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[[File:Capsule Monsters Logo.png|thumb|200px|Capsule Monsters logo]]
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'''Capsule Monsters''' (Japanese: '''カプセルモンスター''') was [[Satoshi Tajiri]]'s early design concept of [[Pokémon]], first proposed to [[Nintendo]] as early as 1990. According to the book ''[[Pikachu's Global Adventure]]'', this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting.


Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes {{p|Nidorino}} and {{p|Gengar}}.
'''Capsule Monsters''' (Japanese: '''カプセルモンスター''' ''Capsule Monsters'') was [[Satoshi Tajiri]]'s early design concept of [[Pokémon]], first proposed to [[Nintendo]] as early as 1990. According to the book ''[[Pikachu's Global Adventure]]'', this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting.  


The name "Capsule Monsters" is inspired by Japanese {{wp|gashapon}} machines.<ref name="ref1">[http://bivio.web.fc2.com/column_poke_10th.html Pokémon 10th Anniversary Commemoration Column (Japanese)]</ref> Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to "CapuMon" and then later "[[Pocket Monsters]]".
The name "Capsule Monsters" is inspired by Japanese {{wp|gashapon}} machines.<ref>[http://bivio.web.fc2.com/column_poke_10th.html Pokémon 10th Anniversary Commemoration Column (Japanese)]</ref> Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to '''カプモン''' ''CapuMon'' and then later "[[Pokémon|Pocket Monsters]]".


A game of the same name also appeared in the YuGiOh manga and anime series, though with different creatures and concepts.
Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes {{p|Nidorino}} and {{p|Gengar}}. A few others include {{p|Lapras}}, {{p|Rhydon}}, and {{p|Slowbro}}, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.
 
Presumably, monsters were not caught through combat, as in the final Pokémon mechanics. Instead, the Trainer had a Charisma stat that had to be raised to entice wild monsters to join them.<ref>[http://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/ Glitterberri - Early Concept Art Page 2]</ref> The Trainer may have been able to participate in combat himself, indicating that several Trainers that are depicted with the whips were the leftovers of the mechanics. The Trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to a [[Pokémon Center]].
 
In addition, some concept art shows Trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at the [[Celadon Game Corner|Game Corner]] or from the [[Magikarp salesman]]. The original pitch also did not include [[core series|the paired games]] with the [[game-exclusive Pokémon|game-exclusive concept]]; instead, [[trade|trading]] would be encouraged by "Mirage Monsters", creatures with a very low encounter rate. One Mirage Monster mentioned was a Green Dragon, which would be encountered in a dungeon. It is said that it would have taken up to 2 hours to find and catch.


===Artwork===
===Artwork===
<gallery>
<gallery>
Image:Capsule Monsters Cover.jpg|The cover of the Capture Monsters Manga, featuring early [[Nidorino]] and [[Gengar]].
File:Capsule Monsters Cover.jpg|The cover of the Capsule Monsters Manga, featuring early {{p|Nidorino}} and {{p|Gengar}}
Image:Early Lapras sketch.jpg|Red surfing on [[Lapras]].
File:Capsule Monsters map.jpg|An early design of the map of [[Kanto]], also showing an alternate logo
Image:Early Gastly and Slowbro.jpg|[[Gastly]] and [[Slowbro]].
File:Poké Ball sketch.png|An early [[Poké Ball]]
Image:Early Blastoise and Staryu sketch.jpg|[[Blastoise]] and [[Staryu]] battling.
File:Early Red and Rhydon sketch.jpg|The proposed player character and an early {{p|Rhydon}}
Image:Poké Ball sketch.png|An early [[Poké Ball]].
File:Mart Sketch.jpg| A [[Poké Mart]] concept
Image:Early Red and Rhydon sketch.jpg|Red and an early [[Rhydon]].
File:Capsule Monsters Town.jpg‎|A town
Image:Mart Sketch.jpg|A [[Poké Mart]] concept.
File:Capsule Monsters Bedroom.jpg|A Trainer's bedroom
File:Capsule Monsters Hotel.jpg|A Hotel, possibly a precursor to the [[Celadon Hotel]] or the [[Pokémon Center]]
File:Capsule Monsters Route.jpg|Interaction on a [[Route]]
</gallery>
</gallery>
==Trivia==
* A game called "Capsule Monsters" also appeared in the earlier {{wp|Yu-Gi-Oh!}} series, though with different creatures and concepts.


==References==
==References==
<references/>
<references/>


==External Links==
==External links==
[http://web.me.com/celebi23/Capsule_Monsters/Main.html Information on Capsule Monsters]
* [http://web.archive.org/web/20120228074233/http://web.me.com/celebi23/Capsule_Monsters/Main.html Information on Capsule Monsters] (archive)
* [http://allabout.co.jp/gm/gc/215584/#2 Capsule Monster displays]


{{stub}}
[[Category:Pokémon meta]]
[[Category:Pokémon meta]]
[[it:Capsule Monsters]]

Revision as of 17:13, 10 January 2016

Capsule Monsters logo

Capsule Monsters (Japanese: カプセルモンスター Capsule Monsters) was Satoshi Tajiri's early design concept of Pokémon, first proposed to Nintendo as early as 1990. According to the book Pikachu's Global Adventure, this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting.

The name "Capsule Monsters" is inspired by Japanese gashapon machines.[1] Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to カプモン CapuMon and then later "Pocket Monsters".

Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes Nidorino and Gengar. A few others include Lapras, Rhydon, and Slowbro, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.

Presumably, monsters were not caught through combat, as in the final Pokémon mechanics. Instead, the Trainer had a Charisma stat that had to be raised to entice wild monsters to join them.[2] The Trainer may have been able to participate in combat himself, indicating that several Trainers that are depicted with the whips were the leftovers of the mechanics. The Trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to a Pokémon Center.

In addition, some concept art shows Trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at the Game Corner or from the Magikarp salesman. The original pitch also did not include the paired games with the game-exclusive concept; instead, trading would be encouraged by "Mirage Monsters", creatures with a very low encounter rate. One Mirage Monster mentioned was a Green Dragon, which would be encountered in a dungeon. It is said that it would have taken up to 2 hours to find and catch.

Artwork

Trivia

  • A game called "Capsule Monsters" also appeared in the earlier Yu-Gi-Oh! series, though with different creatures and concepts.

References

External links