Circle Throw (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=509 |
n=509 |
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jtrans=Overhead Throw|
jtrans=Overhead Throw|
jtranslit=Tomoenage|
jtranslit=Tomoenage|
gameimage=Circle Throw.png|
gameimage=Circle Throw V.png|
type=Fighting|
type=Fighting|
damagecategory=Physical|
damagecategory=Physical|
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priority=-6 |
priority=-6 |
gen=V |
gen=V |
category6=Cool |
appeal6=3 |
jam6=0 |
cdesc6=Causes the user to move later on the next turn. |
pokefordex=Circle%20Throw |
pokefordex=Circle%20Throw |
touches=yes |
touches=yes |
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==Effect==
==Effect==
Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. Like {{m|Roar}} and {{m|Whirlwind}}, Circle Throw has decreased priority in battle.
Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a {{DL|In-battle effect item|Rocky Helmet}} or has the ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch. Like {{m|Roar}} and {{m|Whirlwind}}, Circle Throw has decreased priority in battle.


Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.


==Description==
==Description==
{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev3|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movedescentry|{{gameabbrev3|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}}
{{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|5}}
{{Moveheader/Level|Fighting|5}}
{{Moveentry/Level5|062|Poliwrath|2|Water|Fighting|53|'''}}
{{Moveentry/Level5|062|Poliwrath|2|Water|Fighting|53|1, 53|STAB='''}}
{{Moveentry/Level5|538|Throh|1|Fighting|Fighting|37|'''}}
{{Moveentry/Level5|538|Throh|1|Fighting|Fighting|37|37|STAB='''}}
{{Moveentry/Level5|674|Pancham|1|Fighting|Fighting|no|25|STAB='''}}
{{Moveentry/Level5|675|Pangoro|2|Fighting|Dark|no|25|STAB='''}}
{{Movefooter|Fighting|5}}
{{Movefooter|Fighting|5}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|5}}
{{Moveheader/Breed|Fighting|5}}
{{Moveentry/Breed5|115|Kangaskhan|1|Normal|Normal|{{MSP|293|Whismur}}|||Chain breed}}
{{Moveentry/Breed5|115|Kangaskhan|1|Normal|Normal|{{MSP|293|Whismur}}|{{MSP|293|Whismur}}|note=Chain breed}}
{{Moveentry/Breed5|293|Whismur|1|Normal|Normal|{{MSP|427|Buneary}}{{MSP|448|Lucario}}|||Chain breeding}}
{{Moveentry/Breed5|293|Whismur|1|Normal|Normal|{{MSP|427|Buneary}}{{MSP|448|Lucario}}|{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|note=Chain breed in Gen V}}
{{Moveentry/Breed5|427|Buneary|1|Normal|Normal|{{MSP|538|Throh}}|}}
{{Moveentry/Breed5|427|Buneary|1|Normal|Normal|{{MSP|538|Throh}}|{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB=''}}
{{Moveentry/Breed5|447|Riolu|1|Fighting|Fighting|{{MSP|538|Throh}}|'''}}
{{Moveentry/Breed5|447|Riolu|1|Fighting|Fighting|{{MSP|538|Throh}}|{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB='''}}
{{Movefooter|Fighting|5}}
{{Movefooter|Fighting|5}}


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{{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}
{{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent then turns on its back, throwing the opponent over its head.}}
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent then turns on its back, throwing the opponent over its head.}}
{{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108}}
{{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108|startname=A Unova League Evolution!}}
 
==Trivia==
* In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head.
* Circle Throw's effect of forcing the target to switch has never been featured in the anime.


==In other languages==
==In other languages==
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|ko=배대뒤치기 ''Baedae Duichigi''
|ko=배대뒤치기 ''Baedae Duichigi''
|pl=Rzut Obrotowy
|pl=Rzut Obrotowy
|es=Llave Giro
|pt_br=Arremesso Circular<br>Lançamento Circular (TCG)
|pt_eu=Arremesso
|es_la=Tiro Circular
|es_eu=Llave Giro
}}
}}
{{-}}
{{-}}
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[[de:Überkopfwurf]]
[[de:Überkopfwurf]]
[[es:Llave Giro]]
[[fr:Projection]]
[[fr:Projection]]
[[it:Ribaltiro (mossa)]]
[[it:Ribaltiro (mossa)]]
[[ja:ともえなげ]]
[[ja:ともえなげ]]
[[zh:巴投(招式)]]

Revision as of 00:34, 16 August 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Circle Throw
ともえなげ Overhead Throw
Circle Throw V.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the ability Rough Skin or Iron Barbs), the target will not be forced to switch. Like Roar and Whirlwind, Circle Throw has decreased priority in battle.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.

Description

Games Description
BW The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
B2W2 The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
XYORAS The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062 Poliwrath Poliwrath Water Fighting 53 1, 53
538 Throh Throh Fighting Fighting 37 37
674 Pancham Pancham Fighting Fighting   25
675 Pangoro Pangoro Fighting Dark   25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
115 Kangaskhan Kangaskhan* Normal Normal Whismur Whismur
293 Whismur Whismur* Normal Normal BunearyLucario PanchamPangoro
427 Buneary Buneary Normal Normal Throh ThrohPanchamPangoro
447 Riolu Riolu Fighting Fighting Throh ThrohPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Cameron Lucario Circle Throw.png
Lucario
Montgomery Throh Circle Throw.png
Throh
Cameron Riolu Circle Throw.png
Riolu
The user grabs the opponent and throws them over their head.
Pokémon Method
User First Used In Notes
Throh Throh grabs its opponent then turns on its back, throwing the opponent over its head.
Montgomery's Throh Search for the Clubultimate! Debut
Riolu Riolu grabs its opponent then turns on its back, throwing the opponent over its head.
Cameron's Riolu Mission: Defeat Your Rival! None
Lucario Lucario grabs its opponent then turns on its back, throwing the opponent over its head.
Cameron's Lucario A Unova League Evolution! None


Trivia

  • In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head.
  • Circle Throw's effect of forcing the target to switch has never been featured in the anime.

In other languages

Language Title
Mandarin Chinese 巴投 Bātóu
France Flag.png French Projection
Germany Flag.png German Überkopfwurf
Italy Flag.png Italian Ribaltiro
South Korea Flag.png Korean 배대뒤치기 Baedae Duichigi
Poland Flag.png Polish Rzut Obrotowy
Portuguese Brazil Flag.png Brazil Arremesso Circular
Lançamento Circular (TCG)
Portugal Flag.png Portugal Arremesso
Spanish CELAC Flag.png Latin America Tiro Circular
Spain Flag.png Spain Llave Giro


Variations of the move Dragon Tail
PhysicalIC HOME.png Dragon TailCircle Throw


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.