Comet Punch (move): Difference between revisions
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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | :''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | ||
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{{MoveInfobox| | {{MoveInfobox | ||
n=4 | | |n=4 | ||
name=Comet Punch | | |name=Comet Punch | ||
jname=れんぞくパンチ | | |jname=れんぞくパンチ | ||
jtranslit=Renzoku Panchi | | |jtranslit=Renzoku Panchi | ||
jtrans=Consecutive Punch | | |jtrans=Consecutive Punch | ||
gameimage=Comet Punch.png | | |gameimage=Comet Punch.png | ||
gameimage2=Comet Punch 2.png | | |gameimage2=Comet Punch 2.png | ||
gameimagewidth=300 | | |gameimagewidth=300 | ||
type=Normal | | |type=Normal | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=15 | | |basepp=15 | ||
maxpp=24 | | |maxpp=24 | ||
power=18 | | |power=18 | ||
accuracy=85 | | |accuracy=85 | ||
gen=I | | |gen=I | ||
category=Tough | | |category=Tough | ||
appeal=2 | | |appeal=2 | ||
jam=0 | | |jam=0 | ||
cdesc=Works well if it's the same type as the one before. | | |cdesc=Works well if it's the same type as the one before. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Allows performance of the same move twice in a row. | | |scdesc=Allows performance of the same move twice in a row. | ||
appeal6=1 | | |appeal6=1 | ||
jam6=0 | | |jam6=0 | ||
cdesc6=Effectiveness varies depending on when it is used. | |cdesc6=Effectiveness varies depending on when it is used. | ||
|touches=yes | |||
touches=yes | | |protect=yes | ||
protect=yes | | |magiccoat=no | ||
magiccoat=no | | |snatch=no | ||
snatch=no | | |mirrormove=yes | ||
mirrormove=yes | | |kingsrock=yes | ||
kingsrock=yes | |sound=no | ||
|target=anyadjacent | |||
}} | |||
target=anyadjacent | |||
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | '''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | ||
===Generation II=== | ===Generation II=== | ||
Line 52: | Line 48: | ||
===Generations V and VI=== | ===Generations V and VI=== | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57. | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | ||
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{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The target is hit with a flurry of punches that strike two to five times in a row.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The target is hit with a flurry of punches that strike two to five times in a row.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 70: | Line 66: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|107|Hitmonchan|1|Human-Like|Human-Like|1|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|115|Kangaskhan|1|Monster|Monster|1|1|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|165|Ledyba|1|Bug|Bug||15|15|9|9|9|22}} | ||
{{Moveentry/ | {{Moveentry/7|166|Ledian|1|Bug|Bug||15|15|9|1, 9|1, 9|24}} | ||
{{Moveentry/ | {{Moveentry/7|674|Pancham|2|Field|Human-Like||||||15|15}} | ||
{{Moveentry/ | {{Moveentry/7|675|Pangoro|2|Field|Human-Like||||||15|15}} | ||
{{ | {{Moveentry/7|794|Buzzwole|1|Undiscovered|Undiscovered|||||||7}} | ||
{{Movefoot|Normal}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|532|Timburr|1|Human-Like|Human-Like||||✔|✔|✔}} | ||
{{ | {{Movefoot|Normal}} | ||
==In other games== | ==In other games== | ||
Line 109: | Line 106: | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}} | {{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}} | ||
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | {{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | ||
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}} | {{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}} | ||
Line 125: | Line 122: | ||
==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genI=Comet Punch I| | |genI=Comet Punch I | ||
genII=Comet Punch II| | |genII=Comet Punch II | ||
genIII=Comet Punch III| | |genIII=Comet Punch III | ||
genIV=Comet Punch IV | |genIV=Comet Punch IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genV=Comet Punch V| | |genV=Comet Punch V | ||
PMDRB=Comet Punch PMD RB | |PMDRB=Comet Punch PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad=Comet Punch Stad| | |Stad=Comet Punch Stad | ||
Stad2=Comet Punch Stad2| | |Stad2=Comet Punch Stad2 | ||
Colo=Comet Punch Colo| | |Colo=Comet Punch Colo | ||
|XD=Comet Punch XD | |||
}} | }} | ||
Line 158: | Line 156: | ||
|it=Cometapugno | |it=Cometapugno | ||
|ko=연속펀치 ''Yeonsok Punch'' | |ko=연속펀치 ''Yeonsok Punch'' | ||
|pt_br=Soco Cometa | |pt_br=Soco Cometa<br>Soco de Cometa (TCG) | ||
|pt_eu=Soco Cometa | |pt_eu=Soco Cometa | ||
|sr=Kometa Pesnica | |sr=Kometa Pesnica | ||
|es=Puño Cometa | |es=Puño Cometa | ||
|tr=Kuyrukluyıldız Yumruğu | |tr=Kuyrukluyıldız Yumruğu | ||
|vi=Liên Hoàn Đấm | |||
}} | }} | ||
{{-}} | {{-}} |
Revision as of 11:42, 3 December 2016
- If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.
Comet Punch れんぞくパンチ Consecutive Punch | ||||||||||||
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Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.
Effect
Generation I
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.
Generation II
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.
Generations III and IV
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.
Generations V and VI
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0107 | Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0115 | Monster | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0165 | Bug | 15 | 15 | 9 | 9 | 9 | 22 | |||||||
0166 | Bug | 15 | 15 | 9 | 1, 9 | 1, 9 | 24 | |||||||
0674 | Field | Human-Like | 15 | 15 | ||||||||||
0675 | Field | Human-Like | 15 | 15 | ||||||||||
0794 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 7 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0532 | Human-Like | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The foe is hit with a flurry of punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmonchan repeatedly jabs the opponent with its fist. | |||
Anthony's Hitmonchan | The Punchy Pokémon | Debut | |
Kiyo's Hitmonchan | A Tyrogue Full of Trouble | None | |
Kyle Hamm's Hitmonchan | Pasta La Vista! | None | |
Ledian repeatedly punches the opponent. | |||
Unknown Trainer's Ledian | The Ole' Berate and Switch! | None |
- In Mountain Time, Benji's Ledian was commanded to use Comet Punch, but could not execute the move.
In the manga
In the Let's Play the Pokémon Card Game XY! manga
The user hits the opponent with swift punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pancham repeatedly hits the opponent with swift punches. | |||
Hiroshi's Pancham | CXY02 | Debut |
In the Pokémon Adventures manga
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefable repeatedly pounds the opponent with both hands. | |||
Green's Clefy | The Winged Legends | Debut Used via Metronome | |
Hitmonchan repeatedly punches the opponent with both of its hands. | |||
Bruno's Hitmonchan | Electrode's Big Shock! | None |
In the Pokémon Pocket Monsters manga
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonchan moves its fists in a swift fashion and punches the opponent with them. | |||
Giovanni's Hitmonchan | Finish Off Team Rocket!! | Debut | |
Machamp repeatedly punches the opponent in a swift fashion. | |||
Green's Machamp | The Pokémon Banana League (Part 2) | Machamp cannot legally learn Comet Punch | |
Ledyba repeatedly punches the opponent using its hands. | |||
Giovanni's Ledyba | Showdown at the Radio Tower!! | None |
In other generations
Trivia
- Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |