Comet Punch (move): Difference between revisions
m (→Effect) |
|||
Line 77: | Line 77: | ||
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}} | {{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}} | ||
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}} | {{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}} | ||
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9}} | {{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9|--, 9}} | ||
{{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}} | {{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}} | ||
{{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}} | {{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}} |
Revision as of 04:05, 27 February 2014
- If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.
Comet Punch れんぞくパンチ Consecutive Punch | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.
Effect
Generation I
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Comet Punch will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II
All strikes now do damage independently, consequently enabling any of them to be critical.
Generation III-IV
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Comet Punch may now continue attacking after breaking a substitute.
Generation V and on
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
107 | Hitmonchan | Fighting | -- | -- | -- | -- | -- | ' | ||||||||
115 | Kangaskhan | Normal | -- | -- | -- | -- | -- | -- | ||||||||
165 | Ledyba | Bug | Flying | 15 | 15 | 9 | 9 | 9 | ||||||||
166 | Ledian | Bug | Flying | 15 | 15 | 9 | --, 9 | --, 9 | ||||||||
674 | Pancham | Fighting | 15 | |||||||||||||
675 | Pangoro | Fighting | Dark | 15 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
532 | Timburr | Fighting | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The foe is hit with a flurry of punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmonchan repeatedly jabs the opponent with his fist. | |||
Anthony's Hitmonchan | The Punchy Pokémon | Debut | |
Kyle Hamm's Hitmonchan | Pasta La Vista! | None | |
Ledian repeatedly punches the opponent. | |||
Unknown Trainer's Ledian | The Ole' Berate and Switch! | None |
In the manga
In the Pokémon Adventures manga
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefable repeatedly pounds the opponent with both hands. | |||
Green's Clefy | The Winged Legends | Debut Used via Metronome | |
Hitmonchan repeatedly punches the opponent with both of its hands. | |||
Bruno's Hitmonchan | Electrode's Big Shock! | None |
In the Pokémon Pocket Monsters manga
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonchan moves its fists in a swift fashion and punches the opponent with them. | |||
Giovanni's Hitmonchan | Finish Off Team Rocket!! | Debut | |
Ledyba repeatedly punches the opponent using its hands. | |||
Giovanni's Ledyba | Showdown at the Radio Tower!! | None |
In other generations
Trivia
- Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |