Comet Punch (move): Difference between revisions

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{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9|--, 9}}
{{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}}
{{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}}
{{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}}
{{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}}

Revision as of 04:05, 27 February 2014

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Comet Punch will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical.

Generation III-IV

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Comet Punch may now continue attacking after breaking a substitute.

Generation V and on

There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

Description

Games Description
Although each slap is weak, this attack hits the target two to five times in succession.
Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
Repeatedly punches the target 2 to 5 times.
The foe is hit with a flurry of punches that strike two to five times in a row.

The target is hit with a flurry of punches that strike two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting -- -- -- -- -- '
115 Kangaskhan Kangaskhan Normal Normal -- -- -- -- -- --
165 Ledyba Ledyba Bug Flying   15 15 9 9 9
166 Ledian Ledian Bug Flying   15 15 9 --, 9 --, 9
674 Pancham Pancham Fighting Fighting           15
675 Pangoro Pangoro Fighting Dark           15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
532 Timburr Timburr Fighting Fighting       Hitmonchan HitmonchanPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Kyle Hitmonchan Comet Punch.png
Hitmonchan
Ledian Comet Punch.png
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan repeatedly jabs the opponent with his fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kyle Hamm's Hitmonchan Pasta La Vista! None
Ledian Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Mandarin Chinese 連續拳 Liánxù Quán
Denmark Flag.png Danish Kometslag
The Netherlands Flag.png Dutch Komeetslag
Finland Flag.png Finnish Komeettamäjäys
France Flag.png French Poing Comète
Germany Flag.png German Kometenhieb
Greece Flag.png Greek Γρονθοκόπημα
Italy Flag.png Italian Cometapugno
South Korea Flag.png Korean 연속펀치 Yeonsok Punch
Portuguese Brazil Flag.png Brazil Soco Cometa
Portugal Flag.png Portugal Soco Cometa
Serbia Flag.png Serbian Kometa Pesnica
Spain Flag.png Spanish Puño Cometa
Turkey Flag.png Turkish Kuyrukluyıldız Yumruğu


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.