Contact: Difference between revisions

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(→‎Abilities: "on contact" is redundant, "an")
(→‎Effects involving contact: updates, accurate wording, removing shorthand writing | any word on Sticky Barb's transfer rate?)
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| {{m|King's Shield}}
| {{m|King's Shield}}
| Decreases attacker's {{stat|Attack}} two stages if a contact move is attempted to be used on the Pokémon.
| Decreases an attacker's {{stat|Attack}} two stages if it used a contact move on the defending Pokémon.
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| {{m|Spiky Shield}}
| {{m|Spiky Shield}}
| Damages attacker if a contact move is attempted to be used on the Pokémon.
| Damages an attacker for 1/8 of its max HP if it used a contact move on the defending Pokémon.
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| {{a|Pickpocket}}
| {{a|Pickpocket}}
| Steals an attacker's held item.
| Steals an attacker's held item if the defending Pokémon has none.
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| {{a|Poison Point}}
| {{a|Poison Point}}
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| {{a|Tough Claws}}
| {{a|Tough Claws}}
| Boosts the power of contact moves.
| Boosts the power of contact moves by 33%.
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! [[File:Bag Rocky Helmet Sprite.png]]  
! [[File:Bag Rocky Helmet Sprite.png]]  
| {{DL|In-battle effect item|Rocky Helmet}}
| {{DL|In-battle effect item|Rocky Helmet}}
| Damages the attacking Pokémon for 1/6 of their max HP on contact.
| Damages an attacker for 1/6 of its max HP.
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|-  
! [[File:Bag Sticky Barb Sprite.png]]  
! [[File:Bag Sticky Barb Sprite.png]]  
| {{DL|In-battle effect item|Sticky Barb}}
| {{DL|In-battle effect item|Sticky Barb}}
| Damages holder each turn for 1/8 of their max HP. May transfer to attacker when holder is hit by a contact move.
| Damages the holder each turn for 1/8 of their max HP. May transfer to an attacker if the holder is hit by a contact move.
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Revision as of 22:22, 14 March 2014

Contact or direct attack is a term used to describe the condition when one Pokémon in a battle physically touches the opponent in order to deal damage with a move.

Contact is distinct from whether a move is physical or special in nature, but most moves that make contact are physical moves, while most special moves do not make contact; status moves do not make contact in any case.

The use of contact-based moves can trigger various Abilities of the foe, such as Cute Charm and Effect Spore. It can also trigger certain items, and can be used to spread Pokérus.

Hitting a substitute does not make contact with the Pokémon behind it.

List of physical moves that do not make contact

These are physical moves that do not make contact. (This does not include moves such as Hyper Beam, which belonged to physical-based types before Generation IV reclassified them as special.)

Move Type
Attack Order  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Barrage  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Beat Up  Dark  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bonemerang  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bone Club  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bone Rush  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bulldoze  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bullet Seed  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Earthquake  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Egg Bomb  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Explosion  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fissure  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fling  Dark  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Freeze Shock  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fusion Bolt  Electric  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gear Grind  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gunk Shot  Poison  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Shard  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Icicle Crash  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Icicle Spear  Ice  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Magnet Bomb  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Magnitude  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metal Burst  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Natural Gift  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pay Day  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Sting  Poison  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pin Missile  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Present  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psycho Cut  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Leaf  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Blast  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Slide  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Throw  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Tomb  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rock Wrecker  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sacred Fire  Fire  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sand Tomb  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Secret Power  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Seed Bomb  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Self-Destruct  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spike Cannon  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Smack Down  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Stone Edge  Rock  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Twineedle  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Also, while confusion damage is physical, it does not make contact.

List of special moves that make contact

These are special moves that do make contact. (This does not include moves such as Fire Punch, which belonged to special-based types before Generation IV reclassified them as physical.)

Move Type
Draining Kiss  Fairy  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Final Gambit  Fighting  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Grass Knot  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Infestation  Bug  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Petal Dance  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Trump Card  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wring Out  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Effects involving contact

Moves

Name Effect
King's Shield Decreases an attacker's Attack two stages if it used a contact move on the defending Pokémon.
Spiky Shield Damages an attacker for 1/8 of its max HP if it used a contact move on the defending Pokémon.

Abilities

Name Effect
Aftermath An attacker loses 1/4 of its max HP if the defending Pokémon faints.
Cute Charm Has a 30% chance of infatuating an attacker.
Effect Spore Has a 30% chance of inducing either Poison, Paralysis, or Sleep in an attacker.
Flame Body Has a 30% chance of burning an attacker.
Gooey Lowers an attacker's Speed by one stage.
Iron Barbs Damages an attacker for 1/8 of its max HP.
Mummy Replaces an attacker's Ability with Mummy until returned.
Pickpocket Steals an attacker's held item if the defending Pokémon has none.
Poison Point Has a 30% chance of poisoning an attacker.
Poison Touch Each contact-based hit from a Pokémon with this Ability has a 30% chance of poisoning the target.
Rough Skin Damages an attacker for 1/8 of its max HP.
Static Has a 30% chance of paralyzing an attacker.
Tough Claws Boosts the power of contact moves by 33%.

Items

Name Effect
Bag Rocky Helmet Sprite.png Rocky Helmet Damages an attacker for 1/6 of its max HP.
Bag Sticky Barb Sprite.png Sticky Barb Damages the holder each turn for 1/8 of their max HP. May transfer to an attacker if the holder is hit by a contact move.

Trivia

  • In all of the console games except Pokémon Battle Revolution, battle animations for moves that make contact don't show the attacking Pokémon hitting the defending one at all; however, in the handheld games, it differs from attack to attack.

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.