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Difference between revisions of "Comet Punch (move)"

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(Trivia)
(It sounds better than "Consecutive Punch".)
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jname=れんぞくパンチ |
 
jname=れんぞくパンチ |
 
jtranslit=Renzoku Panchi |
 
jtranslit=Renzoku Panchi |
jtrans=Consecutive Punch |
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jtrans=Serial Punch |
 
gameimage=Comet Punch.png |
 
gameimage=Comet Punch.png |
 
type=Normal |
 
type=Normal |
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target=anyadjacent |
 
target=anyadjacent |
 
footnotes= }}
 
footnotes= }}
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
+
'''Comet Punch''' (Japanese: '''れんぞくパンチ''' ''Serial Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
   
 
==Effect==
 
==Effect==
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==In other languages==
 
==In other languages==
 
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
 
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
+
|zh_cmn=連續拳 ''Serial Punch''
 
|nl=Komeetslag
 
|nl=Komeetslag
 
|fi=Komeettamäjäys
 
|fi=Komeettamäjäys
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|el=Γρονθοκόπημα
 
|el=Γρονθοκόπημα
 
|it=Cometapugno
 
|it=Cometapugno
|ko=연속펀치 ''Yeonsok Punch''
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|ko=연속펀치 ''Serial Punch''
 
|pt_br=Soco Cometa
 
|pt_br=Soco Cometa
 
|pt_eu=Soco Cometa
 
|pt_eu=Soco Cometa

Revision as of 18:34, 8 April 2013

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Serial Punch
Comet Punch.png
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Comet Punch (Japanese: れんぞくパンチ Serial Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 54, ignoring the possibility of missing. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.

Comet Punch will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation II

Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.

Generation III

If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.

Generation IV

Same as previous generations, except it will continue attacking after a substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause Weak Armor to activate.

If the target is holding a Rocky Helmet, the user is damaged for each hit.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description.
Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
Colo. Repeatedly punches the target 2 to 5 times.
DPPtHGSS The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2 The target is hit with a flurry of punches that strike two to five times in a row.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting -- -- -- -- -- '
115 Kangaskhan Kangaskhan Normal Normal -- -- -- -- -- ''''
165 Ledyba Ledyba Bug Flying   15 15 9 9 '
166 Ledian Ledian Bug Flying   15 15 9 --, 9 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
532 Timburr Timburr Fighting Fighting       Hitmonchan
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

None.png Kyle Hitmonchan Comet Punch.png Ledian Comet Punch.png None.png
Hitmonchan Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
107 Hitmonchan Hitmonchan repeatedly jabs the opponent with his fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kyle Hamm's Hitmonchan Pasta La Vista! None
166 Ledian Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None

In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Comet Punch I.png Comet Punch II.png Comet Punch III.png Comet Punch IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Comet Punch Stad.png Comet Punch Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Mandarin Chinese 連續拳 Serial Punch
The Netherlands Flag.png Dutch Komeetslag
Finland Flag.png Finnish Komeettamäjäys
France Flag.png French Poing Comète
Germany Flag.png German Kometenhieb
Greece Flag.png Greek Γρονθοκόπημα
Italy Flag.png Italian Cometapugno
South Korea Flag.png Korean 연속펀치 Serial Punch
Portuguese Brazil Flag.png Brazil Soco Cometa
Portugal Flag.png Portugal Soco Cometa
Serbia Flag.png Serbian Kometa Pesnica
Spain Flag.png Spanish Puño Cometa


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.