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Cheating is a frequently used method of playing the Pokémon games. It can be used to duplicate rare and valuable items and to obtain certain legendary Pokémon which would not be available until a Nintendo event otherwise.
Methods of cheating
- Main article: Glitch
Some players will use devices such as Action Replay to affect the execution of the game and easily obtain things they would otherwise need to work for. With cheating devices, players can simply alter the game's code to give them many other valuable Pokémon, making the hunt for shiny Pokémon and those with optimal IVs and natures incredibly easy.
Cheating devices are commonly used to get Pokémon or items which are otherwise only obtainable through a Nintendo promotional events, if at all. Commonly, in Generation II and III, this means using the device to gain a special item to catch a Pokémon, such as the GS Ball or Old Sea Map.
A cheat that may be considered one of the most useful, the "Wild Pokémon Modifier" code is used to make any Pokémon of choice appear in any location, readily available for capture to build a collection of an unlimited amount of desired Pokémon easily with little to no negative effects to the save file. An updated version of the modifier allows the player to set level and nature. The cheat also makes EV-training much easier, by allowing Pokémon that give those EVs to be readily available.
In Pokémon Diamond and Pearl, a code which has been come to be known as the "walk anywhere code" allows cheaters access to any remote location by simply walking from one map location to another, sometimes passing through the Mystery Zone. This code also enables users to catch the Pokémon Shaymin and Darkrai.
Using the downloadable program, Pokésav, in conjunction with an Action Replay DS or ROM cartridges such as the R4, allows one to literally make their own Pokémon from scratch.
However, not all players will use cheating devices to make the game easier. In some cases, cheating devices can be used to make the game harder, such as the case where a player would use a code to trigger a battle with Professor Oak.
The primary complaint against cheating methods is that it takes no particular ability to exploit a glitch or enter a cheat code, and thus detracts from the point and spirit of the game, making it less enjoyable. While this is a subjective matter, it is the primary cause of cheating offending most players.
Another more practical argument against cheating is that glitches and cheat codes often hurt the stability of the game. Many players have lost their Pokémon or save files while trying to exploit their game. On occasion, entire parties of Pokémon have been overwritten because of a destabilized glitch.
Some will justify using cheating devices to get Pokémon when they cannot attend Nintendo promotional events, the only legitimate way to obtain some Pokémon. It can also be at times the only way to acquire a certain item, such as the Lock Capsule, which in Pokémon Black and White contains TM95, Snarl. It is a matter of opinion whether or not this is a valid excuse for cheating.
To combat cheating, Pokémon FireRed and LeafGreen have two measures to prevent cheating. Firstly, Mew and Deoxys were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to Faraway Island or Birth Island, and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a Generation IV game. Secondly, special programming called DMA (dynamic memory allocation) is used in Generation III, and causes the data targeted by cheating devices to dynamically move around. However, this can be avoided by using codes to disable the DMA.