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'''Contact''' or '''direct attack''' is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move.
'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]].


Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case.
Whether a move makes contact is independent of its [[damage category]]. Most [[physical move]]s do make contact and make up the majority of contact moves. Most [[special move]]s do not make contact, and no [[status move]]s make contact. Prior to [[Generation VII]], all moves that make contact only target a single Pokémon.


The use of contact-based moves can trigger various [[Ability|Abilities]] of the foe, such as {{a|Cute Charm}} and {{a|Effect Spore}}. It can also trigger certain [[item]]s, and can be used to spread [[Pokérus]].
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact.


Hitting a {{m|substitute}} does not make contact with the Pokémon behind it.
==Moves involving contact==
In Generation III only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}} and {{m|Fake Out}} do not.


Note that {{m|Ancient Power}} and {{m|Overheat}} make contact in [[Generation III]] only.
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;"
 
==List of physical moves that do not make contact==
These are physical moves that '''do not''' make contact.  (This does not include moves such as {{m|Hyper Beam}}, which belonged to physical-based types before [[Generation IV]] reclassified them as special.)
 
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #{{physical color light}};"
|- style="background: #ddf;"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
{{movelist|Attack Order|Bug}}
! {{color2|000|Damage category|Category}}
{{movelist|Barrage|Normal}}
{{movelist|Accelerock|Rock|cat=Physical}}
{{movelist|Beat Up|Dark}}
{{movelist|Acrobatics|Flying|cat=Physical}}
{{movelist|Bonemerang|Ground}}
{{movelist|Aerial Ace|Flying|cat=Physical}}
{{movelist|Bone Club|Ground}}
{{movelist|Anchor Shot|Steel|cat=Physical}}
{{movelist|Bone Rush|Ground}}
{{movelist|Aqua Jet|Water|cat=Physical}}
{{movelist|Bulldoze|Ground}}
{{movelist|Aqua Tail|Water|cat=Physical}}
{{movelist|Bullet Seed|Grass}}
{{movelist|Arm Thrust|Fighting|cat=Physical}}
{{movelist|Earthquake|Ground}}
{{movelist|Assurance|Dark|cat=Physical}}
{{movelist|Egg Bomb|Normal}}
{{movelist|Astonish|Ghost|cat=Physical}}
{{movelist|Explosion|Normal}}
{{movelist|Avalanche|Ice|cat=Physical}}
{{movelist|Feint|Normal}}
{{movelist|Bide|Normal|cat=Physical}}
{{movelist|Fissure|Ground}}
{{movelist|Bind|Normal|cat=Physical}}
{{movelist|Fling|Dark}}
{{movelist|Bite|Dark|cat=Physical}}
{{movelist|Freeze Shock|Ice}}
{{movelist|Blaze Kick|Fire|cat=Physical}}
{{movelist|Fusion Bolt|Electric}}
{{movelist|Body Slam|Normal|cat=Physical}}
{{movelist|Gear Grind|Steel}}
{{movelist|Bolt Strike|Electric|cat=Physical}}
{{movelist|Gunk Shot|Poison}}
{{movelist|Bounce|Flying|cat=Physical}}
{{movelist|Ice Shard|Ice}}
{{movelist|Brave Bird|Flying|cat=Physical}}
{{movelist|Icicle Crash|Ice}}
{{movelist|Brick Break|Fighting|cat=Physical}}
{{movelist|Icicle Spear|Ice}}
{{movelist|Brutal Swing|Dark|cat=Physical}}
{{movelist|Magnet Bomb|Steel}}
{{movelist|Bug Bite|Bug|cat=Physical}}
{{movelist|Magnitude|Ground}}
{{movelist|Bullet Punch|Steel|cat=Physical}}
{{movelist|Metal Burst|Steel}}
{{movelist|Catastropika|Electric|cat=Physical}}
{{movelist|Natural Gift|Normal}}
{{movelist|Chip Away|Normal|cat=Physical}}
{{movelist|Pay Day|Normal}}
{{movelist|Circle Throw|Fighting|cat=Physical}}
{{movelist|Poison Sting|Poison}}
{{movelist|Clamp|Water|cat=Physical}}
{{movelist|Pin Missile|Bug}}
{{movelist|Close Combat|Fighting|cat=Physical}}
{{movelist|Precipice Blades|Ground}}
{{movelist|Comet Punch|Normal|cat=Physical}}
{{movelist|Present|Normal}}
{{movelist|Constrict|Normal|cat=Physical}}
{{movelist|Psycho Cut|Psychic}}
{{movelist|Counter|Fighting|cat=Physical}}
{{movelist|Razor Leaf|Grass}}
{{movelist|Covet|Normal|cat=Physical}}
{{movelist|Rock Blast|Rock}}
{{movelist|Crabhammer|Water|cat=Physical}}
{{movelist|Rock Slide|Rock}}
{{movelist|Cross Chop|Fighting|cat=Physical}}
{{movelist|Rock Throw|Rock}}
{{movelist|Cross Poison|Poison|cat=Physical}}
{{movelist|Rock Tomb|Rock}}
{{movelist|Crunch|Dark|cat=Physical}}
{{movelist|Rock Wrecker|Rock}}
{{movelist|Crush Claw|Normal|cat=Physical}}
{{movelist|Sacred Fire|Fire}}
{{movelist|Crush Grip|Normal|cat=Physical}}
{{movelist|Sand Tomb|Ground}}
{{movelist|Cut|Normal|cat=Physical}}
{{movelist|Secret Power|Normal}}
{{movelist|Darkest Lariat|Dark|cat=Physical}}
{{movelist|Seed Bomb|Grass}}
{{movelist|Dig|Ground|cat=Physical}}
{{movelist|Self-Destruct|Normal}}
{{movelist|Dive|Water|cat=Physical}}
{{movelist|Sky Attack|Flying}}
{{movelist|Dizzy Punch|Normal|cat=Physical}}
{{movelist|Spike Cannon|Normal}}
{{movelist|Double Hit|Normal|cat=Physical}}
{{movelist|Smack Down|Rock}}
{{movelist|Double Kick|Fighting|cat=Physical}}
{{movelist|Stone Edge|Rock}}
{{movelist|Double Slap|Normal|cat=Physical}}
{{movelist|Twineedle|Bug}}
{{movelist|Double-Edge|Normal|cat=Physical}}
{{movelist|Dragon Ascent|Flying|cat=Physical}}
{{movelist|Dragon Claw|Dragon|cat=Physical}}
{{movelist|Dragon Hammer|Dragon|cat=Physical}}
{{movelist|Dragon Rush|Dragon|cat=Physical}}
{{movelist|Dragon Tail|Dragon|cat=Physical}}
{{movelist|Drain Punch|Fighting|cat=Physical}}
{{movelist|Draining Kiss|Fairy|cat=Special}}
{{movelist|Drill Peck|Flying|cat=Physical}}
{{movelist|Drill Run|Ground|cat=Physical}}
{{movelist|Dual Chop|Dragon|cat=Physical}}
{{movelist|Dynamic Punch|Fighting|cat=Physical}}
{{movelist|Endeavor|Normal|cat=Physical}}
{{movelist|Extreme Speed|Normal|cat=Physical}}
{{movelist|Facade|Normal|cat=Physical}}
{{movelist|Fake Out|Normal|cat=Physical}}
{{movelist|False Swipe|Normal|cat=Physical}}
{{movelist|Feint Attack|Dark|cat=Physical}}
{{movelist|Fell Stinger|Bug|cat=Physical}}
{{movelist|Fire Fang|Fire|cat=Physical}}
{{movelist|Fire Lash|Fire|cat=Physical}}
{{movelist|Fire Punch|Fire|cat=Physical}}
{{movelist|First Impression|Bug|cat=Physical}}
{{movelist|Flail|Normal|cat=Physical}}
{{movelist|Flame Charge|Fire|cat=Physical}}
{{movelist|Flame Wheel|Fire|cat=Physical}}
{{movelist|Flare Blitz|Fire|cat=Physical}}
{{movelist|Fly|Flying|cat=Physical}}
{{movelist|Flying Press|Fighting|cat=Physical}}
{{movelist|Focus Punch|Fighting|cat=Physical}}
{{movelist|Force Palm|Fighting|cat=Physical}}
{{movelist|Foul Play|Dark|cat=Physical}}
{{movelist|Frustration|Normal|cat=Physical}}
{{movelist|Fury Attack|Normal|cat=Physical}}
{{movelist|Fury Cutter|Bug|cat=Physical}}
{{movelist|Fury Swipes|Normal|cat=Physical}}
{{movelist|Gear Grind|Steel|cat=Physical}}
{{movelist|Giga Impact|Normal|cat=Physical}}
{{movelist|Grass Knot|Grass|cat=Special}}
{{movelist|Guillotine|Normal|cat=Physical}}
{{movelist|Gyro Ball|Steel|cat=Physical}}
{{movelist|Hammer Arm|Fighting|cat=Physical}}
{{movelist|Head Charge|Normal|cat=Physical}}
{{movelist|Head Smash|Rock|cat=Physical}}
{{movelist|Headbutt|Normal|cat=Physical}}
{{movelist|Heart Stamp|Psychic|cat=Physical}}
{{movelist|Heat Crash|Fire|cat=Physical}}
{{movelist|Heavy Slam|Steel|cat=Physical}}
{{movelist|High Horsepower|Ground|cat=Physical}}
{{movelist|High Jump Kick|Fighting|cat=Physical}}
{{movelist|Hold Back|Normal|cat=Physical}}
{{movelist|Horn Attack|Normal|cat=Physical}}
{{movelist|Horn Drill|Normal|cat=Physical}}
{{movelist|Horn Leech|Grass|cat=Physical}}
{{movelist|Hyper Fang|Normal|cat=Physical}}
{{movelist|Ice Ball|Ice|cat=Physical}}
{{movelist|Ice Fang|Ice|cat=Physical}}
{{movelist|Ice Hammer|Ice|cat=Physical}}
{{movelist|Ice Punch|Ice|cat=Physical}}
{{movelist|Infestation|Bug|cat=Special}}
{{movelist|Iron Head|Steel|cat=Physical}}
{{movelist|Iron Tail|Steel|cat=Physical}}
{{movelist|Jump Kick|Fighting|cat=Physical}}
{{movelist|Karate Chop|Fighting|cat=Physical}}
{{movelist|Knock Off|Dark|cat=Physical}}
{{movelist|Last Resort|Normal|cat=Physical}}
{{movelist|Leaf Blade|Grass|cat=Physical}}
{{movelist|Leech Life|Bug|cat=Physical}}
{{movelist|Lick|Ghost|cat=Physical}}
{{movelist|Liquidation|Water|cat=Physical}}
{{movelist|Low Kick|Fighting|cat=Physical}}
{{movelist|Low Sweep|Fighting|cat=Physical}}
{{movelist|Lunge|Bug|cat=Physical}}
{{movelist|Mach Punch|Fighting|cat=Physical}}
{{movelist|Malicious Moonsault|Dark|cat=Physical}}
{{movelist|Mega Kick|Normal|cat=Physical}}
{{movelist|Mega Punch|Normal|cat=Physical}}
{{movelist|Megahorn|Bug|cat=Physical}}
{{movelist|Metal Claw|Steel|cat=Physical}}
{{movelist|Meteor Mash|Steel|cat=Physical}}
{{movelist|Multi-Attack|Normal|cat=Physical}}
{{movelist|Needle Arm|Grass|cat=Physical}}
{{movelist|Night Slash|Dark|cat=Physical}}
{{movelist|Nuzzle|Electric|cat=Physical}}
{{movelist|Outrage|Dragon|cat=Physical}}
{{movelist|Payback|Dark|cat=Physical}}
{{movelist|Peck|Flying|cat=Physical}}
{{movelist|Petal Dance|Grass|cat=Special}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Play Rough|Fairy|cat=Physical}}
{{movelist|Pluck|Flying|cat=Physical}}
{{movelist|Poison Fang|Poison|cat=Physical}}
{{movelist|Poison Jab|Poison|cat=Physical}}
{{movelist|Poison Tail|Poison|cat=Physical}}
{{movelist|Pound|Normal|cat=Physical}}
{{movelist|Power Trip|Dark|cat=Physical}}
{{movelist|Power Whip|Grass|cat=Physical}}
{{movelist|Power-Up Punch|Fighting|cat=Physical}}
{{movelist|Psychic Fangs|Psychic|cat=Physical}}
{{movelist|Pulverizing Pancake|Normal|cat=Physical}}
{{movelist|Punishment|Dark|cat=Physical}}
{{movelist|Pursuit|Dark|cat=Physical}}
{{movelist|Quick Attack|Normal|cat=Physical}}
{{movelist|Rage|Normal|cat=Physical}}
{{movelist|Rapid Spin|Normal|cat=Physical}}
{{movelist|Razor Shell|Water|cat=Physical}}
{{movelist|Retaliate|Normal|cat=Physical}}
{{movelist|Return|Normal|cat=Physical}}
{{movelist|Revenge|Fighting|cat=Physical}}
{{movelist|Reversal|Fighting|cat=Physical}}
{{movelist|Rock Climb|Normal|cat=Physical}}
{{movelist|Rock Smash|Fighting|cat=Physical}}
{{movelist|Rolling Kick|Fighting|cat=Physical}}
{{movelist|Rollout|Rock|cat=Physical}}
{{movelist|Sacred Sword|Fighting|cat=Physical}}
{{movelist|Scratch|Normal|cat=Physical}}
{{movelist|Seismic Toss|Fighting|cat=Physical}}
{{movelist|Shadow Claw|Ghost|cat=Physical}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Shadow Punch|Ghost|cat=Physical}}
{{movelist|Shadow Sneak|Ghost|cat=Physical}}
{{movelist|Skull Bash|Normal|cat=Physical}}
{{movelist|Sky Drop|Flying|cat=Physical}}
{{movelist|Sky Uppercut|Fighting|cat=Physical}}
{{movelist|Slam|Normal|cat=Physical}}
{{movelist|Slash|Normal|cat=Physical}}
{{movelist|Smart Strike|Steel|cat=Physical}}
{{movelist|Smelling Salts|Normal|cat=Physical}}
{{movelist|Solar Blade|Grass|cat=Physical}}
{{movelist|Soul-Stealing 7-Star Strike|Ghost|cat=Physical}}
{{movelist|Spark|Electric|cat=Physical}}
{{movelist|Spectral Thief|Ghost|cat=Physical}}
{{movelist|Steamroller|Bug|cat=Physical}}
{{movelist|Steel Wing|Steel|cat=Physical}}
{{movelist|Stomp|Normal|cat=Physical}}
{{movelist|Stomping Tantrum|Ground|cat=Physical}}
{{movelist|Storm Throw|Fighting|cat=Physical}}
{{movelist|Strength|Normal|cat=Physical}}
{{movelist|Struggle|Normal|cat=Physical}}
{{movelist|Submission|Fighting|cat=Physical}}
{{movelist|Sucker Punch|Dark|cat=Physical}}
{{movelist|Sunsteel Strike|Steel|cat=Physical}}
{{movelist|Super Fang|Normal|cat=Physical}}
{{movelist|Superpower|Fighting|cat=Physical}}
{{movelist|Tackle|Normal|cat=Physical}}
{{movelist|Tail Slap|Normal|cat=Physical}}
{{movelist|Take Down|Normal|cat=Physical}}
{{movelist|Thief|Dark|cat=Physical}}
{{movelist|Thrash|Normal|cat=Physical}}
{{movelist|Throat Chop|Dark|cat=Physical}}
{{movelist|Thunder Fang|Electric|cat=Physical}}
{{movelist|Thunder Punch|Electric|cat=Physical}}
{{movelist|Triple Kick|Fighting|cat=Physical}}
{{movelist|Trop Kick|Grass|cat=Physical}}
{{movelist|Trump Card|Normal|cat=Special}}
{{movelist|U-turn|Bug|cat=Physical}}
{{movelist|V-create|Fire|cat=Physical}}
{{movelist|Vice Grip|Normal|cat=Physical}}
{{movelist|Vine Whip|Grass|cat=Physical}}
{{movelist|Vital Throw|Fighting|cat=Physical}}
{{movelist|Volt Tackle|Electric|cat=Physical}}
{{movelist|Wake-Up Slap|Fighting|cat=Physical}}
{{movelist|Waterfall|Water|cat=Physical}}
{{movelist|Wild Charge|Electric|cat=Physical}}
{{movelist|Wing Attack|Flying|cat=Physical}}
{{movelist|Wood Hammer|Grass|cat=Physical}}
{{movelist|Wrap|Normal|cat=Physical}}
{{movelist|Wring Out|Normal|cat=Special}}
{{movelist|X-Scissor|Bug|cat=Physical}}
{{movelist|Zen Headbutt|Psychic|cat=Physical}}
{{movelist|Zing Zap|Electric|cat=Physical}}
|}
|}
|}
|}


Also, while {{status|confusion}} damage is physical, it does not make contact.
These Shadow moves also make contact.
 
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;"
==List of special moves that make contact==
These are special moves that '''do''' make contact. (This does not include moves such as {{m|Fire Punch}}, which belonged to special-based types before [[Generation IV]] reclassified them as physical.)
 
{| class="roundy" style="margin:auto; background: #{{special color light}}; border: 5px solid #{{special color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #{{special color light}};"
|- style="background: #ddf;"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
{{movelist|Draining Kiss|Fairy}}
! {{color2|000|Damage category|Category}}
{{movelist|Final Gambit|Fighting}}
{{movelist|Shadow Blitz|Shadow|cat=Physical}}
{{movelist|Grass Knot|Grass}}
{{movelist|Shadow Break|Shadow|cat=Physical}}
{{movelist|Infestation|Bug}}
{{movelist|Shadow End|Shadow|cat=Physical}}
{{movelist|Petal Dance|Grass}}
{{movelist|Shadow Rush|Shadow|cat=Physical}}
{{movelist|Trump Card|Normal}}
{{movelist|Wring Out|Normal}}
|}
|}
|}
|}
Line 96: Line 256:
|-
|-
|
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #ddf;"
|- style="background: #ddf;"
! Name
! Name
! Effect
! Effect
|-
| {{m|Baneful Bunker}}
| {{status|Poison}}s an attacker if it attempts a contact move on the user.
|-
| {{m|Beak Blast}}
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move.
|-
|-
| {{m|King's Shield}}
| {{m|King's Shield}}
| Decreases an attacker's {{stat|Attack}} two stages if it used a contact move on the defending Pokémon.
| Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move on the user.
|-
|-
| {{m|Spiky Shield}}
| {{m|Spiky Shield}}
| Damages an attacker for 1/8 of its max HP if it used a contact move on the defending Pokémon.
| Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user.
|}
|}
|}
|}
Line 113: Line 279:
|-
|-
|
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #ddf;"
|- style="background: #ddf;"
! Name
! Name
Line 119: Line 285:
|-
|-
| {{a|Aftermath}}
| {{a|Aftermath}}
| An attacker loses 1/4 of its max HP if the Pokémon with this Ability faints.
| An attacker that knocks out this Pokémon with a contact move takes damage equal to 1/4 of its own max HP.
|-
|-
| {{a|Cute Charm}}
| {{a|Cute Charm}}
Line 125: Line 291:
|-
|-
| {{a|Effect Spore}}
| {{a|Effect Spore}}
| Has a 30% chance of inducing one of {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact.
| Has a 30% chance of afflicting an attacker with {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} on contact.
|-
|-
| {{a|Flame Body}}
| {{a|Flame Body}}
| Has a 30% chance of {{status|burn}}ing an attacker on contact.
| Has a 30% chance of {{status|burn}}ing an attacker on contact.
|-
| {{a|Fluffy}}
| Halves damage taken from contact moves, but doubles damage taken from {{type|Fire}} [[move]]s.
|-
|-
| {{a|Gooey}}
| {{a|Gooey}}
| Lowers an attacker's {{stat|Speed}} by one stage on contact.
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
|-
|-
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
| Damages an attacker for 1/8 of its max HP on contact.
| Damages an attacker for 1/8 of its max HP on contact.
|-
| {{a|Long Reach}}
| Contact moves from the user will not trigger effects caused by contact.
|-
|-
| {{a|Mummy}}
| {{a|Mummy}}
Line 146: Line 318:
|-
|-
| {{a|Poison Touch}}
| {{a|Poison Touch}}
| Each hit from a contact move from a Pokémon with this Ability has a 30% chance (20% chance in the Japanese versions of Black and White) of {{status|poisoning}} the target.
| Has a {{tt|30%|20% in the Japanese versions of Black and White}} chance of {{status|poisoning}} a target on contact.
|-
|-
| {{a|Rough Skin}}
| {{a|Rough Skin}}
| Damages an attacker for 1/8 of its max HP (1/16 of its max HP in Generation III) on contact.
| Damages an attacker for {{tt|1/8|1/16 in Generation III}} of its max HP on contact.
|-
|-
| {{a|Static}}
| {{a|Static}}
| Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact.
| Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact.
|-
| {{a|Tangling Hair}}
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
|-
|-
| {{a|Tough Claws}}
| {{a|Tough Claws}}
Line 163: Line 338:
|-
|-
|
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #{{items color light}}; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #{{items color light}}; border-collapse:collapse;"
|- style="background: #{{items color light}};"
|- style="background: #{{items color light}};"
!  
!  
Line 176: Line 351:
| {{DL|In-battle effect item|Sticky Barb}}
| {{DL|In-battle effect item|Sticky Barb}}
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.
|-
! [[File:Bag Protective Pads Sprite.png]]
| {{DL|In-battle effect item|Protective Pads}}
| Protects the holder from effects caused by using moves that make contact with the target.
|}
|}
|}
|}
Line 182: Line 361:
* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.


==See also==
==In other languages==
* [[Special move]]
{{langtable|color={{physical color light}}|bordercolor={{physical color dark}}
* [[Physical move]]
|cs=Kontakt
 
|fr=Contact
|de=Berührung
|hu=Érintkezés
|it=Contatto
|ko=접촉 ''Contact''
|es=Contacto
}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


Line 194: Line 380:
[[it:Contatto]]
[[it:Contatto]]
[[ja:直接攻撃]]
[[ja:直接攻撃]]
[[zh:给予接受到自己的对手伤害的招式]]

Revision as of 08:06, 21 January 2017

Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.

Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact, and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.

Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact.

Moves involving contact

In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack and Fake Out do not.

Move Type Category
Accelerock  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Acrobatics  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aerial Ace  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Anchor Shot  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aqua Jet  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aqua Tail  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Arm Thrust  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Assurance  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Astonish  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Avalanche  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bide  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bind  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bite  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Blaze Kick  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Body Slam  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bolt Strike  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bounce  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Brave Bird  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Brick Break  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Brutal Swing  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bug Bite  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bullet Punch  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Catastropika  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Chip Away  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Circle Throw  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Clamp  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Close Combat  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Comet Punch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Constrict  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Counter  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Covet  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crabhammer  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Cross Chop  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Cross Poison  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crunch  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crush Claw  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crush Grip  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Cut  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Darkest Lariat  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dig  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dive  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dizzy Punch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Hit  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Slap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double-Edge  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Ascent  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Claw  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Hammer  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Rush  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Tail  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drain Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Draining Kiss  Fairy  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drill Peck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drill Run  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dual Chop  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dynamic Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Endeavor  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Extreme Speed  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Facade  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fake Out  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
False Swipe  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint Attack  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fell Stinger  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fire Fang  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fire Lash  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fire Punch  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
First Impression  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flail  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flame Charge  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flame Wheel  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flare Blitz  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fly  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flying Press  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Focus Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Force Palm  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Foul Play  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Frustration  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fury Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fury Cutter  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fury Swipes  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gear Grind  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Giga Impact  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Grass Knot  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Guillotine  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gyro Ball  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hammer Arm  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Head Charge  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Head Smash  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Headbutt  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heart Stamp  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heat Crash  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heavy Slam  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
High Horsepower  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
High Jump Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Back  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Drill  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Leech  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyper Fang  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Ball  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Fang  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Hammer  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Punch  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Infestation  Bug  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Iron Head  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Iron Tail  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Jump Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Karate Chop  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Knock Off  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Last Resort  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Leaf Blade  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Leech Life  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Lick  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Liquidation  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Low Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Low Sweep  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Lunge  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mach Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Malicious Moonsault  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mega Kick  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mega Punch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Megahorn  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metal Claw  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Meteor Mash  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Multi-Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Needle Arm  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Night Slash  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Nuzzle  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Outrage  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Payback  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Peck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Petal Dance  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Rough  Fairy  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pluck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Fang  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Jab  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Tail  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pound  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Power Trip  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Power Whip  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Power-Up Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psychic Fangs  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pulverizing Pancake  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Punishment  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pursuit  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Quick Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rage  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rapid Spin  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Shell  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Retaliate  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Return  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Revenge  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Reversal  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Climb  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Smash  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rolling Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rollout  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sacred Sword  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Scratch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Seismic Toss  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Claw  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Punch  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Sneak  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Drop  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Uppercut  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Slam  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Slash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Smart Strike  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Smelling Salts  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Solar Blade  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Soul-Stealing 7-Star Strike  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spark  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spectral Thief  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steamroller  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steel Wing  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Stomp  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Stomping Tantrum  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Storm Throw  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Strength  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Struggle  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Submission  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sucker Punch  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sunsteel Strike  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Super Fang  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Superpower  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tackle  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tail Slap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Take Down  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thief  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thrash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Throat Chop  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thunder Fang  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thunder Punch  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Triple Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Trop Kick  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Trump Card  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
U-turn  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
V-create  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vice Grip  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vine Whip  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vital Throw  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Volt Tackle  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wake-Up Slap  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Waterfall  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wild Charge  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wing Attack  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wood Hammer  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wrap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wring Out  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
X-Scissor  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Zen Headbutt  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Zing Zap  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}

These Shadow moves also make contact.

Move Type Category
Shadow Blitz  Shadow  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Break  Shadow  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow End  Shadow  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Rush  Shadow  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Effects involving contact

Moves

Name Effect
Baneful Bunker Poisons an attacker if it attempts a contact move on the user.
Beak Blast Burns an attacker if it uses a contact move on the user before executing the move.
King's Shield Decreases an attacker's Attack two stages if it attempts a contact move on the user.
Spiky Shield Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user.

Abilities

Name Effect
Aftermath An attacker that knocks out this Pokémon with a contact move takes damage equal to 1/4 of its own max HP.
Cute Charm Has a 30% chance of infatuating an attacker on contact.
Effect Spore Has a 30% chance of afflicting an attacker with poison, paralysis, or sleep on contact.
Flame Body Has a 30% chance of burning an attacker on contact.
Fluffy Halves damage taken from contact moves, but doubles damage taken from Fire-type moves.
Gooey Decreases an attacker's Speed by one stage on contact.
Iron Barbs Damages an attacker for 1/8 of its max HP on contact.
Long Reach Contact moves from the user will not trigger effects caused by contact.
Mummy Replaces an attacker's Ability with Mummy on contact.
Pickpocket Steals an attacker's held item on contact if the defending Pokémon has none.
Poison Point Has a 30% chance of poisoning an attacker on contact.
Poison Touch Has a 30% chance of poisoning a target on contact.
Rough Skin Damages an attacker for 1/8 of its max HP on contact.
Static Has a 30% chance of paralyzing an attacker on contact.
Tangling Hair Decreases an attacker's Speed by one stage on contact.
Tough Claws Boosts the power of contact moves used by this Pokémon by 33%.

Items

Name Effect
Bag Rocky Helmet Sprite.png Rocky Helmet Damages an attacker for 1/6 of its max HP on contact.
Bag Sticky Barb Sprite.png Sticky Barb Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.
Bag Protective Pads Sprite.png Protective Pads Protects the holder from effects caused by using moves that make contact with the target.

Trivia

  • In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.

In other languages

Language Title
The Czech Republic Flag.png Czech Kontakt
France Flag.png French Contact
Germany Flag.png German Berührung
Hungary Flag.png Hungarian Érintkezés
Italy Flag.png Italian Contatto
South Korea Flag.png Korean 접촉 Contact
Spain Flag.png Spanish Contacto


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.