Contact: Difference between revisions
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'''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move. | '''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move. The distinction between moves that make contact and moves that do not was introduced in [[Generation III]]. | ||
Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case. | Contact is distinct from whether a move is considered [[physical move|physical]] or [[special move|special]] in nature from [[Generation IV]] onwards, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case. | ||
The use of contact-based moves can trigger various [[ | The use of contact-based moves can trigger various [[item]]s or {{Abilities}} of the foe, such as {{a|Cute Charm}} and {{a|Effect Spore}}. | ||
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. | Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. | ||
While {{status|confusion}} damage is physical, it does not make contact. | While {{status|confusion}} damage is physical, it does not make contact. | ||
==Moves involving contact== | ==Moves involving contact== | ||
The moves {{m|Ancient Power}} and {{m|Overheat}} make contact in [[Generation III]] only. | |||
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! {{color2|000|Move}} | ! {{color2|000|Move}} | ||
! {{color2|000|Type}} | ! {{color2|000|Type}} | ||
! {{color2|000|Category}} | ! {{color2|000|Damage category|Category}} | ||
{{movelist|Acrobatics|Flying|cat=Physical}} | {{movelist|Acrobatics|Flying|cat=Physical}} | ||
{{movelist|Aerial Ace|Flying|cat=Physical}} | {{movelist|Aerial Ace|Flying|cat=Physical}} | ||
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|ko=접촉 ''contact'' | |ko=접촉 ''contact'' | ||
}} | }} | ||
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{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
Revision as of 15:31, 29 June 2016
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a term used to describe the condition when one Pokémon in a battle physically touches the opponent in order to deal damage with a move. The distinction between moves that make contact and moves that do not was introduced in Generation III.
Contact is distinct from whether a move is considered physical or special in nature from Generation IV onwards, but most moves that make contact are physical moves, while most special moves do not make contact; status moves do not make contact in any case.
The use of contact-based moves can trigger various items or Abilities of the foe, such as Cute Charm and Effect Spore.
Hitting a substitute does not make contact with the Pokémon behind it.
While confusion damage is physical, it does not make contact.
Moves involving contact
The moves Ancient Power and Overheat make contact in Generation III only.
Effects involving contact
Moves
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Abilities
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Items
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |