Contact: Difference between revisions
(Term and new Special attack. Term comes from NPC that gives you Rocky Helmet.) |
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'''Contact''' or '''direct attack''' is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage. | '''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move. The distinction between moves that make contact and moves that do not was introduced in [[Generation III]]. | ||
Contact is distinct from whether a move is considered [[physical move|physical]] or [[special move|special]] in nature from [[Generation IV]] onwards, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case. | |||
The use of contact-based moves can trigger various [[item]]s or {{Abilities}} of the foe, such as {{a|Cute Charm}} and {{a|Effect Spore}}. | |||
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. | |||
{| class="roundy" style="margin:auto; background: # | While {{status|confusion}} damage is physical, it does not make contact. | ||
==Moves involving contact== | |||
The moves {{m|Ancient Power}} and {{m|Overheat}} make contact in [[Generation III]] only. | |||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | |||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: #{{ | |- style="background: #ddf;" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist| | ! {{color2|000|Damage category|Category}} | ||
{{movelist| | {{movelist|Acrobatics|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Aerial Ace|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Aqua Jet|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Aqua Tail|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Arm Thrust|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Assurance|Dark|cat=Physical}} | ||
{{movelist| | {{movelist|Astonish|Ghost|cat=Physical}} | ||
{{movelist| | {{movelist|Avalanche|Ice|cat=Physical}} | ||
{{movelist| | {{movelist|Bide|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Bind|Normal|cat=Physical}} | ||
{{movelist|Feint|Normal}} | {{movelist|Bite|Dark|cat=Physical}} | ||
{{movelist| | {{movelist|Blaze Kick|Fire|cat=Physical}} | ||
{{movelist| | {{movelist|Body Slam|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Bolt Strike|Electric|cat=Physical}} | ||
{{movelist| | {{movelist|Bounce|Flying|cat=Physical}} | ||
{{movelist|Gear Grind|Steel}} | {{movelist|Brave Bird|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Brick Break|Fighting|cat=Physical}} | ||
{{movelist|Ice | {{movelist|Bug Bite|Bug|cat=Physical}} | ||
{{movelist| | {{movelist|Bullet Punch|Steel|cat=Physical}} | ||
{{movelist| | {{movelist|Chip Away|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Circle Throw|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Clamp|Water|cat=Physical}} | ||
{{movelist|Metal | {{movelist|Close Combat|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Comet Punch|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Constrict|Normal|cat=Physical}} | ||
{{movelist|Poison | {{movelist|Counter|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Covet|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Crabhammer|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Cross Chop|Fighting|cat=Physical}} | ||
{{movelist|Razor | {{movelist|Cross Poison|Poison|cat=Physical}} | ||
{{movelist| | {{movelist|Crunch|Dark|cat=Physical}} | ||
{{movelist|Rock | {{movelist|Crush Claw|Normal|cat=Physical}} | ||
{{movelist|Rock | {{movelist|Crush Grip|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Cut|Normal|cat=Physical}} | ||
{{movelist|Rock | {{movelist|Dig|Ground|cat=Physical}} | ||
{{movelist|Sacred | {{movelist|Dive|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Dizzy Punch|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Double Hit|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Double Kick|Fighting|cat=Physical}} | ||
{{movelist|Sky | {{movelist|Double Slap|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Double-Edge|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Dragon Ascent|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Dragon Claw|Dragon|cat=Physical}} | ||
{{movelist| | {{movelist|Dragon Rush|Dragon|cat=Physical}} | ||
{{movelist| | {{movelist|Dragon Tail|Dragon|cat=Physical}} | ||
{{movelist|Drain Punch|Fighting|cat=Physical}} | |||
{{movelist|Draining Kiss|Fairy|cat=Special}} | |||
{{movelist|Drill Peck|Flying|cat=Physical}} | |||
{{movelist|Drill Run|Ground|cat=Physical}} | |||
{{movelist|Dual Chop|Dragon|cat=Physical}} | |||
{{movelist|Dynamic Punch|Fighting|cat=Physical}} | |||
{{movelist|Endeavor|Normal|cat=Physical}} | |||
{{movelist|Extreme Speed|Normal|cat=Physical}} | |||
{{movelist|Facade|Normal|cat=Physical}} | |||
{{movelist|Fake Out|Normal|cat=Physical}} | |||
{{movelist|False Swipe|Normal|cat=Physical}} | |||
{{movelist|Feint Attack|Dark|cat=Physical}} | |||
{{movelist|Fell Stinger|Bug|cat=Physical}} | |||
{{movelist|Fire Fang|Fire|cat=Physical}} | |||
{{movelist|Fire Punch|Fire|cat=Physical}} | |||
{{movelist|Flail|Normal|cat=Physical}} | |||
{{movelist|Flame Charge|Fire|cat=Physical}} | |||
{{movelist|Flame Wheel|Fire|cat=Physical}} | |||
{{movelist|Flare Blitz|Fire|cat=Physical}} | |||
{{movelist|Fly|Flying|cat=Physical}} | |||
{{movelist|Flying Press|Fighting|cat=Physical}} | |||
{{movelist|Focus Punch|Fighting|cat=Physical}} | |||
{{movelist|Force Palm|Fighting|cat=Physical}} | |||
{{movelist|Foul Play|Dark|cat=Physical}} | |||
{{movelist|Frustration|Normal|cat=Physical}} | |||
{{movelist|Fury Attack|Normal|cat=Physical}} | |||
{{movelist|Fury Cutter|Bug|cat=Physical}} | |||
{{movelist|Fury Swipes|Normal|cat=Physical}} | |||
{{movelist|Gear Grind|Steel|cat=Physical}} | |||
{{movelist|Giga Impact|Normal|cat=Physical}} | |||
{{movelist|Grass Knot|Grass|cat=Special}} | |||
{{movelist|Guillotine|Normal|cat=Physical}} | |||
{{movelist|Gyro Ball|Steel|cat=Physical}} | |||
{{movelist|Hammer Arm|Fighting|cat=Physical}} | |||
{{movelist|Head Charge|Normal|cat=Physical}} | |||
{{movelist|Head Smash|Rock|cat=Physical}} | |||
{{movelist|Headbutt|Normal|cat=Physical}} | |||
{{movelist|Heart Stamp|Psychic|cat=Physical}} | |||
{{movelist|Heat Crash|Fire|cat=Physical}} | |||
{{movelist|Heavy Slam|Steel|cat=Physical}} | |||
{{movelist|High Jump Kick|Fighting|cat=Physical}} | |||
{{movelist|Hold Back|Normal|cat=Physical}} | |||
{{movelist|Horn Attack|Normal|cat=Physical}} | |||
{{movelist|Horn Drill|Normal|cat=Physical}} | |||
{{movelist|Horn Leech|Grass|cat=Physical}} | |||
{{movelist|Hyper Fang|Normal|cat=Physical}} | |||
{{movelist|Ice Ball|Ice|cat=Physical}} | |||
{{movelist|Ice Fang|Ice|cat=Physical}} | |||
{{movelist|Ice Punch|Ice|cat=Physical}} | |||
{{movelist|Infestation|Bug|cat=Special}} | |||
{{movelist|Iron Head|Steel|cat=Physical}} | |||
{{movelist|Iron Tail|Steel|cat=Physical}} | |||
{{movelist|Jump Kick|Fighting|cat=Physical}} | |||
{{movelist|Karate Chop|Fighting|cat=Physical}} | |||
{{movelist|Knock Off|Dark|cat=Physical}} | |||
{{movelist|Last Resort|Normal|cat=Physical}} | |||
{{movelist|Leaf Blade|Grass|cat=Physical}} | |||
{{movelist|Leech Life|Bug|cat=Physical}} | |||
{{movelist|Lick|Ghost|cat=Physical}} | |||
{{movelist|Low Kick|Fighting|cat=Physical}} | |||
{{movelist|Low Sweep|Fighting|cat=Physical}} | |||
{{movelist|Mach Punch|Fighting|cat=Physical}} | |||
{{movelist|Mega Kick|Normal|cat=Physical}} | |||
{{movelist|Mega Punch|Normal|cat=Physical}} | |||
{{movelist|Megahorn|Bug|cat=Physical}} | |||
{{movelist|Metal Claw|Steel|cat=Physical}} | |||
{{movelist|Meteor Mash|Steel|cat=Physical}} | |||
{{movelist|Needle Arm|Grass|cat=Physical}} | |||
{{movelist|Night Slash|Dark|cat=Physical}} | |||
{{movelist|Nuzzle|Electric|cat=Physical}} | |||
{{movelist|Outrage|Dragon|cat=Physical}} | |||
{{movelist|Payback|Dark|cat=Physical}} | |||
{{movelist|Peck|Flying|cat=Physical}} | |||
{{movelist|Petal Dance|Grass|cat=Special}} | |||
{{movelist|Phantom Force|Ghost|cat=Physical}} | |||
{{movelist|Play Rough|Fairy|cat=Physical}} | |||
{{movelist|Pluck|Flying|cat=Physical}} | |||
{{movelist|Poison Fang|Poison|cat=Physical}} | |||
{{movelist|Poison Jab|Poison|cat=Physical}} | |||
{{movelist|Poison Tail|Poison|cat=Physical}} | |||
{{movelist|Pound|Normal|cat=Physical}} | |||
{{movelist|Power Whip|Grass|cat=Physical}} | |||
{{movelist|Power-Up Punch|Fighting|cat=Physical}} | |||
{{movelist|Punishment|Dark|cat=Physical}} | |||
{{movelist|Pursuit|Dark|cat=Physical}} | |||
{{movelist|Quick Attack|Normal|cat=Physical}} | |||
{{movelist|Rage|Normal|cat=Physical}} | |||
{{movelist|Rapid Spin|Normal|cat=Physical}} | |||
{{movelist|Razor Shell|Water|cat=Physical}} | |||
{{movelist|Retaliate|Normal|cat=Physical}} | |||
{{movelist|Return|Normal|cat=Physical}} | |||
{{movelist|Revenge|Fighting|cat=Physical}} | |||
{{movelist|Reversal|Fighting|cat=Physical}} | |||
{{movelist|Rock Climb|Normal|cat=Physical}} | |||
{{movelist|Rock Smash|Fighting|cat=Physical}} | |||
{{movelist|Rolling Kick|Fighting|cat=Physical}} | |||
{{movelist|Rollout|Rock|cat=Physical}} | |||
{{movelist|Sacred Sword|Fighting|cat=Physical}} | |||
{{movelist|Scratch|Normal|cat=Physical}} | |||
{{movelist|Seismic Toss|Fighting|cat=Physical}} | |||
{{movelist|Shadow Claw|Ghost|cat=Physical}} | |||
{{movelist|Shadow Force|Ghost|cat=Physical}} | |||
{{movelist|Shadow Punch|Ghost|cat=Physical}} | |||
{{movelist|Shadow Sneak|Ghost|cat=Physical}} | |||
{{movelist|Skull Bash|Normal|cat=Physical}} | |||
{{movelist|Sky Drop|Flying|cat=Physical}} | |||
{{movelist|Sky Uppercut|Fighting|cat=Physical}} | |||
{{movelist|Slam|Normal|cat=Physical}} | |||
{{movelist|Slash|Normal|cat=Physical}} | |||
{{movelist|Smelling Salts|Normal|cat=Physical}} | |||
{{movelist|Spark|Electric|cat=Physical}} | |||
{{movelist|Steamroller|Bug|cat=Physical}} | |||
{{movelist|Steel Wing|Steel|cat=Physical}} | |||
{{movelist|Stomp|Normal|cat=Physical}} | |||
{{movelist|Storm Throw|Fighting|cat=Physical}} | |||
{{movelist|Strength|Normal|cat=Physical}} | |||
{{movelist|Struggle|Normal|cat=Physical}} | |||
{{movelist|Submission|Fighting|cat=Physical}} | |||
{{movelist|Sucker Punch|Dark|cat=Physical}} | |||
{{movelist|Super Fang|Normal|cat=Physical}} | |||
{{movelist|Superpower|Fighting|cat=Physical}} | |||
{{movelist|Tackle|Normal|cat=Physical}} | |||
{{movelist|Tail Slap|Normal|cat=Physical}} | |||
{{movelist|Take Down|Normal|cat=Physical}} | |||
{{movelist|Thief|Dark|cat=Physical}} | |||
{{movelist|Thrash|Normal|cat=Physical}} | |||
{{movelist|Thunder Fang|Electric|cat=Physical}} | |||
{{movelist|Thunder Punch|Electric|cat=Physical}} | |||
{{movelist|Triple Kick|Fighting|cat=Physical}} | |||
{{movelist|Trump Card|Normal|cat=Special}} | |||
{{movelist|U-turn|Bug|cat=Physical}} | |||
{{movelist|V-create|Fire|cat=Physical}} | |||
{{movelist|Vice Grip|Normal|cat=Physical}} | |||
{{movelist|Vine Whip|Grass|cat=Physical}} | |||
{{movelist|Vital Throw|Fighting|cat=Physical}} | |||
{{movelist|Volt Tackle|Electric|cat=Physical}} | |||
{{movelist|Wake-Up Slap|Fighting|cat=Physical}} | |||
{{movelist|Waterfall|Water|cat=Physical}} | |||
{{movelist|Wild Charge|Electric|cat=Physical}} | |||
{{movelist|Wing Attack|Flying|cat=Physical}} | |||
{{movelist|Wood Hammer|Grass|cat=Physical}} | |||
{{movelist|Wrap|Normal|cat=Physical}} | |||
{{movelist|Wring Out|Normal|cat=Special}} | |||
{{movelist|X-Scissor|Bug|cat=Physical}} | |||
{{movelist|Zen Headbutt|Psychic|cat=Physical}} | |||
|} | |} | ||
|} | |} | ||
== | ==Effects involving contact== | ||
===Moves=== | |||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | |||
{| class="roundy" style="margin:auto; background: # | |||
|- | |- | ||
| | | | ||
{| border=1 width="100% | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: # | |- style="background: #ddf;" | ||
! | ! Name | ||
! | ! Effect | ||
{{ | |- | ||
| {{m|King's Shield}} | |||
{{ | | Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move. | ||
|- | |||
| {{m|Spiky Shield}} | |||
{{ | | Damages an attacker for 1/8 of its max HP if it attempts a contact move. | ||
|} | |} | ||
|} | |} | ||
== | ===Abilities=== | ||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | {| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" style="margin:auto; background: # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: #ddf;" | |- style="background: #ddf;" | ||
! Name | ! Name | ||
Line 93: | Line 241: | ||
|- | |- | ||
| {{a|Aftermath}} | | {{a|Aftermath}} | ||
| | | An attacker loses 1/4 of its max HP if this Pokémon faints from its contact move. | ||
|- | |- | ||
| {{a|Cute Charm}} | | {{a|Cute Charm}} | ||
Line 99: | Line 247: | ||
|- | |- | ||
| {{a|Effect Spore}} | | {{a|Effect Spore}} | ||
| Has a 30% chance of inducing | | Has a 30% chance of inducing {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact. | ||
|- | |- | ||
| {{a|Flame Body}} | | {{a|Flame Body}} | ||
| Has a 30% chance of {{status| | | Has a 30% chance of {{status|burn}}ing an attacker on contact. | ||
|- | |||
| {{a|Fluffy}} | |||
| Halves damage taken from contact moves, but doubles damage taken from {{type|Fire}} [[move]]s. | |||
|- | |- | ||
| {{a|Gooey}} | | {{a|Gooey}} | ||
| | | Decreases an attacker's {{stat|Speed}} by one stage on contact. | ||
|- | |- | ||
| {{a|Iron Barbs}} | | {{a|Iron Barbs}} | ||
| Damages an attacker for 1/8 of | | Damages an attacker for 1/8 of its max HP on contact. | ||
|- | |- | ||
| {{a|Mummy}} | | {{a|Mummy}} | ||
| Replaces | | Replaces an attacker's Ability with Mummy on contact. | ||
|- | |- | ||
| {{a|Pickpocket}} | | {{a|Pickpocket}} | ||
| Steals | | Steals an attacker's held item on contact if the defending Pokémon has none. | ||
|- | |- | ||
| {{a|Poison Point}} | | {{a|Poison Point}} | ||
Line 120: | Line 271: | ||
|- | |- | ||
| {{a|Poison Touch}} | | {{a|Poison Touch}} | ||
| | | Has a {{tt|30%|20% in the Japanese versions of Black and White}} chance of {{status|poisoning}} a target on contact. | ||
|- | |- | ||
| {{a|Rough Skin}} | | {{a|Rough Skin}} | ||
| Damages an attacker for {{tt|1/8|1/16 in Generation III}} of | | Damages an attacker for {{tt|1/8|1/16 in Generation III}} of its max HP on contact. | ||
|- | |- | ||
| {{a|Static}} | | {{a|Static}} | ||
Line 129: | Line 280: | ||
|- | |- | ||
| {{a|Tough Claws}} | | {{a|Tough Claws}} | ||
| Boosts the power of contact moves. | | Boosts the power of contact moves used by this Pokémon by 33%. | ||
|} | |} | ||
|} | |} | ||
== | ===Items=== | ||
{| class="roundy" style="margin:auto; background: #{{items color light}}; border: 5px solid #{{items color}};" | {| class="roundy" style="margin:auto; background: #{{items color light}}; border: 5px solid #{{items color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" style="margin:auto; background: # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #{{items color light}}; border-collapse:collapse;" | ||
|- style="background: #{{items color light}};" | |- style="background: #{{items color light}};" | ||
! | ! | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
|- | |- | ||
! [[File:Bag Rocky Helmet Sprite.png]] | ! [[File:Bag Rocky Helmet Sprite.png]] | ||
| {{DL|In-battle effect item|Rocky Helmet}} | | {{DL|In-battle effect item|Rocky Helmet}} | ||
| Damages | | Damages an attacker for 1/6 of its max HP on contact. | ||
|- | |- | ||
! [[File:Bag Sticky Barb Sprite.png]] | ! [[File:Bag Sticky Barb Sprite.png]] | ||
| {{DL|In-battle effect item|Sticky Barb}} | | {{DL|In-battle effect item|Sticky Barb}} | ||
| Damages holder each turn for 1/8 of their max HP. | | Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact. | ||
|} | |} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* In | * In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact. | ||
==In other languages== | |||
{{langtable|color={{physical color light}}|bordercolor={{physical color dark}} | |||
|de=Berührung | |||
|es=Contacto | |||
|fr=Contact | |||
|it=Contatto | |||
|ko=접촉 ''contact'' | |||
}} | |||
{{-}} | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
Line 171: | Line 321: | ||
[[de:Kontakt]] | [[de:Kontakt]] | ||
[[fr: | [[fr:Capacité directe]] | ||
[[it:Contatto]] | [[it:Contatto]] | ||
[[ja:直接攻撃]] | [[ja:直接攻撃]] |
Revision as of 22:16, 19 July 2016
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a term used to describe the condition when one Pokémon in a battle physically touches the opponent in order to deal damage with a move. The distinction between moves that make contact and moves that do not was introduced in Generation III.
Contact is distinct from whether a move is considered physical or special in nature from Generation IV onwards, but most moves that make contact are physical moves, while most special moves do not make contact; status moves do not make contact in any case.
The use of contact-based moves can trigger various items or Abilities of the foe, such as Cute Charm and Effect Spore.
Hitting a substitute does not make contact with the Pokémon behind it.
While confusion damage is physical, it does not make contact.
Moves involving contact
The moves Ancient Power and Overheat make contact in Generation III only.
Effects involving contact
Moves
|
Abilities
|
Items
|
Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |