Cave tile is a type of tile in the Pokémon main series that is the habitat for many species of wild Pokémon. Upon entering a cave, the player is immediately at risk of encountering a wild Pokémon. It shares many common qualities with tall grass.
Changes between generations
Determining the rate of encounter
The rate of Pokémon encounter is determined from a simple mathematical formula:
1 in (187.5 / ( x )) per step
Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
|Encounter Type||Encounter Rate|
- Main article: Dust cloud
Dust clouds were introduced in Generation V, a phenomenon likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, evolutionary stones, or wild Drilbur and Excadrill.
Pokémon Black and White
Pokémon Black and White 2
|Special tiles in the Pokémon games|
| Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile|
Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|