Contact: Difference between revisions
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'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a | '''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]]. | ||
Whether a move makes contact is independent of its [[damage category]]. However, most moves that make contact are [[physical move]]s, whereas most [[special move]]s do not make contact; no [[status move]]s make contact. All moves that make contact only target a single Pokémon. | |||
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact. | |||
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. | |||
While {{status|confusion}} damage is physical, it does not make contact. | |||
==Moves involving contact== | ==Moves involving contact== | ||
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{{movelist|X-Scissor|Bug|cat=Physical}} | {{movelist|X-Scissor|Bug|cat=Physical}} | ||
{{movelist|Zen Headbutt|Psychic|cat=Physical}} | {{movelist|Zen Headbutt|Psychic|cat=Physical}} | ||
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These Shadow moves also make contact. | |||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | |||
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{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | |||
|- style="background: #ddf;" | |||
! {{color2|000|Move}} | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
{{movelist|Shadow Blitz|Shadow|cat=Physical}} | |||
{{movelist|Shadow Break|Shadow|cat=Physical}} | |||
{{movelist|Shadow End|Shadow|cat=Physical}} | |||
{{movelist|Shadow Rush|Shadow|cat=Physical}} | |||
|} | |} | ||
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| {{a|Aftermath}} | | {{a|Aftermath}} | ||
| An attacker | | An attacker that knocks out this Pokémon with a contact move takes damage equal to 1/4 of its own max HP. | ||
|- | |- | ||
| {{a|Cute Charm}} | | {{a|Cute Charm}} | ||
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|- | |- | ||
| {{a|Effect Spore}} | | {{a|Effect Spore}} | ||
| Has a 30% chance of | | Has a 30% chance of afflicting an attacker with {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} on contact. | ||
|- | |- | ||
| {{a|Flame Body}} | | {{a|Flame Body}} | ||
| Has a 30% chance of {{status|burn}}ing an attacker on contact. | | Has a 30% chance of {{status|burn}}ing an attacker on contact. | ||
|- | |||
| {{a|Fluffy}} | |||
| Halves damage taken from contact moves, but doubles damage taken from {{type|Fire}} [[move]]s. | |||
|- | |- | ||
| {{a|Gooey}} | | {{a|Gooey}} |
Revision as of 09:16, 17 October 2016
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. However, most moves that make contact are physical moves, whereas most special moves do not make contact; no status moves make contact. All moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact.
Moves involving contact
The moves Ancient Power and Overheat make contact in Generation III only.
These Shadow moves also make contact.
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Effects involving contact
Moves
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Abilities
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Items
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |