Comet Punch (move): Difference between revisions

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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
----
----
{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=4 |
{{MoveInfobox
name=Comet Punch |
|n=4
jname=れんぞくパンチ |
|name=Comet Punch
jtranslit=Renzoku Panchi |
|jname=れんぞくパンチ
jtrans=Consecutive Punch |
|jtranslit=Renzoku Panchi
gameimage=Comet Punch.png |
|jtrans=Consecutive Punch
gameimage2=Comet Punch 2.png |
|gameimage=Comet Punch VI.png
gameimagewidth=300 |
|gameimage2=Comet Punch VI 2.png
type=Normal |
|gameimagewidth=300
damagecategory=Physical |
|type=Normal
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=18 |
|maxpp=24
accuracy=85 |
|power=18
gen=I |
|accuracy=85
category=Tough |
|gen=I
appeal=2 |
|category=Tough
jam=0 |
|appeal=2
cdesc=Works well if it's the same type as the one before. |
|jam=0
appealsc=2 |
|cdesc=Works well if it's the same type as the one before.
scdesc=Allows performance of the same move twice in a row. |
|appealsc=2
pokefordex=Comet%20Punch |
|scdesc=Allows performance of the same move twice in a row.
touches=yes |
|appeal6=1
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Effectiveness varies depending on when it is used.
snatch=no |
|touches=yes
mirrormove=yes |
|protect=yes
kingsrock=yes |
|magiccoat=no
flag7=yes |
|snatch=no
flag8=no |
|mirrormove=yes
punch=yes |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].


==Effect==
==Effect==
===Generation I===
===Generation I===
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


===Generation II===
===Generation II===
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.
Each strike has an independent chance of being a critical hit, as well as activating a [[King's Rock]]. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.


===Generations III and IV===
===Generations III and IV===
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}} or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out.
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out.
 
 
If the user is holding a {{DL|In-battle effect item|King's Rock}}, each consecutive hit has an equal chance to cause the opponent to [[flinch]].


===Generations V and VI===
===Generations V and VI===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.


If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
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==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.<!--Please check?-->}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}}
{{movedescentry|{{gameabbrev3|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|107|Hitmonchan|1|Fighting|Fighting|--|--|--|--|--|--}}
{{Moveentry/7|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}}
{{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}}
{{Moveentry/7|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9|--, 9}}
{{Moveentry/7|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|1, 9|1, 9|24}}
{{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}}
{{Moveentry/7|674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15}}
{{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}}
{{Moveentry/7|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15}}
{{Movefooter|Normal|1}}
{{Moveentry/7|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||7}}
{{Movefoot|Normal|7}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}}
{{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like||||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|6}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with its fist.}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with its fist.}}
{{movemid|type=normal|user=Anthony (Kanto)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}


* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}}'s was commanded to use Comet Punch, but could not execute the move.
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move.


==In the manga==
==In the manga==
===In the Let's Play the Pokémon Card Game XY! manga===
===In the Let's Play the Pokémon Card Game XY! manga===
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movep|type=normal|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movebtmManga|type=normal|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY2|notes=Debut}}
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}}


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}}
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}
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==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genI=Comet Punch I|
|type=Normal
genII=Comet Punch II|
|genI=Comet Punch I
genIII=Comet Punch III|
|genII=Comet Punch II
genIV=Comet Punch IV|
|genIII=Comet Punch III
|genIV=Comet Punch IV
}}
{{Movegen
|type=Normal
|genV=Comet Punch V
}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad=Comet Punch Stad
|Stad2=Comet Punch Stad2
|Colo=Comet Punch Colo
|XD=Comet Punch XD
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genV=Comet Punch V|
|PBR=Comet Punch PBR
PMDRB=Comet Punch PMD RB|
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Comet Punch Stad|
|PMDRB=Comet Punch PMD RB
Stad2=Comet Punch Stad2|
}}
}}


Line 138: Line 160:
==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}''
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Komeetslag
|nl=Komeetslag
|fi=Komeettamäjäys
|fi=Komeettaisku ([[EP172]])<br>Komeettamäjäys ([[AG145]])
|fr=Poing Comète
|fr=Poing Comète
|de=Kometenhieb
|de=Kometenhieb
Line 147: Line 170:
|it=Cometapugno
|it=Cometapugno
|ko=연속펀치 ''Yeonsok Punch''
|ko=연속펀치 ''Yeonsok Punch''
|pt_br=Soco Cometa
|pt_br=Soco de Cometa (TCG, manga)<br>Soco Cometa (early anime, The Official Pokémon Handbook)
|pt_eu=Soco Cometa
|pt_eu=Soco Cometa
|sr=Kometa Pesnica
|sr=Kometa Pesnica
|es=Puño Cometa
|es=Puño Cometa
|tr=Kuyrukluyıldız Yumruğu
|tr=Kuyrukluyıldız Yumruğu
|vi=Liên Hoàn Đấm
}}
}}
{{-}}
{{-}}
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[[de:Kometenhieb]]
[[de:Kometenhieb]]
[[es:Puño Cometa]]
[[fr:Poing Comète]]
[[fr:Poing Comète]]
[[it:Cometapugno (mossa)]]
[[it:Cometapugno (mossa)]]
[[ja:れんぞくパンチ]]
[[ja:れんぞくパンチ]]
[[pl:Comet Punch]]
[[pl:Comet Punch]]
[[pt:Comet Punch]]
[[zh:连续拳(招式)]]
[[zh:连续拳(技能)]]

Revision as of 00:13, 23 April 2017

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch VI.png
Comet Punch VI 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.


If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.

Generations V and VI

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Description

Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
ColoXD Repeatedly punches the target 2 to 5 times.
DPPtHGSSPBR The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2
XYORAS
SM
The target is hit with a flurry of punches that strike two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like 1 1 1 1 1 1 1, Evo.
0115 Kangaskhan NormalIC Big.png Monster Monster 1 1 1 1 1 1 1
0165 Ledyba BugIC Big.png
FlyingIC Big.png
Bug Bug 15 15 9 9 9 22
0166 Ledian BugIC Big.png
FlyingIC Big.png
Bug Bug 15 15 9 1, 9 1, 9 24
0674 Pancham FightingIC Big.png Field Human-Like 15 15
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 15 15
0794 Buzzwole BugIC Big.png
FightingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0532 Timburr FightingIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.


In the anime

Kyle Hitmonchan Comet Punch.png
Hitmonchan
Ledian Comet Punch.png
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan repeatedly jabs the opponent with its fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
Ledian Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None


In the manga

In the Let's Play the Pokémon Card Game XY! manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Chinese Cantonese 連續拳 Lìhnjuhk Kyùhn
Mandarin 連續拳 / 连续拳 Liánxù Quán
Denmark Flag.png Danish Kometslag
The Netherlands Flag.png Dutch Komeetslag
Finland Flag.png Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
France Flag.png French Poing Comète
Germany Flag.png German Kometenhieb
Greece Flag.png Greek Γρονθοκόπημα
Italy Flag.png Italian Cometapugno
South Korea Flag.png Korean 연속펀치 Yeonsok Punch
Portuguese Brazil Flag.png Brazil Soco de Cometa (TCG, manga)
Soco Cometa (early anime, The Official Pokémon Handbook)
Portugal Flag.png Portugal Soco Cometa
Serbia Flag.png Serbian Kometa Pesnica
Spain Flag.png Spanish Puño Cometa
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Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.