Contact: Difference between revisions

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'''Contact''' or '''direct attack''' is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move.
'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move.


Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case.
Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case.
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Hitting a {{m|substitute}} does not make contact with the Pokémon behind it.
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it.


==List of physical moves that do not make contact==
While {{status|confusion}} damage is physical, it does not make contact.
These are physical moves that '''do not''' make contact.  (This does not include moves such as {{m|Hyper Beam}}, which belonged to physical-based types before [[Generation IV]] reclassified them as special.)


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
Note that {{m|Ancient Power}} and {{m|Overheat}} make contact in [[Generation III]] only.
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;"
|- style="background: #{{physical color light}};"
! {{color2|000000|Move}}
! {{color2|000000|Type}}
{{movelist|Attack Order|Bug}}
{{movelist|Barrage|Normal}}
{{movelist|Beat Up|Dark}}
{{movelist|Bonemerang|Ground}}
{{movelist|Bone Club|Ground}}
{{movelist|Bone Rush|Ground}}
{{movelist|Bulldoze|Ground}}
{{movelist|Bullet Seed|Grass}}
{{movelist|Earthquake|Ground}}
{{movelist|Egg Bomb|Normal}}
{{movelist|Explosion|Normal}}
{{movelist|Feint|Normal}}
{{movelist|Fissure|Ground}}
{{movelist|Fling|Dark}}
{{movelist|Freeze Shock|Ice}}
{{movelist|Fusion Bolt|Electric}}
{{movelist|Gear Grind|Steel}}
{{movelist|Gunk Shot|Poison}}
{{movelist|Ice Shard|Ice}}
{{movelist|Icicle Crash|Ice}}
{{movelist|Icicle Spear|Ice}}
{{movelist|Magnet Bomb|Steel}}
{{movelist|Magnitude|Ground}}
{{movelist|Metal Burst|Steel}}
{{movelist|Natural Gift|Normal}}
{{movelist|Pay Day|Normal}}
{{movelist|Poison Sting|Poison}}
{{movelist|Pin Missile|Bug}}
{{movelist|Present|Normal}}
{{movelist|Psycho Cut|Psychic}}
{{movelist|Razor Leaf|Grass}}
{{movelist|Rock Blast|Rock}}
{{movelist|Rock Slide|Rock}}
{{movelist|Rock Throw|Rock}}
{{movelist|Rock Tomb|Rock}}
{{movelist|Rock Wrecker|Rock}}
{{movelist|Sacred Fire|Fire}}
{{movelist|Sand Tomb|Ground}}
{{movelist|Secret Power|Normal}}
{{movelist|Seed Bomb|Grass}}
{{movelist|Self-Destruct|Normal}}
{{movelist|Shadow Blast|Shadow}}
{{movelist|Sky Attack|Flying}}
{{movelist|Spike Cannon|Normal}}
{{movelist|Smack Down|Rock}}
{{movelist|Stone Edge|Rock}}
{{movelist|Twineedle|Bug}}
|}
|}


Also, while {{status|confusion}} damage is physical, it does not make contact.
==Moves involving contact==


==List of special moves that make contact==
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;"
These are special moves that '''do''' make contact.  (This does not include moves such as {{m|Fire Punch}}, which belonged to special-based types before [[Generation IV]] reclassified them as physical.)
 
{| class="roundy" style="margin:auto; background: #{{special color light}}; border: 5px solid #{{special color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #{{special color light}};"
|- style="background: #ddf;"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
{{movelist|Draining Kiss|Fairy}}
! {{color2|000|Category}}
{{movelist|Final Gambit|Fighting}}
{{movelist|Acrobatics|Flying|cat=Physical}}
{{movelist|Grass Knot|Grass}}
{{movelist|Aerial Ace|Flying|cat=Physical}}
{{movelist|Infestation|Bug}}
{{movelist|Aqua Jet|Water|cat=Physical}}
{{movelist|Petal Dance|Grass}}
{{movelist|Aqua Tail|Water|cat=Physical}}
{{movelist|Trump Card|Normal}}
{{movelist|Arm Thrust|Fighting|cat=Physical}}
{{movelist|Wring Out|Normal}}
{{movelist|Assurance|Dark|cat=Physical}}
{{movelist|Astonish|Ghost|cat=Physical}}
{{movelist|Avalanche|Ice|cat=Physical}}
{{movelist|Bide|Normal|cat=Physical}}
{{movelist|Bind|Normal|cat=Physical}}
{{movelist|Bite|Dark|cat=Physical}}
{{movelist|Blaze Kick|Fire|cat=Physical}}
{{movelist|Body Slam|Normal|cat=Physical}}
{{movelist|Bolt Strike|Electric|cat=Physical}}
{{movelist|Bounce|Flying|cat=Physical}}
{{movelist|Brave Bird|Flying|cat=Physical}}
{{movelist|Brick Break|Fighting|cat=Physical}}
{{movelist|Bug Bite|Bug|cat=Physical}}
{{movelist|Bullet Punch|Steel|cat=Physical}}
{{movelist|Chip Away|Normal|cat=Physical}}
{{movelist|Circle Throw|Fighting|cat=Physical}}
{{movelist|Clamp|Water|cat=Physical}}
{{movelist|Close Combat|Fighting|cat=Physical}}
{{movelist|Comet Punch|Normal|cat=Physical}}
{{movelist|Constrict|Normal|cat=Physical}}
{{movelist|Counter|Fighting|cat=Physical}}
{{movelist|Covet|Normal|cat=Physical}}
{{movelist|Crabhammer|Water|cat=Physical}}
{{movelist|Cross Chop|Fighting|cat=Physical}}
{{movelist|Cross Poison|Poison|cat=Physical}}
{{movelist|Crunch|Dark|cat=Physical}}
{{movelist|Crush Claw|Normal|cat=Physical}}
{{movelist|Crush Grip|Normal|cat=Physical}}
{{movelist|Trump Card|Normal|cat=Special}}
{{movelist|Cut|Normal|cat=Physical}}
{{movelist|Dig|Ground|cat=Physical}}
{{movelist|Dive|Water|cat=Physical}}
{{movelist|Dizzy Punch|Normal|cat=Physical}}
{{movelist|Double Hit|Normal|cat=Physical}}
{{movelist|Double Kick|Fighting|cat=Physical}}
{{movelist|Double Slap|Normal|cat=Physical}}
{{movelist|Double-Edge|Normal|cat=Physical}}
{{movelist|Dragon Ascent|Flying|cat=Physical}}
{{movelist|Dragon Claw|Dragon|cat=Physical}}
{{movelist|Dragon Rush|Dragon|cat=Physical}}
{{movelist|Dragon Tail|Dragon|cat=Physical}}
{{movelist|Drain Punch|Fighting|cat=Physical}}
{{movelist|Drill Peck|Flying|cat=Physical}}
{{movelist|Drill Run|Ground|cat=Physical}}
{{movelist|Dual Chop|Dragon|cat=Physical}}
{{movelist|Dynamic Punch|Fighting|cat=Physical}}
{{movelist|Infestation|Bug|cat=Special}}
{{movelist|Endeavor|Normal|cat=Physical}}
{{movelist|Extreme Speed|Normal|cat=Physical}}
{{movelist|Facade|Normal|cat=Physical}}
{{movelist|Fake Out|Normal|cat=Physical}}
{{movelist|False Swipe|Normal|cat=Physical}}
{{movelist|Feint Attack|Dark|cat=Physical}}
{{movelist|Fell Stinger|Bug|cat=Physical}}
{{movelist|Fire Fang|Fire|cat=Physical}}
{{movelist|Fire Punch|Fire|cat=Physical}}
{{movelist|Flail|Normal|cat=Physical}}
{{movelist|Flame Charge|Fire|cat=Physical}}
{{movelist|Flame Wheel|Fire|cat=Physical}}
{{movelist|Flare Blitz|Fire|cat=Physical}}
{{movelist|Fly|Flying|cat=Physical}}
{{movelist|Flying Press|Fighting|cat=Physical}}
{{movelist|Focus Punch|Fighting|cat=Physical}}
{{movelist|Force Palm|Fighting|cat=Physical}}
{{movelist|Foul Play|Dark|cat=Physical}}
{{movelist|Frustration|Normal|cat=Physical}}
{{movelist|Fury Attack|Normal|cat=Physical}}
{{movelist|Fury Cutter|Bug|cat=Physical}}
{{movelist|Fury Swipes|Normal|cat=Physical}}
{{movelist|Gear Grind|Steel|cat=Physical}}
{{movelist|Giga Impact|Normal|cat=Physical}}
{{movelist|Guillotine|Normal|cat=Physical}}
{{movelist|Gyro Ball|Steel|cat=Physical}}
{{movelist|Hammer Arm|Fighting|cat=Physical}}
{{movelist|Head Charge|Normal|cat=Physical}}
{{movelist|Head Smash|Rock|cat=Physical}}
{{movelist|Headbutt|Normal|cat=Physical}}
{{movelist|Heart Stamp|Psychic|cat=Physical}}
{{movelist|Heat Crash|Fire|cat=Physical}}
{{movelist|Heavy Slam|Steel|cat=Physical}}
{{movelist|High Jump Kick|Fighting|cat=Physical}}
{{movelist|Petal Dance|Grass|cat=Special}}
{{movelist|Hold Back|Normal|cat=Physical}}
{{movelist|Horn Attack|Normal|cat=Physical}}
{{movelist|Horn Drill|Normal|cat=Physical}}
{{movelist|Horn Leech|Grass|cat=Physical}}
{{movelist|Hyper Fang|Normal|cat=Physical}}
{{movelist|Ice Ball|Ice|cat=Physical}}
{{movelist|Ice Fang|Ice|cat=Physical}}
{{movelist|Ice Punch|Ice|cat=Physical}}
{{movelist|Iron Head|Steel|cat=Physical}}
{{movelist|Iron Tail|Steel|cat=Physical}}
{{movelist|Jump Kick|Fighting|cat=Physical}}
{{movelist|Karate Chop|Fighting|cat=Physical}}
{{movelist|Knock Off|Dark|cat=Physical}}
{{movelist|Last Resort|Normal|cat=Physical}}
{{movelist|Leaf Blade|Grass|cat=Physical}}
{{movelist|Leech Life|Bug|cat=Physical}}
{{movelist|Lick|Ghost|cat=Physical}}
{{movelist|Low Kick|Fighting|cat=Physical}}
{{movelist|Low Sweep|Fighting|cat=Physical}}
{{movelist|Mach Punch|Fighting|cat=Physical}}
{{movelist|Mega Kick|Normal|cat=Physical}}
{{movelist|Mega Punch|Normal|cat=Physical}}
{{movelist|Megahorn|Bug|cat=Physical}}
{{movelist|Metal Claw|Steel|cat=Physical}}
{{movelist|Meteor Mash|Steel|cat=Physical}}
{{movelist|Needle Arm|Grass|cat=Physical}}
{{movelist|Night Slash|Dark|cat=Physical}}
{{movelist|Nuzzle|Electric|cat=Physical}}
{{movelist|Outrage|Dragon|cat=Physical}}
{{movelist|Payback|Dark|cat=Physical}}
{{movelist|Peck|Flying|cat=Physical}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Play Rough|Fairy|cat=Physical}}
{{movelist|Pluck|Flying|cat=Physical}}
{{movelist|Poison Fang|Poison|cat=Physical}}
{{movelist|Poison Jab|Poison|cat=Physical}}
{{movelist|Poison Tail|Poison|cat=Physical}}
{{movelist|Pound|Normal|cat=Physical}}
{{movelist|Power Whip|Grass|cat=Physical}}
{{movelist|Power-Up Punch|Fighting|cat=Physical}}
{{movelist|Punishment|Dark|cat=Physical}}
{{movelist|Pursuit|Dark|cat=Physical}}
{{movelist|Quick Attack|Normal|cat=Physical}}
{{movelist|Rage|Normal|cat=Physical}}
{{movelist|Rapid Spin|Normal|cat=Physical}}
{{movelist|Razor Shell|Water|cat=Physical}}
{{movelist|Retaliate|Normal|cat=Physical}}
{{movelist|Return|Normal|cat=Physical}}
{{movelist|Revenge|Fighting|cat=Physical}}
{{movelist|Reversal|Fighting|cat=Physical}}
{{movelist|Rock Climb|Normal|cat=Physical}}
{{movelist|Rock Smash|Fighting|cat=Physical}}
{{movelist|Rolling Kick|Fighting|cat=Physical}}
{{movelist|Rollout|Rock|cat=Physical}}
{{movelist|Sacred Sword|Fighting|cat=Physical}}
{{movelist|Scratch|Normal|cat=Physical}}
{{movelist|Seismic Toss|Fighting|cat=Physical}}
{{movelist|Shadow Claw|Ghost|cat=Physical}}
{{movelist|Wring Out|Normal|cat=Special}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Shadow Punch|Ghost|cat=Physical}}
{{movelist|Shadow Sneak|Ghost|cat=Physical}}
{{movelist|Skull Bash|Normal|cat=Physical}}
{{movelist|Sky Drop|Flying|cat=Physical}}
{{movelist|Sky Uppercut|Fighting|cat=Physical}}
{{movelist|Slam|Normal|cat=Physical}}
{{movelist|Slash|Normal|cat=Physical}}
{{movelist|Smelling Salts|Normal|cat=Physical}}
{{movelist|Spark|Electric|cat=Physical}}
{{movelist|Steamroller|Bug|cat=Physical}}
{{movelist|Steel Wing|Steel|cat=Physical}}
{{movelist|Stomp|Normal|cat=Physical}}
{{movelist|Storm Throw|Fighting|cat=Physical}}
{{movelist|Strength|Normal|cat=Physical}}
{{movelist|Grass Knot|Grass|cat=Special}}
{{movelist|Struggle|Normal|cat=Physical}}
{{movelist|Submission|Fighting|cat=Physical}}
{{movelist|Draining Kiss|Fairy|cat=Special}}
{{movelist|Sucker Punch|Dark|cat=Physical}}
{{movelist|Super Fang|Normal|cat=Physical}}
{{movelist|Superpower|Fighting|cat=Physical}}
{{movelist|Tackle|Normal|cat=Physical}}
{{movelist|Tail Slap|Normal|cat=Physical}}
{{movelist|Take Down|Normal|cat=Physical}}
{{movelist|Thief|Dark|cat=Physical}}
{{movelist|Thrash|Normal|cat=Physical}}
{{movelist|Thunder Fang|Electric|cat=Physical}}
{{movelist|Thunder Punch|Electric|cat=Physical}}
{{movelist|Triple Kick|Fighting|cat=Physical}}
{{movelist|U-turn|Bug|cat=Physical}}
{{movelist|V-create|Fire|cat=Physical}}
{{movelist|Vice Grip|Normal|cat=Physical}}
{{movelist|Vine Whip|Grass|cat=Physical}}
{{movelist|Vital Throw|Fighting|cat=Physical}}
{{movelist|Volt Tackle|Electric|cat=Physical}}
{{movelist|Wake-Up Slap|Fighting|cat=Physical}}
{{movelist|Waterfall|Water|cat=Physical}}
{{movelist|Wild Charge|Electric|cat=Physical}}
{{movelist|Wing Attack|Flying|cat=Physical}}
{{movelist|Wood Hammer|Grass|cat=Physical}}
{{movelist|Wrap|Normal|cat=Physical}}
{{movelist|X-Scissor|Bug|cat=Physical}}
{{movelist|Zen Headbutt|Psychic|cat=Physical}}
|}
|}
|}
|}
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|-
|-
|
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #ddf;"
|- style="background: #ddf;"
! Name
! Name
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|-
|-
| {{m|King's Shield}}
| {{m|King's Shield}}
| Decreases attacker's {{stat|Attack}} two stages if a contact move is attempted to be used on the Pokémon.
| Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move.
|-
|-
| {{m|Spiky Shield}}
| {{m|Spiky Shield}}
| Damages attacker if a contact move is attempted to be used on the Pokémon.
| Damages an attacker for 1/8 of its max HP if it attempts a contact move.
|}
|}
|}
|}
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|-
|-
|
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;"
|- style="background: #ddf;"
|- style="background: #ddf;"
! Name
! Name
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|-
|-
| {{a|Aftermath}}
| {{a|Aftermath}}
| If a contact-based move faints a Pokémon with this Ability, the attacker loses 1/4 of their max HP.
| An attacker loses 1/4 of its max HP if this Pokémon faints from its contact move.
|-
|-
| {{a|Cute Charm}}
| {{a|Cute Charm}}
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|-
|-
| {{a|Effect Spore}}
| {{a|Effect Spore}}
| Has a 30% chance of inducing either {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}} in an attacker on contact.
| Has a 30% chance of inducing {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact.
|-
|-
| {{a|Flame Body}}
| {{a|Flame Body}}
| Has a 30% chance of {{status|burning}} an attacker on contact.
| Has a 30% chance of {{status|burn}}ing an attacker on contact.
|-
|-
| {{a|Gooey}}
| {{a|Gooey}}
| Lowers the attacker's {{stat|Speed}} by one stage on contact.
| Decreases an attacker's {{stat|Speed}} by one stage on contact.
|-
|-
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
| Damages an attacker for 1/8 of their max HP on contact.
| Damages an attacker for 1/8 of its max HP on contact.
|-
|-
| {{a|Mummy}}
| {{a|Mummy}}
| Replaces the attacker's Ability with Mummy until returned.
| Replaces an attacker's Ability with Mummy on contact.
|-
|-
| {{a|Pickpocket}}
| {{a|Pickpocket}}
| Steals the attacker's held item on contact.
| Steals an attacker's held item on contact if the defending Pokémon has none.
|-
|-
| {{a|Poison Point}}
| {{a|Poison Point}}
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|-
|-
| {{a|Poison Touch}}
| {{a|Poison Touch}}
| Each contact-based hit from a Pokémon with this Ability has a {{tt|30|20 in the Japanese versions of Black and White}}% chance of {{status|poisoning}} the target.
| Has a {{tt|30%|20% in the Japanese versions of Black and White}} chance of {{status|poisoning}} a target on contact.
|-
|-
| {{a|Rough Skin}}
| {{a|Rough Skin}}
| Damages an attacker for {{tt|1/8|1/16 in Generation III}} of their max HP on contact.
| Damages an attacker for {{tt|1/8|1/16 in Generation III}} of its max HP on contact.
|-
|-
| {{a|Static}}
| {{a|Static}}
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|-
|-
| {{a|Tough Claws}}
| {{a|Tough Claws}}
| Boosts the power of contact moves.
| Boosts the power of contact moves used by this Pokémon by 33%.
|}
|}
|}
|}
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|-
|-
|
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #{{items color light}}; border-collapse:collapse;"
{| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #{{items color light}}; border-collapse:collapse;"
|- style="background: #{{items color light}};"
|- style="background: #{{items color light}};"
!  
!  
Line 169: Line 294:
! [[File:Bag Rocky Helmet Sprite.png]]  
! [[File:Bag Rocky Helmet Sprite.png]]  
| {{DL|In-battle effect item|Rocky Helmet}}
| {{DL|In-battle effect item|Rocky Helmet}}
| Damages the attacking Pokémon for 1/6 of their max HP on contact.
| Damages an attacker for 1/6 of its max HP on contact.
|-  
|-  
! [[File:Bag Sticky Barb Sprite.png]]  
! [[File:Bag Sticky Barb Sprite.png]]  
| {{DL|In-battle effect item|Sticky Barb}}
| {{DL|In-battle effect item|Sticky Barb}}
| Damages holder each turn for 1/8 of their max HP. May transfer to attacker when holder is hit by a contact move.
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.
|}
|}
|}
|}


==Trivia==
==Trivia==
* In all of the console games except [[Pokémon Battle Revolution]], battle animations for moves that make contact don't show the attacking Pokémon hitting the defending one at all; however, in the handheld games, it differs from attack to attack.
* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
 
==In other languages==
{{langtable|color={{physical color light}}|bordercolor={{physical color dark}}
|de=Berührung
|es=Contacto
|fr=Contact
|it=Contatto
|ko=접촉 ''contact''
}}


==See also==
==See also==
* [[Special move]]
* [[Special move]]
* [[Physical move]]
* [[Physical move]]
* {{cat|Physical moves|List of physical moves}}
* {{cat|Special moves|List of special moves}}


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
Line 191: Line 323:


[[de:Kontakt]]
[[de:Kontakt]]
[[fr:Attaque directe]]
[[fr:Capacité directe]]
[[it:Contatto]]
[[it:Contatto]]
[[ja:直接攻撃]]
[[ja:直接攻撃]]

Revision as of 00:59, 15 January 2016

Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a term used to describe the condition when one Pokémon in a battle physically touches the opponent in order to deal damage with a move.

Contact is distinct from whether a move is physical or special in nature, but most moves that make contact are physical moves, while most special moves do not make contact; status moves do not make contact in any case.

The use of contact-based moves can trigger various Abilities of the foe, such as Cute Charm and Effect Spore. It can also trigger certain items, and can be used to spread Pokérus.

Hitting a substitute does not make contact with the Pokémon behind it.

While confusion damage is physical, it does not make contact.

Note that Ancient Power and Overheat make contact in Generation III only.

Moves involving contact

Move Type Category
Acrobatics  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aerial Ace  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aqua Jet  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aqua Tail  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Arm Thrust  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Assurance  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Astonish  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Avalanche  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bide  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bind  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bite  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Blaze Kick  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Body Slam  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bolt Strike  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bounce  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Brave Bird  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Brick Break  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bug Bite  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bullet Punch  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Chip Away  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Circle Throw  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Clamp  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Close Combat  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Comet Punch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Constrict  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Counter  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Covet  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crabhammer  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Cross Chop  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Cross Poison  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crunch  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crush Claw  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Crush Grip  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Trump Card  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Cut  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dig  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dive  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dizzy Punch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Hit  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Slap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double-Edge  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Ascent  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Claw  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Rush  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Tail  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drain Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drill Peck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drill Run  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dual Chop  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dynamic Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Infestation  Bug  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Endeavor  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Extreme Speed  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Facade  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fake Out  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
False Swipe  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint Attack  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fell Stinger  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fire Fang  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fire Punch  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flail  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flame Charge  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flame Wheel  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flare Blitz  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fly  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flying Press  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Focus Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Force Palm  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Foul Play  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Frustration  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fury Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fury Cutter  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fury Swipes  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gear Grind  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Giga Impact  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Guillotine  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gyro Ball  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hammer Arm  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Head Charge  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Head Smash  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Headbutt  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heart Stamp  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heat Crash  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heavy Slam  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
High Jump Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Petal Dance  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Back  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Drill  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Leech  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyper Fang  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Ball  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Fang  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Punch  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Iron Head  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Iron Tail  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Jump Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Karate Chop  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Knock Off  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Last Resort  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Leaf Blade  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Leech Life  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Lick  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Low Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Low Sweep  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mach Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mega Kick  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mega Punch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Megahorn  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metal Claw  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Meteor Mash  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Needle Arm  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Night Slash  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Nuzzle  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Outrage  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Payback  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Peck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Rough  Fairy  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pluck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Fang  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Jab  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Tail  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pound  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Power Whip  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Power-Up Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Punishment  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pursuit  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Quick Attack  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rage  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rapid Spin  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Shell  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Retaliate  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Return  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Revenge  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Reversal  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Climb  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Smash  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rolling Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rollout  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sacred Sword  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Scratch  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Seismic Toss  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Claw  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wring Out  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Punch  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Sneak  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Drop  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Uppercut  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Slam  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Slash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Smelling Salts  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spark  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steamroller  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steel Wing  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Stomp  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Storm Throw  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Strength  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Grass Knot  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Struggle  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Submission  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Draining Kiss  Fairy  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sucker Punch  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Super Fang  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Superpower  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tackle  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tail Slap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Take Down  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thief  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thrash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thunder Fang  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thunder Punch  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Triple Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
U-turn  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
V-create  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vice Grip  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vine Whip  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vital Throw  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Volt Tackle  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wake-Up Slap  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Waterfall  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wild Charge  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wing Attack  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wood Hammer  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wrap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
X-Scissor  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Zen Headbutt  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Effects involving contact

Moves

Name Effect
King's Shield Decreases an attacker's Attack two stages if it attempts a contact move.
Spiky Shield Damages an attacker for 1/8 of its max HP if it attempts a contact move.

Abilities

Name Effect
Aftermath An attacker loses 1/4 of its max HP if this Pokémon faints from its contact move.
Cute Charm Has a 30% chance of infatuating an attacker on contact.
Effect Spore Has a 30% chance of inducing poison, paralysis, or sleep in an attacker on contact.
Flame Body Has a 30% chance of burning an attacker on contact.
Gooey Decreases an attacker's Speed by one stage on contact.
Iron Barbs Damages an attacker for 1/8 of its max HP on contact.
Mummy Replaces an attacker's Ability with Mummy on contact.
Pickpocket Steals an attacker's held item on contact if the defending Pokémon has none.
Poison Point Has a 30% chance of poisoning an attacker on contact.
Poison Touch Has a 30% chance of poisoning a target on contact.
Rough Skin Damages an attacker for 1/8 of its max HP on contact.
Static Has a 30% chance of paralyzing an attacker on contact.
Tough Claws Boosts the power of contact moves used by this Pokémon by 33%.

Items

Name Effect
Bag Rocky Helmet Sprite.png Rocky Helmet Damages an attacker for 1/6 of its max HP on contact.
Bag Sticky Barb Sprite.png Sticky Barb Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.

Trivia

  • In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.

In other languages

Language Title
France Flag.png French Contact
Germany Flag.png German Berührung
Italy Flag.png Italian Contatto
South Korea Flag.png Korean 접촉 contact
Spain Flag.png Spanish Contacto

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.