Contact: Difference between revisions

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m (→‎Effects involving contact: more correct | Aftermath should specify contact | grammatically incorrect | much simpler)
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| {{m|King's Shield}}
| {{m|King's Shield}}
| Decreases an attacker's {{stat|Attack}} two stages if it used a contact move on the defending Pokémon.
| Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move.
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| {{m|Spiky Shield}}
| {{m|Spiky Shield}}
| Damages an attacker for 1/8 of its max HP if it used a contact move on the defending Pokémon.
| Damages an attacker for 1/8 of its max HP if it attempts a contact move.
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| {{a|Aftermath}}
| {{a|Aftermath}}
| An attacker loses 1/4 of its max HP if the Pokémon with this Ability faints.
| An attacker loses 1/4 of its max HP if this Pokémon faints from its contact move.
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| {{a|Cute Charm}}
| {{a|Cute Charm}}
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| {{a|Effect Spore}}
| {{a|Effect Spore}}
| Has a 30% chance of inducing one of {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact.
| Has a 30% chance of inducing {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact.
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| {{a|Flame Body}}
| {{a|Flame Body}}
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| {{a|Gooey}}
| {{a|Gooey}}
| Lowers an attacker's {{stat|Speed}} by one stage on contact.
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
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| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
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| {{a|Poison Touch}}
| {{a|Poison Touch}}
| Each hit from a contact move from a Pokémon with this Ability has a 30% chance (20% chance in the Japanese versions of Black and White) of {{status|poisoning}} the target.
| Has a {{tt|30%|20% in the Japanese versions of Black and White}} chance of {{status|poisoning}} a target on contact.
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| {{a|Rough Skin}}
| {{a|Rough Skin}}
| Damages an attacker for 1/8 of its max HP (1/16 of its max HP in Generation III) on contact.
| Damages an attacker for {{tt|1/8|1/16 in Generation III}} of its max HP on contact.
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| {{a|Static}}
| {{a|Static}}

Revision as of 16:47, 9 January 2015

Contact or direct attack is a term used to describe the condition when one Pokémon in a battle physically touches the opponent in order to deal damage with a move.

Contact is distinct from whether a move is physical or special in nature, but most moves that make contact are physical moves, while most special moves do not make contact; status moves do not make contact in any case.

The use of contact-based moves can trigger various Abilities of the foe, such as Cute Charm and Effect Spore. It can also trigger certain items, and can be used to spread Pokérus.

Hitting a substitute does not make contact with the Pokémon behind it.

Note that Ancient Power and Overheat make contact in Generation III only.

List of physical moves that do not make contact

These are physical moves that do not make contact. (This does not include moves such as Hyper Beam, which belonged to physical-based types before Generation IV reclassified them as special.)

Move Type
Attack Order  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Barrage  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Beat Up  Dark  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bonemerang  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bone Club  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bone Rush  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bulldoze  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bullet Seed  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Earthquake  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Egg Bomb  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Explosion  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fissure  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fling  Dark  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Freeze Shock  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fusion Bolt  Electric  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gear Grind  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gunk Shot  Poison  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Shard  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Icicle Crash  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Icicle Spear  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Magnet Bomb  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Magnitude  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metal Burst  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Natural Gift  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pay Day  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Petal Blizzard  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Sting  Poison  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pin Missile  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Precipice Blades  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Present  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psycho Cut  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Leaf  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Blast  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Slide  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Throw  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Tomb  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Wrecker  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sacred Fire  Fire  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sand Tomb  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Secret Power  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Seed Bomb  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Self-Destruct  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spike Cannon  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Smack Down  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Stone Edge  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Twineedle  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Also, while confusion damage is physical, it does not make contact.

List of special moves that make contact

These are special moves that do make contact. (This does not include moves such as Fire Punch, which belonged to special-based types before Generation IV reclassified them as physical.)

Move Type
Draining Kiss  Fairy  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Final Gambit  Fighting  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Grass Knot  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Infestation  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Petal Dance  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Trump Card  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wring Out  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Effects involving contact

Moves

Name Effect
King's Shield Decreases an attacker's Attack two stages if it attempts a contact move.
Spiky Shield Damages an attacker for 1/8 of its max HP if it attempts a contact move.

Abilities

Name Effect
Aftermath An attacker loses 1/4 of its max HP if this Pokémon faints from its contact move.
Cute Charm Has a 30% chance of infatuating an attacker on contact.
Effect Spore Has a 30% chance of inducing poison, paralysis, or sleep in an attacker on contact.
Flame Body Has a 30% chance of burning an attacker on contact.
Gooey Decreases an attacker's Speed by one stage on contact.
Iron Barbs Damages an attacker for 1/8 of its max HP on contact.
Mummy Replaces an attacker's Ability with Mummy on contact.
Pickpocket Steals an attacker's held item on contact if the defending Pokémon has none.
Poison Point Has a 30% chance of poisoning an attacker on contact.
Poison Touch Has a 30% chance of poisoning a target on contact.
Rough Skin Damages an attacker for 1/8 of its max HP on contact.
Static Has a 30% chance of paralyzing an attacker on contact.
Tough Claws Boosts the power of contact moves used by this Pokémon by 33%.

Items

Name Effect
Bag Rocky Helmet Sprite.png Rocky Helmet Damages an attacker for 1/6 of its max HP on contact.
Bag Sticky Barb Sprite.png Sticky Barb Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.

Trivia

  • In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.