the later it is performed. |
Follow Up | Fire Blast | Beauty | 4 | 0 | A highly appealing move. |
First Turn | Fire Punch | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Fire Spin | Beauty | 3 | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | Flamethrower | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Heat Wave | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Moonlight | Beauty | 1 | 0 | The appeal's quality varies depending on its timing. |
Follow Up | Morning Sun | Beauty | 1 | 0 | The appeal's quality varies depending on its timing. |
Follow Up | Overheat | Beauty | 6 | 0 | After this move, the user is more easily startled. |
Follow Up | SolarBeam | Cool | 4 | 0 | A highly appealing move. |
Follow Up | Synthesis | Smart | 1 | 0 | Changes the appeal points to 1, 2, 4, 6 or 8. |
Follow Up | Weather Ball | Smart | 4 | 0 | A highly appealing move. |
Follow Up | Will-O-Wisp | Beauty | 1 | 4 | Badly startles the Pokémon in front. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Surf | Beauty | 3 | 0 | Affected by how well the appeal in front goes. |
Follow Up | Dive | Beauty | 2 | 0 | Can avoid being startled by others once. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Sweet Scent | Cute | 1 | 3 | Badly startles those that have made their appeals for this turn. |
Follow Up | PoisonPowder | Smart | 3 | 0 | Worsens the condition of those that made appeals. |
Follow Up | Sleep Powder | Smart | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Stun Spore | Smart | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Swords Dance | Beauty | 1 | 0 | Ups the user's condition and helps prevent nervousness. |
Follow Up | Crabhammer | Tough | 3 | 0 | ? |
Follow Up | Crush Claw | Cool | 1 | 4 | Subtract 4 appeal points from the Pokémon who appealed right before the user. |
Follow Up | Cut | Cool | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Follow Up | False Swipe | Cool | 1 | 3 | Badly startles those that have made appeals. |
Follow Up | Fury Cutter | Cool | 3 | 0 | Can be repeatedly used without boring the judge. |
Follow Up | Slash | Cool | 3 | 0 | Affected by how well the appeal in front goes. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Taunt | Smart | 2 | 0 | Makes all Pokémon after the user nervous. |
Follow Up | Counter | Tough | 2 | 0 | Prevents user from receiving counter appeal points once during the current round. |
Follow Up | Detect | Cool | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Mirror Coat | Beauty | 2 | 0 | Can avoid being startled by others once. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | ThunderPunch | Cool | 4 | 0 | A highly appealing move. |
First Turn | Fire Punch | Beauty | 4 | 0 | A highly appealing move. |
Follow Up | Ice Punch | Beauty | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | ViceGrip | Tough | 4 | 0 | A highly appealing move. |
Follow Up | Bind | Tough | 3 | 0 | Temporarily stops the crowd from getting excited. |
Follow Up | Guillotine | Cool | 2 | 1 | Badly startles all Pokémon that made good appeals. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Water Sport | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Mud Sport | Cute | 4 | 0 | A highly appealing move. |
Follow Up | Refresh | Cute | 1 | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | Water Gun | Cute | 4 | 0 | A highly appealing move. |
Order | Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|---|
First Turn | Yawn | Cute | 2 | 0 | Makes all after Pokémon the user nervous. |
Follow Up | Rest | Cute | 2 | 0 | Can avoid being startled by others once. |
Follow Up | Slack Off | Cute | 1 | 0 | It works better the later it is performed. |
Combinations in Super Contests
Unlike in Hoenn region contests, Super Contest combos do not double the amount of appeal points of the second move, but instead add some amount. Additionally, many combos legal in Hoenn contests do nothing in Super Contests.
The following is a list of combinations in Sinnoh Super Contests:
First Turn: Charge |
---|
Follow Up: Thunder Fang |
First Turn: Defense Curl |
---|
Follow Up: Rollout |
First Turn: Focus Energy |
---|
Follow Up: Night Slash |
First Turn: Growth |
---|
Follow Up: Magical Leaf |
First Turn: Meditate |
---|
Follow Up: Hi Jump Kick |
First Turn: Psych Up |
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Follow Up: Hydro Pump |
Pokémon Contests | |||
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Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |