Comet Punch (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎In other languages: Added Brazilian Portuguese from Plasma Blast (TCGO))
Line 52: Line 52:


===Generations V and VI===
===Generations V and VI===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit ~3.167 times on average, giving it an average power of 57.


If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.

Revision as of 22:00, 24 July 2016

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch.png
Comet Punch 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.

Generations V and VI

There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit ~3.167 times on average, giving it an average power of 57.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Description

Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
Colo.XD Repeatedly punches the target 2 to 5 times.
DPPtHGSS The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2
XYORAS
The target is hit with a flurry of punches that strike two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting 1 1 1 1 1 1
115 Kangaskhan Kangaskhan Normal Normal 1 1 1 1 1 1
165 Ledyba Ledyba Bug Flying   15 15 9 9 9
166 Ledian Ledian Bug Flying   15 15 9 1, 9 1, 9
674 Pancham Pancham Fighting Fighting           15
675 Pangoro Pangoro Fighting Dark           15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
532 Timburr Timburr Fighting Fighting       Hitmonchan HitmonchanPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.


In the anime

Kyle Hitmonchan Comet Punch.png
Hitmonchan
Ledian Comet Punch.png
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan repeatedly jabs the opponent with its fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
Ledian Ledian repeatedly punches the opponent.
Unknown Trainer's Ledian The Ole' Berate and Switch! None


In the manga

In the Let's Play the Pokémon Card Game XY! manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Meteor Mash is called コメットパンチ Comet Punch in Japanese versions.

In other languages

Language Title
Mandarin Chinese 連續拳 Liánxù Quán
Denmark Flag.png Danish Kometslag
The Netherlands Flag.png Dutch Komeetslag
Finland Flag.png Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
France Flag.png French Poing Comète
Germany Flag.png German Kometenhieb
Greece Flag.png Greek Γρονθοκόπημα
Italy Flag.png Italian Cometapugno
South Korea Flag.png Korean 연속펀치 Yeonsok Punch
Portuguese Brazil Flag.png Brazil Soco Cometa
Soco de Cometa (TCG)
Portugal Flag.png Portugal Soco Cometa
Serbia Flag.png Serbian Kometa Pesnica
Spain Flag.png Spanish Puño Cometa
Turkey Flag.png Turkish Kuyrukluyıldız Yumruğu


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.