Difference between revisions of "Construction: Action"
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Revision as of 14:03, 21 April 2013
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Construction: Action is the name of a constructable Pokémon-based application for the e-Reader. Using a large variety of compatible cards for the Pokémon Trading Card Game, a player can combine different stages and playable characters to create their own mini "action game". The games are not saved to e-Reader memory and all cards must be re-scanned once the player exits the application.
In Construction: Action, the objective of the game is to use the chosen player character to navigate one or more stages (or "maps") where they have to capture Pokémon (usually the one(s) found on the card scanned) by throwing Poké Balls at them. There is a running timer in the game, the player must capture all of the Pokémon before the timer runs out. The timer is adjusted based on which maps are being played. The eight different player characters have varying running speeds, jumping abilities, number of Poké Balls at the start, and occasionally different background music.
The game is completed when every Pokémon in every map has been captured. A player can lose by falling into a bottomless pit, touching an enemy Pokémon, touching an enemy Pokémon's attack, or when the timer reaches 0:00. If a player runs out of Poké Balls, the game does not automatically end, as some maps contain extra Poké Balls that can be picked up. If the player runs out of Poké Balls and there are none left to be picked up, the player is stuck and unable to complete the game and is forced to wait until the timer runs out, or to end the game on purpose by touching an enemy Pokémon/falling into a bottomless pit.
To play Construction: Action, the player must scan a "player" card and at least one "map" card. While it is possible to play with only one map card scanned, a total of six may be added to the game at any time. The current map cards can be played in the order scanned or they can be shuffled.
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