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Difference between revisions of "Charge (move)"

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If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage.
 
If the user's next move is {{type|Electric}}, it will deal twice the usual amount of damage.
   
===Generations IV and V===
+
===Generation IV===
 
The effects of Charge are the same as the previous generation; however, Charge also raises the user's {{stat|Special Defense}} by one stat level until the end of the turn.
 
The effects of Charge are the same as the previous generation; however, Charge also raises the user's {{stat|Special Defense}} by one stat level until the end of the turn.
  +
  +
===Generation V===
  +
If the user's next move is {{type|Electric}}, its base power will be doubled. Charge also raises the user's {{stat|Special Defense}} by one stat level.
   
 
==Description==
 
==Description==

Revision as of 13:20, 22 April 2013

If you were looking for the move called Charge in Japanese, see Take Down.
Charge
じゅうでん Charge
Charge.png
[[File:|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Smart
Appeal  0  
Jamming  0  

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage.

Generation IV

The effects of Charge are the same as the previous generation; however, Charge also raises the user's Special Defense by one stat level until the end of the turn.

Generation V

If the user's next move is Electric-type, its base power will be doubled. Charge also raises the user's Special Defense by one stat level.

Description

Games Description
RSEColo.XD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSS The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
PMDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
PMDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
100 Voltorb Voltorb Electric Electric -- -- -- '
101 Electrode Electrode Electric Electric -- -- -- '
145 Zapdos Zapdos Electric Flying 61 36 36 '
170 Chinchou Chinchou Water Electric 49 45 50 '
171 Lanturn Lanturn Water Electric 61 57 64 '
179 Mareep Mareep Electric Electric       15 '
180 Flaaffy Flaaffy Electric Electric       16 '
181 Ampharos Ampharos Electric Electric       16 '
309 Electrike Electrike Electric Electric 41 44 44 '
310 Manectric Manectric Electric Electric 53 54 54 '
311 Plusle Plusle Electric Electric 31 25 38 '
312 Minun Minun Electric Electric 31 25 38 '
403 Shinx Shinx Electric Electric   9 9 '
404 Luxio Luxio Electric Electric   9 9 '
405 Luxray Luxray Electric Electric   --, 9 --, 9 '
479 Rotom Rotom Electric Electric   43 57 '
522 Blitzle Blitzle Electric Electric     8 '
523 Zebstrika Zebstrika Electric Electric     --, 8 '
587 Emolga Emolga Electric Flying     10 '
599 Klink Klink Steel Steel     6 '
600 Klang Klang Steel Steel     --, 6 '
601 Klinklang Klinklang Steel Steel     --, 6 '
642 Thundurus Thundurus Electric Flying     55 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
172 Pichu Pichu Electric Electric ElectrikeManectricPlusleMinun ElectrikeManectricPlusleMinunShinxLuxioLuxray ElectrikeManectricPlusleMinunShinxLuxioLuxrayBlitzleZebstrikaEmolga MareepFlaaffyAmpharosElectrikeManectricPlusleMinunShinxLuxioLuxrayBlitzleZebstrikaEmolga
179 Mareep Mareep Electric Electric ElectrikeManectric ElectrikeManectricShinxLuxioLuxray ElectrikeManectricShinxLuxioLuxrayBlitzleZebstrikaEmolga MareepFlaaffyAmpharosElectrikeManectricShinxLuxioLuxrayBlitzleZebstrikaEmolga
417 Pachirisu Pachirisu Electric Electric     ElectrikeManectricPlusleMinunShinxLuxioLuxrayBlitzleZebstrikaEmolga MareepFlaaffyAmpharosElectrikeManectricPlusleMinunShinxLuxioLuxrayBlitzleZebstrikaEmolga
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime

Kyle Lanturn Charge.png Wattson Manectric Charge.png Cal Electrike Charge.png None.png
Lanturn Manectric Electrike
The user boosts the power of the Electric move it uses next.
Pokémon Method
User First Used In Notes
310 Manectric Sparks surround Manectric's body as it charges its electricity. After it's done, its electric attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
309 Electrike Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
171 Lanturn The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks.
Kyle's Lanturn Pruning a Passel of Pals! None
311 Plusle Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
312 Minun Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None

In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Charge III.png Charge IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 充電 Chōngdiàn
The Netherlands Flag.png Dutch Oplading
Finland Flag.png Finnish Lataus*
France Flag.png French Chargeur
Germany Flag.png German Ladevorgang
Greece Flag.png Greek Φόρτιση
Italy Flag.png Italian Sottocarica
South Korea Flag.png Korean 충전 Chungjeon
Portugal Flag.png Portuguese Carregar
Brazil Flag.png Brazilian Portuguese Carregar
Serbia Flag.png Serbian Punjenje
Spain Flag.png Spanish Carga


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.