Circle Throw (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation VI images}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=509 | | n=509 | | ||
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jtrans=Overhead Throw| | jtrans=Overhead Throw| | ||
jtranslit=Tomoenage| | jtranslit=Tomoenage| | ||
gameimage=Circle Throw.png| | gameimage=Circle Throw V.png| | ||
type=Fighting| | type=Fighting| | ||
damagecategory=Physical| | damagecategory=Physical| | ||
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priority=-6 | | priority=-6 | | ||
gen=V | | gen=V | | ||
category6=Cool | | |||
appeal6=3 | | |||
jam6=0 | | |||
cdesc6=Causes the user to move later on the next turn. | | |||
pokefordex=Circle%20Throw | | pokefordex=Circle%20Throw | | ||
touches=yes | | touches=yes | | ||
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==Effect== | ==Effect== | ||
Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. Like {{m|Roar}} and {{m|Whirlwind}}, Circle Throw has decreased priority in battle. | Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a {{DL|In-battle effect item|Rocky Helmet}} or has the ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch. Like {{m|Roar}} and {{m|Whirlwind}}, Circle Throw has decreased priority in battle. | ||
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place. | Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place. | ||
==Description== | ==Description== | ||
{{movedesc|fighting}} | {{movedesc|fighting}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Fighting|5}} | {{Moveheader/Level|Fighting|5}} | ||
{{Moveentry/Level5|062|Poliwrath|2|Water|Fighting|53|'''}} | {{Moveentry/Level5|062|Poliwrath|2|Water|Fighting|53|1, 53|STAB='''}} | ||
{{Moveentry/Level5|538|Throh|1|Fighting|Fighting|37|'''}} | {{Moveentry/Level5|538|Throh|1|Fighting|Fighting|37|37|STAB='''}} | ||
{{Moveentry/Level5|674|Pancham|1|Fighting|Fighting|no|25|STAB='''}} | |||
{{Moveentry/Level5|675|Pangoro|2|Fighting|Dark|no|25|STAB='''}} | |||
{{Movefooter|Fighting|5}} | {{Movefooter|Fighting|5}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Moveheader/Breed|Fighting|5}} | {{Moveheader/Breed|Fighting|5}} | ||
{{Moveentry/Breed5|115|Kangaskhan|1|Normal|Normal|{{MSP|293|Whismur}}|||Chain breed}} | {{Moveentry/Breed5|115|Kangaskhan|1|Normal|Normal|{{MSP|293|Whismur}}|{{MSP|293|Whismur}}|note=Chain breed}} | ||
{{Moveentry/Breed5|293|Whismur|1|Normal|Normal|{{MSP|427|Buneary}}{{MSP|448|Lucario}}|||Chain | {{Moveentry/Breed5|293|Whismur|1|Normal|Normal|{{MSP|427|Buneary}}{{MSP|448|Lucario}}|{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|note=Chain breed in Gen V}} | ||
{{Moveentry/Breed5|427|Buneary|1|Normal|Normal|{{MSP|538|Throh}}|}} | {{Moveentry/Breed5|427|Buneary|1|Normal|Normal|{{MSP|538|Throh}}|{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB=''}} | ||
{{Moveentry/Breed5|447|Riolu|1|Fighting|Fighting|{{MSP|538|Throh}}|'''}} | {{Moveentry/Breed5|447|Riolu|1|Fighting|Fighting|{{MSP|538|Throh}}|{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB='''}} | ||
{{Movefooter|Fighting|5}} | {{Movefooter|Fighting|5}} | ||
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{{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}} | {{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}} | ||
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent then turns on its back, throwing the opponent over its head.}} | {{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent then turns on its back, throwing the opponent over its head.}} | ||
{{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108}} | {{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108|startname=A Unova League Evolution!}} | ||
==Trivia== | |||
* In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head. | |||
* Circle Throw's effect of forcing the target to switch has never been featured in the anime. | |||
==In other languages== | ==In other languages== | ||
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|ko=배대뒤치기 ''Baedae Duichigi'' | |ko=배대뒤치기 ''Baedae Duichigi'' | ||
|pl=Rzut Obrotowy | |pl=Rzut Obrotowy | ||
| | |pt_br=Arremesso Circular<br>Lançamento Circular (TCG) | ||
|pt_eu=Arremesso | |||
|es_la=Tiro Circular | |||
|es_eu=Llave Giro | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[de:Überkopfwurf]] | [[de:Überkopfwurf]] | ||
[[fr:Projection]] | [[fr:Projection]] | ||
[[it:Ribaltiro (mossa)]] | [[it:Ribaltiro (mossa)]] | ||
[[ja:ともえなげ]] | [[ja:ともえなげ]] | ||
[[zh:巴投(招式)]] |
Revision as of 00:34, 16 August 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VI images |
Circle Throw ともえなげ Overhead Throw | ||||||||||||||
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Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.
Effect
Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the ability Rough Skin or Iron Barbs), the target will not be forced to switch. Like Roar and Whirlwind, Circle Throw has decreased priority in battle.
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
062 | Poliwrath | Water | Fighting | 53 | 1, 53 | |||||
538 | Throh | Fighting | 37 | 37 | ||||||
674 | Pancham | Fighting | 25 | |||||||
675 | Pangoro | Fighting | Dark | 25 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
115 | Kangaskhan* | Normal | ||||||||
293 | Whismur* | Normal | ||||||||
427 | Buneary | Normal | ||||||||
447 | Riolu | Fighting | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user grabs the opponent and throws them over their head. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Throh grabs its opponent then turns on its back, throwing the opponent over its head. | |||
Montgomery's Throh | Search for the Clubultimate! | Debut | |
Riolu grabs its opponent then turns on its back, throwing the opponent over its head. | |||
Cameron's Riolu | Mission: Defeat Your Rival! | None | |
Lucario grabs its opponent then turns on its back, throwing the opponent over its head. | |||
Cameron's Lucario | A Unova League Evolution! | None |
Trivia
- In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head.
- Circle Throw's effect of forcing the target to switch has never been featured in the anime.
In other languages
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Variations of the move Dragon Tail | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |