Chatter (move): Difference between revisions

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{{MoveResearch|Confusion chance in Battle Revolution}}
{{MoveInfobox|
{{MoveInfobox|
n=448 |
n=448 |
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jtrans=Chatter |
jtrans=Chatter |
jtranslit=Oshaberi |
jtranslit=Oshaberi |
gameimage=Chatter.png |
gameimage=Chatter VI.png |
gameimage2=Chatter VI 2.png |
gameimagewidth=300 |
type=Flying |
type=Flying |
damagecategory=Special |
damagecategory=Special |
basepp=20 |
basepp=20 |
maxpp=32 |
maxpp=32 |
power=60 |
power={{tt|65|60 in Generations IV-V}} |
accuracy=100 |
accuracy=100 |
bdesc= |
bdesc= |
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appealsc=1 |
appealsc=1 |
scdesc=Earn +3 if the Pokémon gets the lowest score. |
scdesc=Earn +3 if the Pokémon gets the lowest score. |
category6=Cute|
appeal6=3|
jam6=0|
cdesc6=Brings down the energy of any Pokémon that have already used a move this turn.|
pokefordex=chatter |
pokefordex=chatter |
touches=no |
touches=no |
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flag8=no |
flag8=no |
sound=yes |
sound=yes |
field=yes |
target=any |
target=any |
footnotes= }}
footnotes= }}
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==Effect==
==Effect==
===Generation IV===
===In battle===
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. This move allows the player's voice to be recorded using the [[Nintendo DS]]'s microphone, which will play back during the attack and as Chatot's cry.  
====Generation IV====
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. If the move has recorded audio from its [[field move]] functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.


The chance of confusing the foe is determined by the volume of this recording. Generally, the higher the volume of the recording is, the higher the chance of confusion.  The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording.  When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second.  16 zero byes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.


{|
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
! 8-bit
 
| -128 || -127 - -112 || -111 - -96 || -95 - -80 || -79 - -64 || -63 - -48 || -47 - -32 || -31 - -16 || -15 - 15 || 16 - 31 || 32 - 47 || 48 - 63 || 64 - 79 || 80 - 95 || 96 - 111 || 112-127
{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! style="background:#{{flying color light}}; {{roundytl|5px}}" | 8-bit
| style="background:#fff" | -128
| style="background:#fff" | -127 - -112
| style="background:#fff" | -111 - -96
| style="background:#fff" | -95 - -80
| style="background:#fff" | -79 - -64
| style="background:#fff" | -63 - -48
| style="background:#fff" | -47 - -32
| style="background:#fff" | -31 - -16
| style="background:#fff" | -15 - 15
| style="background:#fff" | 16 - 31
| style="background:#fff" | 32 - 47
| style="background:#fff" | 48 - 63
| style="background:#fff" | 64 - 79
| style="background:#fff" | 80 - 95
| style="background:#fff" | 96 - 111
| style="background:#fff; {{roundytr|5px}}" | 112 - 127
|-
|-
! 4-bit
! style="background:#{{flying color light}}; {{roundybl|5px}}" | 4-bit
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
| style="background:#fff" | 0
| style="background:#fff" | 1
| style="background:#fff" | 2
| style="background:#fff" | 3
| style="background:#fff" | 4
| style="background:#fff" | 5
| style="background:#fff" | 6
| style="background:#fff" | 7
| style="background:#fff" | 8
| style="background:#fff" | 9
| style="background:#fff" | 10
| style="background:#fff" | 11
| style="background:#fff" | 12
| style="background:#fff" | 13
| style="background:#fff" | 14
| style="background:#fff; {{roundybr|5px}}" | 15
|}
|}


To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:


{|
{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! Value !! Volume !! Confusion odds
! style="background:#{{flying color light}}; {{roundytl|5px}}" | Value
|-
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}; {{roundytr|5px}}" | Confusion odds
|- style="background:#fff"
| -31 or less || Medium || 11%
| -31 or less || Medium || 11%
|-
|- style="background:#fff"
| -30 to 29 || Low || 1%
| -30 to 29 || Low || 1%
|-
|-
| 30 or more || High || 31%
| style="background:#fff; {{roundybl|5px}}" | 30 or more
| style="background:#fff" | High
| style="background:#fff; {{roundybr|5px}}" | 31%
|}
|}


The volume level roughly corresponding to the specific values are given in the table. When Chatter is used by wild and Trainer-owned Chatot, or Chatot who have not had a voice recorded for them, the sound used is Chatot's regular cry, and the odds of confusion is set to 1%.  Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.


The odds of confusion is not affected by {{a|Serene Grace}}, but is affected by {{a|Shield Dust}}.
The odds of confusion are not affected by {{a|Serene Grace}}, but are affected by {{a|Shield Dust}}.


===Generation V===
====Generation V====
Chatter can hit non-adjacent opponents in [[Triple Battle]]s.
Chatter can hit non-adjacent opponents in [[Triple Battle]]s.


Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and converts every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:
If Chatter has no audio data, the chance of confusion is now 0%.
 
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:


{|
{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
! Value !! Volume !! Confusion odds
! style="background:#{{flying color light}}; {{roundytl|5px}}" | Value
|-
! style="background:#{{flying color light}}" | Volume
! style="background:#{{flying color light}}; {{roundytr|5px}}" | Confusion odds
|- style="background:#fff"
| 99 or less || Medium || 10%
| 99 or less || Medium || 10%
|-
|- style="background:#fff"
| 100 to 149 || Low || 0%
| 100 to 149 || Low || 0%
|-
|-
| 150 or more || High || 10%
| style="background:#fff; {{roundybl|5px}}" | 150 or more
| style="background:#fff" | High
| style="background:#fff; {{roundybr|5px}}" | 10%
|}
|}


Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. When Chatter is used by wild and Trainer-owned Chatot, or Chatot who have not had a voice recorded for them, the sound used is Chatot's regular cry, and the odds of confusion is set to 0%.  The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
 
====Generation VI====
Chatter's power was changed from 60 to 65. From this generation onward, sound can no longer be recorded. Instead, the move will always confuse the target. Despite no longer being able to record sound, Chatter still cannot be copied by {{m|Sketch}}.
 
===Outside of battle===
In Generations IV and V, Chatter can be used as a [[field move]] to record audio using the [[Nintendo DS]]'s microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
 
If Chatot is deposited in the [[PC]], the recorded audio is reset to Chatot's default cry.


==Description==
==Description==
{{movedesc|Flying}}
{{movedesc|Flying}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Flying|4}}
{{Moveheader/Level|Flying|4}}
{{Moveentry/Level4|441|Chatot|2|Normal|Flying|21|21|'''}}
{{Moveentry/Level4|441|Chatot|2|Normal|Flying|21|21|1, 21|STAB='''}}
{{Movefooter|Flying|4}}
{{Movefooter|Flying|4}}


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==In other generations==
==In other generations==
{{movegen|
{{movegen|
type=flying|
genIV=Chatter IV|
genIV=Chatter IV|
type=flying|
genV=Chatter V
}}
}}


==Trivia==
==Trivia==
* Chatter is the one of only two moves that cannot be {{m|Sketch}}ed, presumably because as a field move, if used by a Pokémon other than {{p|Chatot}}, it does not temporarily change the battle cry of the respective Pokémon to the recorded version even if audio is recorded. This is because recording audio via Chatter activates a Pokémon's alternative cry, where Chatot's alternative cry exclusively depends on what was recorded when the Chatter field move is used.
* Chatter is the one of only three moves in the [[core series]] that cannot be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry{{fact}}, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI, where vocals can no longer be recorded.
** This makes it one of the only two true [[signature move]]s, the other one being Sketch itself. The only other moves which can't be Sketched are {{m|Struggle}} and [[shadow moves]] which cannot be learned naturally.
** This makes it one of the only two true [[signature move]]s, the other one being Sketch itself. The only other moves which can't be Sketched are {{m|Struggle}} and [[Shadow move]]s in {{Pokémon XD}}, which cannot be learned naturally.
* When a person's voice is recorded for the move, the noise will always be distorted, possibly a failsafe to prevent obscene language from being emitted by the game.
* Prior to the Wi-Fi shutdown, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being used to record vulgar words.
* After using Chatter outside of battle, the Pokémon's cry will be temporarily changed. In the profile, the cry will be what was recorded. Moves such as {{m|Growl}} and {{m|Howl}} will change as well due to its cry being changed. This will be reset when the Pokémon is deposited into the PC.
* Chatot is banned from the Pokémon [[Global Battle Union]].


==In other languages==
==In other languages==
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|it=Schiamazzo
|it=Schiamazzo
|ko=수다 ''Suda''
|ko=수다 ''Suda''
|pt_br=Tagarelar
|es=Cháchara}}
|es=Cháchara}}
 
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


Line 130: Line 191:


[[de:Geschwätz]]
[[de:Geschwätz]]
[[es:Cháchara]]
[[fr:Babil]]
[[fr:Babil]]
[[it:Schiamazzo (mossa)]]
[[it:Schiamazzo (mossa)]]
[[ja:おしゃべり]]
[[ja:おしゃべり]]
[[pl:Chatter]]
[[pl:Chatter]]
[[pt:Chatter]]
[[zh:喋喋不休(招式)]]

Revision as of 23:15, 4 August 2016

151Mew.png This move effect may be in need of research.
Reason: Confusion chance in Battle Revolution
You can discuss this on the talk page.
Chatter
おしゃべり Chatter
Chatter VI.png
Chatter VI 2.png
Type  Flying
Category  Special
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
  • Is a sound-based move
  • Usable outside of battle
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  1
Jam  0  
+3 if lowest number of points in that turn
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Brings down the energy of any Pokémon that have already used a move this turn.

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Flying-type move introduced in Generation IV. It is the signature move of Chatot.

Effect

In battle

Generation IV

Chatter inflicts damage and may confuse the target. If the move has recorded audio from its field move functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.

If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.

Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:

8-bit -128 -127 - -112 -111 - -96 -95 - -80 -79 - -64 -63 - -48 -47 - -32 -31 - -16 -15 - 15 16 - 31 32 - 47 48 - 63 64 - 79 80 - 95 96 - 111 112 - 127
4-bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:

Value Volume Confusion odds
-31 or less Medium 11%
-30 to 29 Low 1%
30 or more High 31%

The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.

The odds of confusion are not affected by Serene Grace, but are affected by Shield Dust.

Generation V

Chatter can hit non-adjacent opponents in Triple Battles.

If Chatter has no audio data, the chance of confusion is now 0%.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Value Volume Confusion odds
99 or less Medium 10%
100 to 149 Low 0%
150 or more High 10%

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.

Generation VI

Chatter's power was changed from 60 to 65. From this generation onward, sound can no longer be recorded. Instead, the move will always confuse the target. Despite no longer being able to record sound, Chatter still cannot be copied by Sketch.

Outside of battle

In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.

If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.

Description

Games Description
DPPtHGSS The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
BWB2W2 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
XY The user attacks using a sound wave based on words it has learned. This confuses the target.
ORAS The user attacks the target with sound waves of deafening chatter. This confuses the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
441 Chatot Chatot Normal Flying 21 21 1, 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Chatter is the one of only three moves in the core series that cannot be Sketched. This is presumably because, as a field move, if Chatter is used by a Pokémon other than Chatot, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry[citation needed], and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI, where vocals can no longer be recorded.
  • Prior to the Wi-Fi shutdown, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being used to record vulgar words.

In other languages

Language Title
Mandarin Chinese 喋喋不休‎ Diédié-bùxiū
The Netherlands Flag.png Dutch Kwetter
France Flag.png French Babil
Germany Flag.png German Geschwätz
Greece Flag.png Greek Τιτιβισμός
Italy Flag.png Italian Schiamazzo
South Korea Flag.png Korean 수다 Suda
Brazil Flag.png Brazilian Portuguese Tagarelar
Spain Flag.png Spanish Cháchara


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.