Comet Punch (move): Difference between revisions

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jtrans=Consecutive Punch |
jtrans=Consecutive Punch |
gameimage=Comet Punch.png |
gameimage=Comet Punch.png |
gameimage2=Comet Punch 2.png |
gameimagewidth=300 |
type=Normal |
type=Normal |
damagecategory=Physical |
damagecategory=Physical |
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appealsc=2 |
appealsc=2 |
scdesc=Allows performance of the same move twice in a row. |
scdesc=Allows performance of the same move twice in a row. |
appeal6=1 |
jam6=0 |
cdesc6=Effectiveness varies depending on when it is used. |
pokefordex=Comet%20Punch |
pokefordex=Comet%20Punch |
touches=yes |
touches=yes |
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==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 54, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


Comet Punch will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
===Generation II===
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.


===[[Generation II]]===
===Generations III and IV===
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}} or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out.


===[[Generation III]]===
===Generations V and VI===
If the target has [[Contact#List of Abilities which have effects involving contact|an Ability which activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.


===[[Generation IV]]===
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
Same as previous generations, except it will continue attacking after a substitute is broken.
 
===[[Generation V]]===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
 
If the target is holding a [[Rocky Helmet]], the user is damaged for each hit.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.<!--Please check?-->}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.<!--Please check?-->}}
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{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|Colo}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Moveheader/Level|Normal|1}}
{{Moveentry/Level1|107|Hitmonchan|1|Fighting|Fighting|--|--|--|--|--}}
{{Moveentry/Level1|107|Hitmonchan|1|Fighting|Fighting|--|--|--|--|--|--}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|'''}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9|--, 9}}
{{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}}
{{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}}
{{Movefooter|Normal|1}}
{{Movefooter|Normal|1}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Moveheader/Breed|Normal|2}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}}
{{Movefooter|Normal|2}}
{{Movefooter|Normal|2}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with its fist.}}
{{movemid|type=normal|user=Anthony (Kanto)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Anthony (Kanto)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move.


==In the manga==
==In the manga==
===In the Let's Play the Pokémon Card Game XY! manga===
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movep|type=normal|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movebtmManga|type=normal|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY2|notes=Debut}}
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}}
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}}
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===In the Pokémon Pocket Monsters manga===
===In the Pokémon Pocket Monsters manga===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba}}
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba|image2=Giovanni Hitmonchan Comet Punch PM.png|image2p=Hitmonchan|image3=Green Machamp Comet Punch PM.png|image3p=Machamp}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan moves its fists in a swift fashion and punches the opponent with them.}}
{{movemid|type=normal|user=Giovanni's Hitmonchan|startcode=PM011|startname=Finish Off Team Rocket!!|notes=Debut}}
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp repeatedly punches the opponent in a swift fashion.}}
{{movemid|type=normal|user=Green (Pocket Monsters)|user1=Green's Machamp|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Machamp {{color2|{{normal color dark}}|Manga move errors|cannot legally learn}} Comet Punch}}
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}}
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}}
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!|notes=Debut}}
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!}}


==In other generations==
==In other generations==
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genIII=Comet Punch III|
genIII=Comet Punch III|
genIV=Comet Punch IV|
genIV=Comet Punch IV|
}}
{{Movegen|
type=Normal|
genV=Comet Punch V|
PMDRB=Comet Punch PMD RB|
}}
}}
{{Movegen|
{{Movegen|
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Stad=Comet Punch Stad|
Stad=Comet Punch Stad|
Stad2=Comet Punch Stad2|
Stad2=Comet Punch Stad2|
Colo=Comet Punch Colo|
}}
}}


==Trivia==
==Trivia==
* Comet Punch is the Japanese name of {{m|Meteor Mash}}. This move is the one of two moves that has been used for Japanese name, along with {{m|Low Kick}}, the Japanese name of {{m|Low Sweep}}.
* {{m|Meteor Mash}} is called コメットパンチ ''Comet Punch'' in Japanese versions.
* So far, {{p|Timburr}} is the only Pokémon able to learn Comet Punch through breeding.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Komeetslag
|nl=Komeetslag
|fi=Komeettamäjäys
|fi=Komeettaisku ([[EP172]])<br>Komeettamäjäys ([[AG145]])
|fr=Poing Comète
|fr=Poing Comète
|de=Kometenhieb
|de=Kometenhieb
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|sr=Kometa Pesnica
|sr=Kometa Pesnica
|es=Puño Cometa
|es=Puño Cometa
|tr=Kuyrukluyıldız Yumruğu
}}
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Multi-strike moves]]
[[Category:Multi-strike moves]]
[[Category:Punching moves]]
[[Category:Punching moves]]


[[de:Kometenhieb]]
[[es:Puño Cometa]]
[[es:Puño Cometa]]
[[fr:Poing Comète]]
[[it:Cometapugno (mossa)]]
[[it:Cometapugno (mossa)]]
[[ja:れんぞくパンチ]]
[[pl:Comet Punch]]
[[pl:Comet Punch]]
[[pt:Comet Punch]]
[[pt:Comet Punch]]
[[de:Kometenhieb]]
[[zh:连续拳(技能)]]
[[fr:Poing Comète]]
[[ja:れんぞくパンチ]]

Revision as of 20:31, 4 September 2015

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch.png
Comet Punch 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.

Generations V and VI

There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Description

Games Description
Although each slap is weak, this attack hits the target two to five times in succession.
Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
Repeatedly punches the target 2 to 5 times.
PMDRB Inflicts damage on the target. It hits two to five times in succession.
The foe is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting -- -- -- -- -- --
115 Kangaskhan Kangaskhan Normal Normal -- -- -- -- -- --
165 Ledyba Ledyba Bug Flying   15 15 9 9 9
166 Ledian Ledian Bug Flying   15 15 9 --, 9 --, 9
674 Pancham Pancham Fighting Fighting           15
675 Pangoro Pangoro Fighting Dark           15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
532 Timburr Timburr Fighting Fighting       Hitmonchan HitmonchanPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Kyle Hitmonchan Comet Punch.png
Hitmonchan
Ledian Comet Punch.png
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan repeatedly jabs the opponent with its fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
Ledian Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None


In the manga

In the Let's Play the Pokémon Card Game XY! manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Mandarin Chinese 連續拳 Liánxù Quán
Denmark Flag.png Danish Kometslag
The Netherlands Flag.png Dutch Komeetslag
Finland Flag.png Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
France Flag.png French Poing Comète
Germany Flag.png German Kometenhieb
Greece Flag.png Greek Γρονθοκόπημα
Italy Flag.png Italian Cometapugno
South Korea Flag.png Korean 연속펀치 Yeonsok Punch
Portuguese Brazil Flag.png Brazil Soco Cometa
Portugal Flag.png Portugal Soco Cometa
Serbia Flag.png Serbian Kometa Pesnica
Spain Flag.png Spanish Puño Cometa
Turkey Flag.png Turkish Kuyrukluyıldız Yumruğu


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.